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Analisis Penerimaan Penggunaan Aplikasi WeTV di Pulau Jawa Menggunakan Metode Technology Acceptance Model (TAM) Hikmah Safitri; Diovianto Putra Rakhmadani; Shintia Dwi Alika
JURIKOM (Jurnal Riset Komputer) Vol 9, No 4 (2022): Agustus 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v9i4.4557

Abstract

Every human being always needs what is called entertainment andwith the help of the internet entertainment facilities are not only obtained in the real world but can also be obtained in the virtual world.  There are many entertainment facilities to watch online videos  in Indonesia, one of which is by using the WeTV application. WeTV is an application owned by Tencent Video that conducts ekspansi in Indonesia, WeTV was present in 2019 as an application that presents a variety  of interesting online video content  from several countries that can be accessed and can be enjoyed by the Indonesian people because it is equipped with a translator Indonesian.  The purpose of this study is tofind out the factors that influence the acceptance of WeTV applications using  the Technology Acceptance Model (TAM) method with research variables Preceived Usefulness, Perceived Ease of Use, Attitude Toward Use, Intentation To Use and Actual Usage. The distribution of questionnaires was carried out online with a minimum sample of the number of respondents determined by the slovin formula and and teknik sampling using simple random sampling.  This study used PLS-SEM data analysis with SmartPLS tools.  The results of this study found that the factors that most influenced the acceptance of WeTV applications in Pulau Jawa were the variable Perceived Ease of Use (ease) to Perceived Usefulness (usability).
Evaluasi Usability pada Aplikasi OVO Menggunakan Metode System Usability Scale (SUS) Hillal Al Rosyid; Diovianto Putra Rakhmadani; Shintia Dwi Alika
JURIKOM (Jurnal Riset Komputer) Vol 9, No 6 (2022): Desember 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v9i6.5073

Abstract

In the current era of globalization, information technology is developing very rapidly. On the other hand, during this pandemic due to the impact of COVID-19, Fintech is also widely used, especially the OVO application and plays an important role in reducing the amount of spread of the COVID-19 virus because we don't have direct physical contact. Based on Neurosensum's research, he presented the results of digital research with a special study focusing on the use of e-wallets as a digital transaction medium for 1,000 active e-commerce user respondents of productive age (19-45 years) simultaneously in 8 major cities in Indonesia during November 2020 - January 2021. The results of the research stated that OVO occupies the 2nd place with the highest market penetration and the most promotions, OVO has the lowest rating on the Google Playstore of 4.0. when compared to other fintech applications. Based on data from the Google Playstore, the OVO application has experienced a decrease in rating due to frequent errors, so many users have submitted complaints to reviews on Google Playstore, such as OVO user complaints regarding transaction limits, feature limitations, slow performance of the OVO application. Complaints submitted by OVO users tend to point to the quality of service and systems in the OVO application. Even though the higher the quality of the services provided will significantly affect the level of user satisfaction. In this study, an evaluation was carried out using the SUS method, namely to measure the feasibility level of the application on the user's side so that the application can be useful and can properly address user needs. And based on testing the data that has been processed, the average usability value of the OVO application gets a score of 69.23. This score shows that the OVO application has a usability level already in the OK category where the average usability value of the OVO application is more than equal to 68, which means that it is still generally acceptable but with several improvements such as increasing the use of better features so that it runs smoothly. properly and improve the appearance of the user interface which is easier to understand and use for new users so that it increases good usability in using the OVO application
Penerapan Teknologi Pengemasan, Pemasaran, dan Peningkatan Manajemen Keuangan Produk Opak di Desa Karangdadap, Kalibagor, Banyumas Amalia Beladinna Arifa; Atika Ratna Dewi; Shintia Dwi Alika; Elisabeth Angeline W B
Indonesian Journal of Community Service and Innovation (IJCOSIN) Vol 2 No 2 (2022): Juli 2022
Publisher : LPPM IT Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (582.032 KB) | DOI: 10.20895/ijcosin.v2i2.504

Abstract

Salah satu produk olahan singkong yaitu berupa opak. Opak terbuat dari campuran singkong dan tepung tapioka ini dikembangkan oleh kelompok Industri Rumah Tangga (IRT) Rizki Berkah, Desa Karangdadap, Kecamatan Kalibagor, Banyumas, Jawa Tengah. Tujuan program pengabdian masyarakat ini adalah memberikan pelatihan penggunaan mesin atau alat sealer (continuous sealer) untuk pengemasan produk opak, memberikan pelatihan strategi pemasaran yaitu promosi melalui situs jual beli online, dan memberikan pelatihan manajemen keuangan dengan membuat laporan keuangan hasil penjualan agar tertata dengan baik. Program pengabdian masyarakat ini telah dilaksanakan untuk mengatasi permasalahan tersebut dalam jangka waktu 6 bulan. Metode yang digunakan dalam kegiatan pengabdian masyarakat ini adalah metode ceramah, tanya jawab, dan diskusi. Hasil yang diperoleh dari kegiatan pengabdian masyarakat ini yaitu pertama, setelah mengikuti pelatihan bidang produksi maka mitra dapat menggunakan mesin atau alat sealer kemasan plastik dengan benar sehingga kemasan opak menjadi rapat, rapi, dan menarik. Kedua, setelah mengikuti pelatihan bidang pemasaran maka mitra dapat melakukan kegiatan jual beli secara online melalui situs jual beli Shopee. Ketiga, setelah mengikuti pelatihan bidang manajemen keuangan maka mitra dapat melakukan pencatatan keuangan usaha dengan terdokumentasi baik menggunakan aplikasi Buku Kas.
Understanding of Deaf Students Using Interactive Media of the BISINDO Sign Speaking Song (Merakit-Yura Yunita) in Online Learning Shintia Dwi Alika; Amalia Beladinna Arifa; Asti Dwi Sripamuji; Julian Saputra; Risa Riski Amalia; Imada Ramadhanti
Jurnal Paedagogy Vol 10, No 4: Jurnal Paedagogy (October 2023)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v10i4.8845

Abstract

This research aims to analyze the understanding of deaf students using the interactive media of the BISINDO sign-speaking song (Merakit-Yura Yunita) in online learning. The method used in this research was qualitative method. The subjects of this research were deaf students in SLB Yakut B Purwokerto. The research instrument used observation and questionnaires. Data analysis used interactive analysis, which includes data reduction, data presentation, and drawing conclusions. The results of the research showed that the use of the interactive media of the BISINDO sign language song (Merakit-Yura Yunita) could be applied to online learning for deaf students at the school. Deaf students could gain an understanding of the content contained in this song. In addition, this media is expected to be an innovation in the online learning of deaf students.
Pengembangan Model Pembelajaran Berbasis Projek (Problem Based Learning) dengan Video Budaya Cowongan Berbasis Kearifan Lokal pada Keterampilan Menulis Teks Ekplanasi Kelas XI SMA di Kabupaten Banyumas M. Lukman Leksono; Shintia Dwi Alika; Achmad Sultoni
Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 11 No 2: November 2022
Publisher : Jurusan Bahasa dan Sastra Indonesia, Fakultas Bahasa dan Seni, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpbsi.v11i2.60573

Abstract

Penelitian ini bertujuan mengembangkan model pembelajaran berbasis projek (Problem Based Learning) dengan media digital kearifan lokal pada keterampilan menulis teks ekplanasi siswa kelas XI SMA di Kabupaten Banyumas. Penelitian ini menggunakan metode research and development (R&D). Selain itu, penelitian ini dikembangkan dengan muatan kearifan lokal cowongan Kabupaten Banyumas. Data penelitian berupa informasi kebutuhan dan validasi media pembelajaran, sedangkan sumber data berasal dari pengisian angket. Teknik analisis data yang digunakan adalah deskriptif kualitatif. Hasil penelitian ini terdiri atas karakteristik model pembelajaran, media, prototipe media, penilaian ahli, serta perbaikan media. Karakteristik media terbagi atas dua yaitu karakteristik isi dan penyajian. Karakteristik isi terdiri atas (1) cakupan materi, (2) struktur materi, dan (3) evaluasi. Karakteristik penyajian meliputi yaitu 1) penyajian isi media dan (2) aspek interaktivitas media pembelajaran memproduksi teks eksplanasi. Prototipe media dari struktur isi meliputi layar pembuka, contoh adegan cerita teks eksplanasi, menu utama yang terdiri atas judul dan identitas, contoh cerita teks eksplanasi, kegiatan inti atau materi, penugasan dan penutup. Struktur penyajian meliputi bentuk penulisan, tata penggunaan bahasa serta kemasan media. Hasil penilaian ahli materi memperoleh skor dengan kategori layak dan dari ahli media dengan kategori sangat layak. Keunggulan video budaya cowongan Banyumas ini yaitu dapat membuat pembelajaran lebih efektif, mudah digunakan, kegiatan pembelajaran yang teratur dan sistemik. Adapun keterbatasan media ini adalah membutuhkan perangkat pendukung dan membutuhkan pendampingan guru. Kata kunci: model problem based learning, video cowongan Banyumas, pembelajaran memproduksi teks eksplanasi Abstract The purpose of the research was to develop a project-based learning model (Problem Based Learning) with digital media of local wisdom on the skills of writing explanatory texts for class XI high school students in Banyumas Regency. This study uses a research and development (R&D) method. In addition, this research uses the content local wisdom of cowongan Banyumas Regency. The research data is in the form of information on media needs and validation, while the source of the data comes from filling out a questionnaire. The data analysis technique used is descriptive qualitative. The results of this study consist of media characteristics learning model, media prototypes, expert judgment, and media refinement. The characteristics of the media are divided into two, namely the characteristics of the content and presentation. The characteristics of the content consist of (1) material coverage, (2) material structure, and (3) evaluation. Presentation characteristics include 1) presentation of media content and (2) interactivity aspects of learning media producing explanation texts . The media prototype of the content structure includes the opening screen, examples of explanation text story scenes, the main menu consisting of the title and identity, examples of explanation text stories, core activities or materials, assignments and closings. The presentation structure includes the form of writing, grammar and media packaging. The results of the material expert's assessment obtained a score in the feasible category and from the media expert with a very decent category. The advantages of this Banyumas cowboy culture video are that it can make learning more effective, easy to use, regular and systemic learning activities. The limitations of this media are that it requires supporting devices and requires teacher assistance. Keywords: problem based learning model, Banyumas cowongan video, learning to produce explanatory text
Peningkatan Kapasitas Penjualan Pada Kader Pemberdayaan Masyarakat Desa Melalui Pelatihan Pemasaran Digital Ummi Athiyah; Shintia Dwi Alika; Atika Ratna Dewi; Muhammad Quthb Habiburrahman; Oktavia Jazilatus Sa’adah; Arif Wirawan Muhammad
Madani : Indonesian Journal of Civil Society Vol. 6 No. 2 (2024): Madani : Agustus 2024
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/madani.v6i2.2193

Abstract

Empowering rural communities is essential for sustainable development, especially in the economic sector. This community service program aims to increase the sales capacity of the Sunyalangu Village Community Empowerment Cadres (KPMD) through digital marketing training. The main problems include simple packaging, conventional marketing methods, and poor business management practices. This program uses a community service method, Service Learning (SL), which involves practical steps such as product packaging training and digital marketing strategy workshops. This project significantly improved participants' skills in using sealer machines and promoting products online, especially on platforms like Shopee. The method of implementing strategic digital marketing communication training was carried out with a structured and interactive approach over two meetings. The results showed the importance of digital literacy in rural areas to achieve maximum business potential and improve economic sustainability. This training has successfully introduced participants to the world of online trading and provided them with practical skills in utilizing digital platforms to market processed products from the community.
MITOS ILUSTRASI FOTO FERDI SAMBO DALAM PEMBERITAAN MEDIA ONLINE Nofrizaldi, Nofrizaldi; Alika, Shintia Dwi
ARTCHIVE: Indonesian Journal of Visual Arts and Design Vol 4, No 2 (2023): ARTCHIVE : Indonesia Journal of Visual Art and Design
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53666/artchive.v4i2.3866

Abstract

In today's information technology era, modern society is greatly spoiled by the ease of access to news. One of the information media is online media reporting, which offers news content in written form as well as color photo illustrations, making it easier for readers to understand the content of the news. However, photo illustrations as news content can sometimes be confusing, such as in the reporting of the premeditated murder committed by Ferdi Sambo. Therefore, it is important to deeply understand the meaning of the photo illustrations from the news content about Ferdi Sambo so as not to be trapped in a superficial interpretation of a news story. The interpretation of Ferdi Sambo's photo illustrations in online media uses a qualitative methodology with a semiotic approach by Roland Barthes regarding denotation and connotation meanings. The results of the analysis conducted on the photo illustrations of Ferdi Sambo in online media reporting indicate that some objectives and interests can be concluded as resistance or defense conducted through body gestures and fashion to address the case being faced.
Aplikasi Pembelajaran Sejarah Masjid Saka Tunggal Cikakak Kecamatan Wangon Kabupaten Banyumas Berbasis Mobile Sayekthi, Mira; Azrino Gustalika, Muhammad; Dwi Alika, Shintia
Jurnal Tata Kelola dan Kerangka Kerja Teknologi Informasi Vol. 8 No. 2 (2022): November 2022
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/jtk3ti.v8i2.7985

Abstract

Saka Tunggal Mosque is one of the oldest mosques located in Cikakak Village, Wangon District, Banyumas Regency. Based on the questionnaire distribution of tourists visiting the Saka Tunggal Mosque, 73.3% had difficulty finding information about the Saka Tunggal Mosque. One way to make it easier for tourists to find information about the Saka Tunggal Mosque is through the creation of an android-based Saka Tunggal Mosque learning application. The method used in making the Saka Tunggal Mosque application is the Multimedia Development Life Cycle (MDLC) because this method has stages that are suitable for use in making learning applications and have more detailed and clear stages. The application that has been made is then tested using the Black Box Testing method to find out whether the application is functionally running well. The data used in this study were obtained from the results of a questionnaire using Likert scale coding. Of the 50 questionnaire data obtained a significance value of 5% or 0.195 where the value obtained from the questionnaire is greater than the significance value. While the Cronbach's Alpha value on 17 questions obtained a result of 0.787 > 0.60, declared reliable.
Aplikasi Pembelajaran Sejarah Masjid Saka Tunggal Cikakak Kecamatan Wangon Kabupaten Banyumas Berbasis Mobile Sayakthi, Mira; Gustalika, Muhammad Azrino; Alika, Shintia Dwi
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 8 No. 2 (2022): Volume 8 No 2 Tahun 2022
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v8i2.1259

Abstract

Abstrak — Masjid Saka Tunggal merupakan salah satu masjid tertua yang terletak di Desa Cikakak Kecamatan Wangon Kabupaten Banyumas. Berdasarkan penyebaran kuesioner wisatawan yang berkunjung ke Masjid Saka Tunggal 73,3% mengalami kesulitan untuk mencari informasi mengenai Masjid Saka Tunggal. Salah satu Cara untuk mempermudah wisatawan dalam mencari informasi mengenai Masjid Saka Tunggal adalah melalu pembuatan aplikasi pembelajaran Masjid Saka Tunggal berbasis android. Metode yang digunakan dalam pembuatan aplikasi Masjid Saka Tunggal yaitu Multimedia Development Life Cycle (MDLC) sebab metode tersebut memiliki tahapan-tahapan yang cocok digunakan dalam pembuatan aplikasi pembelajaran serta memiliki tahapan yang lebih detail dan jelas. Aplikasi yang telah dibuat kemudian diuji menggunakan metode Black Box Testing untuk mengetahui apakah aplikasi secara fungsional telah berjalan dengan baik. Data yang digunakan dalam penelitian ini diperoleh dari hasil kuesioner dengan menggunakan pengkodean skala likert. Dari 50 data kuesioner didapatkan nilai signifikasi sebesar 5% atau 0,195 dimana nilai yang didapat dari kuesioner tersebut lebih besar dari pada nilai signifikasi. Sedangkan nilai Cronbach's Alpha pada 17 buah pertanyaan memperoleh hasil sebesar 0,787 > 0,60, dinyatakan reliabel. Kata Kunci— Android, Black Box Testing, Cronbach's Alpha, likert, Masjid Saka Tunggal, Multimedia Development Life Cycle (MDLC). Abstract — Saka Tunggal Mosque is one of the oldest mosques located in Cikakak Village, Wangon District, Banyumas Regency. Based on the questionnaire distribution of tourists visiting the Saka Tunggal Mosque, 73.3% had difficulty finding information about the Saka Tunggal Mosque. One way to make it easier for tourists to find information about the Saka Tunggal Mosque is through the creation of an android-based Saka Tunggal Mosque learning application. The method used in making the Saka Tunggal Mosque application is the Multimedia Development Life Cycle (MDLC) because this method has stages that are suitable for use in making learning applications and have more detailed and clear stages. The application that has been made is then tested using the Black Box Testing method to find out whether the application is functionally running well. The data used in this study were obtained from the results of a questionnaire using Likert scale coding. Of the 50 questionnaire data obtained a significance value of 5% or 0.195 where the value obtained from the questionnaire is greater than the significance value. While the Cronbach's Alpha value on 17 questions obtained a result of 0.787 > 0.60, declared reliable. Keywords — Android, Black Box Testing, Cronbach's Alpha, likert, Saka Tunggal Mosque, Multimedia Development Life Cycle (MDLC).
Pemberdayaan UMKM Melalui Pemasaran Digital Arifa, Amalia Beladinna; Wibowo, Fahrudin Mukti; Alika, Shintia Dwi; Burhanuddin, Auliya; Adhitama, Rifki; Paradise, Paradise
Jurnal Pengabdian Bisnis dan Akuntansi Vol 3 No 2 (2024): Jurnal Pengabdian Bisnis dan Akuntansi Soedirman
Publisher : Jurusan Akuntansi Fakultas Ekonomi dan Bisnis Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32424/1.jpba.2024.3.02.14599

Abstract

In the digital era, the use of information technology has become a key factor in business development, especially for Micro, Small, and Medium Enterprises (MSMEs). This community service program focuses on providing training and mentoring in digital marketing for MSMEs in Brani Village, Cilacap Regency. The program aims to enhance participants’ understanding and skills in utilizing social media platforms, particularly Instagram, to promote local products such as cassava chips, salted eggs, and peyek. The training covers basic digital marketing concepts, content creation strategies, and methods to increase audience engagement. Despite facing challenges like limited digital literacy and infrastructure, the program succeeded in improving participants’ ability to create engaging content and manage online business accounts. This initiative is expected to empower MSMEs to expand their market reach and increase competitiveness through digital transformation.