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PENERAPAN PEMBELAJARAN KOOPERATIF TIPE STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) DENGAN AUTHENTIC ASSESSMENT UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR PADA MATERI LUAS PERMUKAAN DAN VOLUME LIMAS SISWA KELAS VIIID MTsN ARJASA JEMBER Hussen, Saddam; Sugiarti, Titik; Susanto, S
Kadikma Vol 5 No 2 (2014): Agustus 2014
Publisher : Department of Mathematics Education , University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/kdma.v5i2.1356

Abstract

Abstract. The Using of unsuitable learning model will result unoptimal learning. To avoid this, the teacher should be careful enough in selecting and using learning models, especially involve students actively. The result of information obtained from interviews with mathematic teacher, the assessment carried out based on one test only. This research was conducted to improve the grade VIII D student’s learning achievement and their active participation through the implication of Student Team Achievement Division (STAD) method of cooperative learning type with authentic assessment on the surface area and volume of the pyramid at MTsN 1 Arjasa in the 2012/2013 academic year. The research design was Classroom Action Research (CAR), and the data collecting methods were observation, test, interview, and documentation. From the actions implemented in each cycle, it was proved that the students’ score improved from 66,65 in Cycle 1, to 78,94 in Cycle II. Thus, the average percentage of the second cycle was 83,33% and it fulfilled the research criteria, it showed that the implication of STAD can improve the students’ learning achievment and their active participation. Key Words : STAD, authentic assessment, surface area, volume, pyramid
Comparative Study of Text Editors for Scientific Paper Writing with Mathematical Notation Wihardjo, Edy; Fatahillah, Arif; Hussen, Saddam; Anka Monalisa, Lioni
Journal of Digital Literacy and Volunteering Vol. 2 No. 2 (2024): July
Publisher : Puslitbang Akademi Relawan TIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/litdig.v2i2.111

Abstract

Writing scientific papers that include complex mathematical notation requires specialized text editors. This study provides a comprehensive review of various text editors, evaluating their effectiveness for tasks involving mathematical notation. The comparison includes freeware and paid software such as OpenOffice, LibreOffice, Microsoft Word, TeXmacs, and Overleaf, examining aspects like file formats, file size, installation process, learning curve, collaboration ease, and output formats. Through a detailed analysis of existing literature, the study highlights the strengths and weaknesses of each editor, with a particular focus on LaTeX's precision and versatility. The findings suggest that LaTeX is the preferred choice for its high-quality output, while Overleaf offers significant advantages for collaborative projects. Freeware options like GNU TeXmacs and LibreOffice are also viable alternatives, each with unique benefits. The study concludes with recommendations on choosing the appropriate text editor based on specific project requirements and user preferences.
Development of an Android Educational Game Magic Square -Megaforce Assisted to Improve Students' Creative Thinking Skills Fatahillah, Arif; Wicaksono, Arif; Hussen, Saddam; Setiawani, Susi; Murtikusuma, Randi Pratama
Al-Khwarizmi : Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam Vol. 11 No. 2 (2023): Al-Khwarizmi : Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam
Publisher : Prodi Pendidikan Matematika FTIK IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/jpmipa.v11i2.2922

Abstract

Abstract:The development of educational games is very relevant to learning activities in schools today. This research developed the Android educational game Magic Square – Megaforce to be valid, practical, and effective in improving students' creative thinking skills. This research is a development research with a 4-D model. The validity of educational games reached a high category with a correlation coefficient value of 0.95. This educational game is also declared practical with an average learning implementation of 100%. The effectiveness of this educational game was assessed based on classical learning completeness of 85.7%, student learning activities of 80%, and student response questionnaires of 85.5%, all of which were in the Good category. Educational game design can still be refined for further research so that it is more varied.Abstrak:Pengembangan game edukasi sangat relevan dengan kegiatan pembelajaran di sekolah saat ini. Penelitian ini mengembangkan game edukasi Android Magic Square – Megaforce hingga valid, praktis, dan efektif meningkatkan kemampuan berpikir kreatif siswa. Penelitian ini merupakan penelitian pengembangan dengan model 4-D. Validitas game edukasi mencapai kategori tinggi dengan nilai koefisien korelasi 0,95. Game edukasi ini juga dinyatakan praktis dengan rata-rata keterlaksanaan pembelajaran sebesar 100%. Efektifitas game edukasi ini dinilai berdasarkan ketuntasan belajar klasikal sebesar 85,7%, aktivitas belajar siswa sebesar 80% dan angket respon siswa sebesar 85,5% yang semuanya berada pada kategori Baik. Desain game edukasi masih dapat disempurnakan untuk penelitian selanjutnya sehingga lebih variatif.
The development of electronic worksheets for students using Live worksheets and GeoGebra to enhance students’ digital literacy Monalisa, Lioni Anka; Kristiana, Arika Indah; Fatahillah, Arif; Hussen, Saddam; Fatimah, Laila Nurul
JINoP (Jurnal Inovasi Pembelajaran) Vol. 10 No. 2 (2024): November
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v10i2.33688

Abstract

Educational digitalization is characterized by technology-assisted media, leading to improved students’ digital literacy. One of these media is the electronic worksheet for students. An initial observation revealed that learning activities at Public Islamic Senior High School (MAN) in Bondowoso still operationalized conventional books as the sole media. This study aimed to develop electronic worksheets for students using valid, effective, and practical Geogebra-assisted live worksheets, guided by the 4-D model designed by Thiagarajan. This model consisted of four stages, i.e., define, design, develop, and disseminate. Data were collected through observation, tests, and questionnaires. Test questions were used to determine the level of effectiveness, and questionnaires were used for validity and practicality tests. The results revealed very high validity. The effectiveness analysis exhibited an N-Gain percentage of 76%, signifying a satisfactory effectiveness rate. The practicality analysis marked 86.20%, which is classified into a good category. The analysis results corroborated that electronic worksheets for students have proven valid, effective, and practical, demonstrating the potential to improve students' digital literacy.
Kreativitas Problem Posing Siswa Kelas VIII SMPN Malang Hussen, Saddam; As'ari, Abdur Rahman; Chandra, Tjang Daniel
Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya 2016: Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian bertujuan mendeskripsikan kreativitas problem posing siswa kelasVIII. Subjek penelitian yaitu 32 siswa kelas VIII SMP N Malang pada semester genap tahun pelajaran 2014/2015. Data yang dikumpulkan berupa hasil tes kreativitas siswa dan wawancara. Tes terdiri dari 1 soal pada materi bangun datar. Hasil tes dianalisis sesuai dengan indikator kreativitas yang digunakan pada penelitian ini yaitu fluency, flexibility danoriginality. Dalam penelitian ini fluency didasarkan pada banyaknya soal yang diajukan. Flexibility didasarkan pada setiap soal yang diajukan oleh siswa berbeda. Sedangkan originality didasarkan pada ada tidaknya soal-soal yang diajukan siswa satu tetapi tidak diajukan oleh siswa lain. Berdasarkan analisis data, dapat disimpulkan bahwa pada umumnya kreativitas siswa dalam problem posing memiliki kriteria cukup kreatif.
The development of Schoology web-based learning media with GeoGebra to improve the ICT literacy on quadratic functions Fatahillah, Arif; Puspitasari, Irsalina Dw; Hussen, Saddam
JRAMathEdu (Journal of Research and Advances in Mathematics Education) Volume 5 Issue 3 October 2020
Publisher : Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/jramathedu.v5i3.10692

Abstract

The use of technology in learning is essential for developing students' ICT literacy. However, the application of technology as a learning media remains limited. The purpose of this study is to develop a learning media to enhance students' ICT literacy. This research is conducted using a 4-D model, which consists of four stages: defining, designing, developing, and disseminating. This learning media is developed based on ICT literacy indicators. The study participants are 33 of 10th-grade students at one of the public vocational schools in Jember, East Java. Data collection methods consist of validation sheets, tests, questionnaires, interviews, and observations. The expert validation is used to validate the media, while the students' response questionnaire determines the practicality. The validity result shows that the media can be used to measure ICT literacy. Moreover, the practicality of media also shows that it can be easily applied. Furthermore, the effectiveness of learning media is obtained from the N-Gain average of test and ICT literacy questionnaire. The observation data also support the effectiveness of the media during the implementation. The result shows that the media confirmed to be effective as it can improve the students' ICT literacy. To sum up, the Schoology web-based learning media with GeoGebra is useful to improve ICT literacy on quadratic functions.
Profil Kemampuan Spasial Siswa Koleris Monalisa, Lioni Anka; Susanto, Susanto; Hussen, Saddam; Hibatullah, Ifka Nurafni
J-PiMat : Jurnal Pendidikan Matematika Vol 6, No 1 (2024): J-PiMat
Publisher : Prodi Pendidikan Matematika STKIP Persada Khatu;istiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/j-pimat.v6i1.3450

Abstract

Students with different personality types have different levels of visual-spatial intelligence. One of them is a koleris student who has level 1 in the category of imagination and conceptualization. Visual-spatial intelligence is a part of spatial ability that is related to the ability of the brain. In this study, it will be described regarding the spatial abilities of koleris students which include the ability of spatial perception, spatial visualization, and mental rotation. The research subjects were students of class X MIPA 1 of SMAN 1 Jember who were classified as personality types based on the results of the questionnaire. Next, two students from the koleris type were given the spatial ability test questions and were interviewed to test the credibility of the students' answers. The results of the analysis of answers to the test questions and interviews will be described in full and then drawn conclusions. The results showed that the spatial ability profile of koleris students was able to fulfill all indicators of spatial perception, two indicators of spatial visualization, and two indicators of mental rotation. A good organizational system makes students koleris able to draw three-dimensional shapes well and correctly
LOCAL IRREGULARITY VERTEX COLORING OF BICYCLIC GRAPH FAMILIES Kristiana, Arika Indah; Santoso, Aji Mansur; Hussen, Saddam; Wihardjo, Edy; Adawiyah, Robiatul; Dafik, Dafik
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 19 No 2 (2025): BAREKENG: Journal of Mathematics and Its Application
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/barekengvol19iss2pp1093-1108

Abstract

The graph in this research is a simple and connected graph with as vertex set and as an edge set. We used deductive axiomatic and pattern recognition method. Local irregularity vertex coloring is defined as mapping as vertex irregular -labeling and where . The conditions for to be a local irregularity vertex coloring, if with as irregularity vertex labeling and for every . The minimum number of colors produced from local irregularity vertex coloring of graph is called chromatic number local irregularity, denoted by . In this research, we analyze about the local irregularity vertex coloring and determine the chromatic number of local irregularity of bicyclic graphs.
Comparative Study of Text Editors for Scientific Paper Writing with Mathematical Notation Wihardjo, Edy; Fatahillah, Arif; Hussen, Saddam; Anka Monalisa, Lioni
Journal of Digital Literacy and Volunteering Vol. 2 No. 2 (2024): July
Publisher : Puslitbang Akademi Relawan TIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/litdig.v2i2.111

Abstract

Writing scientific papers that include complex mathematical notation requires specialized text editors. This study provides a comprehensive review of various text editors, evaluating their effectiveness for tasks involving mathematical notation. The comparison includes freeware and paid software such as OpenOffice, LibreOffice, Microsoft Word, TeXmacs, and Overleaf, examining aspects like file formats, file size, installation process, learning curve, collaboration ease, and output formats. Through a detailed analysis of existing literature, the study highlights the strengths and weaknesses of each editor, with a particular focus on LaTeX's precision and versatility. The findings suggest that LaTeX is the preferred choice for its high-quality output, while Overleaf offers significant advantages for collaborative projects. Freeware options like GNU TeXmacs and LibreOffice are also viable alternatives, each with unique benefits. The study concludes with recommendations on choosing the appropriate text editor based on specific project requirements and user preferences.
Pengembangan Media Pembelajaran Matematika Materi Persamaan Lingkaran berbasis Discovery Based Learning Berbantuan Geogebra Classroom untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Fatahillah, Arif; Yafi, M. Ali; Monalisa, Lioni Anka; Hussen, Saddam; Wiharjo, Edy
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 2 (2023): Matematika dan Pendidikan Matematika: Permasalahan dan Solusinya
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/proximal.v6i2.2643

Abstract

Media pembelajaran merupakan penghubung dalam rangka memudahkan dalam pelaksanaan pembelajaran serta dapat meningkatkan keterampilan berpikir kreatif siswa terkait materi yang sedang dipelajari. Penelitian ini merupakan pengembangan media pembajaran yang menggunakan bantuan perangkat lunak Geogebra. Pemilihan Geogebra karena pada perangkat lunak ini memiliki tampilan sangat menarik serta sudah memiliki kelas tersendiri yaitu Geogebra Classroom yang dapat digunakan sebagai media untuk meyampaikan materi. Materi yang disampaikan pada media ini adalah materi persamaan lingkaran. Model pada penelitian ini menggunakan model Thiagarajan (model 4D). Model 4D memiliki empat tahap yaitu pendefinisian, perancangan, pengembangan, dan penyebaran. Subjek pada penelitian ini adalah siswa kelas XI MIPA 3 SMAN 3 Lumajang. Analisis pada penelitian ini dibagai menjadi tiga tahap. Pertama, tahap validasi yang dilakukan oleh dua dosen pendidikan matematika Universitas Jember dan satu guru mata pelajaran matematika SMAN 3 Lumajang yang menghasilkan kategori valid. Kedua, analisis kepraktisan ditunjukan dari angket respon pengguna yang berhasil mendapatkan kategori praktis. Ketiga, analisis keefektifan ditunjukan melalui hasil pengerjaaan soal pre-test dan post-test dengan menghasilkan kategori efektif. Berdasarkan hasil pre-test dan post-test siswa membuktikan bahwa media pembelajaran berbasis discovery based learning berbantuan geoegebra classroom dapat menigkatkan keterampilan berpikir kreatif siswa.