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PENGEMBANGAN MEDIA PEMBELAJARAN BUKU DIGITAL BERBASIS AUGMENTED REALITY MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR PADA SUB POKOK BAHASAN PERAKITAN KOMPUTER Suputra, I Komang Hery Abdi; Kesiman, Made Windu Antara; Santyadiputra, Gede Saindra
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 8, No 3 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v8i3.21254

Abstract

Tujuan dari penelitian ini adalah mengembangkan aplikasi Augmented Reality Perakitan Komputer pada platform android, sebagai salah satu media untuk mempermudah dan memberikan daya tarik tersendiri dalam pemahaman materi perakitan komputer pada mata pelajaran komputer dan jaringan dasar SMK TI Bali Global Singaraja. Pengembangan aplikasi Augmented Reality Perakitan Komputer menggunakan model ADDIE yang terdiri dari lima tahapan, yaitu tahap analysis, design, development, implementation dan evaluation. Pada model ini dilakukan proses evaluasi disetiap tahap-tahap yang dilalui secara terus-menerus sehingga menghasilkan produk yang sesuai dengan kebutuhan di lapangan.Hasil akhir dari pengembangan ini berupa aplikasi Augmented Reality Perakitan Komputer yang dapat digunakan melalui perangkat mobile dengan sistem operasi Android. Hasil akhir penelitian ini menunjukkan bahwa, aplikasi Augmented Reality Perakitan Komputer termasuk kedalam kriteria sangat baik. Hasil yang diperoleh berdasarkan uji black-box diperoleh presentase keberhasilan 100%, uji white-box diperoleh presentase keberhasilan 100%, uji ahli isi persentase keseluruhan penilaian yaitu 95,5%, uji ahli media diperoleh persentase keseluruhan penilaian yaitu 94%, uji usability diperoleh presentase keberhasilan 89,7%, uji efektivitas diperoleh presentase keberhasilan 62,18% yang termasuk dalam kategori sedang, dan untuk uji respon pengguna dengan metode UEQ memperoleh hasil sangat baik.Kata Kunci : augmented reality, media pembelajaran, perakitan komputer, android
PENGEMBANGAN APLIKASI AUGMENTED REALITY BOOK PENGENALAN TATA LETAK BANGUNAN PURA GOA LAWAH DAN PURA GOA GAJA Oktari Permata Sari, Ni Komang; Crisnapati, Padma Nyoman; Antara Kesiman, Made Windu; Sunarya, I Made Gede
Jurnal Pendidikan Teknologi dan Kejuruan Vol 11, No 2 (2014): Edisi Juli 2014
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1803.009 KB) | DOI: 10.23887/jptk-undiksha.v11i2.4082

Abstract

Goa Lawah and Goa Gajah Temple is two examples of temples in Bali, which have their own uniqueness. Goa Lawah Temple is located in Klungkung regency, especially inPasinggahan village in Dawan sub-district. One of its uniqueness is that the natural cave without human made, and it is a home for thousand bats. And then Goa Gajah Temple islocated in Bedulu village, in Blahbatuh district, Gianyar regency. This place is built in an ancient area. The cave in this place is different from Goa Lawah Temple. The cave in thisplace is built by human being. People believe that the T cave was built for meditation of theKings. Both of its temple is a part of cultural heritage wills we must to learn and preserve.There are so many methods to keep our culture. One of them is use Augmented Reality Technology.The purpose of this research is developing Augmented Reality applications an introduction the building layout of Goa Lawah and Goa Gajah Temple. In developing thisapplication, use Blender, Unity 3D and Vuforia Library to show 3 dimensional building inreality environment. This research using the waterfall model. The result of this research is a book that contains information and images related to Goa Lawah and Goa Gajah Temple andalso functioned as a marker of Book-based Augmented Reality applications android whichcapable of displaying objects of Goa Lawah and Goa Gajah Temple buildings in 3- dimensional form just above the marker complete with voice narration explanation. Thisapplication can be used as a medium to learn, introduce, at the same time preserving the GoaLawah and Goa Gajah Temple.
PENGEMBANGAN APLIKASI AUGMENTED REALITY BOOK PENGENALAN OBJEK WISATA TAMAN UJUNG SOEKASADA DAN TAMAN AR TIRTA GANGGA DI KABUPATEN KARANGASEM Sudyatmika, Putu Angga; Crisnapati, Padma Nyoman; Darmawiguna, I Gede Mahendra; Antara Kesiman, Made Windu
Jurnal Pendidikan Teknologi dan Kejuruan Vol 11, No 2 (2014): Edisi Juli 2014
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2847.74 KB) | DOI: 10.23887/jptk-undiksha.v11i2.4083

Abstract

Taman Ujung Soekasada and Tirta Gangga is a famous tourist attraction inKarangasem regency. Taman Ujung is located at the village of Tumbu, district of Karangasem. The park was built in 1919 by the king of Karangasem, namely I Gusti BagusJelantik with the purpose to entertain important guests who visitied the region of Karangasem.Tirta Gangga was rebuilt in 1948 on the initiative of The King of Karangasem namely AnakAgung Anglurah Ketut Karangasem. Situated in Ababi Village, 6 kilometers northern Taman Ujung Soekasada. This water park built as a place for bathing the King and his family.This research is aims to develop an android-based application that can be used as a medium for learning and preserving Taman Ujung Soekasada and Tirta Gangga. The researchmethod used was research and development by using the model of the waterfall. Thisapplication uses the vuforia library to display 3 dimensional building objects into a real environment by using the book and the android smartphone.The end of result is a book that contains about information and images related toTaman Ujung Soekasada and Tirta Gangga that functioned as a marker as well as android based on Augmented Rality application that is capable of displaying the object of Taman Ujung and Tirta Gangga buildings in 3 dimensional above the marker complete with thenarrative sound explanation
3D TUDE MOVIE SERIES “BELAJAR MATEMATIKA BERSAMA TUDE” Pandu Wibawa S, I Wayan; Nyoman Crisnapati, Padma; Antara Kesiman, Made Windu; Mahendra Darmawiguna, I Gede
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 6 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i6.19667

Abstract

Originally cartoon is a two-dimensional film, but as the development time and technology, cartoons developed a threedimensional cartoon. Along with the advancement of technology development is very rapid progress animated films. With the development of the animated films are not only attractive to children’s but can be enjoyed by all the people. In the cartoon could insert lessons that can educate or to provide knowledge for the audience, although the cartoon animation can also be used as a means to promote education or media of education. People watching cartoon films also learn from what is viewed on the cartoon, for example, can be embedded the value of humanity in the cartoon story teaches people to do good attitude. Beside that can interlining Mathematics Education and pasting the exercise directly with the solution. This lesson is often acquired through books, but in the book it is difficult to imagine the lesson so that the movement of animation and cartoon character that attracts people become more easy to imagine and not bored to watch it. So besides getting entertained audiences can also add to the knowledge of the cartoons. Therefore, in this thesis author tries to make the animation work of 3 dimensional using Blender 2.65 software with several stages of animation that is pre-production, production, and post production
PENGEMBANGAN APLIKASI AUGMENTED REALITY STORY BOOK “Jayaprana dan Layonsari” Putra Yasa, Gede Agus; Crisnapati, Padma Nyoman; Sunarya, I Made Gede; Antara Kesiman, Made Windu
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 3, No 5 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i5.19800

Abstract

Penelitian ini bertujuan untuk merancang dan mengimplementasikan hasil rancangan aplikasi Augmented Reality Story Book “Jayaprana dan Layonsari”.  Metode penelitian yang digunakan adalah penelitian dan pengembangan (research and development), untuk mengembangkan aplikasi Augmented Reality Story Book Jayaprana dan Layonsari. Dalam mengembangkan aplikasi ini menggunakan model waterfall sampai tahap pengujian sistem. Aplikasi ini menggunakan library vuforia yang mampu menggabungkan benda maya ke dalam sebuah lingkungan nyata dengan bantuan buku dan smartphone android untuk menampilkan cerita rakyat tiga dimensi Jayaprana and Layonsari beserta suara narasi dari cerita rakyat tersebut.  Penelitian ini menghasilkan sebuah buku yang berisikan cerita dan gambar terkait cerita rakyat Jayaprana and Layonsari, serta aplikasi Augmented Reality Story Book berbasis android yang mampu menampilkan cerita rakyat tiga dimensi di atas gambar lengkap dengan suara narasi cerita dalam bahasa inggris. Sehingga aplikasi ini dapat dijadikan sebagai media untuk memperkenalkan sekaligus melestarikan kebudayaan.
Penerapan Model Pembelajaran IKRAR untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Kelas X Tata Boga SMK Nusa Dua Sawan Tahun Ajaran 2012/2013 Evi Wellyastini, Kadek; Sudirta, I Gede; Windu Antara Kesiman, Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 5 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i5.19697

Abstract

 This study was aimed to (1) know the student’s learning activity result of X.TB class at SMK Nusa Dua Sawan in 2012/2013 of Computer skill and information processing (CSIP), (2) know the student’s learning result of computer skill and information processing (CSIP) lesson using IKRAR learning model; (3) know the student’s  response of X.TB class to apply the IKRAR model of computer skill and information processing (CSIP). This study is a classroom action research design that used  by involving a total Number of 30 students of X.AP class at SMK Nusa Dua Sawan first semester in 2012/2013. The object of this research  emphasized on the students activity, result and students response in basic competency to operated text principle sistem of computer skill and information processing (CSIP). The learning students  result data was collected based on cognitive test and affective observation. Meanwhile,the  student’s response and activity data was collected by using questionnaire. The obtained data were analyzed descriptively. The result of the study showed that (1) there was improvement of learning student’s result of  X.TB class at II cycle to apply the IKRAR model of computer skill and information processing (CSIP). the results indicated that the learning students result score include: averaging class, and classical completeness learning students was improvement (2) there is improvement of learning activity students’ by apply the IKRAR learning (3) the students’ responses towards IKRAR model of computer skill and information processing (CSIP) is really positive.
Studi Komparasi Pengaruh Penggunaan Model Pembelajaran Reciprocal Teaching dengan Model Pembelajaran Drill Terhadap Aktivitas dan Hasil Belajar TIK Pande Dwika Liona, Ni Kadek; Mahendra Darmawiguna, I Gede; Windu Antara Kesiman, Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 8 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i8.19752

Abstract

Tujuan penelitian ini untukmengetahui (1) perbedaan pengaruhpenggunaan model pembelajaran ReciprocalTeaching dengan model pembelajaran Drillterhadap aktivitas belajar TIK (2) perbedaanpengaruh penggunaan model pembelajaranReciprocal Teaching dengan modelpembelajaran Drill terhadap hasil belajar TIK.Jenis penelitian ini adalah eksperimensemu (quasi experiment) dengan rancanganpenelitian Posttest Only Control Grup Design.Populasi penelitian ini adalah seluruh siswakelas VIII SMP Negeri 3 Selat tahun ajaran2012/2013. Sebagai sampel dalam penelitianini adalah kelas VIII B dan VIII C yangberjumlah 55 orang. Kelas VIII B digunakansebagai kelas eksperimen pertama denganmodel pembelajaran Recipocal Teaching dankelas VIII C sebagai kelas eksperimen keduadengan model pembelajaran Drill.Berdasarkan hasil analisis data yangdiperoleh, uji normalitas dan homogenitasaktivitas belajar kedua kelompok berdistribusinormal dan homogen. Hasil uji hipotesisaktivitas belajar siswa menyatakan terdapatperbedaan yang signifikan pengaruhpenggunaan model pembelajaran ReciprocalTeaching dengan model pembelajaran Drillterhadap aktivitas belajar TIK. Analisis datahasil belajar siswa diperoleh, uji normalitasdan homogenitas kedua kelompokberdistribusi normal dan homogen. Hasil ujihipotesis hasil belajar menyatakan terdapatperbedaan yang signifikan pengaruhpenggunaan model pembelajaran ReciprocalTeaching dengan model pembelajaran Drillterhadap hasil belajar TIK. Hal inimenunjukan bahwa aktivitas dan hasil belajardengan media pembelajaran Drill berbeda, danlebih baik dari media pembelajaran ReciprocalTeaching.
Implementasi Vigenére Cipher pada AJAX (Asynchronous Javascript and XML) Redy Santiawan, Ida Bagus; Mahendra Darmawiguna, I Gede; Antara Kesiman, Made Windu
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 2, No 6 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v2i6.19653

Abstract

This studi aimed to : (1) designing Vigenére Cipher in AJAX (Asynchronous Javascript and XML), (2) implementing Vigenére Cipher in AJAX (Asynchronous Javascript and XML). In designing and implementing the system, it was used 2 main methods in implementation of the encryption and decryption. On the encryption method, plaintext as input and ciphertext as output, and then on the decryption method ciphertext as input and plaintext as output. The test has been done with network sniffing ie capture the data passing on the network. In designing and implementing the application design, it was used a waterfall method which is usually called as a classic life cycle model. This is a classic model which creates the software systematically and sequentially that includes some stages namely: (1) requirements definition, (2) system and software design, (3) implementation and unit testing, and (4) integration and system testing. The implementation and testing in this study was a Vigenére Cipher Aplication that were using a PHP for server side and a Javascript for client side. Based on the data of the system performance test, obtained that the system can hide the data sent to the network.
PENGEMBANGAN APLIKASI KALENDER BALI BERBASIS ANDROID Yoga Yudisthira Sandra, I Made; Mahendra Darmawiguna, I Gede; Windu Antara Kesiman, Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 3, No 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19739

Abstract

Calendar is a system showing a period of time. Hindu in Bali has a special calendar which is different with other common one, because Hindu in Bali believes that there is a positive and negative meaning in every single date. Based on the problem this research aimed to (1) design the appicalion of Balinese calendar Android-based and (2) implement the design of Balinese calendar Android-based. This application was developed in android-based mobile phone by using System Development Life Cycle process. The model used in designing was Waterfall method and implemented in Java program by using Juno Eclipse editor. The result of this research is an application of Balinese calendar android-based. There are four menus in this epplication such as calendar, otonan, odalan and sms setting. Calendar is used to show the calendarand the information about the day.Otonan is used to find the previous otonan day and the next one. Odalan is used to find the specific odalan day. SMS setting is used to send the sms.
Aplikasi Pembelajaran Pengenalan Bangun Datar Menggunakan Metode Invariant Moment Bagus Maha Putra, I Gusti; Gede Sunarya, I Made; Windu Antara Kesiman, Made
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 3, No 1 (2014)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v3i1.19759

Abstract

This research aims to design and develop an application inditifier of plane learning that can be used to facilitate for students  to recognize plane.This application is developed by using the invariant moment method .  The input of this application is an image of a user using a digital pen, touchpad or mouse , and the output are number and shape that have the smallest error value.. In this application there are two main processes namely preprocessing and recognition by euclidian distance. Preprocessing process consists of grayscale, edge detection, segmentation, cropping and 7 Hu moment. Hu defines 7 shape descriptors value, that is calculated from moment central through three degree of being free in translasi, the scale and direction of an object. Testing program conducted by two students of elementary school and eight student of junior high school, obtained results the average accuracy on elementary school students of 62.5% while in junior high school students  of 96,1 %.  
Co-Authors A. A. Istri Ita Paramitha Adhi Suarjana, I Kadek Adi Saputra Yasa, I Gede Adi Yoga Dewantara, I Made Adnyana, I Putu Wandra Agung Istri Ariningrat, I Gusti Agus Eka Wilantara, Putu Agus Jayadi Putra, Kadek Agus Kamiana Agus Kristiawan, I Gde Made Agus Nyoman Reditya Ary Prasetya Agus Sutrisna, I Kadek Ajeng Wulandari Pratama Ajiwerdhi, Anak Agung Gde Putra Alfin Nur Anak Agung Gde Putra Ajiwerdhi Ananta Satriadi, Kadek Andika, I Gede Andreana, I Made Dwi Anggara, I Made Dika Ardipa, Gede Sukra Ari Kamelia Dewi, Ni Made Ari Mahendra, I Komang Ari Putra, Ida Bagus Gede Arimbawa, I Gusti Ngurah Putra Arisma Dewi, Komang Ayu Ary Wahyuningsih, Ni Made Ayu Ary Widayanti, Putu Aryasih, Putu Putri Asmara, I Wayan Dana Astuti, Ni Putu Pasek Wida Ayu Nirma Lestari, Gusti Bagus Maha Putra, I Gusti Bunga Anindya, Made Candra Adi Pranata, Gede Chrisnapati, Padma Nyoman Chrisnapati, Padma Nyoman Cipta, I Putu Agus Eka Yatna David Setiawan David Setiawan, David Dessy Seri Wahyuni Dewa Gede Hendra Divayana, Dewa Gede Hendra Dewa Putu Doniawan Dewi, Made Sulatri Dewi, Ni Putu Dita Ariani Sukma Dewi, Ni Putu Sri Indra Padma Doniawan, Dewa Putu Dwi Purniyati, Gusti Ayu Dwi Suparyanta, Kadek Eka Saptaridevi, Ni Luh Endra Wiartika P, I Made Evi Wellyastini, Kadek Fikri Haikal Gd Tuning Somara Putra Gde Angga Putra Sutanjaya Gede Aditra Pradnyana Gede Agus Putra Yasa Gede Candra Adi Pranata Gede Indrawan Gede Saindra Santyadiputra Gede Saindra Santyadiputra, Gede Saindra Gede Sukra Ardipa Gede Widiartana Yasa Gusti Ayu Dwi Purniyati Gusti Ayu Nirma Lestari Hady Permana S, Putu Trisna Haryantara, I Nyoman I DEWA AYU MADE SARTINI I Gde Made Agus Kristiawan I Gede Adi Saputra Yasa I Gede Adi Saputra Yasa I Gede Agus Pebriana I Gede Aris Gunadi I Gede Arya Sudarmayana I Gede Bendesa Subawa I Gede Bintang Arya Budaya I Gede Hendrayana I Gede Mahendra Darmawiguna I Gede Rusdy Mahayana Putra I Gede Sastra Kurniawan I Gede Sudirta I Gede Sudirta, I Gede I Gede Sudirtha I Gusti Agung Istri Ariningrat I Gusti Ayu Agung Diatri Indradewi I Gusti Bagus Maha Putra I Gusti Ngurah Bagus Putra Asmara I Kadek Adhi Suarjana I Kadek Agus Sutrisna I Kadek Yostab Mariyantoni I Ketut Resika Arthana I km. Lanang Oka Wiryawan I Komang Ari Mahendra I Komang Hendra Trinium Jaya I Made Adi Yoga Dewantara I Made Agus Wirahadi Putra I Made Angga Darma Putra I Made Ardwi Pradnyana I Made Arya Riananda Putra I Made Dika Anggara I Made Dwi Andreana I Made Endra Wiartika P I Made Gede Sunarya I Made Putrama I Made Restu Arta Jaya I Made Yoga Yudisthira Sandra I Md. Dendi Maysanjaya I Nyoman Haryantara I Putu Agus Eka Yatna Cipta I Putu Gede Karwina Styawan I Putu Sujana Atmaja I PUTU WANDRA ADNYANA I Putu Wira Adnyana I Wayan Dana Asmara I Wayan Pandu Wibawa S I Wayan Pio Pratama Ida Ayu Putu Purnami Ida Ayu Widiyanthi Ida Bagus Gede Ari Putra Ida Bagus Redy Santiawan Ida Purnamasari, Putu Ika Hendriana, Komang Indradewi, Gusti Ayu Agung Diatri Intan Pebriyanti Jaya, I Made Restu Arta Juliawan, Komang Gede Satria Kaban, Ekinnisura Kadek Agus Jayadi Putra Kadek Ananta Satriadi Kadek Dwi Suparyanta Kadek Evi Wellyastini Kadek Oky Sanjaya Kadek Wikan Paramasila Kadek Yota Ernanda Aryanto Kamiana, Agus Karwina Styawan, I Putu Gede Ketut Agustini Ketut Gede Widia Pratama Putra Ketut Satria Ketut Tri Sutrisna Oka Ketut Widiantara Komang Ayu Arisma Dewi Komang Gede Satria Juliawan Komang Ika Hendriana Komang Jepri Kusuma Jaya Komang Sudana Yasa Pande Komang Sudana Yasa Pande Kurniansyah, Adrian Lanang Nugraha, Made Luh Putu Eka Damayanthi Luh Putu Eka Damayanthi Luh Sri Darmaningsih M.Cs S.Kom I Made Agus Wirawan . Made Bunga Anindya Made Lanang Nugraha Made Sulatri Dewi Mahendri Pramadewi, Pande Made Mariyantoni, I Kadek Yostab Maryati, Ni Made Rai Mika Karmila, Ni Komang Ni Kadek Pande Dwika Liona Ni Komang Mika Karmila Ni Komang Oktari Permata Sari Ni Komang Sriasih Ni Luh Kadek Tristiana Pratiwi Ni Luh Nita Sari Ni Luh Putu Kurniawati Ni Made Ari Kamelia Dewi Ni Made Ayu Ary Wahyuningsih Ni Made Rai Maryati Ni Made Yeni Dwi Rahayu Ni Nyoman Sugihartini Ni Putu Bali Pratiwi Ni Putu Pasek Wida Astuti Nining Rahayuningsih Niti, Made Ayu Asri Nugrahini, Ni Putu Prita Nur, Alfin Nyoman C, Padma Nyoman C, Padma Nyoman Chrisnapati, Padma Nyoman Juli Budiartawan Oka Wiryawan, I km. Lanang Oky Sanjaya, Kadek P. WAYAN ARTA SUYASA Padama Nyoman Crisnapati Padma Nyoman C Padma Nyoman Chrisnapati Padma Nyoman Crisnapati Padma Nyoman Crisnapati Pande Dwika Liona, Ni Kadek Pande Made Mahendri Pramadewi Pandu Wibawa S, I Wayan Pebriana, I Gede Agus Pebriyanti, Intan Permana S, Putu Trisna Hady Pramadewi, Pande Made Mahendri Pratama, Putu Gilang Pratiwi, Ni Putu Bali Prianka Vedanty, Putu Pusparani, Diah Ayu Putra Yasa, Gede Agus Putra, Gd Tuning Somara Putra, Kadek Agus Jayadi Putu Agus Eka Wilantara Putu Angga Sudyatmika Putu Ary Widayanti Putu Ayu Puspitawati Putu Hendra Suputra Putu Ida Purnamasari Putu Putri Aryasih Putu Soni Ermawati Putu Trisna Hady Permana S Putu Yuditia Riani Putu Yuli Krisnawati Rahayuningsih, Nining rahmi, rugayatur Reditya Ary Prasetya, Agus Nyoman Redy Santiawan, Ida Bagus Rinaldi Munir rugayatur rahmi Saputri, Tesya Saragih, Andi Siaputra Sari, Ni Luh Nita Sariyasa . Sartini, I Dewa Ayu Made Sastra Kurniawan, I Gede Satria Juliawan, Komang Gede Satria, Ketut Sindu, I Gede Partha Soni Ermawati, Putu Sri Darmaningsih, Luh Sriasih, Ni Komang Sudarmayana, I Gede Arya Sujaya, Made Agus Panji Sulatri Dewi, Made Sumantara, I Gusti Lanang Trisna Suputra, I Komang Hery Abdi Surya Diputra, I Gusti Nyoman Anton Sutanjaya, Gde Angga Putra Sutrisna Oka, Ketut Tri Taufik Ismail Taufik Ismail Tristiana Pratiwi, Ni Luh Kadek Wiartika P, I Made Endra Widiantara, Ketut Widiantara, Ketut Widiyanthi, Ida Ayu Wikan Paramasila, Kadek Wira Adnyana, I Putu Wismawan, Komang Hendra Wulandari Pratama, Ajeng Yasa, Gede Widiartana Yoga Yudisthira Sandra, I Made Yogi Aditya Yostab Mariyantoni, I Kadek Yuditia Riani, Putu Yuli Krisnawati, Putu