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Rancang Bangun Game 2D “Finding Tajwid” Dengan Metode Finite State Mechine Menggunakan Software Unity Hub Asfilia Nova Anggraini; Juniardi Nur Fadila; Fressy Nugroho
(JurTI) Jurnal Teknologi Informasi Vol 5, No 1 (2021): JUNI 2021
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36294/jurti.v5i1.1782

Abstract

Abstract - It is undeniable that along with the development of gaming technology that has become a means of entertainment has also developed into a means of education. One of the forms is as a teaching material in tajwid. Tajwid that many kinds make children sometimes feel difficult in the learning process. Based on the above problems, the author uses technology to construct schooling content that can boost children's learning enthusiasm, namely 2D games. 2D games are designed as attractively as possible by using Unity Hub software that utilizes the Finite State Mechine method. The purpose of making this 2D game is to increase children's learning interest in getting to know tajwid and help to remember what hijaiyah letters are contained in each law.Keywords  -   2D Games, Unity Hub, Tajwid, Finite State Mechine. Abstrak – Tidak dapat dipungkiri seiring perkembangan teknologi game yang telah menjadi sarana hiburan turut berkembang menjadi sarana pendidikan. Salah satu bentuknya adalah sebagai bahan ajar dalam tajwid. Tajwid yang banyak macamnya membuat anak-anak kadang merasa kesulitan dalam proses belajar. Penelitian ini bertujuan untuk merancang sebuah game yang digunakan untuk membantu dalam proses pembelajaran ilmu tajwid dengan menggunakan metode Finite State Mechine. Finite State Mechine merupakan metode yang mengimplementasikan keadaan, kejadian dan aksi yang akan lebih menarik dalam proses pembelajaran dengan bermain. Sehingga hasilnya adalah anak-anak akan lebih mudah untuk mengenal dan mempelajari hukum tajwid yang ada dalam Al-Quran. Kesimpulan yang dapat diambil dari rancang bangun game ini adalah anak-anak dapat belajar dimana saja dan kapan saja ilmu tajwid dengan metode ang lebih menarik dan mudah untuk dihafalkan.  Kata Kunci - Game 2D, Unity Hub, Tajwid, Finite State Mechine.
Perancangan Game 2 Dimensi Petualangan Anak Menyelamatkan Orangtua Sebagai Media Edukatif Bagi Anak Dengan Metode Waterfall Nurlaili Khairani; Juniardi Nur Fadila; Fressy Nugroho
(JurTI) Jurnal Teknologi Informasi Vol 5, No 1 (2021): JUNI 2021
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36294/jurti.v5i1.1779

Abstract

Abstract- The rapid development of technology and information has resulted in a lot of competition in all fields, one of which is education. This affects the education of educators in educating their students. They are guided to provide education that is fun and attracts children's attention. One way to increase children's interest in learning can be done by playing games. Games are games that are carried out with predetermined rules so that someone wins or loses, usually the game is played for refreshing, or filling spare time. There are 2D and 3D game types. 2D games have objects that are only in one plane and their movement is limited to that plane. The movement of objects from 2D games is only left and right. So to improve the quality of children's learning, 2D-based educational games are designed which aim as a place to play and learn. The game design uses the waterfall method which is made sequentially so that it will gradually be completed systematically and cannot pass through the stages. In this game the player will run the character so that he meets the parents and tries to help the parents' problems. This is a moral message for every player. This children's adventure game is a means for children to play and learn easily because it can be accessed anywhere and anytime.Keywords  - 2D Game, Game Engine, Unity, C #, waterfall  Abstrak – Perkembangan teknologi dan informasi yang semakin pesat mengakibatkan banyak persaingan pada segala bidang, salah satunya yaitu bidang pendidikan. Hal tersebut mempegaruhi edukasi bagi para pendidik dalam mengajar anak didiknya. Mereka dituntun untuk memberikan edukasi yang menyenangkan serta menarik perhatian anak-anak. Dalam meningkatkan minat anak dalam belajar salah satunya dapat dilakukan dengan bermain game. Game merupakan permainan yang dilakukan dengan aturan yang sudah di tetapkan sehingga terdapat kemenangan atau kekalahan, biasanya game dimainkan untuk refreshing, atau mengisi waktu luang. Terdapat jenis game 2D dan 3D. Game 2D memiliki objek yang hanya lerletak pada satu bidang serta gerakannya terbatas pada bidang tersebut. Gerakan objek dari game 2D hanya ke kiri dan ke kanan. Maka untuk meningkatkan kualitas pembelajaran anak dirancanglah game edukasi yang berbasis 2D yang bertujuan sebagai wadah dalam bermain serta belajar. Perancangan game menggunakan metode waterfall yang dibuat secara berurutan sehingga tahapan demi tahapan akan diselesaikan secara sistematis dan tidak dapat melewati tahapan. Didalam game pemain akan menjalankan karakter sehingga bertemu dengan orangtua dan berusaha membantu kendala orangtua tersebut. Hal ini menjadi pesan moral bagi tiap pemain. Game petualangan anak ini menjadi sarana bagi anak-anak untuk bermain dan belajar dengan mudah karena dapat diakses dimana dan kapan saja.  Kata Kunci - 2D Game, Game Engine, Unity, C #, waterfall
Metode Pose to Pose untuk Membuat Animasi 3 Dimensi Islami "Keutamaan Berbuka Puasa" Mahadir Muhamad Erfin Abdilah; Juniardi Nur Fadila; Fresy Nugroho
Jurnal Sains dan Informatika Vol. 7 No. 2 (2021): Jurnal Sains dan Informatika
Publisher : Teknik Informatika, Politeknik Negeri Tanah Laut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34128/jsi.v7i2.314

Abstract

Berkembangnya teknologi di bidang computer graphics memberikan kemudahan dalam mengolah suatu karya grafis salah satunya adalah animasi 3D. Dalam pembuatan animasi 3D terdapat permasalahan utama yang biasa menjadi tantangan bagi para animator. Permasalahan utama dalam pembuatan animasi 3D adalah kualitas gerakan yang kasar atau tidak terkesan nyata. Untuk membuat gerakan yang halus dan tampak nyata dapat dilakukan melalui banyak metode salah satunya adalah metode pose to pose. Animasi 3D islami berjudul Keutamaan Berbuka Puasa sebagian besar berisi gerakan dalam memperagakan taat cara berbuka puasa yang baik dan benar untuk mendapatkan keutamaan berbuka. Pembuatan animasi ini dibuat melalui software blender dengan menerapkan metode pose to pose. Sebagai hasil pembuatan paper ini, film animasi 3D berjudul Keutamaan Berbuka Puasa diharapkan dapat dibuat dengan kualitas gerakan yang bagus dengan menggunaan metode pose to pose serta dapat memberikan hiburan dan edukasi yang baik.
Improving UAV Radio Control System with 433 MHz Radio Wave Using Lo-Ra based on QCZEK Model Communication System Juniardi Nur Fadila
MATICS: Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology) Vol 14, No 1 (2022): MATICS
Publisher : Department of Informatics Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/mat.v14i1.16370

Abstract

UAV must have a reliable control system considering the UAV is an unmanned vehicle that relies on human control on the ground. Most of control system used in UAVs uses a 2.4 GHz as it frequency. This frequency has disadvantaged for UAV because it is mainly used for Wi-Fi communication system so when users of UAV’s fly in urban areas where full of Wi-Fi system, there will be interference within UAV control system and Wi-Fi, so failsafe will often occur. From the theory, different frequencies produce different criteria for radiofrequency communication system to synchronize and manage and secure communication between transmitter and receiver. In this study, we will discuss the application of 433 MHz frequency for the control system for UAV. The goal of this research is to establish a reliable control system of UAV when used for the long-range mission. To make this control system, we use the Lo-Ra module with STM32 based Microcontroller designed for QCZEK TX/RX model communication. After several testing on the ground and the air, the purpose system serve 14 % longer distance than TBS system or market build system and 6 times longer distances than 2.4Ghz frequencies.
2D Game “Omar’s Adventure” design using the Finite State Machine Method Fresy Nugroho; Puspa Miladin Nuraida Safitri Abdul Basid; Firma Sahrul Bahtiar; Raihan Nafal Zuhdi Simamora; Rashad Fathin Kurniawan; Geovanni Azam Janitra; Juniardi Nur Fadilah
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol 6, No 1 (2022): Issues July 2022
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v6i1.6327

Abstract

A video game is a game that has rules in it that must be obeyed when the game takes place so that the video game ends either in a win or a loss, played with a device / console. Video games themselves consist of various kinds, one of which is 2D video games. A 2D game is a game that only has 2 spaces or 2 axes, namely the X and Y axes. This research was conducted with the aim of incorporating Islamic elements into a video game so that players can recognize and learn Islamic elements through more interesting media. The result of the research is a 2D game called "Omar's Adventure" which was designed using the Unity game engine, and applied the Finite State Machine (FSM) method in making the game. The FSM given in this game will make several NPCs move / react according to the player's movements to add interactivity in playing it. The resulting game contains the adventure of Omar, where he needs to pass the levels or obstacles that prevent him from his goal in the form of the path of goodness
Metode Pose to Pose Untuk Perancangan Animasi 3D Islami “Ghibah” Imroatus Tsaany Maghfira; Alroy Rasyid Resan; Firyal Nabila Zalfa; Naufal Bakhtiar Ismail; Veri Verdiansyah; Juniardi Nur Fadila; Fresy Nugroho
Jurnal KomtekInfo Vol. 9 No. 2 (2022): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (468.473 KB) | DOI: 10.35134/komtekinfo.v9i2.275

Abstract

In the world of technology and information, the application of technology in terms of visualization on computer graphics is very useful. From all walks of life, especially children, they can learn something Islamic to help study religion, one of which is through an interesting 3D animation. So that the animation movement is smooth and looks real can be done by various methods. In this study, one method is used, namely, the pose to pose method in an Islamic 3D animation design entitled "Ghibah!". The pose to pose technique is a method used in the animation process. The pose to pose method implements basic human movements in 3D animation so that the animation looks real. The design of 3D animation for making characters will use make human tools more often, which will then be imported into Blender software to be designed as a whole.
Rancang Bangun Film Animasi 3D Sejarah Terbentuknya Kerajaan Samudra Pasai Menggunakan Software Blender Kurniyatul Ainiyah; Nurul Hidayah; Faradilah Putri Damayanti; Indana Nuril Hidayah; Juniardi Nur Fadila; Fresy Nugroho
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 5 No. 3 (2020): November 2020
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2267.564 KB) | DOI: 10.14421/jiska.2020.53-04

Abstract

Indonesian people's knowledge about the history of kingdoms in Indonesia was decreased. Now the existence of history books was shifted by the rapid development of technology. Realized this, many educational institutions were involved in technology to their learning media. To support that, the writer will use technology to create a learning media, named 3D short animated films. This kind of film turned out to attract the publics' attention, ranging from children to adolescents. The animated film will be designed with the theme of the first Islamic kingdom in Indonesia, named the Samudra Pasai kingdom with a duration of approximately 3 minutes. this animated film was made by Blender software version 2.79. The design of this animation aims to increase knowledge as well as learning media for students about the history of the Indonesian people, especially the history of Samudra Pasai kingdom.
Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender Annisa Rizkiana Putri; Seta Murdha Pamungkas; Ikhwata Andy Pratama; Naila Nahdiyah; Cahya Wulandari; Juniardi Nur Fadilah; Fresy Nugroho
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 6 No. 1 (2021): Januari 2021
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1547.661 KB) | DOI: 10.14421/jiska.2021.61-01

Abstract

The animating process is a process in making animation. Many animations seem less clear in delivering messages to the audience. This is because the images and motion of the animation are less real. In making animations, methods are needed to produce quality movements. The method of making animated motions varies depending on the animation pattern you want to create. This research will discuss the Pose to Pose method and will be implemented in the process of making 3D animation that tells the second crusade. The process of warfare involving many people will be in this animation. This method is used in basic human movements in the story. So that the animation looks more real. In making this animation utilizing Blender software starting from the initial stage of manufacture to completion.
Perancangan Game Pair Matching untuk Pengenalan Huruf Hijaiyah Menggunakan Unity Game Engine Ilham Wahyudi; Juniardi Nur Fadilah; Fresy Nugroho
Walisongo Journal of Information Technology Vol 4, No 2 (2022)
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2022.4.2.7102

Abstract

Pair matching merupakan permainan yang berjenis teka-teki. Game ini adalah salah satu permainan klasik di mana player harus menemukan pasangan gambar yang cocok dari gambar yang terbalik untuk memenangkan game ini.  Dalam paper ini, dirancang permainan pair matching yang berisi huruf-huruf hijaiyah. Game ini bertujuan agar anak-anak dapat menghafal huruf hijaiyah. Sebagai tambahan terdapat gambar buah-buahan agar anak-anak tidak bosan memainkan game ini. Dalam game ini ada sistem rangking, ketika player telah selesai, ada catatan waktu tentang berapa lama player tersebut menyelesaikan permainan. Hal ini akan menjadikan tantangan bagi player untuk dapat menyelesaikan permainan lebih cepat. Dalam proses pembuatan game ini, digunakan Unity game engine dengan bahasa pemrograman C#. Hasilnya adalah game edukasi yang dapat dimainkan sebagai media pengenalan huruf hijaiyah.
Evaluation of Unmanned Aerial Vehicle (UAV) Control Range System using Lora-Based Communication System using Path Loss Mokhammad Amin Hariyadi; Juniardi Nur Fadila
Fountain of Informatics Journal Vol 7, No 2 (2022): November 2022
Publisher : Universitas Darussalam Gontor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21111/fij.v7i2.7571

Abstract

AbstractThis research aims to evaluate the communication system between the ground control system and the Unmanned Aerial Vehicle (UAV) using the Lora communication system based on its Path Loss data. Lora itself is a 433 MHz-based communication system used for very long-distance communication. As we know, today UAV market used a 2.4 GHz-based communication system because it is cheaper than using 433MHz. But, although it is cheaper than 433MHz, a lot of devices used the same frequency like WiFi systems and another wireless electrical components. That condition creates a lot of signal interference so communication between the ground control system and the UAV becomes shorter. 433MHz is not a new technology for a communication system, this frequency is usually used for radio news and long-range data logging. It is rarely used 433 MHz frequency for transmitting a big package of data because 433 MHz frequency has a slow data transfer rate but has a long data transfer distance. From testing, we got an improvement of control range more than twice with Lo-Ra 433 MHz compared to the 2.4 GHz module.Keywords: Control System, Lo-Ra, Long Range System, Radio Frequency, Transmission system, UAV Abstrak[Evaluasi Sistem Jarak Kendali Kendaraan Udara Tanpa Awak (UAV) Menggunakan Sistem Komunikasi Berbasis Lora Menggunakan Path Loss] Penelitian ini bertujuan untuk mengevaluasi sistem komunikasi antara ground control system dengan Unmanned Aerial Vehicle (UAV) menggunakan sistem komunikasi Lora berdasarkan data Path Loss-nya. Lora sendiri merupakan sistem komunikasi berbasis 433 MHz yang digunakan untuk komunikasi jarak jauh. Seperti yang kita ketahui, pasar UAV saat ini menggunakan sistem komunikasi berbasis 2,4 GHz karena lebih murah daripada menggunakan 433MHz. Tapi, meski lebih murah dari 433MHz, banyak perangkat yang menggunakan frekuensi yang sama seperti sistem WiFi dan komponen listrik nirkabel lainnya. Kondisi tersebut menimbulkan banyak gangguan sinyal sehingga komunikasi antara ground control system dan UAV menjadi lebih singkat. 433MHz bukanlah teknologi baru untuk sistem komunikasi, frekuensi ini biasanya digunakan untuk berita radio dan data logging jarak jauh. Frekuensi 433 MHz jarang digunakan untuk transmisi paket data yang besar karena frekuensi 433 MHz memiliki kecepatan transfer data yang lambat namun memiliki jarak transfer data yang jauh. Dari pengujian, kami mendapatkan peningkatan jangkauan kendali lebih dari dua kali lipat dengan Lo-Ra 433 MHz dibandingkan dengan modul 2,4 GHz.Kata Kunci: Sistem Kontrol, Lo-Ra, Sistem Jarak Jauh, Frekuensi Radio, Sistem Trnsmisi, UAV