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PENGARUH IMPLEMENTASI PEMBELAJARAN BERBASIS LESSON STUDY TERHADAP MOTIVASI DAN HASIL BELAJAR INFORMATIKA PADA SISWA SMA PLUS BUDI UTOMO MAKASSAR M.Ruhan Bachry; Riana T. Mangesa; Jumadi M.parenreng; Djuanda; Abdul Muis Mapalotteng; Ramli Rasyid
UNM Journal of Technology and Vocational Volume 6, Issue 2, June (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

The purpose of this study was to obtain, analyze, and describe data regarding (1) Knowing the description of the implementation of collaborative learning based on lesson study in class X SMA Budi Utomo Makassar City (2 Knowing the description of collaborative learning based on lesson study on student learning outcomes in class X SMA Budi Utomo Makassar City 3) Knowing the effect of the implementation of collaborative learning based on lesson study on student learning outcomes in class X SMA Budi Utomo Makassar City. This type of research is quantitative research with True Experiment Design technique. The results of this study show that the implementation of collaborative learning based on lesson study in class X SMA Budi Utomo Makassar City is in the very good category. With a presentation for the Plan stage of 92.3%, the Do stage of 80%, the See stage of 87.5%. the average value with the average value between the experimental class and the control class has a difference, the experimental class with an average value of 73.9 and the control class with an average value of 52.6, with the experimental class being higher than the control class. Meanwhile, the effect of the implementation of collaborative learning based on lesson study on student learning outcomes in class X SMA Budi Utomo Makassar City has a significant effect of 95%. While the effect of the implementation of collaborative learning based on lesson study on students' learning motivation in class X SMA Budi Utomo Makassar City has a significant effect of 95%.
Pengembangan Media Interaktif Berbasis Model Pembelajaran Guided Inquiry Pada Mata Pelajaran Simulasi Digital Zulfahmi Lutfi; Riana T. Mangesa; Hendra jaya
UNM Journal of Technology and Vocational Volume 7, Issue 3, October (2023)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v7i3.2037

Abstract

This study aims to determine (1) The results of developing interactive media based on guided inquiry. learning models in digital simulation subjects; (2) the effectiveness of using interactive media based on guided inquiry. learning models to foster student interest and learning activities; (3) The practicality of using interactive media based on guided inquiry. learning models in digital simulation subjects. This research is a type of Research and Development (R&D) research with the ADDIE development model which consists of several stages, namely analysis, design, development, implementation and system evaluation. The data analysis technique used is descriptive analysis. The subjects of this research product trial were 2 learning media experts, 1 material expert, 3 teachers and 35 students of SMK Nasional Makassar City. Data collection techniques in this study used observation, documentation and questionnaires. The results showed that the development of interactive media based on the quided inquiry learning model can motivate students to learn independently, creatively, effectively and efficiently with an assessment of the elements of validity given by media experts, which is an average of 4.74. Then the material expert gives an average assessment of 4.81, the average on each of these results is greater than the median Likert scale. Thus it can be said that learning media based on the quided inquiry learning model is very feasible to use. then in the element of effectiveness given by 3 teachers in the field trial, the average was 4.69 and for the large-scale trial of 35 students got an average of 4.70.The average of each result is greater than the median of the Likert scale.Thus it can be said that learning media based on the quided inquiry learning model is very effective.Then in the element of practicality given by 3 teachers in the field trial, the average was 4.76 and for the large-scale trial of 35 students got an average of 4.81.The average of each result is greater than the median of the Likert scale.Thus it can be said that learning media based on the quided inquiry learning model is very practical.
PENGEMBANGAN SISTEM INFORMASI KEARSIAPAN DOKUMEN TUGAS AKHIR MAHASISWA FAKULTAS PSIKOLOGI UNIVERSITAS NEGERI MAKASSAR Firmansyah S; Riana T. Mangesa; Sanatang
UNM Journal of Technology and Vocational Volume 8, Issue 2, June (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i2.2217

Abstract

This research is a type of development research which aims to: (1) produce an archival information system for students' final assignment documents at the Psychology Faculty, Makassar State University; (2) testing the archival information system for students' final assignment documents at the Faculty of Psychology, Makassar State University based on ISO/IEC 25010; (3) see the effectiveness of the archival information system for students' final assignment documents at the Faculty of Psychology, Makassar State University; (4) analyzing the responses of archival information system users to the final assignment documents of Psychology Faculty students at Makassar State University. This research uses the research and development (RnD) method and the waterfall development. The data collection technique used was a questionnaire and documentation, then the data was processed using descriptive statistical analysis techniques. The results of the development prove that the archival information system for students' final assignment documents at the Faculty of Psychology, Makassar State University is suitable for use because it has been declared suitable by a media expert validator. Very effective to use based on effectiveness test questionnaires, very suitable for use based on user responses. And has met the ISO/IEC 25010 testing standards with test results for the functionality suitability aspect of 100% in the "very feasible" category, GTMetrix test performance efficiency category B "Good", usability 52% stating "very feasible", security level 2 "Poor", reliability 100% reliable, 100% maintainability meets instrumentation, consistency and simplicity tests. Compatibility is “very good” on Edge, Opera, Chrome and Android browsers. 100% portability can operate on 4 operating systems.
Hubungan Minat Mahasiswa Menjadi Guru Dengan Hasil Belajar Mata Kuliah Pembelajaran Mikro Ajul Manabi Tinulu; Riana T. Mangesa; Sanatang
Jurnal MediaTIK Volume 5 Issue 1, Januari (2022)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v5i1.1380

Abstract

Penelitian bertujuan untuk mengetahui: (1) gambaran minat mahasiswa menjadi guru, (2) gambaran hasil belajar mata kuliah Pembelajaran Mikro, (3) hubungan yang signifikan antara minat mahasiswa menjadi guru dengan hasil belajar mata kuliah Pembelajaran Mikro pada Program Studi Pendidikan Teknik Informatika dan Komputer Fakultas Teknik Universitas Negeri Makassar. Penelitian ini adalah penelitian ex-post facto dengan populasi dari penelitian adalah mahasiswa Program Studi Pendidikan Teknik Informatika dan Komputer Fakultas Teknik Universitas Negeri Makassar. Sedangkan sampel dalam penelitian ini adalah mahasiswa angkatan 2017 yang telah memprogramkan mata kuliah Pembelajaran Mikro berjumlah 50 orang. Teknik pengumpulan data yang digunakan adalah dokumentasi, angket dan wawancara. Sedangkan analisis data menggunakan statistik deskriptif dan statistik inferensial dengan uji hipotesis menggunakan metode product moment. Hasil penelitian menunjukkan bahwa (1) adanya minat mahasiwa menjadi guru yang tergolong tinggi pada mahasiswa Prodi PTIK FT UNM, (2) adanya hasil belajar mata kuliah Pembelajaran Mikro yang tergolong tinggi, dan (3) terdapat hubungan yang positif dan signifikan antara minat mahasiswa menjadi guru dengan hasil belajar mata kuliah Pembelajaran Mikro pada Program Studi Pendidikan Teknik Informatika dan Komputer.
Penerapan Tutor Sebaya Dalam Implementasi Strategi CIRC Berbasis Active Learning Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Sistem Komputer di SMKN 5 Makassar Ayu Widya Lestari; Riana T. Mangesa; Muliadi
Jurnal MediaTIK Volume 3 Issue 3, September (2020)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v3i3.1561

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui penerapan Tutor Sebaya dan Implementasi Strategi CIRC pada mata pelajaran Sistem Komputer siswa kelas X TKJ SMK Negeri 5 Makassar yang berjumlah 34 orang. Penelitian ini merupakan penelitian tindakan kelas yang terdiri atas empat tahapan yaitu perencanaan tindakan, pelaksanaan tindakan, evaluasi dan refleksi. Penelitian ini dilaksanakan dalam dua siklus yaitu masing-masing siklus terdiri atas tiga kali pertemuan. Data dikumpulkan menggunakan angket, lembar observasi, tes tertulis dan dokumentasi. Teknik analisis data yang digunakan adalah analisis statistik deskriptif. Hasil penelitian yang ditemukan ini menunjukkan penerapan Tutor Sebaya dan Implementasi strategi CIRC dapat meningkatkan hasil belajar siswa kelas X TKJ SMK Negeri 5 Makassar. Hal ini berdasarkan nilai hasil belajar yang di peroleh siswa dari Siklus I ke Siklus II mengalami peningkatan.