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PENGARUH IMPLEMENTASI PEMBELAJARAN BERBASIS LESSON STUDY TERHADAP MOTIVASI DAN HASIL BELAJAR INFORMATIKA PADA SISWA SMA PLUS BUDI UTOMO MAKASSAR M.Ruhan Bachry; Riana T. Mangesa; Jumadi M.parenreng; Djuanda; Abdul Muis Mapalotteng; Ramli Rasyid
UNM Journal of Technology and Vocational Volume 6, Issue 2, June (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

The purpose of this study was to obtain, analyze, and describe data regarding (1) Knowing the description of the implementation of collaborative learning based on lesson study in class X SMA Budi Utomo Makassar City (2 Knowing the description of collaborative learning based on lesson study on student learning outcomes in class X SMA Budi Utomo Makassar City 3) Knowing the effect of the implementation of collaborative learning based on lesson study on student learning outcomes in class X SMA Budi Utomo Makassar City. This type of research is quantitative research with True Experiment Design technique. The results of this study show that the implementation of collaborative learning based on lesson study in class X SMA Budi Utomo Makassar City is in the very good category. With a presentation for the Plan stage of 92.3%, the Do stage of 80%, the See stage of 87.5%. the average value with the average value between the experimental class and the control class has a difference, the experimental class with an average value of 73.9 and the control class with an average value of 52.6, with the experimental class being higher than the control class. Meanwhile, the effect of the implementation of collaborative learning based on lesson study on student learning outcomes in class X SMA Budi Utomo Makassar City has a significant effect of 95%. While the effect of the implementation of collaborative learning based on lesson study on students' learning motivation in class X SMA Budi Utomo Makassar City has a significant effect of 95%.
Pengembangan Media Interaktif Berbasis Model Pembelajaran Guided Inquiry Pada Mata Pelajaran Simulasi Digital Zulfahmi Lutfi; Riana T. Mangesa; Hendra jaya
UNM Journal of Technology and Vocational Volume 7, Issue 3, October (2023)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v7i3.2037

Abstract

This study aims to determine (1) The results of developing interactive media based on guided inquiry. learning models in digital simulation subjects; (2) the effectiveness of using interactive media based on guided inquiry. learning models to foster student interest and learning activities; (3) The practicality of using interactive media based on guided inquiry. learning models in digital simulation subjects. This research is a type of Research and Development (R&D) research with the ADDIE development model which consists of several stages, namely analysis, design, development, implementation and system evaluation. The data analysis technique used is descriptive analysis. The subjects of this research product trial were 2 learning media experts, 1 material expert, 3 teachers and 35 students of SMK Nasional Makassar City. Data collection techniques in this study used observation, documentation and questionnaires. The results showed that the development of interactive media based on the quided inquiry learning model can motivate students to learn independently, creatively, effectively and efficiently with an assessment of the elements of validity given by media experts, which is an average of 4.74. Then the material expert gives an average assessment of 4.81, the average on each of these results is greater than the median Likert scale. Thus it can be said that learning media based on the quided inquiry learning model is very feasible to use. then in the element of effectiveness given by 3 teachers in the field trial, the average was 4.69 and for the large-scale trial of 35 students got an average of 4.70.The average of each result is greater than the median of the Likert scale.Thus it can be said that learning media based on the quided inquiry learning model is very effective.Then in the element of practicality given by 3 teachers in the field trial, the average was 4.76 and for the large-scale trial of 35 students got an average of 4.81.The average of each result is greater than the median of the Likert scale.Thus it can be said that learning media based on the quided inquiry learning model is very practical.
PENGEMBANGAN SISTEM INFORMASI KEARSIAPAN DOKUMEN TUGAS AKHIR MAHASISWA FAKULTAS PSIKOLOGI UNIVERSITAS NEGERI MAKASSAR Firmansyah S; Riana T. Mangesa; Sanatang
UNM Journal of Technology and Vocational Volume 8, Issue 2, June (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i2.2217

Abstract

This research is a type of development research which aims to: (1) produce an archival information system for students' final assignment documents at the Psychology Faculty, Makassar State University; (2) testing the archival information system for students' final assignment documents at the Faculty of Psychology, Makassar State University based on ISO/IEC 25010; (3) see the effectiveness of the archival information system for students' final assignment documents at the Faculty of Psychology, Makassar State University; (4) analyzing the responses of archival information system users to the final assignment documents of Psychology Faculty students at Makassar State University. This research uses the research and development (RnD) method and the waterfall development. The data collection technique used was a questionnaire and documentation, then the data was processed using descriptive statistical analysis techniques. The results of the development prove that the archival information system for students' final assignment documents at the Faculty of Psychology, Makassar State University is suitable for use because it has been declared suitable by a media expert validator. Very effective to use based on effectiveness test questionnaires, very suitable for use based on user responses. And has met the ISO/IEC 25010 testing standards with test results for the functionality suitability aspect of 100% in the "very feasible" category, GTMetrix test performance efficiency category B "Good", usability 52% stating "very feasible", security level 2 "Poor", reliability 100% reliable, 100% maintainability meets instrumentation, consistency and simplicity tests. Compatibility is “very good” on Edge, Opera, Chrome and Android browsers. 100% portability can operate on 4 operating systems.
IMPLEMENTASI NILAI-NILAI KARAKTER DALAM MATA PELAJARAN DAN PENGEMBANGAN DIRI DI SMK Wakila Awal; Riana T. Mangesa; Syafiuddin Parenrengi
Jurnal MEKOM (Media Komunikasi Pendidikan Kejuruan) Volume 5, Issue 2, Agustus 2018
Publisher : Fakultas Teknik, Universitas Negeri Makassar

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Abstract

Tujuan penelitian ini adalah untuk mengetahui implementasi nilai-nilai karakter yang diintegrasikan ke dalam mata pelajaran serta melalui pengembangan diri di SMK Negeri 1 Kota Ternate. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan teknik pengumpulan data melalui pengamatan, wawancara, studi dokumentasi dan triangulasi. Teknik analisis data dalam penelitian ini adalah reduksi data (data reduction), penyajian data (display data), conclusion drawing/ verivication. Adapun pengecekan keabsahan data dalam penelitian ini adalah uji Credibility (derajat kepercayaan) dengan cara melakukan triangulasi. Hasil penelitian menunjukkan bahwa kepala sekolah dan guru memahami pengintegrasian nilai-nilai karakter ke dalam mata pelajaran, melalui silabus dan rencana pelaksanaan pembelajaran (RPP) berbasis pendidikan karakter. Pada penerapan nilai karakter melalui pengembangan diri dilakukan dalam bentuk kegiatan ekstrakurikuler di sekolah meliputi Baca Tulis Al-Qur’an, pramuka dan olahraga.