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Utilizing Design Thinking and User Experience Research for Effective Agricultural Labor Recruitment Web Application Design Sabrina, Cut Luna; Astiti, Sarah
Journal of INISTA Vol 6 No 2 (2024): May 2024
Publisher : LPPM Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/inista.v6i2.1442

Abstract

The agricultural sector faces a significant challenge in recruiting a skilled workforce, with both landowners and tenant farmers struggling to find new laborers. Factors such as inadequate rural infrastructure and facilities, coupled with limited technology adoption, have diminished the appeal of working in the agricultural sector. Consequently, agricultural productivity has declined due to a shortage of adequate labor. To address this issue, a prototype web application named “Partner Tani” was designed to facilitate labor recruitment for farmers. The application design process employed the Design Thinking methodology and the User Experience Questionnaire (UEQ) to thoroughly understand user requirements. The design outcomes encompass both user interface and administrator interface components, developed using Figma. The prototype application features functionalities such as login, account registration, profile management, job posting and search, and complaint reporting. Evaluation using the UEQ revealed that the prototype application achieved exceptional scores across all user experience dimensions: Attractiveness (average score: 2,11), Perspicuity (average score: 1,42), Efficiency (average score: 2,33), Dependability (average score: 1,50), Stimulation (average score: 1,75), and Novelty (average score: 1,67). Average scores for Attractiveness, Efficiency, Stimulation, and Novelty fell within the “Excellent” range, while Perspicuity and Dependability scores were above average. These findings indicate that the “Partner Tani” application prototype holds promise in delivering a satisfying and efficient user experience for agricultural labor recruitment.
User-Centered Design for E-commerce Prototyping Risqia, Lutfi Windu; Astiti, Sarah
Journal of INISTA Vol 7 No 1 (2024): November 2024
Publisher : LPPM Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/inista.v7i1.1453

Abstract

Re.wood is a wooden furniture business located in Tinggarjaya Village, Jatilawang District, Banyumas Regency that offers a variety of furniture products, ranging from chairs to wall hangings, to beautify interior and exterior spaces, but still has a limited market share. Re.wood currently uses a conventional sales process that is less effective and lacks information for customers, which causes a lack of sales levels for Re.wood. Designing a system before entering the system development stage is a must because it ensures that the resulting solution is relevant and effective in overcoming the problems users face. The problem can be solved by designing User Interface and User Experience of web-based e-commerce applications. The design method used by researchers is the user-centered design method. User-centered design is a method of focusing on the needs of potential users in the system design stage or process. The results of designing the user interface and user experience only include the user interface developed using Figma. The resulting website produces menus such as Home Page, login, Shop, Cart, Search, and Profile. This evaluation utilized the User Experience Questionnaire (UEQ) methodology to assess various aspects of the system. The resulting values (1.55 for Efficiency, 1.54 for Attractiveness, 1.49 for Clarity, 1.33 for Accuracy, 1.5 for Stimulation, and 1.15 for Novelty) represent the average UEQ calculation figures for each dimension. In other words, these numbers correspond to the results obtained through the UEQ, which helps evaluate user experience in terms of efficiency, attractiveness, clarity, accuracy, stimulation, and novelty. UEQ uses a Likert scale to measure user experience, and the resulting values show that the system performs well in most aspects. These findings indicate that the prototype meets the needs and provides a satisfying user experience.
Evaluasi Usability Aplikasi English Competency Test (ECT) Menggunakan Metode Computer System Usability Questionner (CSUQ): Studi Kasus Pusat Bahasa Institut Teknologi Telkom Purwokerto Atika Rahmadani Utami Br Ginting; Sarah Astiti; Khairun Nisa Meiah
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.4294

Abstract

The advancement of the digital era provides many conveniences in various fields. This is because its presence can support the sharing of human activities. One of the conveniences that can be felt is the digital transformation in the implementation of English certification to improve the effectiveness and quality of its implementation. English certification through a web-based English Competency Test (ECT) is a form of digital transformation used to certify English at the Telkom Institute of Technology Purwokerto. However, in practice, the use of the English Competency Test (ECT) system still has several shortcomings, such as the appearance on the English Competency Test (ECT) is less attractive and difficult to understand, the access process is less responsive and some features are not functioning properly. Therefore, to correct the existing deficiencies, it is necessary to evaluate the effectiveness of use. This study is here to analyze the quality assessment of the English Competency Test (ECT) system. By using the Computer System Usability Questioner (CSUQ) instrument in the form of a questionnaire to assess the effectiveness, efficiency and convenience provided by ECT. The results showed that the usability of the English Competency Test (ECT) system was “Neutral” with a feasibility percentage of 58%. Neutral indicates that the English Competency Test (ECT) can be used, but still cannot be said to be good. Based on the research results, improvements can be made to the Information Quality section by providing error messages and improvements and improvements to the Interface Quality section to make it more user friendly.
Analisis Kepuasan Pengguna terhadap Sistem Operasional Lima Jaya Melalui Metode Cabanillas Saraswati, Sartika; Astiti, Sarah
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 6 No. 3 (2023): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Lima Jaya Savings and Loans Cooperative (KSP) is engaged in savings and loans business and has thirteen branches in Central Java Province, Lima Jaya KSP innovates by creating an information system called the OP Lima Jaya system to support employee operational activities. The implementation of the OP Lima jaya system has several technical obstacles such as limited access time, server down when system access is done at the same time, input data is overloaded due to a full database, and new users experience difficulties in using the system. This study was conducted with the aim of conducting an analysis of the OP Lima jaya system so that the factors that affect system user satisfaction can be known using the Cabanillas method having five measurement scales including Accessibility, Ease of Use, Trust, Usability, and User Satisfaction using statistical calculations SEM-PLS / SmartPLS using outer model and inner model measurement models.The results in this study consist of validity tests, reliability of getting valid results on each variable. In the hypothesis test, five hypotheses obtained significant results on H2, H5, H6, H7, H10, while on H1, H3, H4, H8, H9 obtained insignificant results because the p-value had a value of <0.05/=0.05.