Articles
Pemanfaatan Metode Moving Average Dalam Sistem Informasi Pendukung Keputusan Pembelian Barang Berdasarkan Peramalan Penjualan Dengan Berbasis Web
Fujiama Diapoldo Silalahi;
Khoirur Rozikin;
Daniel Rudjiono;
Nuris Dwi Setiawan
Elkom : Jurnal Elektronika dan Komputer Vol 14 No 2 (2021): Desember: Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS
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DOI: 10.51903/elkom.v14i2.540
CV. Ida Ayu adalah sebuah perusahaan yang bergerak di bidang perdagangan umum seperti tas rapat dan blocknote. Tujuan dilakukannya penelitian ini adalah untuk merancang sistem informasi pendukung keputusan pembelian barang yang dapat menghasilkan informasi yang valid, cepat dan akurat dan untuk mengetahui bagaimana membangun sistem informasi pendukung keputusan pembelian barang yang efektif dalam peramalan penjualan. Sulitnya administrasi untuk merancang suatu sistem informasi pendukung keputusan pembelian barang yang valid berdasarkan peramalan penjualan dan membuat sistem informasi pendukung keputusan pembelian barang yang efektif dalam meramalkan penjualan pada CV. Ida Ayu Semarang. Pada aplikasi peramalan ini metode yang digunakan adalah metode moving average. Metode ini diperoleh melalui penjumlahan dan pencarian nilai rata-rata dari sejumlah periode tertentu, setiap kali menghilangkan nilai terlama dan menambah nilai baru. Hasil penelitian diharapkan dapat menunjukan bahwa perancangan sistem informasi pendukung keputusan pembelian barang berdasarkan peramalan penjualan berbasis web dapat membantu karyawan (administrasi) untuk meminimalkan terjadinya kesalahan pembelian barang dengan mempertimbangkan penjualan yang terjadi dalam periode tertentu. Jadi semua kegiatan penjualan serta pembelian barang di CV. Ida Ayu dapat berjalan secara efektif dan efisien.
PROGRAM KALENDER MASEHI DENGAN WETON MENGGUNAKAN VISUAL BASIC .NET
khoirur_rozikin;
Nuris Dwi Setiawan;
Unang Achlison
Elkom : Jurnal Elektronika dan Komputer Vol 16 No 1 (2023): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS
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DOI: 10.51903/elkom.v16i1.1115
A calendar is a system for naming a period of time and is known as a Calendar Date. The Gregorian calendar is used throughout the world including Indonesia, this calendar is calculated from the birth of Jesus from Nazareth, the calculation uses the pattern of the sun's movement. The Gregorian calendar has 12 months in a year and 7 days in a week. The Hijri calendar is a calendar system based on the circulation of the moon around the earth, called Hijiriah because of its first year when the migration of the Prophet Muhammad from Mecca to Medina took place in 662 AD. Due to the different intervals or repetitions between the day and the weton where the day will return to the same day after 7 days while the weton will return to the same weton after 5 days, it is quite difficult to find out the day and weton on a certain date that is hundreds or thousands of days apart from the current date. The Gregorian calendar program with weton is used to find out the day and weton of a date by specifying the month and year, a 1 month calendar will be displayed along with the day and weton
Perancangan Tempat Sampah Pintar Berbasis Arduino Uno
Fa`iq Khotibul Umam;
Nuris Dwi Setiawan;
Danang Danang;
Mufadhol Mufadhol
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 2 No. 1 (2024): Februari : Jurnal Sistem Informasi dan Ilmu Komputer
Publisher : Universitas Katolik Widya Karya Malang
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DOI: 10.59581/jusiik-widyakarya.v2i1.2728
The lack of awareness from Resto visitors in the process of disposing of garbage in its place makes the environment around the Resto polluted at least the awareness of Resto visitors to dispose of garbage in its place is still low. The purpose of this research is to create an automation system for the trash can. The problem that arises for Resto S2 is the lack of effectiveness, especially in the tissue waste section, one of the solutions that can be done for these problems, namely by designing a device in the form of a smart trash can that can open and close automatically, so that Resto visitors do not need to make direct contact with the trash can. Researchers aim to realize the design of the tool, as for the method carried out in this study is to implement the design of a smart trash can in the form of a box that has an input in the form of an ultrasonic sensor, and an output in the form of a servo motor. The results of input and output testing show that the ultrasonic sensor can detect movement in front of the trash can and the servo motor can move the trash can cover, so it can be concluded that the smart trash can work system as a whole can function properly in accordance with the design that has been made.
BLACK BOX APPROACH TO MONITORING CONTAINER MICROSERVICES IN FOG COMPUTING
Danang Danang;
Nuris Dwi Setiawan;
Indra Ava Adianta
Journal of Technology Informatics and Engineering Vol 1 No 1 (2022): April: Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology
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DOI: 10.51903/jtie.v1i1.141
In recent years IoT has developed very rapidly. IoT devices are used to monitor and control physical objects to transform the physical world into intelligent spaces with computing and communication capabilities. Compared to cloud computing, fog computing is used to support latency-sensitive applications at the edge of the network which allows client requests to be processed faster. This study aims to propose a monitoring framework for containerized black box microservices in a fog computing environment to evaluate CPU overhead, as well as to determine the operating status, service characteristics, and dependencies of each container. This study proposes a monitoring framework to integrate computing resource usage and run-time information from service interactions using a black box approach that seeks to integrate service-level information and computing resource information into the same framework. The proposed framework is limited to observing information monitoring after the server receives a request. This study uses JMeter to simulate user actions, which send requests to the server, and this research assumes the user knows the IP address of the server. For container monitoring methods in fog computing, all are indirect monitoring methods. The results of this study indicate that the proposed framework can provide operational data for visualization that can help system administrators evaluate the status of running containers using a black box approach. System administrators do not need to understand and modify target microservices to gather service characteristics from containerized microservices. Regarding future research, it is suggested to expand the exploration of modified system information, and that part of the container management tool code can be pre-tried so that the framework proposed in this study can provide real-time quantitative indexes for the load balancing algorithm to help optimize the load balancing algorithm.
IMPACT OF EMBEDDED CLS ON EYE TRACKING REPLICATION
Nuris Dwi Setiawan;
Bagus Sudirman;
Sigit Umar Anggono
Journal of Technology Informatics and Engineering Vol 1 No 3 (2022): December: Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology
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DOI: 10.51903/jtie.v1i3.148
Using different programming languages when software advancement is a familiar method in current software advancement. Nevertheless, using various languages that can hinder developer capacity is not widely known. This research simulated an unplanned controlled study examining the adoption of various languages in the situation of a directory programming task. Participants in this study were given programming tasks written in Java and one of three SQL-like embedded languages. Simple “SQL” over authority, “Java” program only, and a more Java-like hybrid embedded language. Furthermore, to transcribe the responses to the online quest and the participators' “task” solutions, the participators' eye movements were also recorded with an eye tracker. “Eye Tracker” or in this study call as “Eye-Trc” is the methodology of the study of software development that has developed nowadays and grants more in-depth info about how developers accomplish programming tasks. This Eye-Trc method is used as a data collection method in this study. Eye-Trc data was get by thirty-one participators (university background and Industrial Background) for different programming tasks. To analyze the impact of inter-group inconstant and professional experience and in-group “task” variables on the dependent variable Time in completion, this study used a mixed model ANOVA. The outcome of this study indicates that an important impact on productivity was not found, this is different from the initial research because of the language used. However, the same effect was found from the participators' expertise in programming activity indicating that more competent programmers were easy to full fill “polyglot programming tasks” more efficiently. In addition, it was raised that participators viewed the specimen code with the same proportion (time) for bringing “task” reckless of skills or language alternative provided. dominant-stage exploration management also remains mostly consistent over the experiences or language alternatives. Overall, it can be concluded that the programming stage of the linguist doesn’t have an important impact. The top-stage strategies that participators used came to be identical reckless of the language alternative presented to them. As a suggestion for future research, the impact of various characteristics of polyglot programming languages should be studied in depth for the conclusions reached to remain correct across various polyglot programming contexts.
PERANCANGAN APLIKASI JALUR PENDAKIAN DAN MONITORING PENDAKI GUNUNG UNGARAN BERBASIS GLOBAL POSITIONING SYSTEM (GPS)
Khoirur Rozikin;
Nuris Dwi Setiawan
Teknik: Jurnal Ilmu Teknik dan Informatika Vol 1 No 1 (2021): Mei : Jurnal Ilmu Teknik dan Informatika
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern
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DOI: 10.51903/teknik.v1i1.26
Ungaran Mountain has a height of 2050 meters above sea level, this mountain is suitable for beginner climbers who want to know more about climbing hobbies, Ungaran climbers themselves only take about 3-5 hours, depending on the speed of walking, the climbing route is also quite light and very suitable for heating before starting to climb higher mountains. Thus many novice climbers who want to try to climb and conquer Mount Ungaran, armed with minimal experience of mountain climbing, the risks they face are even greater, ranging from getting lost, being hypothermic to death while climbing. To make it easier for Ungaran mountain climbers who are dominated by novice climbers in this study, the Ungaran Mountaineering Track and Monitoring Application Based on the Global Positioning System (GPS) on the Android System "which was built to make it easier for Ungaran mountain climbers to access information provided by Ungaran mountain climbers. needed to climb Mount Ungaran, and it is also useful for the team at base camp to monitor climbers who climb..
Pengembangan Perangkat Pembelajaran Fisika Berbasis Multimedia Pada Materi Impuls Dan Momentum
Daniel Rutdjiono;
Nuris Dwi Setiawan
Teknik: Jurnal Ilmu Teknik dan Informatika Vol 1 No 1 (2021): Mei : Jurnal Ilmu Teknik dan Informatika
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern
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DOI: 10.51903/teknik.v1i1.28
This study aims to design and develop an effective learning media and become a media to assist in studying Physics in depth at SMK Mataram Semarang, especially in the Impulse and Momentum material. Physics becomes a boring subject for students, because many students think that Physics is a lesson that is difficult to understand, less interesting and feels monotonous. This has an impact on decreasing students' interest and value in studying Physics.The research was conducted using the Research and Development (R&D) method with six stages, namely Research and Information Collecting (Research and Information Gathering), Planning (planning), Develop Premliminary Form of Product (Product Design Making), Premliminary Field Testing (Product Design Validation) , Main Product Revision (Design Revision), Main Field Testing (Product Testing of Products in the Field by Prospective Users). Determination of the feasibility level of multimedia-based learning media based on design validation by experts and product trials to students using a research instrument in the form of a questionnaire. The development of multimedia-based learning devices can develop devices that have been used so far, from conventional devices to become more interesting learning media. The application of multimedia-based learning media can help support the teaching and learning process to make it easier to explain or deliver material to students. In addition, it can help students to understand more deeply so that students' scores can be increased more than without using learning media.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEB PADA MATA PELAJARAN SEJARAH DI KELAS X MPLB SMK KANISIUS UNGARAN
Khoirur Rozikin;
Buitas Ribka Letkamang;
Candra Supriadi;
Nuris Dwi Setiawan;
Unang Achlison
Elkom : Jurnal Elektronika dan Komputer Vol 17 No 1 (2024): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS
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DOI: 10.51903/elkom.v17i1.1933
One effective way in the world of education, especially in teaching and learning activities, is to keep up with current developments by utilizing existing technology. At Kanisius Ungaran Vocational School in Class X MPLB there is no web-based interactive learning media for the History subject. In this regard, there is a need to develop web-based interactive learning media so that teaching and learning activities are more interesting and enjoyable, especially in the subject of History. The benefit of this research is that it can apply the knowledge possessed by researchers in developing web-based interactive learning media in the History subject in class X MPLB Kanisius Vocational School Ungaran. Apart from that, this research is also expected to increase learning creativity and innovation, as for the practical benefits of this research, it can make it easier for teachers and students in teaching and learning activities in the subject of History
Perancangan Aplikasi Tutorial Turnitin Untuk Melacak Plagiasi Menggunakan Metode Prototype
Haris Jamaludin;
Sulartopo Sulartopo;
Nuris Dwi Setiawan
Elkom : Jurnal Elektronika dan Komputer Vol 17 No 1 (2024): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS
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DOI: 10.51903/elkom.v17i1.2049
This study focuses on creating a Turnitin tutorial application to track plagiarism using the prototype method approach. The purpose of this application is to make it easier for users to understand and utilize Turnitin as a reliable plagiarism detection tool in academic writing. The prototype method was chosen because it allows for rapid iteration and improvement based on user feedback, which is very important to improve the quality of the application. The development stages include creating an initial prototype, testing functions, and collecting feedback for design refinement. This study aims for the application to be developed to provide clear guidance and effective solutions in identifying and preventing plagiarism, while deepening users' understanding of the use of Turnitin. Thus, this application is expected to strengthen academic integrity and support ethical writing practices through integrated plagiarism detection technology.
Perancangan Alat Pengendali Pompa Air Berbasis IOT
Nur Fauziah;
Nuris Dwi Setiawan;
Danang Danang;
Eko Siswanto
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 1 No. 6 (2023): November : Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia
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DOI: 10.61132/jupiter.v1i6.171
Of course, a soccer field needs water and the fertility of the field soil so that the grass can grow. The development of science and technology currently has a big influence on getting work done. A pump is a tool used to move liquids (fluids) from one place to another through pipes (channels) by adding energy to the fluid being moved and continuing continuously. Currently, many water pumps still use the manual method, namely using a switch or even just using a plug. Grass will also live if the soil has appropriate humidity, if the soil moisture level is low, the grass will die if there is excess moisture and it will not be able to grow. This problem certainly requires a solution that can help monitor soil moisture as well as control water pumps. By utilizing NodeMCU ESP8266 microcontroller technology as the control center, the YL-69 sensor measures soil moisture values and also relays as a replacement for manual switches. To control pump conditions via Blynk.