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Direktorat Jenderal Sumber Daya dan Perangkat Pos dan Informatika (Ditjen SDPPI) Odhi Pradana, Tantri; Lutfi, Achmad
Jurnal Ilmiah Administrasi Publik Vol. 11 No. 2 (2025): Jurnal Ilmiah Administrasi Publik (JIAP)
Publisher : Badan Penerbitan Jurnal (BPJ) FIA-UB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.jiap.2025.011.02.3

Abstract

This research aims to explain how performance-based budgeting is implemented at Ditjen SDPPI. The Policy Implementation Model by Edward III (1980) is used as an analytical tool to describe the implementation of performance-based budgeting at Ditjen SDPPI using secondary data from the 2023 SPIP and SAKIP assessments. The results of this study show that in the implementation of performance-based budgeting at Ditjen SDPPI, there are significant challenges related to formulating objectives and performance indicators that comply with SMART criteria. The lack of integration between planning and budgeting, as well as the inability to utilize performance measurement results as a basis for budget adjustments, has caused gaps in achieving strategic goals. The 2023 SPIP and SAKIP assessments indicate that although there has been progress in planning and performance management, improvements in communication, bureaucratic restructuring, and enhancement of human resource competencies are needed to optimize the implementation of performance-based budgeting at Ditjen SDPPI.
Gamifikasi: Chemical Explorer (CHEM-X) Efektif dalam Pembelajaran Termokimia untuk Meningkatkan Kemampuan Berpikir Kritis Kristyandari, Heti; Lutfi, Achmad
INKUIRI: Jurnal Pendidikan IPA Vol 15, No 1 (2026): INKUIRI: Jurnal Pendidikan IPA
Publisher : Magister Pendidikan Sains Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/inkuiri.v1i1.112739

Abstract

Pengembangan media pembelajaran dalam pelajaran kimia, terutama pada materi termokimia, diperlukan terutama dalam melatihkan kemampuan berpikir kritis peserta didik. Media pembelajaran yang lebih menarik dapat meningkatkan minat peserta didik dan memudahkan mereka memahami konten yang kompleks dan sulit dibayangkan. Penelitian ini mengevaluasi seberapa efektif permainan CHEM-X (Chemical Explorer) yang dikembangkan menggunakan software Construct 2 untuk melatihkan kemapuan berpikir kritis peserta didik. Metode penelitian didasarkan pada pendekatan kuantitatif dengan melibatkan 18 peserta didik kelas XI sebagai subjek penelitian. Data diperoleh dengan menggunakan beberapa instrument seperti angket respon peserta didik, lembar observas aktivitas peserta didik, dan tes kemampuan berpikir kritis. Teknik analisis terdiri dari perhitungan N-gain, uji hipotesis, dan ketuntasan klasikal.Hasil menunjukkan bahwa CHEM-X secara signifikan meningkatkan keterampilan berpikir kritis siswa, dibuktikan oleh nilai t-test (p <0,001) dan skor posttest yang lebih tinggi dari skor pretest. Ketuntasan klasikal mencapai 88,88%, dengan peningkatan N-gain berada dalam rentang sedang hingga tinggi. Partisipasi aktif peserta didik dalam kelas sangat tinggi sebesar 96,26%, sementara respon positif dari peserta didik mencapai 94,02%, menunjukkan bahwa CHEM-X dinilai menarik dan bermanfaat untuk memahami materi. Permainan CHEM-X dapat dijadikan sebagai alternatif untuk melatihkan kemampuan berpikir kritis peserta didik. Media ini juga berpotensi menciptakan suasana pembelajaran yang lebih fleksibel dan memberikan pengalaman belajar yang lebih berkesan.The development of learning media in chemistry lessons, especially in thermochemistry, is necessary to train students' critical thinking skills. More interesting learning media can increase students' interest and make it easier for them to understand complex and difficult-to-imagine content. This study evaluates the effectiveness of the CHEM-X (Chemical Explorer) game, developed using Construct 2 software, in training students' critical thinking skills. The research method was based on a quantitative approach involving 18 eleventh-grade students as research subjects. Data were obtained using several instruments, such as student response questionnaires, student activity observation sheets, and critical thinking ability tests. The analysis techniques consisted of N-gain calculations, hypothesis testing, and classical mastery. The results showed that CHEM-X significantly improved students' critical thinking skills, as evidenced by the t-test value (p <0.001) and higher posttest scores than pretest scores. Classical mastery reached 88.88%, with an increase in N-gain in the moderate to high range. Student participation in class was very high at 96.26%, while positive responses from students reached 94.02%, indicating that CHEM-X was considered interesting and useful for understanding the material. The CHEM-X game can be used as an alternative to train students' critical thinking skills. This medium also has the potential to create a more flexible learning atmosphere and provide a more memorable learning experience.
ABC - Acid and Base Chemistry: An Android Mobile Learning Media to Improve Students’ Learning Outcomes and Motivation Kaukaba, Syam Qeisha; Lutfi, Achmad
Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika Vol. 6 No. 2 (2022): July
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/esaintika.v6i2.737

Abstract

This research aimed to obtain "ABC - Acid & Base Chemistry" android mobile learning media that is valid, practical, and effective in improving students’ learning outcomes and motivation. The developmental model with the stages: defined, design, and development is used in the current study. The instruments used include validation sheets, students’ response questionnaire, learning motivation questionnaire, and pretest-posttest question. Thirty-five students conducted a limited trial at SMAN 3 Sidoarjo. Data analysis using one group pretest-posttest design. Based on the research results, the validity test scored more than three in the valid category. The practicality test of the media with the analysis of the student response questionnaire got a percentage of 96% with a very practical category. The media effectiveness test is seen from the analysis of the students’ learning outcomes obtaining a classical completeness percentage of 88.5%, and a questionnaire analysis of students' learning motivations obtaining an overall average percentage of 95% with a very effective category. It can be decided that the “ABC – Acid & Base Chemistry” android mobile learning has fulfilled the aspects of validity, practicality, and effectiveness as a learning media to improve student learning outcomes and motivation.