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Implementation of Hydrocarbon Adventures Game as An Online Learning Media During Covid-19 Pandemic Aini, Nur Qurrotur; lutfi, achmad
JCER (Journal of Chemistry Education Research) Vol. 7 No. 2 (2023): Volume 7 No. 2 December 2023
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v7n2.p219-226

Abstract

The purpose of this study was to determine the application of the game Hydrocarbon Adventures as an online learning medium for hydrocarbon compounds in the covid-19 pandemic. The design of this study used the one-group-pretest-posttest experimental method. The target of this research is online learning using Hydrocarbon Adventures media games conducted by 27 grade XI students of Senior High School 1 Sampang. The students will be given a pretest before using the game and post test after using it. After that, students will be given questionnaire for the learning using online learning media. The results showed that student learning outcomes after using the learning media Hydrocarbon Adventures game had increased with classical completeness for values reaching 92.59%, and an increase in student learning outcomes at an average pretest value of 44.19 into an average post test score amounting to 83.41. Student responses about game media were obtained 79.2%. Based on these results, it was concluded that the Hydrocarbon Adventures learning media on the material of hydrocarbon compounds through online learning during the covid-19 pandemic can improve student learning outcomes.The purpose of this study was to determine the application of the game Hydrocarbon Adventures as an online learning medium for hydrocarbon compounds in the covid-19 pandemic. The design of this study used the one-group-pretest-posttest experimental method. The target of this research is online learning using Hydrocarbon Adventures media games conducted by 27 grade XI students of Senior High School1 Sampang. The students will be given a pretest before using the game and post test after using it. After that, students will be given questionnaire for the learning using online learning media. The results showed that student learning outcomes after using the learning media Hydrocarbon Adventures game had increased with classical completeness for values reaching 92.59%, and an increase in student learning outcomes at an average pretest value of 44.19 into an average post test score amounting to 83.41. Student responses about game media were obtained 79.2%. Based on these results, it was concluded that the Hydrocarbon Adventures learning media on the material of hydrocarbon compounds through online learning during the covid-19 pandemic can improve student learning outcomes.
INQUIRY LEARNING MODEL WITH APPROACH TEACHING AT THE RIGHT LEVEL (TARL) TO COMPLETE STUDENT LEARNING OUTCOMES ON SALT HYDROLYSIS MATERIALS IN CLASS XI IPA 3 SMAN 1 MANYAR GRESIK Fadlilah, Anis; Lutfi, Achmad; Hermynyawati, Emy
JCER (Journal of Chemistry Education Research) Vol. 8 No. 1 (2024): Volume 8 No. 1 June 2024
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v8n1.p59-67

Abstract

The purpose of this study is to evaluate the completeness of learning outcomes in the application of the inquiry learning model with the Teaching at the Right Level approach to salt hydrolysis material. The subjects of this study were 35 students in class XI IPA 3 at SMAN 1 Manyar Gresik. Two cycles of classroom action research were conducted. The observation method and the test method are the methods used to acquire data. Based on the results of the analysis and discussion, it can be concluded that the application of the inquiry learning model with the Teaching at the Right Level (TaRL) approach in class XI IPA 3 SMAN 1 Manyar Gresik can complete student learning outcomes. The success of this application can be seen from the percentage of completeness in cycle I of 77.14% then increased in cycle II of 82.86%.
Analysis of Standard Expenditure in the Preparation of the 2023 Local Government Budget at Regional Financial Management Agency of Jakarta Ibrahim, Hafiz; Lutfi, Achmad
Jurnal Ilmiah Ilmu Administrasi Publik Vol 14, No 2 (2024)
Publisher : Program Pascasarjana Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jiap.v14i2.65744

Abstract

This study analyses the application of the analysis of standards expenditure (ASB) in the preparation of the Regional Revenue and Expenditure Budget (APBD) for the 2023 Fiscal Year at BPKD DKI Jakarta Province. The research addresses the urgent need for effective and efficient budgeting in local governments, especially given current economic challenges and demands for transparent financial management. The main objective of this research is to evaluate the effectiveness and efficiency of budgeting and identify the factors that hinder its implementation. This study employs a post-positivism approach to understand the occurring phenomena and provide solutions to issues in the budget preparation. Apart from that, this research uses W. Dunn (2003) theory about evaluation. The author uses descriptive qualitative research methods. The triangulation data collection technique is by theory, qualitative interview and documentation. The findings are expected to significantly contribute to local government in achieving good governance and serve as a reference for future research in regional financial and asset administration
IMPLEMENTATION OF THE ADVENTURE OF ELEMENT GAME AS LEARNING MEDIA DURING COVID-19 PANDEMY Amalia, Nurul; Lutfi, Achmad
JCER (Journal of Chemistry Education Research) Vol. 8 No. 2 (2024): Volume 8 No. 2 December 2024
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v8n2.p68-75

Abstract

The aims of this research was to determine the effect of game The Adventure of Element as learning media on online learning during the corona pandemy. Target of this research is one Class XII as many as 27 students in Senior High School 2 Ngawi. This research used experimental methods, one-group-pretest-posttest. The students will be given pretest before using game learning media dan posttest after using game learning medium The students also will be given response questionnaire to find out the response of students about online learning using game. The result of this research showed that student learning outcomes after using game learning medium The Adventure of Elements  experienced an increase with classical completeness reached 88,8%. The value obtained by the students on the pretest result of 40,74 and the postest result  of 87,40 indicates tested n-Gain score of 0,8 in the high score. The response of Students about the game media obtained 86,49%.  Based of these result, imply game learning medium The Adventure of Elements on learning during the corona outbreak on the chemical elements can improve students learning outcomes.
CHEMISTRY LEARNING OF REDOKS MATERIAL WITH REDOX GAME AS LEARNING MEDIA WHILE CORONA PANDEMIC CHEMICAL Umah, Putri Amiratul; lutfi, achmad
JCER (Journal of Chemistry Education Research) Vol. 8 No. 2 (2024): Volume 8 No. 2 December 2024
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v8n2.p76-82

Abstract

This research aims to determine the effectiveness of Redox learning media as measured by looking at student learning outcomes and students' responses after using Redox game media on redox material. In this study using a one group pretest-posttest research design, where participants will be given a pretest before using game media and also given posttest after the use of game media. The game media were tested on 28 students in the XII mathematics and science 3 class at public senior high school 2 Ngawi. The results of the study showed that the learning outcomes of students after using the Redox game media had increased with classical completeness reaching 85.7%. The score obtained by students when doing a pretest is 23.9 and posttest is 80.8 so it shows an increase that is tested with an N-gain score of 0.7 which is in the medium category. In addition, the response of students after using Redox game media was 87.88%, indicating that Redox game media can be used as instructional alternatives in chemistry learning.
LEMBAR KERJA PESERTA DIDIK (LKPD) BERBANTUAN APLIKASI PHET PADA MATERI ASAM BASA UNTUK MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK Kaukaba, Syam Qeisha; Nora, Nora; Fattikasari, Dwi Wilujeng; Rizqiyah, Dian Zulfatur; Lutfi, Achmad
UNESA Journal of Chemical Education Vol. 11 No. 2 (2022)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (649.76 KB) | DOI: 10.26740/ujced.v11n2.p143-157

Abstract

Penelitian ini bertujuan menghasilkan Lembar Kerja Peserta Didik (LKPD) berbantuan aplikasi PhET pada pembelajaran konsep asam basa. Metode penelitian yang digunakan model pengembangan Define, Design, Develop, and Dessiminate (4D) yang telah disesuaikan dengan tujuan penelitian hanya sampai tahap Develop. Data yang diperoleh hasil validasi ahli dari tiga validator. Hasil validasi LKPD berbantuan aplikasi PhET mendapat skor 88% untuk kriteria isi, 88% untuk kriteria konstruk, 90% untuk kriteria penyajian, dan 85% untuk kriteria kebahasaan yang berarti LKPD yang dikembangkan telah memenuhi tingkat validitas. Selain itu, kepraktisan LKPD diperoleh menggunakan angket respon peserta didik dengan skor rata-rata 96%. Hal ini menunjukkan bahwa LKPD yang dikembangkan dapat dikatakan sangat praktis digunakan sebagai media pembelajaran. Uji keefektifan LKPD menggunakan instrumen lembar pretest dan posttest serta angket motivasi belajar peserta didik. Hasil uji t diperoleh nilai signifikansi (2-tailed) pada pretes-postes 0,000 artinya Sig. (2-tailed) < 0,05 terdapat perbedaan yang signifikan antara pretest dan posttest. Hal ini menunjukkan bahwa LKPD yang dikembangkan dikatakan sangat efektif dalam meningkatkan hasil belajar peserta didik. Hasil data angket motivasi peserta didik diperoleh rata-rata penilaian 93%. Hal ini menunjukkan bawa LKPD sangat efektif dalam meningkatkan motivasi peserta didik.
Upaya Upaya Meningkatkan Keterampilan Berpikir Logis dengan Pendekatan Inkuiri Ainyn, Qurrota; Lutfi, Achmad; Hermynyawati, Emy
Jurnal Riset Pendidikan Kimia (JRPK) Vol. 14 No. 2 (2024): Jurnal Riset Pendidikan Kimia (JRPK), Volume 14 Nomor 2 (2024)
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JRPK.142.05

Abstract

This research aims to improve students' logical thinking skills in chemistry through an inquiry approach. The research method used is classroom action research by applying the Kemmis and McTaggart models. The research subjects were 35 students of XI MIPA 4 at SMAN 1 Manyar Gresik. Data was collected using a logical thinking skill assessment sheet consisting of deductive and inductive thinking components. The results showed that before the intervention, students could think logically with an average of 61.19, with a deductive component of 64.286 and an inductive component of 58.1. After applying a variety of learning models with an inquiry approach, there was an increase in students' logical thinking skills. In the cycle, the average logic thinking skills score increased to 76.9, with a deductive component of 81.43 and an inductive component of 72.38. In cycle II, there was a further increase. The average logical thinking skill reached 87.1, a deductive of 91.05, and an inductive of 83.15. Based on the results of this study, it inferred that variations in learning models with an inquiry approach show an increase in students' logical thinking skills in chemistry learning. Learning models such as POGIL and the 5E learning cycle encourage students to actively participate in the learning process and build a strong understanding of chemical concepts
EFEKTIVITAS PENGGUNAAN GAME EDUKASI ACIBA PORTAL GAMES DALAM PEMBELAJARAN KIMIA PADA MATERI ASAM BASA TERHADAP MINAT DAN HASIL BELAJAR PESERTA DIDIK Salsabilah, Siti Zahra; Lutfi, Achmad
Jurnal Pendidikan Sultan Agung Vol 5, No 2 (2025)
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/jp-sa.5.2.236-247

Abstract

Penelitian ini dilaksanakan dengan tujuan untuk menganalisis tingkat efektivitas penggunaan media pembelajaran game edukasi ACIBA Portal Games, dalam upaya meningkatkan minat belajar sekaligus hasil belajar peserta didik pada proses pembelajaran, subjek penelitian meliputi peserta didik yang terlibat dalam pembelajaran menggunakan Game Edukasi ACIBA Portal Games sebagai media pembelajaran. Pengumpulan data dilakukan melalui dua instrumen utama, yaitu angket minat belajar untuk mengukur tingkat minat belajar peserta didik serta tes hasil belajar berupa pretest dan posttest untuk menilai perkembangan kemampuan kognitif peserta didik. Hasil penelitian mengungkapkan bahwa terjadi peningkatan minat belajar yang cukup signifikan, yaitu sebesar 62%, dengan perubahan kriteria minat belajar dari rendah menjadi sangat tinggi, sementara dari segi hasil belajar, analisis statistik menggunakan Uji Wilcoxon Signed Ranks Test menunjukkan nilai signifikansi 0,00 (< 0,05), yang menunjukkan adanya peningkatan yang signifikan antara nilai pretest dan posttest dengan kecenderungan peningkatan yang positif. Selain itu, hasil belajar juga ditinjau melalui terpenuhinya Kriteria Ketuntasan Tujuan Pembelajaran (KKTP) operserta didik sehingga kelas dinyatakan tuntas secara klasikal. Dengan demikian, hasil penelitian ini membuktikan bahwa Game Edukasi ACIBA Portal Games merupakan media pembelajaran yang efektif dan berdampak positif dalam meningkatkan minat belajar peserta didik maupun hasil belajar peserta didik.
Efektivitas E-LAPD Laju Reaksi pada Pembelajaran Berdiferensiasi Guna Melatih Keterampilan Berpikir Kritis Peserta Didik Zahra, Alya Aqilah; Lutfi, Achmad
Edukasiana: Jurnal Inovasi Pendidikan Vol. 4 No. 3 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/ejip.v4i3.1352

Abstract

Keterampilan berpikir kritis merupakan salah satu kompetensi penting abad ke-21. Kurikulum Merdeka mendorong pembelajaran berdiferensiasi untuk memenuhi kebutuhan belajar yang beragam. Penelitian ini bertujuan untuk mengetahui efektivitas E-LAPD (Elektronik Lembar Aktivitas Peserta Didik) dalam melatihkan keterampilan berpikir kritis peserta didik pada materi laju reaksi. E-LAPD dirancang berdasarkan tiga gaya belajar: visual, audio-visual, dan kinestetik. Penelitian menggunakan desain one group pretest-posttest dengan subjek 35 peserta didik kelas XI SMA. Analisis data menggunakan uji Wilcoxon untuk gaya belajar visual dan uji paired sample t-test untuk audio-visual dan kinestetik. Hasil menunjukkan p-value (1-tailed) < 0,05 pada seluruh gaya belajar, yang mengindikasikan peningkatan signifikan keterampilan berpikir kritis. Efektivitas E-LAPD juga didukung oleh angket respons peserta didik dengan rata-rata 97% dan observasi aktivitas belajar yang menunjukkan 97% aktivitas relevan. Dengan demikian, E-LAPD terbukti efektif dalam pembelajaran berdiferensiasi untuk melatih keterampilan berpikir kritis.
Knowledge Mapping of Research on Internal Control in Government: A Bibliometric Analysis Hadiyanti, Endang; Jannah, Lina Miftahul; Lutfi, Achmad
Enrichment: Journal of Multidisciplinary Research and Development Vol. 2 No. 9 (2024): Enrichment: Journal of Multidisciplinary Research and Development
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55324/enrichment.v2i9.233

Abstract

The interest in the concept of internal controls system has been growing consistently over the past few years to study the use and the effectivity of this system, particularly in government. Yet, a comprehensive and updated review of this field is still lacking. In this paper, we use bibliometric analysis and VOSviewer software to investigate the research related to the government internal control. Focusing on publications in journals indexed in the Scopus database, we conducted a quantitative bibliometric analysis from 1970 to 2023 and found 397 journal articles. Result shows that it has grown considerably in the last few years. We were also able to identify the authors, journals, nations or regions, and citation counts that helped to grow the body of research on this topic. Indonesia is the nation with the greatest number of published documents related to the topic, followed by China, the United States, and other countries. According to the author's keywords, accountability, control, ethics, fraud, governance, Malaysia, and performance have all received a lot of attention. In the end, we draw the conclusion that more interdisciplinary research is required to gather information and to improve the study by employing different analytical tools.