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Electronic Student Worksheets to Train Scientific Literacy in Chemical Equilibrium Material Machfiro, Fitani Wardha; Lutfi, Achmad
JOURNAL OF SCIENCE EDUCATION AND PRACTICE Vol 7, No 1 (2023): June 2023
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jsep.v7i1.7766

Abstract

The research aims to determine the level of effectiveness of using electronic student worksheets to train students' scientific literacy skills on chemical equilibrium material. The research design used the one-group pretest-posttest method. The sample in this study was class XI IPA, which consisted of 35 students. The research instrument was a pretest-posttest test instrument. The data obtained were analyzed by the N-gain test with the condition that the N-gain reached 76% and the classical condition with the condition ≥85% The results of the analysis show that the N-gain is 76.50%, and the classical completeness test is 97.14%. From the analysis, it can be concluded that electronic student worksheets are effective for training scientific literacy skills in chemical equilibrium material.
Penerapan Logika Fuzzy Mamdani Untuk Menentukan Stok Beras Di Toko Ijal Jaya Berbasis Web Lutfi, Achmad; Suwarno, Joko; Yuliana, Yuliana; Anwar, A. Nurul
Jurnal Pendidikan Umum Vol 2 No 1 (2024): Jitu: Jurnal Informatika Utama
Publisher : CV. Astina Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55903/jitu.v2i1.179

Abstract

Beras merupakan bahan pangan yang sangat strategis. Beras sebagai bahan pangan masih merupakan kebutuhan pokok, sehingga kebutuhan beras lebih besar dari kebutuhan beras untuk industri. Dibandingkan dengan bahan makanan pokok lainnya, konsumsi beras nasional relatif besar, sehingga dapat terdistribusi secara merata dalam jumlah yang cukup dan terjangkau oleh masyarakat, meningkatkan pendapatan untuk para pengusaha penjual beras. Dalam setiap toko penjualan beras tentunya memiliki banyak masalah, masalah yang sering di alami adalah jumlah ketersediaan tidak cukup atau kehabisan stok. Setiap toko pastinya di haruskan menjaga ketersediaan stok yang cukup supaya penjualan dalam toko tersebut berjalan dengan lancar. Untuk membangun sistem yang mampu melakukan penentuan stok beras secara cepat, Fuzzy Mamdani membuat rancangan sistem yang sesuai dengan kebutuhan yang sedang berjalan melalui pemodelan, dan melakukan pembuatan Usecase diagram, Sequence diagram, Class diagram, dan Desain interface untuk user lalu dilanjutkan dengan pembuatan program dengan menggunakan PHP dan MySQL sebagai database lalu apache yang akan digunakan sebagai web server. Fuzzy Mamdani ini lebih spesifik yang berarti metode ini lebih memperhatikan keadaan pada setiap daerah Fuzzy nya. Sehingga Fuzzy Mamdani ini akan menghasilkan keputusan yang lebih cepat dan akurat. Penelitian ini bertujuan untuk membantu merekomendasikan pemesanan stok beras supaya stok tersebut selalu tersedia dalam jumlah yang cukup, sehingga dapat memperlancar penjualan
Strategy and Effectivity of Sufi Healing as a Therapeutic Process for Curing Diseases Asiyah, Siti; Lutfi, Achmad
Teosofia: Indonesian Journal of Islamic Mysticism Vol 12, No 2 (2023)
Publisher : Fakultas Ushuluddin dan Humaniora - UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/tos.v12i2.18917

Abstract

Modern humans experience psychosocial stressors that affect physical and psychological health. This article discusses the strategy and effectiveness of Sufi healing on physical and psychological illnesses as practised at the Rehab Hati Foundation, Cirebon. This study used a phenomenological approach to understand the therapy process and strategy based on Sufi healing. Primary data were obtained from the leaders of the Rehab Hati Foundation, therapists, patients, and guidebooks used by therapists as references in treatment. This study revealed that the Sufi healing-based therapy uses the ruqyah method accompanied by thibbun nabawi (herbal medicine, honey, dates, etc.) and adapted to the disease experienced by the patient and also with spiritual advice. The ruqyah therapy techniques are two kinds, namely ruqyah therapy carried out directly by a therapist, and independent ruqyah therapy carried out by the patient himself or with the help of his family at home.Contribution: This study provides a perspective that the treatment of human illnesses, both physical and psychological, is not only done medically based on medical science. Sufistic therapy, with ruqyah and thibbun Nabawi, can be an alternative to healing human illnesses.
Implementation of Hydrocarbon Adventures Game as An Online Learning Media During Covid-19 Pandemic Aini, Nur Qurrotur; lutfi, achmad
JCER (Journal of Chemistry Education Research) Vol. 7 No. 2 (2023): Volume 7 No. 2 December 2023
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v7n2.p219-226

Abstract

The purpose of this study was to determine the application of the game Hydrocarbon Adventures as an online learning medium for hydrocarbon compounds in the covid-19 pandemic. The design of this study used the one-group-pretest-posttest experimental method. The target of this research is online learning using Hydrocarbon Adventures media games conducted by 27 grade XI students of Senior High School 1 Sampang. The students will be given a pretest before using the game and post test after using it. After that, students will be given questionnaire for the learning using online learning media. The results showed that student learning outcomes after using the learning media Hydrocarbon Adventures game had increased with classical completeness for values reaching 92.59%, and an increase in student learning outcomes at an average pretest value of 44.19 into an average post test score amounting to 83.41. Student responses about game media were obtained 79.2%. Based on these results, it was concluded that the Hydrocarbon Adventures learning media on the material of hydrocarbon compounds through online learning during the covid-19 pandemic can improve student learning outcomes.The purpose of this study was to determine the application of the game Hydrocarbon Adventures as an online learning medium for hydrocarbon compounds in the covid-19 pandemic. The design of this study used the one-group-pretest-posttest experimental method. The target of this research is online learning using Hydrocarbon Adventures media games conducted by 27 grade XI students of Senior High School1 Sampang. The students will be given a pretest before using the game and post test after using it. After that, students will be given questionnaire for the learning using online learning media. The results showed that student learning outcomes after using the learning media Hydrocarbon Adventures game had increased with classical completeness for values reaching 92.59%, and an increase in student learning outcomes at an average pretest value of 44.19 into an average post test score amounting to 83.41. Student responses about game media were obtained 79.2%. Based on these results, it was concluded that the Hydrocarbon Adventures learning media on the material of hydrocarbon compounds through online learning during the covid-19 pandemic can improve student learning outcomes.
INQUIRY LEARNING MODEL WITH APPROACH TEACHING AT THE RIGHT LEVEL (TARL) TO COMPLETE STUDENT LEARNING OUTCOMES ON SALT HYDROLYSIS MATERIALS IN CLASS XI IPA 3 SMAN 1 MANYAR GRESIK Fadlilah, Anis; Lutfi, Achmad; Hermynyawati, Emy
JCER (Journal of Chemistry Education Research) Vol. 8 No. 1 (2024): Volume 8 No. 1 June 2024
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v8n1.p59-67

Abstract

The purpose of this study is to evaluate the completeness of learning outcomes in the application of the inquiry learning model with the Teaching at the Right Level approach to salt hydrolysis material. The subjects of this study were 35 students in class XI IPA 3 at SMAN 1 Manyar Gresik. Two cycles of classroom action research were conducted. The observation method and the test method are the methods used to acquire data. Based on the results of the analysis and discussion, it can be concluded that the application of the inquiry learning model with the Teaching at the Right Level (TaRL) approach in class XI IPA 3 SMAN 1 Manyar Gresik can complete student learning outcomes. The success of this application can be seen from the percentage of completeness in cycle I of 77.14% then increased in cycle II of 82.86%.
Analysis of Standard Expenditure in the Preparation of the 2023 Local Government Budget at Regional Financial Management Agency of Jakarta Ibrahim, Hafiz; Lutfi, Achmad
Jurnal Ilmiah Ilmu Administrasi Publik Vol 14, No 2 (2024)
Publisher : Program Pascasarjana Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jiap.v14i2.65744

Abstract

This study analyses the application of the analysis of standards expenditure (ASB) in the preparation of the Regional Revenue and Expenditure Budget (APBD) for the 2023 Fiscal Year at BPKD DKI Jakarta Province. The research addresses the urgent need for effective and efficient budgeting in local governments, especially given current economic challenges and demands for transparent financial management. The main objective of this research is to evaluate the effectiveness and efficiency of budgeting and identify the factors that hinder its implementation. This study employs a post-positivism approach to understand the occurring phenomena and provide solutions to issues in the budget preparation. Apart from that, this research uses W. Dunn (2003) theory about evaluation. The author uses descriptive qualitative research methods. The triangulation data collection technique is by theory, qualitative interview and documentation. The findings are expected to significantly contribute to local government in achieving good governance and serve as a reference for future research in regional financial and asset administration
EFFECTIVENESS OF BEMO: AN ANDROID-BASED EDUCATIONAL GAME AS A LEARNING MEDIA ON MOLECULAR SHAPE MATERIAL Vinna Rahma Jazila; Lutfi, Achmad
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 9 No 1 (2024): July
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v9i1.5995

Abstract

This study analyzes the effectiveness of the android-based BEMO game as a learning media on molecular shape material. The trial in this study was conducted on one of the XI classes at SMA Kartika IV-3 Surabaya, namely class XI E with 30 students. Effectiveness is based on pretest and posttest results comprising 15 questions and questionnaire results comprising 12 statements. Learning outcomes were analyzed with the help of the SPSS program, while the questionnaire results were analyzed by quantitative description. The results of the analysis with the help of SPSS show that the use of the android-based BEMO game as a learning media on molecular shape material is effective for improving student learning outcomes by conducting the Paired Samples T-Test test which is known t table with df = 29, α 5% = 1.669 while t count = 26.133. This shows a significant difference in students' learning outcomes on molecular shape material between the pretest and posttest. The posttest results were also analyzed with classical completeness getting a percentage of 86.67%. Based on the data obtained from the students' response questionnaire, it is known that students feel happy to learn when using the BEMO game so that students can participate actively, have increased concentration and willingness to learn and feel comfortable when undergoing the learning process. Based on this data, it can be concluded that using android-based BEMO game as a learning media on molecular form material is effective in significantly improving students' learning outcomes
IMPLEMENTATION OF THE ADVENTURE OF ELEMENT GAME AS LEARNING MEDIA DURING COVID-19 PANDEMY Amalia, Nurul; Lutfi, Achmad
JCER (Journal of Chemistry Education Research) Vol. 8 No. 2 (2024): Volume 8 No. 2 December 2024
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v8n2.p68-75

Abstract

The aims of this research was to determine the effect of game The Adventure of Element as learning media on online learning during the corona pandemy. Target of this research is one Class XII as many as 27 students in Senior High School 2 Ngawi. This research used experimental methods, one-group-pretest-posttest. The students will be given pretest before using game learning media dan posttest after using game learning medium The students also will be given response questionnaire to find out the response of students about online learning using game. The result of this research showed that student learning outcomes after using game learning medium The Adventure of Elements  experienced an increase with classical completeness reached 88,8%. The value obtained by the students on the pretest result of 40,74 and the postest result  of 87,40 indicates tested n-Gain score of 0,8 in the high score. The response of Students about the game media obtained 86,49%.  Based of these result, imply game learning medium The Adventure of Elements on learning during the corona outbreak on the chemical elements can improve students learning outcomes.
CHEMISTRY LEARNING OF REDOKS MATERIAL WITH REDOX GAME AS LEARNING MEDIA WHILE CORONA PANDEMIC CHEMICAL Umah, Putri Amiratul; lutfi, achmad
JCER (Journal of Chemistry Education Research) Vol. 8 No. 2 (2024): Volume 8 No. 2 December 2024
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jcer.v8n2.p76-82

Abstract

This research aims to determine the effectiveness of Redox learning media as measured by looking at student learning outcomes and students' responses after using Redox game media on redox material. In this study using a one group pretest-posttest research design, where participants will be given a pretest before using game media and also given posttest after the use of game media. The game media were tested on 28 students in the XII mathematics and science 3 class at public senior high school 2 Ngawi. The results of the study showed that the learning outcomes of students after using the Redox game media had increased with classical completeness reaching 85.7%. The score obtained by students when doing a pretest is 23.9 and posttest is 80.8 so it shows an increase that is tested with an N-gain score of 0.7 which is in the medium category. In addition, the response of students after using Redox game media was 87.88%, indicating that Redox game media can be used as instructional alternatives in chemistry learning.
LEMBAR KERJA PESERTA DIDIK (LKPD) BERBANTUAN APLIKASI PHET PADA MATERI ASAM BASA UNTUK MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK Kaukaba, Syam Qeisha; Nora, Nora; Fattikasari, Dwi Wilujeng; Rizqiyah, Dian Zulfatur; Lutfi, Achmad
UNESA Journal of Chemical Education Vol. 11 No. 2 (2022)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (649.76 KB) | DOI: 10.26740/ujced.v11n2.p143-157

Abstract

Penelitian ini bertujuan menghasilkan Lembar Kerja Peserta Didik (LKPD) berbantuan aplikasi PhET pada pembelajaran konsep asam basa. Metode penelitian yang digunakan model pengembangan Define, Design, Develop, and Dessiminate (4D) yang telah disesuaikan dengan tujuan penelitian hanya sampai tahap Develop. Data yang diperoleh hasil validasi ahli dari tiga validator. Hasil validasi LKPD berbantuan aplikasi PhET mendapat skor 88% untuk kriteria isi, 88% untuk kriteria konstruk, 90% untuk kriteria penyajian, dan 85% untuk kriteria kebahasaan yang berarti LKPD yang dikembangkan telah memenuhi tingkat validitas. Selain itu, kepraktisan LKPD diperoleh menggunakan angket respon peserta didik dengan skor rata-rata 96%. Hal ini menunjukkan bahwa LKPD yang dikembangkan dapat dikatakan sangat praktis digunakan sebagai media pembelajaran. Uji keefektifan LKPD menggunakan instrumen lembar pretest dan posttest serta angket motivasi belajar peserta didik. Hasil uji t diperoleh nilai signifikansi (2-tailed) pada pretes-postes 0,000 artinya Sig. (2-tailed) < 0,05 terdapat perbedaan yang signifikan antara pretest dan posttest. Hal ini menunjukkan bahwa LKPD yang dikembangkan dikatakan sangat efektif dalam meningkatkan hasil belajar peserta didik. Hasil data angket motivasi peserta didik diperoleh rata-rata penilaian 93%. Hal ini menunjukkan bawa LKPD sangat efektif dalam meningkatkan motivasi peserta didik.