Claim Missing Document
Check
Articles

Found 40 Documents
Search

Pengembangan Bahan Ajar Menulis Cerita Pendek Berbasis Multikultural untuk Meningkatkan Pemahaman Nilai-Nilai Budaya Lokal pada Siswa Kelas XI Sekolah Menengah Atas Nurul Ittihadiyah Lubuk Pakam Sri Lestari; Liesna Andryani; Rika Kartika
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 6 No. 1 (2026)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/sin.v6i1.2057

Abstract

The declining awareness of local cultural values among students, coupled with the limited availability of culturally responsive instructional resources, highlights the need for innovative teaching materials in Indonesian language learning. This study aimed to develop multicultural-based short story writing teaching materials and evaluate their feasibility and effectiveness in enhancing students’ understanding of local cultural values. The research employed a Research and Development approach using the ADDIE model, encompassing the stages of analysis, design, development, implementation, and evaluation. The participants were eleventh-grade students of Nurul Ittihadiyah Senior High School, Lubuk Pakam, Indonesia. Data were collected through observations, interviews, questionnaires, and learning outcome tests. The findings revealed that the developed teaching materials achieved a very high level of feasibility based on evaluations conducted by material and media experts. Students also demonstrated positive responses toward the instructional materials, indicating their practicality and attractiveness in the learning process. Furthermore, the implementation of the teaching materials contributed to improved understanding of local cultural values and enhanced short story writing skills. These findings affirm that multicultural-based teaching materials constitute an effective instructional resource for integrating cultural literacy and writing competence in Indonesian language education.
Pengembangan Media Flashcard Berbantuan Pixellab pada Materi Cerpen di Kelas XI Sekolah Menengah Atas Negeri 2 Lubuk Pakam Nur Anisa; Nila Safina; Rika Kartika; Ali Ali; Rita Rita
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 6 No. 1 (2026)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/sin.v6i1.2094

Abstract

The limited availability of innovative and technology-based learning media for short story instruction motivated the development of a Pixellab-assisted flashcard learning medium designed to support visually engaging and accessible learning experiences. This study aimed to develop, assess the feasibility of, and examine teacher and student responses toward the use of Pixellab-assisted flashcard learning media for short story learning materials among eleventh-grade students at State Senior High School 2 Lubuk Pakam. The population consisted of 394 students, with 36 students from Class XI-F selected as the sample. This study employed the Research and Development (R&D) method using Thiagarajan’s 4D model, which includes the stages of define, design, development, and dissemination. The results indicated that the developed product was feasible based on expert evaluations. Material Expert I assigned a score of 94% (Highly Feasible), while Material Expert II assigned 84% (Feasible). Design Expert I assigned 94% (Highly Feasible), and Design Expert II assigned 80% (Feasible). The teacher’s response indicated a score of 96% (Highly Feasible), while student responses reached 87.8% (Highly Effective). Data were also collected through teacher and student interviews. These findings suggest that the developed media is both feasible and effective, contributes pedagogically by enhancing student engagement in short story learning, and may serve as an alternative instructional resource in Indonesian language education.
Pengembangan Sistem Pendukung Keputusan Menentukan Siswa Terbaik dalam Pembelajaran Musikalisasi Puisi pada Kelas XI Sheila Try Thania; Ali Ali; Rita Rita; Nila Safina; Rika Kartika
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 6 No. 1 (2026)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/sin.v6i1.2096

Abstract

The need for a more objective and systematic assessment process in poetry musicalization learning encouraged the development of a decision support system to assist teachers in determining the best-performing students. This study aimed to develop an assessment system and evaluate the feasibility and effectiveness of a Decision Support System (DSS) for selecting outstanding students in poetry musicalization learning for Grade XI students. The research population consisted of 23 teachers at MAS Islamic Centre, while the sample included four Indonesian language teachers. This study employed a Research and Development (R&D) approach using the ADDIE development model. The developed system incorporates four assessment criteria: pitch, rhythm, pronunciation, and harmony, which are used to support the decision-making process. The evaluation covered usability, reliability, and integrity aspects, resulting in an average score of 89%, categorized as “Highly Effective,” indicating that the system is operable and suitable for users. Material Expert I assessed the system at 90% (Highly Feasible), while Material Expert II assigned a score of 78% (Feasible). Media Expert I provided a score of 86% (Highly Feasible), and Media Expert II assigned 90% (Highly Feasible). These findings indicate that the developed system is feasible and effective as a technology-based assessment tool to support decision-making in poetry musicalization learning.
Pengembangan Bahan Ajar Teks Legenda yang Bermuatan Nilai Budaya Lokal Berbasis Pop-Up Book pada Siswa Kelas VII Madrasah Tsanawiyah Budi Agung Medan Dhea Nabila Khairunisa; Rita Rita; Rika Kartika
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 6 No. 1 (2026)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/sin.v6i1.2106

Abstract

This study aimed to develop, validate, and determine the effectiveness of Pop-Up Book-based legend text teaching materials integrating local cultural values for seventh-grade students at MTs Budi Agung Medan. The study employed the 4-D development model proposed by Thiagarajan, consisting of four stages: Define, Design, Develop, and Disseminate. The research involved all 34 seventh-grade students of MTs Budi Agung Medan as the sample. The developed teaching materials integrated local cultural values through regional folklore, moral messages, and local wisdom contained in legend texts. The results indicated that the product was feasible based on expert validation. Media Expert I and II rated the product 85% and 80%, respectively, while Material Expert I and II gave scores of 80% and 82%, respectively. The teacher evaluation resulted in a score of 87%, categorized as Very Feasible, and field testing with students obtained a score of 85%, also categorized as Very Feasible. Product effectiveness was measured through evaluation tests after implementation, and the results showed that the teaching materials met the Very Effective criterion. Therefore, the developed Pop-Up Book-based teaching materials are both feasible and effective for supporting legend text learning.
Pengembangan Bahan Ajar Teks Hikayat Berbantuan FlippingBook dalam Meningkatkan Higher-Order Thinking Skills (HOTS) untuk Siswa Kelas X Sekolah Menengah Kejuruan Al-Washliyah Sukoharjo Medan Maulida Rahadian Hasri; Rita Rangkuti; Rika Kartika
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 6 No. 1 (2026)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/sin.v6i1.2180

Abstract

This study was conducted to address the need for innovative teaching materials capable of fostering Higher Order Thinking Skills (HOTS) in learning hikayat texts. The study aimed to develop, validate, and evaluate the feasibility and effectiveness of FlippingBooks-assisted teaching materials for Grade X students of SMK Al-Washliyah Sukoharjo Medan. The research employed the Research and Development (R&D) approach. The results showed that the first and second material expert validations achieved scores of 85% (“appropriate”) and 90.6% (“very appropriate”), respectively, while the first and second media expert validations obtained scores of 98% and 97.3%, both categorized as “very appropriate.” The Indonesian language teacher assessment reached 84% (“appropriate”), and the field trial obtained 87% (“very appropriate”). The teaching materials also demonstrated an effectiveness level of 86% (“very effective”), indicating their potential to support the improvement of students’ HOTS through more interactive, technology-assisted learning. This study contributes to the development of digital teaching materials by integrating FlippingBooks to facilitate more engaging learning experiences while supporting the development of higher-order thinking in hikayat text instruction. Based on expert validation, teacher assessment, student responses, and effectiveness testing, the developed teaching materials are suitable and effective for classroom implementation.
Efektivitas Modul Ajar Interaktif Berbantuan Quizlet dalam Meningkatkan Pemahaman Struktur Kalimat Bahasa Indonesia Siswa Kelas X Sekolah Menengah Kejuruan Zihan Pratiwi Amir; Rika Kartika; Ratna Soraya
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 6 No. 1 (2026)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/sin.v6i1.2181

Abstract

This study aimed to analyze the effectiveness of a Quizlet-assisted interactive teaching module in improving students’ understanding of Indonesian sentence structure in response to the limited use of interactive digital learning media and students’ relatively low mastery of sentence elements in vocational Indonesian-language classrooms. The study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), with the implementation and evaluation stages reported in this article. The sample consisted of 30 tenth-grade students of SMK Yapim Marelan Medan selected through purposive sampling. Data were collected through expert validation sheets, student response questionnaires, and learning outcome tests, and were analyzed using descriptive and quantitative techniques. The results showed that material and media validation reached 86% and 90%, respectively, both categorized as very feasible, while teacher assessment reached 76% (feasible) with an overall feasibility average of 84%. Student responses reached 88%, indicating that the module was highly practical. The learning outcome evaluation also demonstrated that students achieved the expected level of learning mastery after using the Quizlet-assisted module, confirming its effectiveness in strengthening students’ understanding of Indonesian sentence structure. These findings indicate that the developed module is feasible, practical, and effective, while offering a meaningful contribution to the integration of interactive digital learning media in vocational Indonesian-language instruction.
Pengembangan Media Pembelajaran Interaktif Berbantuan Aplikasi Assemblr Edu pada Materi Teks Eksplanasi untuk Meningkatkan Higher-Order Thinking Skills (HOTS) Siswa Kelas XI Mifta Aulia Putri; Rita Rita; Ridwan Syahputra; Rika Kartika; Ratna Soraya
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 6 No. 1 (2026)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/sin.v6i1.2187

Abstract

This study aimed to develop interactive learning media assisted by the Assemblr Edu application for explanation text instruction to support the improvement of students’ Higher-Order Thinking Skills (HOTS). The study addressed the need for innovative digital learning media capable of promoting more active, engaging, and higher-level thinking-oriented learning in Indonesian language classrooms. This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of the Analysis, Design, Development, Implementation, and Evaluation stages. The population comprised 120 eleventh-grade students of SMKS MMA UISU Medan from the XI-AKL, XI-OTKP, and XI-TKJ classes, while the sample consisted of 43 students from class XI-OTKP. Data were collected through observation, questionnaires, and tests. The findings revealed that the developed interactive learning media was categorized as feasible based on material expert validation (87% and 92%), media expert validation (87% and 80%), and teacher assessment (90%). The field implementation involving 43 students obtained a feasibility score of 82.2%, while the effectiveness test reached 77.79%, indicating that the media was effective. These findings demonstrate that the Assemblr Edu-assisted interactive learning media is feasible and effective for explanation text instruction while providing a technology-based learning environment that supports the development of students’ Higher-Order Thinking Skills (HOTS).
Pengembangan Bahan Ajar Berbasis Ecoliteracy Lokal Sumatera Utara pada Materi Puisi di Kelas X Sekolah Menengah Atas Swasta Pertiwi Medan. Ermiyanti Siringo Ringo; Rita Rita; Rika Kartika
Education & Learning Vol. 6 No. 1 (2026)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v6i1.1855

Abstract

This study aims to describe the development, validation, feasibility, and effectiveness of teaching materials based on the local ecoliteracy of North Sumatra for poetry instruction in grade X. The research was conducted at SMA Swasta Pertiwi Medan using a Research and Development (R&D) approach with the 4D model. The population consisted of 44 students from grade X Ibnu Sina and X Ki Hadjar Dewantara, with a sample of 22 students from grade X Ibnu Sina. Both qualitative and quantitative data were employed in the study. The developed product was a textbook that integrates local ecoliteracy into poetry learning. Validation by material experts resulted in a “Very Feasible” rating of 88%, while validation by design experts achieved a “Very Feasible” rating of 93%. Teacher responses indicated 94% feasibility, and student responses yielded 87%, demonstrating strong acceptance of the textbook. Overall, the teaching materials were categorized as “Valid” and “Very Appropriate” with an average percentage of 92%. Furthermore, the effectiveness test conducted through evaluation activities showed that the teaching materials achieved a “Very Effective” category with a score of 87%. These findings confirm that ecoliteracy-based teaching materials are valid, feasible, and effective for enhancing poetry learning in senior high school.
Pengembangan Alat Evaluasi Berbantuan Aplikasi Moodle pada Materi Teks Anekdot di Kelas X Sekolah Menengah Atas Negeri 21 Medan Sastika Adeliah; Rika Kartika; Ratna Soraya
Education & Learning Vol. 6 No. 1 (2026)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v6i1.1856

Abstract

This study aimed to develop evaluation tools assisted by the Moodle application to support teachers and students in conducting assessments more quickly and effectively. The research was motivated by the need for mobile learning-based evaluation tools in Indonesian language instruction, particularly in anecdotal text material for grade X students at SMA Negeri 21 Medan. The objectives were to design the tools and to examine their validity and practicality. The study employed a Research and Development (R&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The participants consisted of 36 students. Quantitative data were collected through questionnaires administered to validators, yielding scores of 85% and 91% from material experts (categorized as very feasible), 92% and 90% from media experts (very feasible), 90% from the Indonesian language teacher, and 91% from students (very feasible). The validation process confirmed that the developed evaluation tools met the criteria of “very valid.” Furthermore, trial and field test results demonstrated that all test items were valid, with initial reliability categorized as low but subsequently achieving reliability during the field test phase. These findings confirm that the Moodle-assisted evaluation tools are both valid and practical for use in classroom learning.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Gamifikasi untuk Pembelajaran Cerpen di SMK Madani Marindal I Febriyani Ardila; Rika Kartika; Amaluddin Amaluddin
Education & Learning Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/el.v5i2.1742

Abstract

This study aimed to develop and evaluate the feasibility of Lembar Kerja Peserta Didik (Student Worksheet) assisted by gamification in short story learning for class XI students of SMK Madani Marindal I. The research employed a Research and Development (Penelitian dan Pengembangan) method using the Borg and Gall development model, which consisted of seven stages: research and data collection, planning, product draft development, initial field trials, initial product refinement, field trials, and final product refinement. The participants were 20 students from class XI Teknik Komputer dan Jaringan (Computer and Network Engineering). Data were collected through observation, interviews, and questionnaires. Validation results demonstrated that the developed Lembar Kerja Peserta Didik had high feasibility. Material Expert I assessed it as “Feasible” (84%), while Material Expert II rated it “Feasible” (80%). Media Expert I categorized it as “Very Feasible” (92%), and Media Expert II rated it “Very Feasible” (90%). The response from the Indonesian language teacher indicated a “Very Feasible” level (98%), while students’ responses showed a “Feasible” category (79.2%). The product trial also proved its effectiveness in enhancing learning outcomes, with students’ achievement increasing from 65% to 88% after implementation, showing a 23% improvement. Overall, the results indicate that Lembar Kerja Peserta Didik based on gamification is highly feasible and effective for short story learning in vocational high schools.