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Journal : Cakrawala Pendidikan

DEVELOPMENT OF A TRADITIONAL CHILDREN GAME BASED INSTRUCTIONAL MODEL TO OPTIMIZE KINDERGARTENERS’ FUNDAMENTAL MOTOR SKILL Wawan Sundawan Suherman; Dapan Dapan; Guntur Guntur; Nur Rohmah Muktiani
Jurnal Cakrawala Pendidikan CAKRAWALA PENDIDIKAN, VOL. 38, NO. 2, JUNE 2019
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v38i2.25289

Abstract

Traditional children game is proposed as a suitable physical activity for instructional mean in kindergarten. The research intends to develop traditional children game based instructional model to optimize development of fundamental motor skills of kindergarteners. This research and development used an approach from Borg Gall. The research involved kindergartens in Yogyakarta, Indonesia. Data were collected by interview, observation, and documentation, and then were analyzed in three steps: organization and reduction, displaying, and summarization and verification. The study phase follows activities: identification of theoretical basis and determination of instructional model design, identification and analysis of traditional children game, and validation of instructional model. After being validated by material experts and teaching experts, the traditional children game based instructional model for optimizing the development of kindergarteners’ fundamental motor skills consists of: (1) concepts/theoretical basis, (2) activity stages, (3) social systems, (4) principles of reaction, (5) supporting system, and (6) model impact.
Augmented reality mobile app-based multimedia learning of pencak silat to enhance the junior high school students’ learning outcomes Nur Rohmah Muktiani; Soegiyanto Soegiyanto; Siswantoyo Siswantoyo; Setya Rahayu; Hedi Ardiyanto Hermawan
Jurnal Cakrawala Pendidikan Vol 41, No 2 (2022): Cakrawala Pendidikan (June 2022)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v41i2.49217

Abstract

The present study aims to produce Augmented Reality Mobile App-based multimedia of Pencak silat learning for junior high school students. APPED Research and Development model was applied by following several stages, including Analysis and Initial Research, Design, Production, Evaluation, and Dissemination. The data were collected using questionnaire and tests. The product was evaluated in three stages, namely one to one, small group, and field (effectivity test) evaluation. Three material experts were involved in rating the product validation with a mean of 4.77 (very good). Meanwhile, mean score from three Media Experts was 4.80 (very good). The mean score of product evaluation for one-to-one evaluation was at 4.62 (very good), the small group at 4.80 (very good), and the field at 4.56 (very good). A significant improvement was detected from the mean score of the learning outcomes from pretest to posttest (p=0.0000.05). Therefore, it can be concluded that Augmented Reality Mobile App-based multimedia of Pencak silat learning was effective to improve JHS students’ achievement and was able to be used in the Pencak silat learning for JHS students.