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Optimising Basic English: Fun and Interactive Learning for School-Aged Children at St. Andreas Baumata Rozita Yusniaty Lodo; Polce Aryanto Bessie; Anisia Ivonda Seran; Chamelya V.C Sene; Mansuetus Mola; Antonia Tefa
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 5 No 1 (2026): Juli 2026
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juribmas.v5i2.1403

Abstract

The target beneficiaries comprised 47 school-aged children representing three educational levels. To ensure that instructional activities were developmentally appropriate, participants were divided into three learning groups according to their educational stage. The first group consisted of 21 pupils in Years 1-3 of primary school, the second group included 12 pupils in Years 4-6 of primary school, and the third group comprised 14 lower secondary school students. Fun and interactive learning method were applied. In conducting it, shadowing technique of teaching was implemented at the beginning of teaching class. The results of conducting this teaching service for community at ST. Andreas Baumata are: pupils have basic English such as; how to introduce themselves, telling time, talking about part of body and also telling daily activities.
Using Pictures to Enhance Descriptive Text Writing Skills for Ninth Grade Students at Smpk Muder Teresa Kupang in the School Year 2023/2024. Rozita Y. Lodo; Chamelya Vivi Crystanty Sene; Mansuetus Mola
Journal Emerging Technologies in Education Vol. 2 No. 1 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jete.v2i1.716

Abstract

This study aims to determine whether there is a significant impact from using pictures in descriptive writing instruction for ninth grade students at SMPK Muder Teresa Kupang in the academic year 2023–2024. This pre-experimental research used a pre-test-treatment-post-test design. It uses 2 pre-test-post-test cycles and uses tests as instruments. This research involved five students in class IX at SMPK Muder Teresa Kupang. Research data was collected by giving students written descriptive text tests before and after the test. According to data analysis, According to this study, the pre- and post-test results differed significantly. This demonstrates how teaching writing to students through picture techniques can improve their writing, particularly when it comes to descriptive writing.
Efforts to Increase Motivation to Read Recount Text Through Playing Games for Elementary School Children at SDN Koli Mansuetus Mola
International Journal of Language and Ubiquitous Learning Vol. 2 No. 2 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v2i2.1152

Abstract

Background. Traditional methods of teaching recount texts often struggle to engage students effectively. Educational games offer a potential solution to increase motivation and comprehension in language learning, particularly for primary school students. Purpose. This research aims to investigate the effectiveness of educational games in increasing motivation to read recount texts among students at SDN Koli. Method. The study employs a qualitative approach, utilizing QDA Miner software for data analysis. Data collection methods include in-depth interviews, participant observation, and document analysis of classroom teaching and learning activities. The research focuses on exploring students' and teachers' experiences, perceptions, and motivations regarding the use of games in learning. Results. The findings indicate that educational games significantly increase student motivation and engagement in learning recount texts. These games make the learning process more exciting and interactive, helping students better understand story structure and event sequences. In the affective domain, games foster reflection and humility, creating a positive learning environment. Cognitively, the games prove highly effective in improving writing skills and contribute significantly to reading and speaking abilities. While the psychomotor impact is smaller, the games still help students manage emotions and maintain focus. Conclusion. The integration of educational games in teaching recount texts not only enhances cognitive skills but also positively impacts students' affective and psychomotor aspects. This research underscores the importance of innovative learning methods in meeting students' needs in the digital era. By adopting such approaches, educators can nurture a generation of students who are more motivated, skilled, and prepared for future challenges in language learning and beyond.