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KLASIFIKASI TEKS MINING UNTUK DETEKSI KANKER MENGGUNAKAN SUPPORT VECTOR MACHINE Ginanjar Abdurrahman; Oktavianto, Hardian
JUSTIFY : Jurnal Sistem Informasi Ibrahimy Vol. 3 No. 1 (2024): JUSTIFY : Jurnal Sistem Informasi Ibrahimy
Publisher : Fakultas Sains dan Teknologi, Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/justify.v3i1.5028

Abstract

Banyak kasus kematian akibat kanker disebabkan oleh pasien yang terlambat memeriksakan diri. Pasien memeriksakan diri ke dokter jika kankernya sudah pada stadium tinggi (akut). Kanker merupakan penyebab kematian utama di dunia. Pada tahun 2020, tercatat hampir 10 juta kematian akibat kanker. Pembelajaran mesin adalah teknik yang meniru cara mesin (komputer) belajar dari data. Klasifikasi merupakan algoritma pembelajaran mesin untuk mencari pola dengan tujuan memisahkan kelas data. Salah satu algoritma klasifikasi untuk mengklasifikasikan data kanker adalah algoritma support vector machine (SVM).. Pada penelitian ini kanker (tiroid, paru-paru dan usus besar) akan diklasifikasi menggunakan algoritma SVM. Pasien nantinya akan diklasifikasikan menderita kanker tiroid, kanker paru-paru, atau kanker usus besar. Dataset ini merupakan data teks yang merupakan dataset publik yang diambil dari Kaggle. Setelah data melalui preprocessing dan dilakukan klasifikasi menggunakan algoritma SVM dengan proporsi pembagian train-test sebesar 70% sebagai data latih dan 30% sebagai data uji. Hasil penelitian manunjukkan bahwa matriks kinerja algoritma sebagai berikut: nilai akurasi sebesar 93,83%, nilai presisi sebesar 94,23%, nilai recall sebesar 94,35%, dan nilai F1-measure sebesar 94,27%
Development and evaluation of culture-based digital sandpaper letters as an effective learning medium for slow learner students in recognizing and writing letters Abdurrahman, Ginanjar; Sintawati, Mukti; Zakiyyah , Amalina Maryam
Jurnal Fundadikdas (Fundamental Pendidikan Dasar) Vol. 6 No. 3 (2023): November
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/fundadikdas.v6i3.9352

Abstract

This study addresses the educational challenges faced by slow learner students, who exhibit lower cognitive abilities than their peers, particularly in the context of reading difficulties during elementary school. Recognizing the need for targeted interventions, this research focuses on the development of a culture-based digital sandpaper letter learning medium tailored to enhance the letter recognition and writing skills of slow learner students. The research employs a 4D development model, encompassing define, design, development, and dissemination phases. The sandpaper letters, featuring rough textures, serve as a sensory-motor stimulus to facilitate the learning process for slow learner students. Culturally relevant themes from Indonesia, such as dances, songs, musical instruments, names of weapons, tribes, food, and place names, are incorporated into the design to enhance engagement and connection with the material. Expert assessment sheets and teacher response questionnaires are utilized as assessment instruments. Results indicate that the developed learning medium is validated by experts and deemed practical by teachers. Furthermore, research trials demonstrate the effectiveness of the culture-based digital sandpaper letters in facilitating letter recognition and writing skills among slow learner students. This innovative approach not only addresses the specific needs of this student population but also contributes to the broader field of inclusive education.
Branding Produk Sebagai Solusi UMKM di Masa Pandemi Abdurrahman, Ginanjar; Wahanggara, Victor
Journal of Community Development Vol. 2 No. 1 (2021): October
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (373.008 KB) | DOI: 10.47134/comdev.v2i1.26

Abstract

One of the major threats in today's economic world is Corona Virus Disease 2019 (Covid-19). With this virus, of course, has a big impact and becomes an obstacle to various sectors of the Indonesian economy, especially MSMEs. Product branding is a solution for MSMEs to have economic resilience during the Covid-19 Pandemic. Based on the problems faced by partners, the solution proposed in the PKM Stimulus this time is to provide additional insight to partners (MSMEs) about product branding, so that it is hoped that MSMEs are easy to market products, right in ordering, easy to recognize, and loyal customers. The solutions provided are activities that provide knowledge and insight for MSMEs in knowing and understanding product branding as a solution for MSMEs, especially during the Covid-19 pandemic, so that MSMEs can survive the Covid-19 Pandemic. Participants participated in this activity enthusiastically. The event began with registration, followed by reading the curriculum vitae. Then the speaker gave a presentation on Product Branding for 30 minutes, followed by a discussion with the participants. After 2 question sessions, there were still those who wanted to ask questions, so there was another question session opening by giving the opportunity to 2 questioners. So that it can be indicated that the socialization participants welcomed the training activities positively.
Sosialisasi Strategi Branding Produk Untuk IMK Binaan PDNA Kabupaten Sorong Abdurrahman, Ginanjar; Zakiyyah, Amalina Maryam; Umilasari, Reni; Sahiruddin, Sahiruddin
Journal of Community Development Vol. 3 No. 2 (2022): December
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v3i2.79

Abstract

Corona Virus Disease (Covid-19) began to enter Indonesia in March 2020. The spread of this virus was massive in July with the highest case on July 15, 2021. So far, cases have started to decline because the discipline of health protocols has begun to be applied, and most Indonesians have received the Covid-19 vaccine. The growth of Covid-19 had a major impact and became an obstacle to Indonesia's economic growth, especially the Micro and Small Industry (MSI). According to the Asian Development Bank (ADB) there are 50% of Small and Medium Industries went bankrupt due to Covid-19 because turnover has decreased by 40% - 70%. In the Covid-19 pandemic situation, Product Branding can be offered to MSI as one of the solutions to problems to achieve economic resilience. The Community Partnership Program is expected to be able to contribute to solving the problems faced by IMK in Sorong, namely "competitor constraints" and "marketing constraints". In relation to competitor constraints and marketing constraints, MSI is expected to be able to market products easily and be able to compete. For this reason, product branding insight is needed. In this case, MSI actors need to be equipped with product branding insights, so that they can sell their products easily, precisely in booking, easy to recognize their products, and customer loyalty. For this reason, product branding skills need to be socialized to improve the quality of MSI Actors' Human Resources. Based on evaluation results, in general the initial knowledge related to product branding is good, with the lowest score for the pretest 54 and the highest score being 70. Meanwhile, in the posttest score there was a significant increase in the value, with the lowest score being 73 and the highest score reaching 95.
Stigma Orang dengan Gangguan Jiwa di Program Desa Siaga Sehat Jiwa Zaini, Mad; Komarudin, Komarudin; Abdurrahman, Ginanjar
Jurnal Kesehatan Holistic Vol. 8 No. 1 (2024): Jurnal Kesehatan Holistic Volume 8/ Nomor 1/ Juli 2024
Publisher : Sekolah Tinggi Ilmu Kesehatan RS Husada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33377/jkh.v8i1.181

Abstract

the care of people with mental illness, especially those who are treated at home. Botolinggo Village is one of the villages that has a mental health alert village program. This study aims to determine the description of the stigma of people with mental disorders in Botolinggo Village, Bondowoso Regency. This research design uses a quantitative descriptive approach. The population in this study were 52 respondents who were taken using purposive sampling. The instrument used in this study was community attitudes toward the mentally illness (CAMI). Univariate data analysis uses mean, median and standard deviation, while bivariate data uses Pearson correlation test. The results of univariate analysis show that the stigma of mental disorders in Botolinggo Village, Bondowoso Regency tends to be low and has a positive attitude towards mental health problems that exist in the community. Based on the stigma domain, the highest domain is the benevolence domain, which means that the local community has a good, sympathetic and humanist attitude towards people with mental disorders. This is assumed to be related to the age of the respondents. In addition, the existence of the Desa Siaga Sehat Jiwa (DSSJ) Program in collaboration between the Botolinggo Village Government and Muhammadiyah Jember University through the program Matching Fund 2023 made a positive contribution to community assessments and attitudes towards people with mental illness in Botolinggo Village.
Desa Siaga Sehat Jiwa Berbasis Digital di Desa Botolinggo Kabupaten Bondowoso Zaini, Mad; Komarudin, Komarudin; Abdurrahman, Ginanjar
Jurnal Peduli Masyarakat Vol 5 No 3 (2023): Jurnal Peduli Masyarakat: September 2023
Publisher : Global Health Science Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37287/jpm.v5i3.2199

Abstract

Desa siaga sehat jiwa merupakan sebuah program desa dalam bidang Kesehatan yang mana desa tersebut memiliki kemauan dan kemampuan dalam menyelesaikan masalah Kesehatan jiwa di wilayahnya. Desa Botolinggo yang terletak di Kabupaten Bondowoso menjadi salah satu mitra dari Universitas Muhammadiyah Jember dalam kegiatan Matching Fund tahun 2023 dalam bentuk program desa siaga sehat jiwa. Kerjasama kemitraan itu dilakukan karena berdasarkan data dari Dinas Kesehatan Kabupaten Bondowoso, Desa Botolinggo menjadi salah satu wilayah dengan prevalensi masalah Kesehatan jiwa di Masyarakat yang cukup tinggi, terbatasnya sumber daya manusia di bidang kesehatan jiwa sehingga menimbulkan treatment gap dalam pelayanan Kesehatan jiwa berbasis masyarakat. Tujuan dari program ini adalah terbentuknya desa yang masyarakatnya mampu dan peduli terhadap kesehatan jiwa. Metode yang dilakukan meliputi koordinasi, pendampingan dan praktik. Kegiatan koordinasi dilakukan antara tim pengusul, kepala desa, puskesmas dan dinas Kesehatan, kegiatan pendampingan dilakukan kepada perangkat desa dan tenaga Kesehatan sedangkan kegiatan praktik dilakukan oleh kader kesehatan jiwa. Hasil dari kegiatan koordinasi adalah terbentuknya program Desa Siaga Siaga Sehat Jiwa (DSSJ) melalui SK Kepala Desa Botolinggo. Hasil dari pendampingan dan praktik adalah adanya peningkatan pengetahuan dan kemampuan perangkat desa dan tenaga Kesehatan dalam manajemen pelayanan Kesehatan jiwa serta kemampuan kader dalam melakukan deteksi dini, rujukan kasus dan kunjungan rumah (home visite) pada individu dengan gangguan jiwa.
The Effectiveness of Realistic Mathematics Education on Learning Outcomes and Critical Thinking for Elementary School Students Widiana, Aida Nur; Sintawati, Mukti; Abdurrahman, Ginanjar
International Journal of Learning Reformation in Elementary Education Vol. 2 No. 03 (2023): International Journal of Learning Reformation in Elementary Education
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/ijlree.v2i03.337

Abstract

Implementing learning on mathematics material that does not provide facilities for students to explore critical thinking skills results in a lack of student learning outcomes. The teacher-centred learning process makes many students passive when learning takes place, and low student learning outcomes and critical thinking are also caused by the use of less varied learning models. This makes researchers apply an approach with PMRI (Pendidikan Matematika Realistik Indonesia or Indonesian Realistic Mathematics Education). This study aimed to determine the effectiveness of PMRI in improving fourth-grade students' learning outcomes and critical thinking. This research was a pre-experimental study; the subjects in this study were fourth-grade students with 20 students. The design in this study is quasi-experimental with the form of one group pretest-posttest design. Data collection was carried out using test, observation and documentation techniques. Data analysis techniques were carried out by Normality Test, Homogeneity Test, and Paired t-test. The results showed that PMRI learning can improve students' learning outcomes and critical thinking. This is evidenced by the average value of learning outcomes pretest (69.65) and post-test (87.35). Then the average value of critical thinking at the first meeting (68.05) and the second meeting (78.85). The conclusion that can be drawn is that students' learning outcomes and critical thinking have increased after PMRI was applied to fourth-grade students.
Rancang Bangun Aplikasi Smart Kids English Berbasis Mobile Dasuki, Moh; Abdurrahman, Ginanjar
INFORMAL: Informatics Journal Vol 8 No 3 (2023): Informatics Journal (INFORMAL)
Publisher : Faculty of Computer Science, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/isj.v8i3.38420

Abstract

Smart Kids English is a mobile-based learning media application that aims to help teachers and parents accompany children in learning English with different experiences by utilizing technology. The use of learning software is considered more effective because basically children use gadgets more often in their daily activities. Using learning software on gadget devices can also minimize the use of gadgets for unimportant applications such as playing games. The System Development Life Cycle in this research uses the Waterfall method, this method is used by many software developers. This research produces the Smart Kids English application with several basic features such as: pronunciation which is equipped with attractive images. Smart Kids English is equipped with a writing feature to train children in writing English. Smart Kids English is equipped with an animal sounds feature to increase children's insight into recognizing animal sounds in the environment around us. Smart Kids English is also equipped with a practice menu, the aim of which is to sharpen children's memory in remembering the material they have studied.
Implementasi Augmented Reality Sebagai Media Interaktif Edukasi Anak Untuk Peningkatan Kognitif Hidayani, Nur; Rosyidah, Ulya Anisatur; Abdurrahman, Ginanjar
Journal of Digital Literacy and Volunteering Vol. 2 No. 2 (2024): July
Publisher : Puslitbang Akademi Relawan TIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57119/litdig.v2i2.82

Abstract

In the world of education, especially in kindergarten education, there is a problem with the use of technology, namely excessive dependence on gadgets. The solution provided for this problem is Augmented Reality-based learning using the markerbased method. This application provides an innovative and interactive experience through 2-dimensional and 3-dimensional displays as well as visual and audio displays. The research method used a literature study involving lecturers from the Faculty of Teacher Training and Education in order to validate a questionnaire for usability testing which was specifically conceptualized for the purpose of increasing cognitive understanding in kindergarten children. The research results showed that the educational interactive media application for kindergarten children with the aim of increasing cognitive understanding in the HICIHAA application showed an increase of 17.09% in the aspect of cognitive understanding.
STUDI KLASIFIKASI TOPIK BERITA DENGAN ALGORITMA MACHINE LEARNING Guruh Wijaya; Dudi Irawan; Zainul Arifin; Hardian Oktavianto; Miftahur Rahman; Ginanjar Abdurrahman
J-ENSITEC Vol. 11 No. 01 (2024): December 2024
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jensitec.v11i01.12037

Abstract

As a result of the use and access of social media, it also has an impact on increasing the amount of data and information, especially text data. Text has become one of the most natural forms of data that is stored, so that the field of text mining is believed to be an advanced field of data mining. Facts that emerge from research studies that have been conducted show that 80% of company information is presented in text documents. Text mining is a multidisciplinary field, involving information retrieval, text analysis, information extraction, and clustering. The text mining classification method is one technique that can be used to carry out classification. Text classification specifically works to group text documents based on categories, and within the scope of news datasets, categories are generally divided into politics, economics, military, sports and others. Statistical methods are one of the most frequently applied methods in text emotion classification. As a method in statistics, Naive Bayes is a classification algorithm that is easy to understand in text classification. Apart from that, Naïve Bayes has good classification effects and performance for processing large-scale data. The conclusion of this research is, Naïve Bayes gets an accuracy value of 77.78%. Random Forest gets an accuracy of 70.1%. KNN gets an accuracy of 24.88% and SVM gets an accuracy value of 80.60%. Meanwhile, the respective running times are Naïve Bayes 0.046 seconds, Random Forest 150 seconds, KNN 15 seconds, and SVM 0.43 seconds.