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GAME-BASED SOCCER TRAINING MODELS FOR CHILDREN AGED 6-8 YEARS M. Alvin Conra; Nofi Marlina Siregar; Yasep Setiakarnawijaya
Gladi : Jurnal Ilmu Keolahragaan Vol 12 No 04 (2021): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (205.534 KB) | DOI: 10.21009/GJIK.124.07

Abstract

The purpose of this study was to produce and develop a game-based soccer training model for children aged 6 - 8 years and to test its effect on improving children's basic abilities. This study uses the Research and Development (R&D) method from Borg and Gall with 10 stages; 1) research and information; 2) planning; 3) developing superior product forms; 4) preliminary field testing; 5) major product revisions; 6) main field testing; 7) operational product revisions; 8) operational field testing; 9) final product revision, and 10) dissemination and implementation. The subjects in the small group trial were 12 students of SSB Ina Football Soccer School Ciganjur, South Jakarta, and the subjects in the large group trial were 30 students, each consisting of 15 students of SSB Garuda Muda Batipuah, Tanah Datar, and 15 students of SSB Padang Laweh, Agam. . Whereas in the effective test using the subject as many as 30 students of SSB PS Marapi Batu Palano. The strength test of the game-based football training model for children aged 6 - 8 years using a basic motion test instrument, namely TGMD-2, consists of locomotor and manipulative basic motion tests. Data analysis obtained the mean value of the initial test 19.8 for basic locomotor motion and 7.4 for manipulative, and the final test mean value 34.9 for locomotor basic motion and 10.93 for manipulative. The significance test gets a t-count value of 26.87 for locomotor and 12.89 for manipulative, where each is greater than the t-table value of 1.699 at the 0.05 level so it can be denied that the game-based soccer training model has a positive impact and significant to the improvement of the locomotor and manipulative basic development of children aged 6 - 8 years. So that the conclusion that there are 33 game-based football training models is effective and significant for improving the basic motion of children aged 6 - 8 years and the training model is feasible to use and disseminate.
GROUNDSTROKE TRAINING MODEL BASED ON SITUATION GAME FOR FIELD TENNIS ATHLETES AGED 12-14 YEARS Divya Zuhra; Junaidi; Nofi Marlina Siregar
Gladi : Jurnal Ilmu Keolahragaan Vol 12 No 05 (2021): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (291.803 KB) | DOI: 10.21009/GJIK.125.09

Abstract

This study aims to create a game situation-based groundstroke forehand and groundstroke backhand training model for tennis athletes aged 12-14 years and improve forehand and backhand skills using a game situation-based groundstroke training model for athletes aged 12-14 years. The research method used is the Research & Development Research & Development (R&D) Borg and Gall method. Subjects studied were 15 people and were athletes aged 12-14 years. The results of the pre-test test obtained an average of 31.73. Then, the post-test obtained an average of 40.00. The exercise correlation coefficient before and after the exercise model was given was 0.946 with a p-value of 0.00 < 0.05, so the conclusion was significant. In the mean difference test with SPSS, the mean = 8.26667 shows the difference between the pre-test and post-test, the result of t-count = 26,183, df = 19 and p-value = 0.00<0.05, which means there is a significant difference between before and after being given game situation based groundstroke training model treatment. Based on these results, it can be concluded that the game situation-based groundstroke training model for tennis athletes at the age of 12-14 years is effective and can improve the forehand groundstroke.
The effect of quality of implementation of pjj pjokc conditions, and achievement motivation on the students' learning outcomes of sma negeri 25 jakarta (during the covid-19 pandemic) Daud Benny Simamora; Nofi Marlina Siregar; Yasep Setiakarnawijaya
Gladi : Jurnal Ilmu Keolahragaan Vol 13 No 02 (2022): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.374 KB)

Abstract

This study aims to determine the effect of independent variables on the dependent variable. Judging from the title of the thesis, there are three independent variables, namely the quality of PJJ PJOK, socio-economic conditions, achievement motivation. As the dependent variable is the learning outcomes of Physical Education students at SMA Negeri 25 JAKARTA. To determine the extent of the influence of the quality of PJJ PJOK, socio-economic conditions, achievement motivation on learning outcomes of PJOK students of SMA Negeri 25 Jakarta. This research was conducted at SMA Negeri 25 Jakarta, Central Jakarta. The research was conducted using descriptive research methods with a quantitative approach. Descriptive research method is a method used to solve problems that exist in the present. Investigations in this method using interview techniques, questionnaires, observation. It can also use test techniques, case studies, cooperative or operational studies. Descriptive method is designed to gather information about real conditions now (while taking place). The main objective in using this method is to create descriptive, systematic, factual and accurate description of the facts, properties and relationships of the phenomena being investigated.Samples were taken as many as 85 people, namely students of SMA Negeri 25 Jakarta. The sampling technique used was the Slovin technique and the data collection method used a questionnaire. Data analysis used descriptive analysis and path analysis.The results of this study indicate that; (1) There is no direct influence between the quality of PJJ PJOK on Achievement Motivation for students of SMA Negeri 25 Jakarta, this is evidenced by a significance value of more than0.05 (0.873> 0.05); (2) There is a direct influence between the Socio-Economic Conditions on Achievement Motivation in SMA Negeri 25 Jakarta, this is evidenced by a significance value less than 0.05 (0.047 <0.05); (3) There is a direct influence between the quality of PJJ PJOK on learning outcomes for students at SMA Negeri 25 Jakarta, this is evidenced by a significance value less than 0.05 (0.004 <0.05); (4) There is no direct influence between socio-economic conditions on learning outcomes for students of SMA Negeri 25 Jakarta, this is evidenced by the significance value obtained greater than 0.05 (0.564> 0.05); (5) There is no direct influence between Achievement Motivation on Learning Outcomes in SMA Negeri 25 Jakarta, this is evidenced by the significance value obtained greater than 0.05, greater than 0.05 (0.393> 0.05); (6) There is no indirect effect of the Quality of PJJ PJOK through Achievement Motivation on Learning Outcomes in SMA Negeri 25 Jakarta, this is evidenced by the beta coefficient value which is smaller than the beta coefficient which directly affects the quality of PJJ PJOK on learning outcomes of dribbling by 0.310 ( -0.02<0.310); (7) There is no indirect effect between Socioeconomic Conditions through Achievement Motivation on Learning Outcomes in SMA Negeri 25 Jakarta, this is evidenced by the beta coefficient value which is smaller than the beta coefficient value, the direct effect of Socioeconomic Conditions on Learning Outcomes of 0.062 (0.020 <0.062).Keywords: quality of PJJ PJOK, socio-economic conditions, achievement motivation, learning outcomes
SOSIALISASI MEDIA EDUKASI PERILAKU HIDUP BERSIH DAN SEHAT BERBASIS DIGITAL PLATFORM BAGI MASYARAKAT DESA BOJONG KONENG, KECAMATAN BABAKAN MADANG, KABUPATEN BOGOR, PROVINSI JAWA BARAT Marlinda Budiningsih; Nofi Marlina Siregar; Muhamad Arif
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol 2 (2021): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract Clean and healthy living behavior in household settings is important to improve family health. This is so that children can grow up healthy and smart. In addition, the ability to work for each family member increases and household expenses can be used to fulfill family nutrition, education, and increase income. For the community, a healthy environment will be created and able to prevent and overcome health problems. Healthy households are the main assets and capital for future development. Illness and death due to infectious and non-infectious diseases can be prevented by practicing clean and healthy living. The lack of attention from the village community is one of the factors in the decline in the degree of public health. Therefore, the service tries to disseminate the results of the research in the form of educational applications for clean and healthy living behavior for the community, the socialization was held in Bojong Koneng Village, Babakan Padang District, Bogor Regency, West Java. The activity was held on Tuesday 7 September 2021. The socialization delivered was in the form of knowledge of clean and healthy living behavior activities and their application using the android application. Participants welcomed the socialization because the majority are young people who are close to devices and applications Abstrak Perilaku hidup bersih dan sehat di tatanan rumah tangga penting dilakukan untuk meningkatkan Kesehatan keluarga. Ini bertujuan agar anak dapat tumbuh dengan sehat dan cerdas. Di samping itu, kemampuan bekerja setiap anggota keluarga meningkat serta pengeluaran biaya rumah tangga dapat digunakan untuk pemenuhan gizi kelurga, pendidikan, dan peningkatan pendapatan. Bagi masyarakat, akan tercipta lingkungan yang sehat dan mampu mencegah serta menanggulangi masalah-masalah kesehatan. Rumah tangga sehat merupakan aset dan modal utama pembangunan di masa depan. Kesakitan dan kematian karena penyakit infeksi dan non infeksi dapat dicegah dengan berperilaku hidup bersih dan sehat. Kurangnya perhatian masyarakat desa menjadi salah satu factor menurunnya derajat Kesehatan masyarakat. Oleh karena itu, pengabdi berupaya mensosialisasikan hasil dari penelitian berupa aplikasi edukasi perilaku hidup bersih dan sehat bagi masyarakat, sosialisasi diselenggarakan di Desa Bojong Koneng, Kecamatan Babakan Padang Kabupaten Bogor, Jawa Barat. Kegiatan diselenggarakan pada Selasa 7 September 2021. Sosialisasi yang disampaikan berupa pengetahuan terhadap aktifitas perilaku hidup bersih dan sehat serta peng-aplikasiannya dengan menggunakan aplikasi android. Peserta menyambut baik sosialisasi tersebut karena mayoritasnya adalah anak muda yang dekat dengan gawai dan aplikasi.
Sosialisasi Aplikasi Android sebagai Materi Ajar Gerak Dasar Lokomotor bagi Guru Pendidikan Jasmani Sekolah Dasar Eka Fitri Novita Sari; Nofi Marlina Siregar; Sukiri Sukiri; Dwi Susanti; Fadilah Umar
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 5, No 1 (2023)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v5i1.6613

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Android merupakan salah satu produk teknologi menggunakan jejaring internet yang dimanfaatkan guru pendidikan jasmani dalam pembelajaran. Pemanfaatan Android berisi konten materi ajar gerak dasar lokomotor membahas konsep teori dan praktik gerak dasar lokomotor. Tujuan kegiatan membangun wawasan dalam memanfaatkan inovasi pembelajaran berbentuk Android. Sebanyak 40 guru Pendidikan Jasmani sekolah dasar di kecamatan Pulogadung Jakarta Timur mengikuti kegiatan secara tatap muka di Fakultas Ilmu Keolahragaan Universitas Negeri Jakarta pada tanggal 18 Juli 2022. Tahap persiapan sebagai kegiatan awal dilakukan dengan berkoordinasi berbagai pihak yang terlibat, tahap pelaksanaan sosialisasi dengan memberikan materi (1) teori gerak dasar anak sekolah dasar, (2) perkembangan gerak lokomotor di sekolah dasar, dan (3) pengoperasian dan pemanfaatan materi ajar gerak dasar lokomotor dalam bentuk Android, melalui metode ceramah, diskusi, tanya jawab dan praktik, sedangkan tahap evaluasi di akhir kegiatan dilakukan dengan membagikan angket dalam upaya mengetahui pencapaian tujuan. Adapun hasil yang diperoleh dalam  kegiatan pengabdian masyarakat, yaitu; kegiatan dapat menambah wawasan guru pendidikan jasmani dalam memanfaatkan inovasi teknologi berbentuk Android yang berupa materi ajar gerak dasar lokomotor untuk anak sekolah dasar.Android is a technology product using internet networks used by physical education teachers in learning. The utilization of Android contains basic locomotor motion teaching materials discussing theoretical and practical concepts of basic locomotor motion. This activity aims to build insight into utilizing learning innovations in Android. As many as 40 elementary school Physical Education teachers in the Pulogadung sub-district, East Jakarta, participated in face-to-face activities at the Sports Science Faculty, Jakarta State University on July 18, 2022. As the initial activity, the preparatory stage was carried out by coordinating the various parties involved and the socialization stage by providing material (1). Basic motion theory of elementary school children, (2). Locomotor development in elementary school, (3). Operation and Utilization of basic locomotor motion teaching materials in the form of Android through discourse, discussion, and question and answer methods, while the evaluation stage at the end of the activity is carried out by distributing questionnaires to find out the achievement of the goals. The results obtained in community service activities. Namely, activities can add insight to physical education teachers in utilizing technological innovations in the form of Android in the form of basic locomotor motion teaching materials for elementary school children.  
Outdoor education model based on experiential learning in character education for junior high school students Ahmad Mujahid Yaumul Ridho; Hernawan; Nofi Marlina Siregar
Gladi : Jurnal Ilmu Keolahragaan Vol 14 No 01 (2023): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research and development was made on the needs of formal school teachers to make it easier to understand and implement the concept of effective experiental learning based learning for informal program design and formal classroom activities related to field experience packaged in the form of games, discussions, simulations and adventures, which are expected to have the impact of the implementation of experiential learning. students move between modes of action, reflection, feelings and thinking. This research design refers to the Research and Development model of ADDIE. Broadly speaking this research is made in 5 stages, namely: Model analysis, Model design, Model development, Model implementation, Model evaluation. The data insturment test collected in this study both at the stage of obtaining basic data and at the trial stage is qualitative data. Therefore the main instrument in this study is the self research. To complete the data and as part of triangulation conducted discussions with expert lecturers, teacher collaborators, outbound instructors and experiental learning activists who are not involved in the research by collecting data using interview guidelines on teachers, questionnaires, questionnaires and observation learning. From the data analysis proved outdoor education model based on experiental learning seems effective to shape the values of character education. Based on the results of research with a model of approach and cohesion in its implementation is very helpful to excite learning, participatory involvement of students, joy and cheerfulness which means the implementation of outdoor learning is not only in the concept, the integration must be really attempted to occur in the learning process.
Effectiveness of game-based freestyle swimming training models for early children (4-6 years) Doni Douglas Tambunan; Sukiri; Nofi Marlina Siregar
Gladi : Jurnal Ilmu Keolahragaan Vol 14 No 01 (2023): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/GJIK.141.10

Abstract

The aim of this study was to obtain empirical data about the effectiveness and results of a game-based freestyle swimming training model for early childhood (4-6 years). This type of research is an experiment with a pre-test and post-test design. Data analysis techniques collect effectiveness test data using the T test with SPSS software. The effectiveness test was carried out in early childhood (4-6 years) at Flobamora Swimming Club in Senen, Central Jakarta with a total of 14 children as subjects who were given treatment using a variety of game-based freestyle swimming training models for 16 meetings. The freestyle swimming motion assessment instrument is carried out by the freestyle swimming test. The results of the study, in the experimental group, the mean pre-test was 8,428 and the mean post-test was 12. Meanwhile, in the control group, the pre-test was 6.5 and the post-test was 8.2. Testing the success of the experimental method with the control, the results obtained are sig 0.000 <0.05, which means that there is a significant difference between the subjects who were given control treatment and the experiment, with a difference of 3.80 so that it can be said that the experimental method that has been applied provides better effectiveness than with control group.
The Effect of Physical Activity on Children's Logical-Mathematical Intelligence Nofi Marlina Siregar; Eka Fitri Nofita Sari; Dinan Mitsalina
Jurnal Pendidikan Usia Dini Vol 17 No 1 (2023): Jurnal Pendidikan Usia Dini Volume 17 Number 1 April 2023
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.63 KB) | DOI: 10.21009/JPUD.171.01

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Research between physical activity and cognitive work in children is still relatively rare and inconsistent, even though children's motor development and cognitive learning are related to positive effects on academic work. This study aims to determine the increase in mathematical logical intelligence of early childhood through physical activity. This is action research. This type of research was a sequential exploratory design. Data analysis in this study used a combined quantitative and qualitative analysis (Mix Method). The results showed increasing logical mathematics intelligence in DKI Jakarta's childhood. The initial assessment results showed that the average value of the child's logical mathematics intelligence was 28 and then increased to 57 in the final assessment of cycle 1 and continued to increase to 78 in the final assessment of cycle 2. Physical activity learning with games strategies increasing the logical mathematics intelligence in childhood in Jakarta Kindergarten. Future research is expected to examine more childhood intelligence with many respondents. Keywords: early childhood, physical activity, logical-mathematics intelligence References: Andriyani, FD, Biddle, SJH, Arovah, NI, & de Cocker, K. (2020). Physical activity and sedentary behavior research in Indonesian youth: A scoping review. International Journal of Environmental Research and Public Health,17(20), 1–15. https://doi.org/10.3390/ijerph17207665 Aubert, S., Brazo-sayavera, J., González, SA, Janssen, I., Manyanga, T., Oyeyemi, AL, Picard, P., Sherar, LB, Turner, E., & Tremblay, MS (2021). Global prevalence of physical activity for childhood and adolescents; inconsistencies , research gaps , and recommendations : a narrative review. 1–11. Azman, KF, & Zakaria, R. (2022). Recent Advances on the Role of Brain-Derived Neurotrophic Factor (BDNF) in Neurodegenerative Diseases. 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(2019). Brain-Derived Neurotrophic Factor: A Key Molecule for Memory in the Healthy and the Pathological Brain. Frontiers in Cellular Neuroscience, 13(August), 1–25. https://doi.org/10.3389/fncel.2019.00363 Organização Mundial de Saúde. (2022). World health statistics 2022 (Monitoring health of the SDGs). In Monitoring the health of the SDGs. http://apps.who.int/bookorders. Organization, world health. (2020). Physical activity. November, 1–9. Owen, KB, Parker, PD, Van Zanden, B., MacMillan, F., Astell-Burt, T., & Lonsdale, C. (2016). Physical Activity and School Engagement in Youth: A Systematic Review and Meta-Analysis. Educational Psychologist, 51(2), 129–145. https://doi.org/10.1080/00461520.2016.1151793 Reikerås, E., Moser, T., & Tønnessen, FE (2017). Mathematical skills and motor life skills in toddlers: do differences in mathematical skills reflect differences in motor skills? 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Permainan Bilangan untuk Peningkatan 8 Gerak Dasar Lokomotor Siswa Kelas 3 Sekolah Dasar Eka FItri Novita Sari; Nofi Marlina Siregar; Indrie Noor Aini; Dinan Mitsalina
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 3 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i3.4553

Abstract

Permainan bilangan adalah cara bermain anak menggabungkan konsep matematika dan gerak seperti walk, run, jump, hop, gallop, slide, skip, dan slide dalam pendidikan jasmani olahraga dan Kesehatan. Tujuan penelitian untuk meningkatkan keterampilan dasar berpindah siswa kelas 3 SD dengan pendekatan permainan bilangan. Jenis penelitian tindakan Kemmis dan Taggard dipilih untuk penelitian, dimulai dengan perencanaan, tindakan, observasi dan refleksi. Subyek penelitian siswa SDN Rawamangun 09 Pagi yang berjumlah 25 siswa. Peneliti menyusun instrumen keterampilan dasar gerak dasar lokomotor melalui media puzzle. Penelitian dilakukan dalam 1 siklus dengan 2 pertemuan. Kesimpulan hasil penelitian bahwa penerapan permainan bilangan dapat meningkatkan kemampuan 8 gerak dasar siswa kelas 3 sekolah dasar. Kekurangan penelitian yaitu guru perlu membimbing secara intensif dan lebih ekstra menyiapkan media pembelajaran yg kreatif dan inovatif berdasarkan konsep permainan bilangan.  
Freestyle Soccer Training Model Based on Game For Elementary Children Aged 10-12 Years Ade Wahyu Nor; Nofi Marlina Siregar; Moch. Ali Akbar; Iwan Setiawan
Gladi : Jurnal Ilmu Keolahragaan Vol 14 No 02 (2023): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/GJIK.142.02

Abstract

The purpose of this study was to develop a game-based freestyle soccer training model for elementary school children aged 10-12 years and to find out the increase in students' interest in the game-based freestyle soccer training model for elementary school children aged 10-12 years. The method used is Research & Development with data analysis techniques used are qualitative descriptive analysis techniques and quantitative analysis techniques. This is intended to be able to reach or process all data or information so that a comprehensive explanation will be obtained. The number of samples is 20 respondents for the small test and 40 respondents for the large test. The steps taken in the research include: (1) Product design in the form of the results of a series of initial studies (2) Design validation by experts (3) Design improvement from validation results by experts (4) Limited product trials (6) Product revision (7) carry out the pre-test (8) re-test of use (9) Revise the product again (10) Implement the product after it has been repaired and is declared effective so that later the product can be applied (11) carry out the post-test. This study concludes that the game-based freestyle soccer exercise model can be applied effectively and there is an increase in student interest in the game-based freestyle soccer exercise model.