Articles
THE EFFECTIVENESS OF USING TIC TAC TOE GAMES IN STUDENTS UNDERSTANDING ON SIMPLE PRESENT TENSE AT THE FIRST GRADE OF SMP N 1 KABUPATEN SORONG
Nursalim Nursalim;
Rizqi Claudia Wardani H;
Agnesia Ultha Irianti Karraske
INTERACTION: Jurnal Pendidikan Bahasa Vol 5 No 2 (2018): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (382.494 KB)
|
DOI: 10.36232/jurnalpendidikanbahasa.v5i2.184
Learning simple present tense for student is to present something happen about the situation now, a feeling and to make an opinion. The researcher was investigating and doing the research. This study was to find out whether using Tic Tac Toe game is more effective than using conventional method to make students more understand in simple present tense at first grade students of SMP N.1 Kabupaten Sorong in academic year of 2016/2017. The samples were sixty students from two hundred and forty seven of the population, they are from first grade A as experiment group and first grade C as control group. The data were collected by pre-test and post test to both of classes. After give the pre-test, the researcher give treatment, the steps of the class activities are; (1)the implementation of the game is the teacher give the key word on the board; (2)the students makes a group to determine be (X) or (O) groups; (3)after that, the students group (X) or (O) will discuss together about the strategy to answer the key word and to win the game; (4)if the students group can not answer or make a wrong answer from the key word, the other groups will be given the chance to answer it. After treatment post test is given to both of groups. The researcher was using quantitative research and quasi experimental as the design. The result of this study showed that use game especially Tic Tac Toe game was effective in student understanding of simple present tense. It showed from the result of post-test in experiment group, that is higher than control class. It could be proved from the result of T-Test, which is ttest 4,598 ≥ ttable 2,000. It means the result ttest was higher than ttable so, is refused and is accepted. The researcher concluded that Tic Tac Toe game was effective on student understanding in simple present tense.
The Moral Value Analysis As Reflected in Novel “ Akeelah And The Bee”
Rizqi Claudia Wardani;
Dewi Purwati
INTERACTION: Jurnal Pendidikan Bahasa Vol 6 No 1 (2019): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (562.006 KB)
|
DOI: 10.36232/jurnalpendidikanbahasa.v6i1.280
In this study, the writer chose the “Akeelah and the Bee” novel to be analyzed the important of moral values as a part of our life. For that reason the writer wants to investigate and doing research in the library. The formulation of problem in this research is “ What are the moral values as reflected in the novel “ Akeelah and the Bee”. The methodology of this study is qualitative study. it is means that it does not need statistic approach to explore the material. The primary data is scrip from the movie “Akeelah and the Bee”. The secondary data is taken from many literary books and some relevant materials to support and complete the primary data sources. The result of this study is there are some moral values in the “Akeelah and the Bee” novel. They are love and affection, sacrifice, sorry and Apologize, optimism, honesty, kind and friendly, hardworker, ambition, not easily to surrender, firm, serious and discipline, and helper.
Students Ability in Constructing Paragraph of Recount Text
Rizqi Claudia Wardani;
Nursalim Nursalim;
Fadlia Ramadhani Samsur
INTERACTION: Jurnal Pendidikan Bahasa Vol 6 No 1 (2019): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (631.15 KB)
|
DOI: 10.36232/jurnalpendidikanbahasa.v6i1.282
Writing skills is one type of language skills which should be controlled by the student. The students must be familiar with English especially to writing skill which write about their experience at the past time or to write recount text. For this reason, the researcher intended to investigate the students’ ability in constructing paragraph of recount text. The objective of this research is to measure students’ ability in constructing paragraphs and find out the causes of error made by the students. The design of this research is quantitative decriptive to measure students ability in constructing paragraphs at recount text. The population was students Madrasah Aliyah Negeri Model Sorong Grade XII. The technique of collecting data, the students were assigned to write the paragraphs in personal recount text based on their experiences in 60 minutes so the students decided the theme by themselves. The result of this research shows that 10 students score 43,4 % in good, then the students category of average was 9 students (39,1 %), and the students category of excellent was 4 students (17,1 %). The writer concluded that the students ability in constructing paragraph was average.
Online Game towards the Students’ Vocabulary of Technology and Information Department at UNIMUDA Sorong
Rizqi Claudia Wardani.H;
Isnaini Eddy Saputro;
Siti Zuhriyanti Rusli
INTERACTION: Jurnal Pendidikan Bahasa Vol 7 No 1 (2020): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (530.315 KB)
|
DOI: 10.36232/jurnalpendidikanbahasa.v7i1.439
The objective of this research is to know whether there is any significant influence of using game online and improvement of the students’ vocabulary of Technology and Information Department at UNIMUDA Sorong. This research was quantitative research. The researcher used pre-experimental research design. The population was the student of technology and Information . The sample were first, third, and fifth semesters. The researcher ask the student to play the game with English instruction and search the new word that they don’t know before. Researcher used test (pre-test and post-test) as the instrument in collecting data. The test consisted 20 question which is divided into multiple choice, matching, gap in the filling and making sentences form. The researcher analyzed the data using SPSS 22.0 for Windows. The result of data analysis using SPSS 22.0, the researcher gave interpretation toward “t” score by comparing t-value or t-count with t-table. The researcher interpretation that t-value (-7.121) with the significant value is 0.000. The score of t-table is (1,729) with significant level of 0.05 with df 19. It is known that t-value is higher than t-table (-7.121> 1,729) and P value smaller than 0,05. Therefore, there is a significant influence of using game online to improve the students’ vocabulary of Technology and Information Department at UNIMUDA Sorong.
Sosialisasi Gerakan Teras Cuaca Nelayan
Abdul Rachman Tiro;
Mustika Irianti;
Rizqi Claudia Wardani H
Jurnal Abdimasa Pengabdian Masyarakat Vol 6 No 1 (2023): Jurnal ABDIMASA Pengabdian Masyarakat
Publisher : Universitas Pendidikan Muhammadiyah Sorong
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Di Indonesia sendiri kita mengenal dua musim yaitu musim kemarau dan musim hujan. Musim kemarau biasanya terjadi antara bulan April sampai bulan September.Sedangkan musim hujan terjadi antara bulan Oktober sampai bulan Maret. Perhitungan musim ini ditentukan berdasarkan kalender masehi.Namun saat ini perhitungan musim seringkali meleset. Hal inilah yang menyulitkan para nelayan untuk menentukan kapan musim paceklik tiba dan kapan musim panen tiba. Kampung Arar adalah salah satu kampung di Kabupaten Sorong Provinsi Papua Barat, yang letaknya di pesisir pantai. Kampung Arar dikenal dengan sebutan kampung toleransi yang tinggi. Masyarakat yang tinggal di kampung Arar sebagian besar bermata pencaharian sebagai nelayan karena letaknya yang berada di pesisir pantai. Fenomena yang kini terjadi di kampung Arar adalah terjadinya peralihan mata pencaharian, baik yang bersifat sampingan atau sementara maupun permanen. Berdasarkan penelitian awal yang dilakukan oleh peneliti terhadap nelayan, beberapa nelayan mengatakan, selama lima tahun belakangan kendala musim ini semakin terasa pengaruhnya terhadap ekonomi keluarga. Selama terjadi penyimpangan musim pendapatan keluarga nelayan berkurang. Sementara kebutuhan harus tetap terpenuhi. Kendala inilah yang menyebabkan masyarakat nelayan beralih mata pencaharian. Dengan demikian hadirnya teras cuaca nelayan ini kemudian mempermudah nelayan mendapatkan informasi mengenai keadaan musim serta mampu mencari solusinya.
The Students’ Perception on the use of Blue button application in Teaching English for Tourism Course in Indonesia Student Micro Credential Program
Rizqi Claudia Wardani;
Selfiani Selfiani
Biolearning Journal Vol 10 No 1 (2023): Biolearning Journal (Februari 2023)
Publisher : Universitas Pendidikan Muhammadiyah Sorong
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36232/jurnalbiolearning.v10i1.3643
This study is aimed to describe about students’ perception in the learning process in English for Tourism using Blue Button Application in the Indonesia Student Micro Credential and what are the difficulties that the students faced during learning through the Blue Button Application as the learning media. This research used descriptive Qualitative method that the researcher took the data collection from interview and questionnaire sheets. The subject of this research was the students from English for Tourism class in the Student Micro Credential Program that held by the government collaboration with tourism industry and Universitas Pendidikan Muhammadiyah Sorong. From this research it is found that (1) The students felt easy to use Blue Button Application in learning English for Tourism, (2) the students are easily to access the material like video, text, and picture. (3) students interested with the design of material which presented in the application. (4) the students effectively followed English for Tourism class through Blue Button Application. Meanwhile the difficulties that the students facing during learning English for Tourism using Blue Button Application are (1) the unstable internet connection (2) some students still not familiar with Blue Button Application (3) the upload system that used in the application is very easy for other students to copy. (4) most of the students agreed that they have lack of experience by practicing tourism guide through the application. Keywords: students’ perception, Blue Button Application, English for Tourism
THE INFLUENCE OF USING NURSERY SONG IN LEARNING VOCABULARY AT SMP NEGERI 3 KABUPATEN SORONG
Astuti Klau, Agustina Panca;
Wardani, Rizqi Claudia; Setiawan, Agus
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol 8 No 4 (2023): November
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.58487/akrabjuara.v8i4.2184
The Influence of Using Nursery Song in Learning Vocabulary at SMP Negeri 3 Kabupaten Sorong Thesis English Education Department Faculty of Language Social and Sport Education University of Pendidikan Muhammadiyah Sorong 2023. The objective of this research is to find out whether or nor the use of Nursery Song influence in learning vocabulary at seventh grade of SMP Negeri 3 Kabupeten Sorong Related to this research used a pre-experimental quantitati research design. The research design is one group pretest-posttest. The sample of this research was seventh grade students and the total are 20 students. In the collecting data, the researcher used a vocabulary test in the form of multiplechoose that is consist of 20 questions for the pretest and posttest. In analyzing the data, the researcher used the SPSS 20 program to calculate research the data. The result finding of the reseach showed that the result of the t-test is P value (0.00) < (0.05). it means that H0 was rejected and Ha was accepted. The alternative hypothesis (Ha) was there is an influence in learning vocabulary using nursery song between pretest and pos ttest. In addition, it can be seen from the pretest was (63,5) improved on posttest (98,0). It can be concluden that there is an influence in learning vocabulary using nursery song
THE IMPLEMENTATION OF INFORMATION GAP ACTIVITY AND JUMBLED SENTENCE GAME IN TEACHING READING COMPREHENSION
Patty, Galfry;
Wardani, Rizqi Claudia;
Nurteteng, Nurteteng
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol 8 No 4 (2023): November
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.58487/akrabjuara.v8i4.2186
The implementation of Information Gap Activity and Jumbled Sentences Game in Teaching Reading Comprehension at Eight Grade Smp Muhammadiyah 2 Mariyai Sorong Regency Thesis English Education Department faculty of language social and sport education university of pendidikan muhammadiyah sorong,May 2023.The objective of this research is to know whether the implementation of information gap Activity and jumble sentence game has impact or not on students’ reading at smp muhammadiyah 2 mariyai sorong regency. The research used pre-experimental quantitative research design with design is one group pretest-posttest. The population of this research was the eighth grade students’ at Smp Muhammadiyah 2 Mariyai Sorong Regency . The researcher chose this class because there are some problems with students' reading. In the collecting data researcher used multiple choice with 20 questions for the pretest and posttest. To analyze the data the researcher uses the SPSS 20 version. The result finding of the research showed that the result of pair sample T test(0,00) the categorized was impact .In addition to the result of the pair sample T-test is P value (0.00)<(0,05).it means that HO was rejected and Ha was accepted. The alternative hypothesis (Ha) was there is an impact in teaching reading using information gap and jumbled sentence games.
The Effect of Bingo Game on the Students’ Pronunciation and Interest in Learning English
Dasmasela, Milka Levlin;
Nursalim, Nursalim;
Wardani, Rizqi Claudia
INTERACTION: Jurnal Pendidikan Bahasa Vol 11 No 1 (2024): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.36232/jurnalpendidikanbahasa.v11i1.6937
The aim of this research is to find out whether bingo Game can help students with pronunciation and can attract students’ interest in taking English classes. Related to the research objectives using pre-experimental research. The research population was class VIII students of SMP Negeri 26 Kabupaten Sorong. In collecting data, researchers used 30 Vocabulary for pre-test and post-test. In analyzing the data, researchers used SPSS 20 to calculate the data. After analyzing the T-Sample test results, the alternative hypothesis states that the Bingo Game media has an impact on the pronunciation and interest of students at SMP Negeri 26 Sorong Regency, especially students in class VIII and the Null hypothesis is rejected. Apart from that, the result of P-Value (.000) is smaller than P.Value (0.01), which means that students comprehension scores between pre-test and post-test are significantly different and it can be concluded that the bingo game has an impact on students pronunciation and interest at SMP Negeri 26 Kabupaten Sorong
THE INFLUENCE OF USING NURSERY SONG IN LEARNING VOCABULARY AT SMP NEGERI 3 KABUPATEN SORONG
Agustina Panca Astuti Klau;
Rizqi Claudia Wardani H;
Agus Setiawan
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol. 10 No. 1 (2025): Februari
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
The objective of this research is to find out whether or nor the use of Nursery Song influence in learning vocabulary at seventh gradde of SMP Negeri 3 Kabupeten Sorong. Related to this research used a pre-experimental quantitati research design. The research design is one group pretest-posttest. The sample of this research was seventh grade students and the total are 20 students. In the collecting data, the researcher used a vocabulary test in the form of multiple- choose that is consist of 20 questions for the pretest and posttest. In analyzing the data, the researcher used the SPSS 20 program to calculate research the data. The result finding of the reseach showed that the result of the t-test is P value (0.00) < (0.05). it means that H0 was rejected and Ha was accepted. The alternative hypothesis (Ha) was there is an influence in learning vocabulary using nursery song between pretest and pos ttest. In addition, it can be seen from the pretest was (63,5) improved on posttest (98,0). It can be concluden that there is an influence in learning vocabulary using nursery song.