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THE IMPLEMENTATION OF INFORMATION GAP ACTIVITY AND JUMBLED SENTENCE GAME IN TEACHING READING COMPREHENSION Galfry Patty; Rizqi Claudia Wardani; Nurteteng
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol. 10 No. 1 (2025): Februari
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis

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Abstract

The implementation of Information Gap Activity and Jumbled Sentences Game in Teaching Reading Comprehension at Eight Grade Smp Muhammadiyah 2 Mariyai Sorong Regency Thesis English Education Department faculty of language sosicial and sport education university of pendidikan muhammadiyah sorong,Mey 2023. The objective of this research is to know whether the implementation of information gap Activity and jumble sentence game has impact or not on students’ reading at smp muhammadiyah 2 mariyai sorong regency. The research used pre-experimental quantitative research design with design is one group pretest-posttest. The population of this research was the eight grade students’ at Smp Muhammadiyah 2 Mariyai Sorong Regency. The researcher choose this class because there are some problems on students’ reading. In thecollecting data researcher used multyple choice with 20 questions for the pretest and posttest. To analyzed the data the researcher use SPSS 20 version. The result finding of the research showed that the result of pair sample T test(0,00) the categorized was impact .In addition to result of the pair sample T-test is P value (0.00)<(0,05).it means that HO was rejected and Ha was accept. The alternative hypothesis (Ha) was there is an impact in teaching reading using information gap and jumbled sentence game
The Students’ Perception and Satisfaction in the Kampus Mengajar Program at Seventh Semester of Universitas Pendidikan Muhammadiyah Sorong Martha Rosina Gefilem; Rizqi Claudia Wardani.H; Raisa Anakotta
INTERACTION: Jurnal Pendidikan Bahasa Vol. 10 No. 2 (2023): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v10i2.4200

Abstract

This study examines students’ perceptions and satisfaction toward the Kampus Mengajar program among seventh-semester students at Universitas Pendidikan Muhammadiyah Sorong. The program, part of the Merdeka Belajar Kampus Merdeka (MBKM) initiative, aims to provide students with teaching experience and opportunities for professional growth beyond the classroom. Employing a mixed-method approach, the study combined quantitative and qualitative data. Eight students from different study programs participated, representing those who had joined Kampus Mengajar. Data were collected through a questionnaire consisting of 25 close-ended items to measure satisfaction and an interview with seven open-ended questions to explore perceptions. The findings indicate that students generally perceive Kampus Mengajar as a valuable and meaningful program. They reported gaining teaching experience, improving communication and classroom management skills, developing self-confidence, and expanding professional networks. Despite these benefits, some students noted challenges such as delayed stipends, school placements that did not match their study fields, and limited credit conversions. Quantitative data revealed an average satisfaction rate of 76.3%, categorized as high satisfaction. Overall, Kampus Mengajar is considered an effective program that enhances students’ academic and professional readiness, though improvements in administrative and placement systems are still needed.
The Effect of Bingo Game on the Students’ Pronunciation and Interest in Learning English Dasmasela, Milka Levlin; Nursalim, Nursalim; Wardani, Rizqi Claudia
INTERACTION: Jurnal Pendidikan Bahasa Vol. 11 No. 1 (2024): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

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The aim of this research is to find out whether bingo Game can help students with pronunciation and can attract students’ interest in taking English classes. Related to the research objectives using pre-experimental research. The research population was class VIII students of SMP Negeri 26 Kabupaten Sorong. In collecting data, researchers used 30 Vocabulary for pre-test and post-test. In analyzing the data, researchers used SPSS 20 to calculate the data. After analyzing the T-Sample test results, the alternative hypothesis states that the Bingo Game media has an impact on the pronunciation and interest of students at SMP Negeri 26 Sorong Regency, especially students in class VIII and the Null hypothesis is rejected. Apart from that, the result of P-Value (.000) is smaller than P.Value (0.01), which means that students comprehension scores between pre-test and post-test are significantly different and it can be concluded that the bingo game has an impact on students pronunciation and interest at SMP Negeri 26 Kabupaten Sorong
Online Game towards the Students’ Vocabulary of Technology and Information Department at UNIMUDA Sorong Wardani.H, Rizqi Claudia; Saputro, Isnaini Eddy; Rusli, Siti Zuhriyanti
INTERACTION: Jurnal Pendidikan Bahasa Vol. 7 No. 1 (2020): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

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The objective of this research is to know whether there is any significant influence of using game online and improvement of the students’ vocabulary of Technology and Information Department at UNIMUDA Sorong. This research was quantitative research. The researcher used pre-experimental research design. The population was the student of technology and Information . The sample were first, third, and fifth semesters. The researcher ask the student to play the game with English instruction and search the new word that they don’t know before. Researcher used test (pre-test and post-test) as the instrument in collecting data. The test consisted 20 question which is divided into multiple choice, matching, gap in the filling and making sentences form. The researcher analyzed the data using SPSS 22.0 for Windows. The result of data analysis using SPSS 22.0, the researcher gave interpretation toward “t” score by comparing t-value or t-count with t-table. The researcher interpretation that t-value (-7.121) with the significant value is 0.000. The score of t-table is (1,729) with significant level of 0.05 with df 19. It is known that t-value is higher than t-table (-7.121> 1,729) and P value smaller than 0,05. Therefore, there is a significant influence of using game online to improve the students’ vocabulary of Technology and Information Department at UNIMUDA Sorong.
The Moral Value Analysis As Reflected in Novel “ Akeelah And The Bee” Wardani, Rizqi Claudia; Purwati, Dewi
INTERACTION: Jurnal Pendidikan Bahasa Vol. 6 No. 1 (2019): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

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Abstract

In this study, the writer chose the “Akeelah and the Bee” novel to be analyzed the important of moral values as a part of our life. For that reason the writer wants to investigate and doing research in the library. The formulation of problem in this research is “ What are the moral values as reflected in the novel “ Akeelah and the Bee”. The methodology of this study is qualitative study. it is means that it does not need statistic approach to explore the material. The primary data is scrip from the movie “Akeelah and the Bee”. The secondary data is taken from many literary books and some relevant materials to support and complete the primary data sources. The result of this study is there are some moral values in the “Akeelah and the Bee” novel. They are love and affection, sacrifice, sorry and Apologize, optimism, honesty, kind and friendly, hardworker, ambition, not easily to surrender, firm, serious and discipline, and helper.
Students Ability in Constructing Paragraph of Recount Text Wardani, Rizqi Claudia; Nursalim, Nursalim; Samsur, Fadlia Ramadhani
INTERACTION: Jurnal Pendidikan Bahasa Vol. 6 No. 1 (2019): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

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Abstract

Writing skills is one type of language skills which should be controlled by the student. The students must be familiar with English especially to writing skill which write about their experience at the past time or to write recount text. For this reason, the researcher intended to investigate the students’ ability in constructing paragraph of recount text. The objective of this research is to measure students’ ability in constructing paragraphs and find out the causes of error made by the students. The design of this research is quantitative decriptive to measure students ability in constructing paragraphs at recount text. The population was students Madrasah Aliyah Negeri Model Sorong Grade XII. The technique of collecting data, the students were assigned to write the paragraphs in personal recount text based on their experiences in 60 minutes so the students decided the theme by themselves. The result of this research shows that 10 students score 43,4 % in good, then the students category of average was 9 students (39,1 %), and the students category of excellent was 4 students (17,1 %). The writer concluded that the students ability in constructing paragraph was average.
THE EFFECTIVENESS OF USING TIC TAC TOE GAMES IN STUDENTS UNDERSTANDING ON SIMPLE PRESENT TENSE AT THE FIRST GRADE OF SMP N 1 KABUPATEN SORONG Nursalim, Nursalim; Wardani H, Rizqi Claudia; Karraske, Agnesia Ultha Irianti
INTERACTION: Jurnal Pendidikan Bahasa Vol. 5 No. 2 (2018): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

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Abstract

Learning simple present tense for student is to present something happen about the situation now, a feeling and to make an opinion. The researcher was investigating and doing the research. This study was to find out whether using Tic Tac Toe game is more effective than using conventional method to make students more understand in simple present tense at first grade students of SMP N.1 Kabupaten Sorong in academic year of 2016/2017. The samples were sixty students from two hundred and forty seven of the population, they are from first grade A as experiment group and first grade C as control group. The data were collected by pre-test and post test to both of classes. After give the pre-test, the researcher give treatment, the steps of the class activities are; (1)the implementation of the game is the teacher give the key word on the board; (2)the students makes a group to determine be (X) or (O) groups; (3)after that, the students group (X) or (O) will discuss together about the strategy to answer the key word and to win the game; (4)if the students group can not answer or make a wrong answer from the key word, the other groups will be given the chance to answer it. After treatment post test is given to both of groups. The researcher was using quantitative research and quasi experimental as the design. The result of this study showed that use game especially Tic Tac Toe game was effective in student understanding of simple present tense. It showed from the result of post-test in experiment group, that is higher than control class. It could be proved from the result of T-Test, which is ttest 4,598 ? ttable 2,000. It means the result ttest was higher than ttable so, is refused and is accepted. The researcher concluded that Tic Tac Toe game was effective on student understanding in simple present tense.
Assessing Students’ Readiness for Online Learning during the COVID-19 Pandemic Kadex Nugrah Dwi Purwani; Rizqi Claudia Wardani. H
INTERACTION: Jurnal Pendidikan Bahasa Vol. 9 No. 1 (2022): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v9i1.4237

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The COVID-19 pandemic brought significant changes to the education system, forcing schools to transition from face-to-face learning to online instruction. This sudden shift required students to adapt to a new learning environment that depends heavily on digital literacy, self-regulation, and motivation. This study aimed to assess the level of students’ readiness for online learning during the COVID-19 pandemic at a junior high school in Aimas District. Using a quantitative descriptive design, the research involved 30 eighth-grade students who participated in online learning activities during the pandemic. Data were collected through a questionnaire focusing on key indicators of readiness, including self-directed learning, learner control, motivation, computer and internet self-efficacy, and online communication. The data were analyzed using descriptive statistics to determine the overall readiness level. The results showed that the students’ overall readiness for online learning was at a moderate level. The highest score was found in the motivation aspect, indicating that most students had a positive attitude toward online learning. However, the lowest scores were observed in computer self-efficacy and online communication, suggesting that technical limitations and lack of interaction hindered students’ participation. These findings highlight the need for schools to strengthen digital skills training, provide adequate learning support, and develop strategies that promote active engagement in online environments.
INVESTIGATING THE RELATIONSHIP BETWEEN LANGUAGE AND COGNITION AND ITS IMPLICATION ON ENGLISH LANGUAGE TEACHING (ELT) Pabur, Herminus Efrando; Wardani, Rizqi Claudia; Mokalu, Jenerio Michal; Posumah, Jennie
SoCul: International Journal of Research in Social Cultural Issues Vol. 4 No. 3 (2024): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/soculijrccsscli.v4i3.11105

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There is close connection between language and cognition, in which cognition helps human to acquire language and learn a new language. This present study is conducted to explain the relationship between language and cognition, specifically on the aspects of cognition. This study is also conducted to investigate the implication of the connection between language and cognition on English Language Teaching. This study is a qualitative study with library research method, in which the data sources are the relevant literature such as books, academic papers, and articles from academic journals. Data collection is conducted by collecting and sorting the relevant sources and literature from online database: Scopus, Google Scholar and Sinta. The data obtained are analyzed systematically using the content analysis technique in which the relevant data are quoted to support the core idea of this study. The findings show that there is a close connection between language and cognition, especially how language is closely related to the aspects of cognition. The cognition and its aspects help human in acquiring a language, using the language and evaluating the use of the language. The same also goes to acquiring English as a second or foreign language. It means that there are several implications of the connection of language and cognition toward English Language Teaching (ELT): (1) English language teaching should consider learners' cognition; 2) English language teaching process must be able to attract students' attention; 3) English language teaching must involve memory, reasoning and thinking processes; and 4) English teaching should help students to improve their speaking skills as the observable aspects of cognition.
THE INFLUENCE OF USING NURSERY SONG IN LEARNING VOCABULARY AT SMP NEGERI 3 KABUPATEN SORONG Astuti Klau, Agustina Panca; Wardani, Rizqi Claudia; Setiawan, Agus
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol. 8 No. 4 (2023): November
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58487/akrabjuara.v8i4.2184

Abstract

The Influence of Using Nursery Song in Learning Vocabulary at SMP Negeri 3 Kabupaten Sorong Thesis English Education Department Faculty of Language Social and Sport Education University of Pendidikan Muhammadiyah Sorong 2023. The objective of this research is to find out whether or nor the use of Nursery Song influence in learning vocabulary at seventh grade of SMP Negeri 3 Kabupeten Sorong Related to this research used a pre-experimental quantitati research design. The research design is one group pretest-posttest. The sample of this research was seventh grade students and the total are 20 students. In the collecting data, the researcher used a vocabulary test in the form of multiplechoose that is consist of 20 questions for the pretest and posttest. In analyzing the data, the researcher used the SPSS 20 program to calculate research the data. The result finding of the reseach showed that the result of the t-test is P value (0.00) < (0.05). it means that H0 was rejected and Ha was accepted. The alternative hypothesis (Ha) was there is an influence in learning vocabulary using nursery song between pretest and pos ttest. In addition, it can be seen from the pretest was (63,5) improved on posttest (98,0). It can be concluden that there is an influence in learning vocabulary using nursery song