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Perbandingan Pengenalan Karakter Plat Kendaraan Bermotor dengan Metode City Block Distance, Euclidean Distance dan Canberra Distance Dasriani, Ni Gusti Ayu
Teknomatika Vol 7 No 2 (2017): Teknomatika Volume 07 No 02 September 2017
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer PalComTech

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

An object has many variations of patterns that can be used as a basis for information to recognize an object. In the search of an image, in general the approach used is the distance approach. Approaches using this distance function to determine similarity or dissimilarity of two feature vector expressed by a score or rank, where the smaller the value ranking the more closely the similarities of the two vectors. Distance measurement methods that can be used in this case include city block distance, Euclidean distance, Canberra distance. This paper will discuss the comparison of the results of the motor vehicle license plate character recognition using distance measurement city block distance, Euclidean distance and Canberra distance. The result shows that for character recognition using distance measurement method, City Block Distance is better than Euclidean distance and Canberra distance. Keyword-Character recognition, distance measurement, City Block, Euclidean, Canberra
Peningkatan Kemampuan Pedagogik Guru melalui Program Pelatihan dan Pendampingan Bekelanjutan dalam Pembelajaran Computational Thinking pada Mata Pelajaran Matematika Dyah Susilowati; Apriani Apriani; Kartarina Agustin; Ni Gusti Ayu Dasriani
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 1 No 2 (2021): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1340.284 KB) | DOI: 10.30812/adma.v1i2.1015

Abstract

The problem faced by target partners (target schools) is the low ability of students to solve problems. In fact, problem solving ability is one of the skills that must be possessed in the 21st century. This community service aims to improve teacher pedagogical competence in implementing Computational Thinking learning as well as assistance in its implementation. The method used is an educational approach with stages, identification of target schools, socialization of activities, implementation, monitoring and evaluation. The result of this activity was an increase in teacher knowledge in computational thinking by 95%, and teacher interest in applying computational thinking to subjects by 92%. The conclusion of this activity is known that community service partners have increased their knowledge of problem solving methods using a computational thinking approach and can apply them in mathematics learning.
Pemberdayaan Pengrajin Perak Melalui Market Place sebagai Media Penjualan Online di Desa Ungga,Kabupaten Lombok Tengah Khairan Marzuki; Apriani Apriani; Ni Gusti Ayu Dasriani
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 1 No 2 (2021): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1013.415 KB) | DOI: 10.30812/adma.v1i2.1023

Abstract

The impact of the industrial revolution era 4.0 has been switched from a traditional system to a digital. Therefore, craftsmen also must follow the changing of this era to sell their handicrafts that previously used a traditional sales system where buyers have to go to the counter/gallery selling silver, especially the silver handicrafts in the village of Lombok, Central Lombok. The output of this community service is that craftsmen have an online shop as a medium for selling the silver handicrafts in Ungga. This online shop can be accessed by residents all over the world anytime and anywhere in making an online store uses the word press content management system because it probably solves the problem to increase the product sales.
Women and Children Empowerment through Learning English: Collaborating with Jage Kestare Foundation Puspita Dewi; Riyana Rizki Yuliatin; Isra Dewi Kuntary Ibrahim; Nurul Hidayah; Raden Bagus Faizal Irany Sidharta; Ni Gusti Ayu Dasriani
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 2 No. 3 (2021): Volume 2 Nomor 3 Tahun 2021
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v2i3.1228

Abstract

English as a lingua Franca has special attention for people or children to learn the skill including for children and young people in Ungga village. It is because the language is one of the tools to communicate with other people such as for education, business, tourism, politics, and other sectors. Ungga has a good potency to be developed in promoting the village to be one of the tourism places in central Lombok because it is near to the Mandalika spots. Consequently, human resources are needed to be prepared related to the knowledge and the skills. One of the ways to achieve the goals is providing English training either for young people or for children. Teaching English has numerous challenges. However, designing collaborative learning with some games would encourage them in learning. Children enjoy playing games both online or offline with peers or friends so that collaborative learning by designing a fun concept is one of the effective ways to teach and learn English. Several games were provided such as guess voices, mix, and match, and Find Friends. Besides, partnership among universities, village officers, and communities is crucial to maintaining sustainability so that the university collaborated with one of the communities in the village “Jage Kestare Foundation” to conduct the activity. Teaching English learning goal is not only for learning English but also incorporating gender equality values in the teaching and learning process through materials and activities. The results of the community service activity are that the learners become more active in learning English and more aware of gender equality values. It is expected that by empowering the women and children in the village through learning English by incorporating gender values, it will be able to empower the communities particularly for women and children, and to gain revenue-generating.
Sistem Pendukung Keputusan Seleksi Penerimaan Karyawan dengan Metode AHP dan Pembobotan Fuzzy Apriani Apriani; I Gde Dharos Santana Dharma; Mayadi Mayadi; Ni Gusti Ayu Dasriani
Jurnal Bumigora Information Technology (BITe) Vol 4 No 1 (2022)
Publisher : Prodi Ilmu Komputer Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v4i1.1915

Abstract

Proses perekrutan karwayan merupakan salah satu kegiatan rutin yang dilakukan oleh sebuah perusahaan dalam memenuhi salah satu target dan capaiannya.Oleh karena itu proses perekrutan yang obyektif, transparan serta profesional harus dilakukan demi pemenuhan sumber daya manusia yang sesuai dengan kriteria yang dibutuhkan.Namun hal ini terkadang tidak sesuai dengan harapan sehingga perusahaan merasa kesulitan dalam menempatkan karyawan sesuai yang dibutuhkan.Penelitian ini menggunkan metode Analytical Hierarchy Process dengan tahapan analisis kebutuhan,desain sistem,implementsi dan pengujian. Jumlah data yang digunakan pada penelitian ini adalah 140 data. Dari data tersebut dilakukan perhitungan oleh sistem dan didapatkan 115 data penerima beasiswa dengan tingkat akurasi sebesar 94,07%. Kebaharuan dari sistem ini adalah sudah menggunakan sistem yang terintegrasi dengan database, sehingga data akan menjadi lebih aman, proses perangkingan juga akan menjadi lebih cepat karena dengan adanya sistem ini pengambil keputusan akan langsung mendapatkan hasil perangkingan dari sistem, dan di sistem ini juga menggunakan 2 metode yang berbeda sehingga hasil seleksi dapat lebih akurat. Tujuan penelitian menghasilkan sebuah Sistem Penerimaan Karyawan dengan menerapkan metode AHP dan Fuzzy di dalamnya sehingga memudahkan pihak HRD dalam pengambilan keputusan seleksi karyawan,mempercepat waktu dalam pengambilan keputusan dan menilai calaon-calon yang akan direkrut menjadi lebih akurat dan efisien
Penerapan Strategi Pemasaran dalam Meningkatkan Omset Penjualan Jajanan Lokal UMKM di Kota Mataram Rini Anggriani; Anthony Anggrawan; Gusti Ayu Dasriani; Raden Bagus Faizal Irani Sidharta; Dafa Awanta; Jean Suciasti Gunawan
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 3 No 1 (2022): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v3i1.2120

Abstract

The Micro, Small and Medium Enterprises (MSME) sector is one of the important sectors as the main support for the community's economy.However, the Covid-19 event had a significant impact on this sector.Indeed, Covid-19 has subsided, but the impact of this phenomenon is still affecting all sectors, one of which is the Micro, Small and Medium Enterprises (MSME) sector. This service program is carried out on local snack products in the city of Mataram with the target of helping increase sales turnover of The Micro, Small and Medium Enterprises (MSME) products through optimizing the application of mix marketing strategies. The method used is a qualitative descriptive approach with data processing techniques using triangulation.The results of this service show that the application of the marketing mix marketing strategy that is carried out can have a positive and effective impact on increasing the sales turnover of The Micro, Small and Medium Enterprises (MSME) products in the city of Mataram.
RANCANGAN PROTOTYPE APLIKASI SIAGA GEMPA BERBASIS MOBILE . Apriani; Sandi Justitia Putra; Ni Gusti Ayu Dasriani; . Ismarmiaty
Seminar Nasional Aplikasi Iptek (SINAPTEK) Vol 2 (2019): PROSIDING SINAPTEK
Publisher : LPPM Universitas Dhyana Pura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (746.664 KB)

Abstract

ABSTRAKIndonesia adalah salah satu negara yang rawan terhadap bencana gempa bumi.Beberapa daerah yang mengalami bencana gempa pada tahun 2018 adalah Lombok dan Palu.Gempa tersebut mengakibatkan banyak korban jiwa.Jumlah korban jiwa dari data Badan Nasional Penanggulangan Bencana adalah untuk korban meninggal dunia di Lombok mencapai 481 orang dan di Palu mencapai 2.113 orang.Selain menelan korban jiwa gempa juga berdampak terhadap kerusakan struktur sosial masyarakat dan menimbulkan lonjakan kebutuhan dasar masyarakat yang menjadi korban bencana. Kurangnya informasi dan pengetahuan masyarakat tentang kesiapsiagaan dalam menghadapi bencana gempa dapat menimbulkan kepanikan yang pada gilirannya akan menyulitkan penanggulangan dan upaya mereduksi risiko bencana. Penanganan bencana bukan saja menjadi tanggung jawab pemerintah tetapi harus menjadi tanggung jawab masyarakat setempat yang terkena dampak bencana.Tanggung jawab masyarakat setempat dapat berupa kesiapan dan kecerdasan masyarakat dalam menyikapi sebuah bencana. Solusi dari pemasalahan tersebut adalah membuat aplikasi siaga menghadapi bencana gempa berbasis mobile.Aplikasi ini memiliki fitur untuk melihat informasi gempa terkini, penentuan lokasi untuk evakuasi terdekat dan media edukasi untuk meningkatkan pemahaman dan kesadaran terhadap resiko bencana. Hal ini bermanfaat dalam mendukung program Badan Nasional Penanggulangan Bencana (BNPB) untuk menciptakan masyarakat tangguh bencana. Metode penelitian yang digunakan adalah menggunakan model prototype yaitu dari pengumpulan kebutuhan dan membuat rancangan prototype.Kata kunci: rancangan, prototype, aplikasi, siaga, gempaABSTRACTIndonesia is one of the countries prone to earthquake disasters. Some of the regions that experienced earthquake disasters in 2018 were Lombok and Palu. The earthquake caused many casualties. The number of fatalities from the National Disaster Management Agency data is for the death toll in Lombok reaching 481 people and in Palu reaching 2,113 people. In addition to the loss of life the earthquake also affected the social structure of the community and caused a surge in the basic needs of people who were victims of the disaster. The lack of information and knowledge of the community about preparedness in the face of earthquake disasters can cause panic which in turn will make it difficult to overcome and reduce disaster risk. Disaster management is not only the responsibility of the government but must be the responsibility of the local community affected by the disaster. The responsibility of the local community can be in the form of community readiness and intelligence in responding to a disaster. The solution to this problem is to create a mobile alert-based disaster alert application. This application has features to view the latest earthquake information, determine the location for the closest evacuation and educational media to increase understanding and awareness of disaster risk. This is useful in supporting the National Disaster Management Agency (BNPB) program to create a resilient community of disasters. The research method used is to use a prototype model that is from gathering needs and designing a prototype.Keywords: design, prototype, application, standby, earthquake
Pengenalan Pemikiran Computational Thinking untuk Guru MI dan MTs Pesantren Nurul Islam Sekarbela Wiya Suktiningsih; Diah Supatmiwati; Ni Gusti Ayu Dasriani; Apriani Apriani; Ismarmiaty Ismarmiaty
Jurnal Karya untuk Masyarakat (JKuM) Vol 2, No 1 (2021): Jurnal Karya untuk Masyarakat
Publisher : STARKI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36914/jkum.v2i1.490

Abstract

Abstrak: Computational thinking (CT) adalah konsep berpikir secara komputasi dalam menyelesaikan suatu permasalahan. Metode pembelajaran dalam CT meliputi 4 pilar utama yaitu: Dekomposisi, Abstraksi, Algoritma dan Pengenalan Pola. CT melatih siswa untuk berpikir komputasi ketika memecahkan permasalahan soal di semua bidang ilmu. Berpikir Komputasi adalah proses berpikir yang terlibat dalam merumuskan masalah dan mengungkapkan solusinya seperti pada sebuah komputer dimana manusia atau mesin yang penyelesaian masalaha dilaksanakan secara efektif. Metode pembelajaran CT membentuk siswa untuk kreatif dan inovatif, serta mampu berkomunikasi dan berkolaborasi. Saat ini CT tidak hanya bisa diterapkan di bidang ilmu teknik informastika, tetapi sudah bisa diintegrasikan dengan bidang ilmu lain seperti bahasa Indonesia, Bahasa Inggris, Matematika dan IPA. Program kegitan pengabdian kepada masyarakat ini melakukan pengenalan konsep CT bagi guru-guru MI dan MTs yang ada di Pondok Pesantren Nurul Islam – Pagesangan, Mataram. Dengan harapan para guru dapat memasukkan CT ke dalam mata pelajaran yang diajarkan, sehingga siswa terbiasa dengan pemecahan masalah melalui cara computational thinking, kelangsungan hidup computational thinking, suatu masalah dapat diselesaikan dengan baik, cepat dan optimal. Abstract: Computational thinking (CT) is the concept of thinking computationally in solving a problem. The learning method in CT includes 4 main pillars, namely: Decomposition, Abstraction, Algorithm and Pattern Recognition. CT trains students to think computationally when solving problems in all fields of science. Computational Thinking is a thought process involved in formulating a problem and expressing its solution as in a computer where a human or machine problem solving is carried out effectively. The CT learning method shapes students to be creative and innovative, and able to communicate and collaborate. Currently CT can not only be applied in the field of informatics engineering, but can be integrated with other fields of science such as Indonesian, English, Mathematics and Science. This community service activity program introduces the concept of CT for MI and MTs teachers at Nurul Islam Islamic Boarding School - Pagesangan, Mataram. With the hope that teachers can incorporate CT into the subjects being taught, so that students get used to solving problems through computational thinking, the survival of computational thinking, a problem can be resolved properly, effectively and optimally.
Membangun Cita-Cita Siswa Sekolah Dasar Melalui Kelas Inspirasi Anggarawan, Anthony; Herawati, Baiq Candra; Wardhana, Helna; Suhendra, Erwin; Soraya, Siti; Dasriani, Ni Gusti Ayu
Jurnal Edukasi dan Pengabdian kepada Masyarakat Vol. 2 No. 2 (2023): Desember 2023
Publisher : Yayasan Insan Literasi Cendekia (INLIC) Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35914/jepkm.v2i2.80

Abstract

Pendidikan adalah usaha sadar dan sistematis yang dilakukan oleh orang-orang yang diserahi tanggung jawab untuk mempengaruhi peserta didik agar mempunyai sifat dan tabiat sesuai dengan cita-cita Pendidikan. Salah satu misi utama dari usaha peningkatan kualitas pendidikan bangsa yaitu Kelas Inspirasi. Kelas Inspirasi adalah kegiatan yang mewadahi profesional dari berbagai sektor untuk ikut serta berkontribusi pada misi perbaikan pendidikan di Indonesia. Melalui program ini, para profesional pengajar dari berbagai latar belakang diharuskan untuk cuti satu hari secara serentak untuk mengunjungi dan mengajar SD, yaitu pada Hari Inspirasi. Metode yang ditawarakan Kelas Inspirasi berbentuk teknik ceramah, diskusi dan pelatihan. Hasil dari kegiatan Pengabdian kepada Masyarakat memberikan informasi bahwa pendidikan melalui bentuk Kelas Inspirasi dengan teknik ceramah dan Latihan pada siswa-siswa Sekolah Dasar Negeri 3 Sambik Elen Lombok Utara mampu menciptakan dampak yang postif seperti, sifat keingintahuan siswa-siswa dalam membentuk opini mereka berdasarkan apa yang mereka lihat dan sifatnya lebih netral. Motivasi yang diberikan oleh tim pengabdi mampu merubah cara pandang siswa-siswa sekaligus motivasi mereka yang berdampak terhadap gaya belajarnya.
Analisis Sentimen Program Jaminan Kesehatan Nasional Menggunakan Multiclass Support Vector Machine Dasriani, Ni Gusti Ayu; Pariandi, Lalu Ahmad Gede; Dharma, I Made Yadi
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 6 No 1 (2025): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37148/bios.v6i1.136

Abstract

Optimizing the implementation on National Helath Insurance which requires the use of BPJS participant cards in various public services is one of the government policies that is widely discussed and has garnered many opinions in the community. Public opinion is expressed through social media, one of which is through Twitter. The aim of this research is to classify public opinion regarding the new regulations of the National Health Insurance Program as a form of government policy to implement Presidential Instruction Number 1 of 2022 using Twitter data. Public opinion as many as 1.179 tweets were labeled positive, negative and neutral sentiments, then TD-IDF wighting was carried out and analyzed using the multiclass SVM algorithm with the One Against All approach. The results of the analysis showed that Multiclass SVM with a linear kernel was able to classify with an accuracy level of 81% where the classification pf positive sentiment was17 (7.6%), negative sentiment was 115 (48.7%) and neutral sentiment are 104 (44.1%). This shows that public sentiment is dominated by negative sentiment or disagreement with the new regulations of the National Health Insurance Program.