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Penerapan Metode Fuzzy Tsukamoto untuk Menentukan Kelayakan Peminjaman pada Koperasi Faizin Ahmad; Pahrul Irfan; Zaenal Abidin
Jurnal Bumigora Information Technology (BITe) Vol 1 No 2 (2019)
Publisher : Prodi Ilmu Komputer Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (892.564 KB) | DOI: 10.30812/bite.v1i2.533

Abstract

Teknnologi komputer memberikan banyak manfaat dalam kehidupan manusia. Salah satu contoh dari masalah sehari hari tersebut yaitu menentukan kelayakan peminjaman di suatu koperasi, sehingga dibutuhkan suatu sistem yang dapat menyelesaikan masalah tersebut. Koperasi Pegawai Republik Indonesia (KPRI) Warga Bina Karya bergerak dalam bidang simpan-pinjam, yang dalam penanganan transakasi peminjaman dilakukan dengan prosedur yang sudah ditentukan oleh pengurus. Namun permasalahan yang terjadi dengan pemberlakuan prosedur tersebut adalah ketika jumlah peminjam yang cukup banyak, sementara jumlah dana tersedia terbatas, sehingga pengurus cukup kewalahan untuk menentukan kelayakan peminjaman yang diajukan oleh masing-masing nasabah. untuk membantu mengatasi permasalahan tersebut, penulis mencoba meneliti penggunaan sistem pendukung keputusan untuk penentuan kelayakan peminjaman pada koperasi menggunakan metode Fuzzy Tsukamoto. Terdapat 5 variabel yang digunakan yaitu Penghasilan, lama menjadi anggota, sisa pinjaman sebelumnya, jumlah pinjaman, dan jumlah angsuran. Hasil atau keluaran dari penelitian ini adalah aplikasi Penentuan Kelayakan Peminjaman pada Koperasi KPRI Warga Bina Karya berbasis web yang dapat menghitung tingkat kelayakan peminjaman dari masing-masing data alternatif menggunakan perhitungan metode Fuzzy Tsukamoto
Aplikasi Ujian Online dengan Penilaian Otomatis Menggunakan Algoritma Cosine Similarity Pada SMAN 7 Mataram Lalu Rojib Cipto; Pahrul Irfan
Jurnal Bumigora Information Technology (BITe) Vol 2 No 1 (2020)
Publisher : Prodi Ilmu Komputer Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.933 KB) | DOI: 10.30812/bite.v2i1.810

Abstract

Ujian merupakan salah satu cara untuk mengevaluasi proses belajar. Dalam dunia pendidikan ujian dimaksudkan untuk mengukur taraf pencapaian suatu pengajaran oleh siswa sebagai peserta didik, sehingga siswadapat mengetahui tingkat kemampuannya dalam memahami bidang studi yang sedang ditempuh. Pada beberapa SMA Negeri di Kota Mataram, masih menggunakan sistem ujian secara manual (konvensional) yang menggunakan kertas sebagai media evaluasi proses belajar (ujian), waktu yang dihabiskan oleh guru akan tersita banyak karena guru harus mengecek satu persatu jawaban setiap siswauntuk melihat hasil dari ujian, siswa juga harus menunggu lebih lama untuk melihat hasil ujiannya karena hal tersebut. Hasil yang dicapai dalam penelitian ini yaitu terciptanya aplikasi ujian online dengan penilaian otomatis menggunakan algoritma Cosine Similarity yang dapat mempermudah dan mempercepat kerja staff tata usaha, guru dan siswa dalam pelaksanaan ujian.
SISTEM INFORMASI PEMASARAN PRODUK DESA BERBASIS WEB Kartarina Kartarina; Pahrul Irfan; Cristofer Satria
ILKOM Jurnal Ilmiah Vol 11, No 3 (2019)
Publisher : Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/ilkom.v11i3.471.214-221

Abstract

Batu Mekar Village is one of the villages in West Lombok Regency in Lingsar District. Batu Mekar village has many products in the form of handicrafts such as bags, lamp decorations made from ketak or agricultural and plantation products such as coffee, palm sugar and others. The problem that exists in Batu Mekar Village is the low sales price of handicraft products because the product is only left at a souvenir shop. The decrease in the number of sales was not due to a decrease in the number of tourists who ended up on the island of Lombok due to the earthquake. In addition, the limited promotion media. This research was developed using the Rapid Application Development method. This research resulted in an online sales information system as a medium for handicraft sales, so that the public could directly sell their products without going through intermediaries as well as promotional media so that handicraft products can be sold directly and can be recognized by the wider community. The developed application can be used as a promotional medium as well as a means of selling Batu Mekar village handicraft products.
SISTEM INFORMASI PEMBAYARAN KOMPONEN PENDIDIKAN BERBASIS WEBSITE PADA STMIK BUMIGORA MATARAM Pahrul Irfan; Lalu Zazuli Azhar Mardedi
ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Prodi Teknik Informatika FIK Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/ilkom.v10i3.372.315-322

Abstract

STMIK Bumigora is the first college in West Nusa Tenggara that has an informatics engineering department. One of the problems faced by STMIK Bumigora is the absence of an online payment information system. The payment process that runs at this time is a conventional model that is through bank transfers that previously had to take a payment slip to the finance department, this process is of course not effective and efficient because it takes not a little time. From these problems, it is necessary to develop applications that can help the process of paying for tuition costs online. The system is developed using the waterfall method where there are several processes, namely the need for analysis, system design, implementation, testing, and maintenance. The results obtained from this study are an application for payment of the education cost component that can help students and institutions of higher education in the process of paying for education costs at STMIK Bumigora Mataram.
ANALISA STRATEGI PENGEMBANGAN E-TOURISM SEBAGAI PROMOSI PARIWISATA DI PULAU LOMBOK Pahrul Irfan; Apriani Apriani
ILKOM Jurnal Ilmiah Vol 9, No 3 (2017)
Publisher : Prodi Teknik Informatika FIK Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/ilkom.v9i3.164.325-330

Abstract

Sektor pariwisata merupakan salah satu sektor yang memiliki potensi yang besar untuk meningkatkan pendapatan negara dan daerah. Untuk itu diperlukan upaya dalam pengembangan pariwisata di Indonesia. Salah satu program dari pemerintah untuk meningkatkan jumlah wisatawan adalah dengan memprioritaskan pembangunan pariwisata di 10 lokasi yang salah satunya adalah Pariwisata Pulau Lombok. Selain dengan pembangunan daerah pariwisata, hal lain yang dapat dilakukan untuk menaikkan jumlah wisata adalah dengan pemanfaatan teknologi informasi sebagai media promosi melalui e-tourism. Tujuan dari penelitian ini adalah untuk melihat dan menganalisa perkembangan e-tourism yang ada di Pulau Lombok sebagai salah satu cara mempromosikan pariwisata di Pulau Lombok. Teknik analisis yang digunakan pada penelitian ini adalah teknik analisis SWOT dengan melihat faktor internal (kekuatan dan kelemahan) dan faktor eksternal (peluang dan ancaman) yang berkaitan pada perngembangan e-tourism di Pulau Lombok. Hasil dari penelitian ini dapat digunakan oleh pemerintah ataupun pihak terkait dalam menentukan arah pengembangan pariwisata di Pulau Lombok.
Application of the Blowfish Algorithm in securing patient data in the database Pahrul Irfan; Rifqi Hammad; Andi Sofyan Anas; Fatimatuzzahra; Nanang Samudra
Matrix : Jurnal Manajemen Teknologi dan Informatika Vol. 12 No. 2 (2022): Jurnal Manajemen Teknologi dan Informatika
Publisher : Unit Publikasi Ilmiah, P3M, Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.146 KB) | DOI: 10.31940/matrix.v12i2.102-108

Abstract

Patient data is one of the datasets managed by the hospital. Patient data in the form of examination results and other data is important data that is private and confidential. Therefore, patient data needs to be secured so that there is no misuse of data by parties who are not responsible for things that can harm the data owner. One of the several methods that can be used to secure data is cryptography. Cryptography itself has several algorithms, one of which is blowfish. This study applies the blowfish algorithm to secure patient data in the database to reduce the possibility of data misuse by irresponsible parties. This study succeeded in implementing the blowfish algorithm for securing patient data. The data stored in the database is the result of encryption using the blowfish algorithm, the results of which are difficult to understand because there is a combination of symbols and text. The application of the algorithm affects the data storage time in the database, which originally took 0.12 seconds to save data and now takes 0.28 seconds to store data.
Pembuatan Website Sekolah Sebagai Media Informasi dan Promosi Rifqi Hammad; Andi Sofyan Anas; Pahrul Irfan; Ahmad Zuli Amrullah; Muhammad Zulfikri; Gilang Primajati; Rukmin Ulfa Ayu Lestari
Bakti Sekawan : Jurnal Pengabdian Masyarakat Vol 2 No 1 (2022): Juni
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (651.605 KB) | DOI: 10.35746/bakwan.v2i1.216

Abstract

Website is an information technology that can be used to exchange information between users quickly by using the internet network. The website has been used by various institutions as a medium of information and promotion. One of them is school. Currently, SMKN 1 Jonggat does not have a website that is used as a medium of information and promotion. This causes problems for both the community and the school. People to get the information they need from schools, they have to come to school. The school also does not have a media that can be used to provide information and school promotion. Therefore, the service team held service activities that aimed to assist the school in creating a website that can be used as a medium of information and promotion. This activity is divided into three stages, namely planning, implementation and evaluation. The result of the planning stage is cooperation related to activities and data collection needed in making the website. At the implementation stage, the service team created a school website according to the results of the planning stage. The evaluation stage is the inspection stage related to the school website that has been created. The service team succeeded in creating a school website according to the needs of the school that can be used as a medium of information and promotion. With the school website, the problems of SMKN 1 Jonggat related to the distribution and delivery of information and promotions can be minimized
Pembuatan Portal Web SMKN 6 Mataram Sebagai Media Promosi dan Informasi Kelulusan Siswa Muhamad Azwar; Moch. Syahrir; Pahrul Irfan
Bakti Sekawan : Jurnal Pengabdian Masyarakat Vol 2 No 2 (2022): Desember
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (516.905 KB) | DOI: 10.35746/bakwan.v2i2.269

Abstract

A website is a collection of interconnected, publicly accessible Web pages that share a single domain name. Websites can be created and maintained by individuals, groups, businesses, or organizations to serve a variety of purposes, such as the rapiddelivery of information to the public. Websites come in almost endless variations, including educational sites, news sites, forums,social media sites, e-commerce sites, and so on. The pages on a website are usually a mixture of text and other media. There are no rules that determine the form of the website, one example is a website for schools which is one of the most effective mediafor delivering graduation information or information related to schools, especially at SMK Negeri 6 Mataram where students do notonly come from within the region but there are also those from outside the region so that this is one of the school's challenges to create an intermediary medium for delivering information nationally. Previously, SMK Negeri 6 Mataram in conveying graduation information to students still used paper and envelopes given to students as well as posting information on the wall magazine because it was too wasteful. and there are restrictions on the delivery of information. So that SMK Negeri 6 Mataramenforces thedelivery of graduation information by using a website so that it can be accessed by students in various places, so as to reduce the use of paper and envelopes, the website is built using a combination of codeigniter and Laravel frameworks in order to reduce hacking from irresponsible parties
REKAYASA ULANG PROSES BISNIS PEMBAYARAN BIAYA PENDIDIKAN PADA STMIK BUMIGORA MATARAM Pahrul Irfan; Lalu Zazuli Azhar Mardedi
Seminar Ilmiah Nasional Teknologi, Sains, dan Sosial Humaniora (SINTESA) Vol 1 (2018): PROSIDING SINTESA
Publisher : LPPM Universitas Dhyana Pura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1318.511 KB)

Abstract

ABSTRAKProses pembayaran biaya pendidikan pada STMIK Bumigora Mataram selama ini masih dilakukan secara manual yaitu mulai dari mahasiswa mengambil blangko pembayaran di bagian keuangan lalu membayar secara tunai pada bank yang di tunjuk dan menyerahkan bukti pembayaran pada bagian keuangan dan akademik. Proses ini membutuhkan waktu 1 jam 30 menit. Tujuan dari penelitian ini adalah melakukan rekayasa ulang proses bisnis terhadap proses pembayaran biaya pendidikan pada STMIK Bumigora mataram sehingga dapat meningkatkan efisiensi proses yang ada selama ini menjadi lebih efektif dan efisien. Adanya penelitian ini diharapkan dapat menjadi masukan dan pertimbangan pihak perguruan tinggi dalam penerapan rencana strategis pengembangan (TIK) pada STMIK Bumigora Mataram. Dengan adanya rekayasa ulang proses bisnis diperoleh perubahan yang radikal terhadap proses pembayaran biaya pendidikan pada STMIK Bumigora Mataram. Hasil dari penelitian ini berupa perancangan desain sistem informasi berdasarkan usulan proses bisnis yang dirancang. Dari hasil perancangan proses rekayasa ulang bisnis diperoleh waktu dan proses yang lebih cepat yaitu menjadi 7 menit.Kata Kunci: Rekayasa Ulang Proses Bisnis, Business Process Reengineering, Pembayaran SPPABSTRACTThe payment process for education cost’s components at STMIK Bumigora Mataram is still done manually, starting from students taking payment forms in the department of finance and paying in cash at the designated bank and submitting proof of payment in both of finance and academic departments. This process takes minimum 2 until 6 hours. The purpose of this research is to reengineering the business process for the payment process of the education cost’s components at STMIK Bumigora Mataram so that it can improve the efficiency of the existing process so far, so it can be more effective and efficient. This research is expected to be suggestion and consideration of the universities in the implementation of the strategic development plan (ICT) in STMIK Bumigora Mataram.By conducted business processes reengineering is obtained radical changes. This is proofed by faster time and process is obtained after business process reengineering, which is 10-30 minutes.Results of this study are designing information system design based on proposed business processes.Keywords: Business Process Reengineering, Tuition Payments, Education Cost Components
DESAIN WEBSITE PENJUALAN KERAJINAN KETAK SEBAGAI MEDIA PENINGKATAN EKONOMI MASYATAKAT . Kartarina; Pahrul Irfan; Cristofer Satria
Seminar Nasional Aplikasi Iptek (SINAPTEK) Vol 2 (2019): PROSIDING SINAPTEK
Publisher : LPPM Universitas Dhyana Pura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (889.032 KB)

Abstract

ABSTRAKMasyarakat Lombok, NTB memiliki banyak produk kerajian tangan, diantaranya adalah Ketak. Ketak merupakan anyaman sejenis akar-akaran yang berasal dari tanaman paku pakuan. Ketak dapat dibentuk menjadi berbagai macam kerajinan tangan. Pembuatan kerajinan ini banyak dilakukan oleh ibu – ibu rumah tangga sebagai penghasilan tambahan dan biasanya produk yang dihasilkan dititipkan pada toko-toko penjual oleh-oleh yang ada di kota Mataram. Pasca musibah gempa yang terjadi di pulau lombok pada bulan Agustus 2018, penjualan ketak menurun drastis karena menurunnya kunjungan pariwisata ke Lombok. Selain itu anyaman ketak belum banyak dikenal, dan para pengrajin hanya dapat memasarkan hasil anyamannya dengan cara menitipkan pada pengepul-pengepul (tengkulak) dengan harga murah yang kemudian dijual kembali kepada toko-toko penjual oleh-oleh khas Lombok. Dari permasalahan tersebut perlu adanya pendekatan sistem informasi ekonomi yang dapat mengakomodasi industri rumahan ini. Dengan dibuatnya Desain Sistem Informasi Ekonomi, diharapkan dapat membantu mempromosikan dan memasarkan kerajian ketak.Kata kunci: Desain Sistem Informasi, kerajinan ketak, media promosi.ABSTRACTThe people of Lombok, NTB have many handicraft products, including Ketak. Ketak is a kind of weaving root originating from ferns. Ketak can be formed into various kinds of crafts. The making of this craft is mostly done by housewives as additional income and usually the products produced are deposited in the shops selling souvenirs in the city of Mataram. After the earthquake that occurred on Lombok island in August 2018, sales of ketak dropped dramatically due to the decline in tourism visits to Lombok. In addition, ketak are not widely known, and craftsmen can only market the results of their plaits by entrusting collectors at low prices which are then sold back to the shops selling souvenirs typical of Lombok. From these problems it is necessary to have an economic information system approach that can accommodate this home industry. With the creation of the Economic Information System Design, it is hoped that it can help promote and market ketak.Keywords: craft, information system, promotion