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Desain Perancangan E-Commerce Kain Tenun Lombok Desa Sukarara Lombok Tengah Suriyati Suriyati
To Maega : Jurnal Pengabdian Masyarakat Vol 2, No 2 (2019): Agustus 2019
Publisher : Universitas Andi Djemma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35914/tomaega.v2i2.241

Abstract

Lombok is songket woven fabric which has embossed on cotton yarn, threads of silver or gold thread. Songket weaving craft that is learned by the women Sasak is a type of traditional weaving craft. Starting from the yarn manufacturing, dyeing, to the manufacture of woven fabrics, all done the old fashioned way. To make a yarn that will be used for weaving using natural materials, such as fiber pineapple, banana fiber, cotton, and bark. As for the dye, using natural dyes from ingredients that are also naturally anyway. To produce songket cloth of a width of 1.2 m and 2 m in length takes 2-4 weeks. Motif used in the manufacture of songket is a legacy handed down that are not allowed to diseberluaskan. It is said that the traditional songket motifs from village Lombok Sukarara reached more than 100 patterns. Nothing is recorded or drawn details, unless stored in the form of a master to learn generations to come. This study uses qualitative research aimed at understanding more deeply to a problem that is studied. This study investigates the problems in marketing and promoting traditional handicrafts woven Sasak by breaking factor in using fishbone diagrams. Woven Songket generated Lombok society is very unique, because here there is a meeting of western and eastern. Technically, the second meeting of the area led to the integration in other areas in Indonesia that did not exist. Along with the development, songket cloth or woven cloth Lombok has developed the idea, both in terms of the motive and the enrichment of the author, to give birth to works of Neat and very attractive to domestic and foreign tourists. Innovation targeted in this study is an application of e-commerce in helping to market, promote and manage sales songket online.
Pelabelan Produk dan Merek Dagang untuk Promosi Penjualan pada Warung Armina Karang Pule Phyta Rahima; Suriyati Suriyati; Hilda Hastuti
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 2 (2022)
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v2i2.1557

Abstract

The development of home-based businesses in Indonesia is very fast, especially in areas such as the island of Lombok. Most of the people depend on the economy from the results of selling, ranging from selling clothes, toys and household furniture, but in the city of Mataram itself, it is already crowded with home-based food businesses whose activists are housewives who want to increase pocket money or monthly money and look for busy activities. Later it is expected to be able to bring in income which is considered capable of increasing household economic income. The business that is currently booming is the Geprek chicken business which can be easily found along the streets of Mataram City. Geprek chicken business itself is a business that is classified as very easy to do because its composition only consists of chicken coated with crispy flour, added with rice and cucumber vegetables and geprek chili sauce. It is very popular with the public because 1 package of geprek chicken is only valued at Rp. 10,000, - and that includes Ice Tea. Meanwhile, the partner in this service is Warung Armina. Warung Armina is a geprek chicken stall located in the Karang Pule neighborhood of Mataram City. Warung Armina not only sells geprek chicken but also nasi padang, kebuli rice and mixed rice, so this is what sets it apart from other geprek chicken stalls. In the development of its business, Warung Armina is only run by a husband and wife who rely on neighbors and motorcyclists who pass in front of the house so that this becomes an attraction for our team to do service to the Armina stall until we get the right model for labeling and packaging. The activities were carried out by observing, interviewing and having direct dialogue with the shop owners about the wishes and obstacles they faced. With a comfortable dialogue, the expected final result is the right label and promotion for armina stalls up to the registration of Armina stalls at Grabfood Merchant and Gofood Merchant.
Rancangan Desain Informasi Portal Berita Lokal Suriyati Suriyati; Baiq Adriani Ulfa
Jurnal Bumigora Information Technology (BITe) Vol 1 No 2 (2019)
Publisher : Prodi Ilmu Komputer Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (312.675 KB) | DOI: 10.30812/bite.v1i2.607

Abstract

ABSTRAK Perkembangan dunia teknologi semakin hari semakin maju dan sangat canggih. Rancangan desain sistem informasi berperan untuk menyajikan dan mengolah data agar lebih cepat, akurat dan efisien. Dengan kurangnya sebuah media non eletronik dan media eletronik yang ada di wilayah Kabupaten Dompu dengan jumlah penduduk 218.000 jiwa, 8 kecematan, 72 desa dan 9 lurah membuat masyarakat sulit untuk mengakses informasi dengan cepat, ditambah dengan keterbatasan jumlah anggota jurnalis yang dapat menyampaikan gagasan informasi yang bermanfaat bagi kebutuhan masyarakat disekitar melalui tulisan yang dibuat. Perkembangan teknologi yang diharapkan dewasa ini, akan kebutuhan masyarakat diperlukan suatu website portal berita online baru yang dapat membuka daftar registrasi anggota tanpa batas jumlah, sehingga siapapun bisa mengakses informasi dan menyampaikan informasi dari sudut pandang dan wawasan lewat karya tulis anggota yang ingin menyampaikan informasi yang bermanfaat bagi masyarakat sekitar. Pada dasarnya semua anggota yang sudah registrasi bisa menulis tentang apa saja yang ada disekitar lingkungan maupun diluar lingkungan, baik potensi wisata, perekonomian, pertanian, peternakan, budaya, sejarah, kuliner, pemerintahan, dan informasi-informasi tentang daerah itu sendiri akan perkembangan yang dirasakan dan lain sebagainya. Dibangunnya rancangan desain informasi Website portal berita online ini dapat membantu masyarakat dalam menyalurkan informasinya lewat media yang dibuat agar informasi tetap up to date. ABSTRACT The development of the world of technology is increasingly advanced and very sophisticated. The information system design has a role to present and process data more quickly, accurately and efficiently. With the lack of a non-electronic media and electronic media in Dompu District with a population of 218,000 people, 8 sub-districts, 72 villages and 9 lurahs, it is difficult for people to access information quickly, coupled with the limited number of journalist members who can convey information ideas useful for the needs of the surrounding community through the writing made. The development of technology that is expected today, will be the needs of the community needed a new online news portal website that can open a member registration list without an unlimited number, so that anyone can access information and convey information from the point of view and insight through the writings of members who want to convey useful information for the surrounding community. Basically all members who have registered can write about what is around the environment or outside the environment, both tourism potential, economy, agriculture, animal husbandry, culture, history, culinary, government, and information about the region itself will be felt and so forth. The construction of information design designs. This online news portal website can help the public in channeling information through media that is made so that information remains up to date.
Penerapan Augmented Reality pada Wuling Motors Menggunakan Mobile Sebagai Pendukung Promosi Penjualan Phyta Rahima; Melati Rosanensi; Suriyati Suriyati
Target : Jurnal Manajemen Bisnis Vol 3 No 2 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/target.v3i2.1435

Abstract

The software development methodology used in this research is sourced from Luther and has been modified by Sutopo. The multimedia development methodology consists of six stages, namely concept, design, material collection, assembly, testing, and distribution. These six stages do not have to be sequential in practice, they can switch positions. The results or outputs achieved are the production of an application that can be run on electronic media such as mobile or Smartphone. . For employees or sellers, it can make it easier to promote the latest product results on Wuling Motors
Meningkatkan Motivasi Belajar Siswa Melalui Pemberian Reward dan Punisment bagi Siswa Madrasah Tsanawiyah Ahmad Ahmad; Parihin Parihin; Halimatuzzahrah Halimatuzzahrah; Miftahul Jannah; Ria Rismayati; Suriyati Suriyati
Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika) Vol. 4 No. 2 (2021): Juni
Publisher : Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1013.035 KB)

Abstract

The purpose of this study is to find out how students' motivation after being given Reward and Punishment, Kedalan faced and solutions to obstacles faced when given Reward and Punishment for Grade VIII MTs Students Nurul Yaqin Kelanjur. This research was designed with a cauldronative research method with descriptive characteristics. Qualitative research is research that produces descriptive data in the form of written or spoken words from people and behavior that can be observed. The data collection method used is observation method, interview, and documentation. Data analysis methods are inductive with data reduction preparation, data display, and inference preparation steps. The results of this study showed that rewarding and punishment in grade VIII MTs Nurul Yaqin Kelanjur has a positive influence on students' learning motivation. The form of reward applied in Class VIII MTs Nurul Yaqin Kelanjur is a reward in the form of material and non-material. Reward in non-material form in the form of praise, support, appreciation, and so forth. While the reward in the form of material in the form of giving books, certificates, trophies, scholarships, and so forth. While the form of punsihment applied is punishment in the form of speech, such as criticism, scorn, bentakan and threats. Punishment in physical form is rarely done, except in very forceful circumstances and no other punishment is used to change the student's behavior in a better direction. Reward and punishment in MTs Nurul Yaqin Kelanjur encountered various problems that can cause the application of reward and punishment to be less effective. However, by working with parents, teachers and principals can overcome various problems, so that the application of reward and punishment can be carried out effectively in increasing student learning motivation.
PELATIHAN MICROSOFT OFFICE UNTUK MENINGKATKAN KEMAMPUAN MASYARAKAT DI PUSDA LOBAR Ahmad Ahmad; Habib Ratu Perwira Negara; Pahrul Irfan; Rifqi Hammad; Kurniadin Abd. Latif; Suriyati Suriyati; Gilang Primajati
Jurnal Interaktif: Warta Pengabdian Pendidikan Vol 3 No 1 (2023): Edisi Juni 2023
Publisher : Jurusan Ilmu Pendidikan, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/interaktif.v3i1.73

Abstract

Adapun tujuan dari pengabdian ini adalah untuk meningkatkan kemampuan masyakat dalam menggunakan computer dalam dunia kerja baik disekolah mapun perkantoran. Langkah-langkah atau metode pengabdian yang dilakukan adalah: Menentukan tentukan tujuan pelatihan, Menentukan jenis pelatihan, Menentukan konten pelatihan: Microsoft Office (Word, excel dan powerpoint), Merencanakan jadwal pelatihan, Menyiapkan materi pelatihan, Melakukan kegaitan pelataihan dan evaluasi. Adapun hasil dari pengabdian ini menunjukkan bahwa pelatihan ini dapat memberikan manfaat besar bagi individu dan organisasi, seperti meningkatkan efisiensi, produktivitas, dan kinerja, serta mengurangi kesalahan dan meningkatkan kualitas pekerjaan. Selain itu, pelatihan Microsoft Office juga dapat membantu peserta untuk meningkatkan peluang karir mereka dan menjadi lebih kompetitif di pasar kerja. Dari pelatihan yang dilakukan terlihat bahwa peserta sudah memahami dan mampu menggunakan Microsoft office dengan baik
Analisis Strategi Promosi dalam Upaya Meningkatkan Kunjungan Wisatawan di Kawasan Wisata Pusuk Sembalun Kabupaten Lombok Utara Phyta Rahima; Suriyati Suriyati; Isra Dewi Kuntary Ibrahim
Target : Jurnal Manajemen Bisnis Vol 5 No 1 (2023)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/target.v5i1.3052

Abstract

Pusuk Sembalun Tourism Park is a natural tourist area that offers a unique view of the slopes of Mount Rinjani, Lombok. The view is dominated by hills, mountains, expanses of rice fields, and traditional houses that have very high historical value. Pusuk Sembalun Tourism Park is located at the foot of Mount Rinjani. The address for the Pusuk Sembalun Tourism Park is on Jl. Jl. Wisata Gunung Rinjani, Sembalun District, East Lombok Regency, West Nusa Tenggara Province (NTB). This study uses the concept of a promotional mix in the form of advertising, personal selling and sales marketing. This study uses a descriptive method using qualitative data. The methods used in collecting data are interviews, observations or coming directly to tourist attractions, and SWOT analysis. The results showed that the form of promotion strategy implemented by Umbul Square Tourism, namely advertising using various TV stations, billboards, and various social media (Instagram, Facebook, YouTube and websites), needs to be implemented in the procurement of waste management according to the category, minimizing use of non-environmentally friendly vehicles. The promotion strategy plays an important role in increasing the number of tourists, the promotional activities carried out by the destination manager are good and need to be improved again so that they are more famous, and tourists want to return to Pusuk Sembalun Tourism