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PENGEMBANGAN E-BOOK MENGGUNAKAN CANVA PADA TEMA 4 SUBTEMA 1 MATERI SISTEM PEREDARAN DARAH Melia Fridayani Sulaeman; Resyi A. Gani; Ade Wijaya
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2163

Abstract

Pengembangan e-book menggunakan Canva pada tema 4 subtema 1 materi sistem peredaran darah. Penelitian ini bertujuan untuk mengembangkan bahan ajar digital pada tema 4 subtema 1 dan mengetahui kelayakan pada bahan ajar digital e-book. Metode penelitian yang digunakan yaitu Research and Development menggunakan model ADDIE. Dilakukan uji validasi kepada ahli media, ahli bahasa dan ahli materi serta diimplementasikan di kelas V yang berjumlah 30 peserta didik. Hasil penelitian menunjukan bahan ajar digital e-book yang dikembangkan memiliki kategori sangat layak, dengan hasil dari ahli media sebesar 91% “sangat layak”, ahli bahasa sebesar 100% “sangat layak”, ahli materi sebesar 90% “sangat layak”, respon peserta didik memperoleh rata-rata 90% dan respon guru memperoleh rata-rata 90% “sangat layak”. Berdasarkan hasil penelitian dapat disimpulkan bahwa bahan ajar digital e-book menggunakan Canva yang dikembangkan sangat layak untuk digunakan sebagai bahan ajar di dalam kelas.
PENGEMBANGAN E-LKPD MENGGUNAKAN LIVEWORKSHEETS PADA MATERI SISTEM PENCERNAAN MANUSIA Adelia Angeline Hafidzah; Elly Sukmanasa; Ade Wijaya
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5177

Abstract

Adelia Angeline Hafidzah. 037120062. Development of E-LKPD using Liveworksheets on Human Digestive System Material. This study aims to determine the development of E-LKPD using liveworksheets in class V of Kedung Badak 2 State Elementary School, Bogor City, and to determine the feasibility of E-LKPD using liveworksheets on the learning process. The method used in this study is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The research subject of class V A students of Kedung Badak 2 State Elementary School, Bogor City, consisting of 21 students, the research was carried out in the even semester of the 2023/2024 school year. This research begins with a needs analysis, making an E-LKPD design, validation by experts, revising the E-LKPD, and after that the E-LKPD trial, and evaluation. The results of the study show that E-LKPD using Liveworksheets on Human Digestive System Materials has met the criteria of being very feasible to use by obtaining a percentage of 98.5% from media experts, 100% from linguists, and 94% from material experts. Meanwhile, the trial conducted on 21 students in class V received a response with a percentage of 90.1% and a teacher response with a percentage of 98%. Based on these data, it can be concluded that E-LKPD using Liveworksheets is very feasible to be used by students and teachers as teaching materials on the human digestive system in grade V of elementary school.
PENGEMBANGAN EVALUASI PEMBELAJARAN MENGGUNAKAN EDUCAPLAY PADA TOPIK POLA HIDUP GOTONG ROYONG Chintia Yuniar Rahayu; Nita Karmila; Ade Wijaya
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11922

Abstract

This research is a type of Research and Development (R&D) employing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), aimed at developing a learning evaluation tool using Educaplay on the topic of Cooperative Living Patterns. The study was conducted at SD Pertiwi, Bogor City, with 32 fourth-grade students during the even semester of the 2024/2025 academic year. The validity test was carried out by media experts, a language expert, and two subject matter experts. In addition to expert assessments, questionnaires were distributed to students and teachers to further develop and refine the learning evaluation tool using Educaplay. The validation results showed that media experts rated it at 92% (Very Feasible), the language expert at 98% (Very Feasible), the subject matter expert (lecturer) at 88% (Very Feasible), and the subject matter expert (teacher) at 80% (Very Feasible). The student response questionnaire yielded a score of 88% (Very Feasible), while the teacher response reached 90% (Very Feasible). Based on these results, it can be concluded that the learning evaluation developed using Educaplay is suitable for use by elementary school students in classroom learning activities.
Pengembangan E-Modul Menggunakan Genially untuk Meningkatkan Hasil Belajar pada Materi Tradisi dan Budaya Masyarakat di Sekitarku Fani Vanesa; Fitri Anjaswuri; Ade Wijaya
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2266

Abstract

The use of digital teaching materials at SDN Bantarkemang 6 is still limited and lacks variety, causing students to experience difficulties in understanding the topic of Traditions and Culture of the Surrounding Community, resulting in low learning outcomes. This study aimed to develop a Genially-based E-Module on this topic and determine its validity, practicality, and effectiveness in improving students' learning outcomes. The study employed the Research and Development (R&D) method using the ADDIE development model. The participants were 27 fourth-grade students of Class IV B at SDN Bantarkemang 6. Data were collected through expert validation sheets, teacher and student response questionnaires, and learning outcome tests. The validation scores were 93,33% from the media expert, 100% from the material expert, and 92% from the language expert, with an average of 95.11%, categorized as very valid. Student and teacher responses were 89.09% and 100%, respectively, with an average of 94.54%, categorized as very practical. The product's effectiveness was indicated by an N-Gain score of 0.77, categorized as high. Therefore, the Genially-based E-Module was found to be very valid, very practical, and effective in improving students' learning outcomes.
Pengembangan Media Pembelajaran Interaktif Berbasis Genially Pada Mata Pelajaran IPAS Kelas V di Sekolah Dasar Negeri Tajur 1 Bogor Isnaeni Nur Aprilia; Fitri Siti Sundari; Ade Wijaya
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 12, No 1 (2024): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v12i1.83564

Abstract

Pelrkelmbangan ilmu pelngeltahuan sangat melmpelngaruhi pada kelhidupan selhari-hari, yaitu salah satunya pelndidikan. selmakin lama pelndidikan akan melngalami pelrubahan yang sangat pelsat yaitu salah satunya dibidang telknologi. Pelnellitian ini belrtujuan untuk melngelmbangkan meldia pelmbellajaran intelraktif belrbasis Gelnially. Meltodel yang digunakan dalam pelnellitian ini yaitu meltodel pelnellitian dan pelngelmbangan atau Relselarch and Delvellopmelnt (R&D). Delngan melnggunakan modell ADDIEl. Pelnellitian ini diawali delngan melngumpulkan informasi kelbutuhan, melmbuat delsain meldia pelmbellajaran, validasi olelh ahli meldia, ahli bahasa, dan ahli matelri, melrelvisi produk, seltellah itu uji coba meldia pelmbellajaran selcara telrbatas. Hasil uji coba kellayakan meldia pelmbellajaran intelraktif belrbasis Gelnially melnunjukkan bahwa sangat layak untuk digunakan dalam pelmbellajaran. Hal telrselbut dibuktikan dari hasil angkelt relspon validator ahli meldia, ahli bahasa, dan ahli matelri melmpelrolelh rata-rata prelselntasel 94%. Selrta dilakukan uji coba telrbatas yang mellibatkan 23 pelselrta didik melmpelrolelh relspon pelselrta didik delngan rata-rata prelselntasel selbelsar 93,20%
Strategies to Optimize the Effectiveness of Deep Learning Culturally Responsive Teaching in Elementary Schools Inclusion, Developing and Validating the Social-L DLCRT Model Tatang Muhajang; Ade Wijaya; Herfina Herfina; Yuli Mulyawati
Jurnal Ilmu Pendidikan Dasar Indonesia Vol 5 No 3 (2026): Jurnal Ilmu Pendidikan Dasar Indonesia
Publisher : Pusat Pengembangan Pendidikan dan Bakat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/judikdas.v5i3.5770

Abstract

Inclusive education in Indonesia continues to face persistent gaps in meeting the needs of students with special educational needs (SEN), primarily due to the absence of a systematic teaching strategy that integrates deep learning and Culturally Responsive Teaching (CRT). This study aims to develop and validate the SOCIAL-L DLCRT model for inclusive primary schools using a Research and Development (R&D) design with the ADDIE model, involving 104 teachers and 37 SEN students from eight schools in Bogor City. Data were collected through observations, FGDs, interviews, questionnaires, and HOTS tests, and analyzed using Aiken's V, paired t-tests, N-Gain, and Cohen's d, with retention measured one month post-intervention. Needs analysis revealed that 78% of teachers had never received CRT training, deep learning implementation was low (mean = 2.08), and 41% of SEN students were passive. The SOCIAL-L DLCRT model (stages: S1, O, S2, I, A, L) achieved high validity (mean Aiken's V = 0.86). Implementation with 37 SEN students significantly increased HOTS scores from 56.2 to 78.4 (l = 16.31; p < 0.001; Cohen's d = 2.68; N-Gain = 0.499, medium category), increased active participation by 32 to 42 percentage points, and resulted in 97.2% learning retention after one month, with positive responses from teachers (91.8%) and SEN students (88%), as well as an implementation fidelity of 87.5% (very high category). In conclusion, the SOCIAL-L DLCRT model is valid, effective, and sustainable as a CRT-based deep learning optimization strategy contributing to SDG 4, although limitations include its geographical focus on Bogor and the absence of a control group; therefore, further research is recommended in different cultural contexts, as well as the development of digital modules based on Universal Design for Learning (UDL).
DEVELOPMENT OF PREZI-BASED TEACHING MATERIALS FOR THEME 6, SUBTHEME TEMPERATURE AND HEAT, LEARNING 1 Nuri Silviana; Lina Novita; Ade Wijaya
Journal Of Educational Experts (JEE) Vol. 9 No. 2 (2026): JOURNAL OF EDUCATIONAL EXPERTS (JEE)
Publisher : Kopertis Region IV Jabar and Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30740/jee.v9i2.401

Abstract

This research and development study aimed to develop Prezi-based teaching materials and determine their feasibility for Grade V elementary school learning. The study employed the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The product was validated by a media expert, a language expert, and a subject-matter expert, and was subsequently tested with 40 Grade V students at SDN 1 Benteng. The media expert validation obtained a score of 90.67%, the language expert validation reached 94.67%, and the subject-matter expert validation reached 93.33%; all three results were categorized as highly feasible. After revision based on expert feedback, the developed teaching materials were implemented in the classroom. Student responses to the use of the Prezi-based teaching materials reached 87.34%, which was categorized as very good. These findings indicate that the Prezi-based teaching materials developed for Theme 6, Subtheme Temperature and Heat, Learning 1 are highly feasible and received very positive responses from students, making them suitable for use as digital teaching materials in Grade V elementary school learning.