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Meningkatkan kemampuan pemecahan masalah matematis mahasiswa melalui model project-based learning Ade Evi Fatimah; Fitry Wahyuni; Fitriani Fitriani
Journal of Didactic Mathematics Vol 3, No 3 (2022): December
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jdm.v3i3.1600

Abstract

This type of research is known as classroom action research (CAR), and it employs both descriptive and qualitative methods. The purpose of this study was to describe how to improve the mathematical problem-solving abilities of PTI 3E class students at STKIP Al Maksum, with a total of 30 students. This research was carried out in the odd semester of the 2022–2023 academic year. The object of this research is to improve students' mathematical problem-solving skills through the project-based learning (PjBL) model on graph material for discrete mathematics courses. The research instruments used were a test of mathematical problem-solving abilities and observation sheets. The results showed that there was an increase in the number of students who achieved completion in solving mathematical problems in cycle I by 20% and in cycle II by 26.7%. The increase in problem-solving ability has reached the target or process indicator, namely 85% of students who obtain a minimum problem-solving ability percentage of 60% of students who take tests in the learning process.
PEMBELAJARAN REALISTIC MHATEMATICS EDUCATION (RME) DENGAN PENDIDIKAN KARAKTER UNTUK MENINGKATKAN LITERASI MATEMATIKA Fitriani Fitriani; Eva Monika Safitri Lubis
DIRASATUL IBTIDAIYAH Vol 2, No 2 (2022): DIRASATUL IBTIDAIYAH
Publisher : Pendidikan Guru Madrasah Ibtidaiyah Institut Agama Islam Negeri Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/ibtidaiyah.v2i2.6236

Abstract

The results of the Program for International Students Assessment (PISA) state that the mathematical ability of students in Indonesia is ranked low when compared to students in other countries and in industrialized countries. Despite the fact that mathematics is known for its challenges, many students are less enthusiastic about the subject, but some students also enjoy math. Students in the classroom have a variety of characters, attitudes, and traits. To help children develop into good students, teachers must be able to understand and shape their character. Information on the RME learning model with character education and students' mathematical literacy skills at SDN 115492 Mampang is the objectives of this research. Surveys and various literature studies were use in the implementation of this research. Research findings reveal that students still struggle to relate their skills to various social problems, math problems, and apply mathematical concepts. The model used has not succeeded in stimulating mathematical literacy. In addition, teachers have not fully incorporated character education values into mathematics learning. The learning model (RME) can be used as a learning model that will improve character education and improve students' mathematical literacy while they are learning mathematics.Keywords: Learning, Realistic Mhatematics Education (RME). 
Implementation of the Blended Learning Model to Increase Students' Motivation to Learn Mathematics Fauziah Pasaribu; Wiwik Novitasari; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.847 KB) | DOI: 10.58723/finger.v1i1.20

Abstract

The problem of this research is the low motivation of students to learn mathematics, the ability of teachers to manage learning, student learning activities are low. To overcome this problem, a Blended Learning learning strategy was applied. The purpose of this study was to increase students' motivation to learn mathematics, improve teacher performance in managing learning and improve student learning activities by implementing the Blended Learning learning model at SMA N 6 Padangsidimpuan. This type of research is classroom action research (CAR). The subjects in this study were students of class X MIA 1 SMA N 6 Padangsidimpuan which consisted of 34 students. Data collection techniques are questionnaires and observations. Descriptive data analysis technique. The percentage of student questionnaire results in the first cycle was 50.15% to 89.97% in the second cycle and the increase in the percentage of student questionnaires was 39.82%. Student activity in learning increased, this was obtained from the percentage of 63.08% in the first cycle and 83.36% in the second cycle with an increase of 26.89%. Teacher performance activities increased with the acquisition of a percentage of 54.27% in the first cycle to 83.36% in the second cycle with an increase of 29.9%. So this research stopped in cycle II . The results of this study show that the Blended Learning learning model can increase students' learning motivation, can improve teacher performance and increase student learning activities at SMA N 6 Padangsidimpuan.
The Role of Ethnomathematics Based on Traditional Engklek Games in Improving the Ability to Understand Mathematical Concepts Sipirok Muhammadiyah Elementary School Students Nur Sahara; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.931 KB) | DOI: 10.58723/finger.v1i1.23

Abstract

This study aims to determine the effectiveness of the role of ethnomatematics based on traditional crank game in increasing the ability of students to understand mathematical concepts at SD Muhammadiyah Sipirok and their responses to learning. This type of research is qualitative research. The learning model developed is a type of traditional game where elementary school students will be more enthusiastic about learning mathematics, especially in flat shape material where the concepts used will improve students' understanding of mathematical concepts. From the results of the analysis of observations during the learning process and the results of interviews conducted by comparing the tcount and ttable values ​​that the calculated value is greater than the table value and the results of the questionnaire students' responses to learning with the use of ethnomatematics based on traditional crank games are already in the very happy category because each None of the students scored 30 below or obtained half the expected maximum score of 60 where all students were above 30. The results of the research will be the type of flat shape in the crank game, the problem of the suitability of the crank game with the flat shape material and its understanding, the flat shape is used as contextual learning.
Pembelajaran Matematika Menyenangkan bagi Anak Usia Dini melalui Media Fuzzle Interaktif Eva Monika Safitri Lubis; Didik Reski Suryani; Fitriani Fitriani; Adek Safitri
BUHUTS AL ATHFAL: Jurnal Pendidikan dan Anak Usia Dini Vol 3, No 1 (2023)
Publisher : UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/alathfal.v3i1.7908

Abstract

In the midst of the Covid-19 pandemic, teachers and children (students) have had to undergo an educational transformation that suddenly forced them to embrace digital learning to support online teaching. In the context of mathematics, teachers can use interactive media as a digital device that can trigger active, fun math understanding for early childhood. The purpose of this study was to see student acceptance during learning using interactive puzzle media. This research method is a qualitative method and literature study. The results showed that interactive puzzle media can improve the ability to recognize geometric shapes in early childhood. Because interactive puzzle media is a learning medium that can improve aspects of early childhood development, when using interactive puzzle media children do not feel they are learning but they are playing and by using interactive puzzle media children's learning activities become more fun so children are more interested in learning. follow the learning and the learning outcomes obtained will be better. 
Pembelajaran Matematika Menyenangkan bagi Anak Usia Dini melalui Media Fuzzle Interaktif Eva Monika Safitri Lubis; Didik Reski Suryani; Fitriani Fitriani; Adek Safitri
BUHUTS AL ATHFAL: Jurnal Pendidikan dan Anak Usia Dini Vol 3, No 1 (2023)
Publisher : UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/alathfal.v3i1.7908

Abstract

In the midst of the Covid-19 pandemic, teachers and children (students) have had to undergo an educational transformation that suddenly forced them to embrace digital learning to support online teaching. In the context of mathematics, teachers can use interactive media as a digital device that can trigger active, fun math understanding for early childhood. The purpose of this study was to see student acceptance during learning using interactive puzzle media. This research method is a qualitative method and literature study. The results showed that interactive puzzle media can improve the ability to recognize geometric shapes in early childhood. Because interactive puzzle media is a learning medium that can improve aspects of early childhood development, when using interactive puzzle media children do not feel they are learning but they are playing and by using interactive puzzle media children's learning activities become more fun so children are more interested in learning. follow the learning and the learning outcomes obtained will be better. 
PENGARUH PENDEKATAN PEMBELAJARAN PBL DAN PJBL TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS MAHASISWA PADA MATA KULIAH STATISTIK Ahmad Nizar Rangkuti; Fitriani Fitriani
Ta'dib Vol 22, No 2 (2019)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v22i2.1578

Abstract

This research was conducted at Mathematics Education Study Program at Tarbiyah and Teacher Training Faculties of IAIN Padangsidimpuan at the third semester 2018-2019 academic year. Research method used is quantitative method with bivariate comparative analysis approach aiming to find out the significant differences in students' mathematical communication skills in statistical subjects. The design of this research is a one short case study  comparing the result of two treatments after the post tests. The research was conducted in one classroom, in which one treatment preceding the other treatment with different materials yet contain similar components and difficulties. The result of the research shows that there is significant difference in ability of mathematical communication between problem based learning and project based learning with tcount > ttable: 3,673 > 2,042; in which PjBL is higher than PBL.  In conclusion, PjBL is significantly better than PBL in term of students’ ability in mathematical communication
Workshop Pembuatan soal berbasis HOTS jelang AKM 2021 di SMA Muhammadiyah Kota Padangsidimpuan Elisa Elisa; Fitriani Fitriani; Fatma Suryani; Heni Mulyani Pohan; Nasirsah Nasirsah
Marpokat: Jurnal Pengabdian Kepada Masyarakat Vol 2, No 1 (2023)
Publisher : Yayasan Al-Ahliyah Al-Islamiyah Aek Badak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62086/mjpkm.v2i1.421

Abstract

Kementrian Pendidikan dan Kebudayaan (Kemendikbud) telah menetapkan bahwa masyarakat Indonesia perlu menguasai enam literasi dasar, yaitu (1)literasi Bahasa,(2) literasi numerasi,(3) literasi sains,(4) literasi digital,(5) literasi finansial serta (6) literasi budaya dan kewargaan. Namun sayangnya implementasi di lapangan sangat minim sekali, terbukti rendahnya literasi siswa Indonesia yang diketahui dari hasil tes PISA (https://gpseducation.oecd.ord/). Selain itu siswa mengalami kesulitan dalam berpikir kritis dan bernalar juga diketahui dari minimnya siswa yang dapat menyelesaikan soal higher order thinking skills (HOTS) yang dimuat dalam soal UN. Hal ini dikarenakan kurangnya kemampuann serta pengetahuan guru tentang soal HOTS (High order Thinking Skills). Kegiatan PKM ini bertujuan untuk memberikan pelatihan dan pendampingan bagi guru di SMA Muhammadiyah dalam pembuatan soal HOTS. Pelatihan ini dimulai dari metode ceramah dan tanya jawab yang membuka wawasan guru tentang pengertian HOTS dan cara mengimplementasikannya di kelas. Pelatihan ini terdiri atas tiga kegiatan yaitu kegiatan wawancara,pelatihan dan implementasi dan refleksi kegiatan pembuatan soal HOTS. Dari hasil kegiatan Pengabdian Kepada Masyarakat (PKM) dalam bentuk workshop dengan tema “Workshop Penyusunan soal berbasis HOTS jelang AKM 2021 di SMA Muhammadiyah Kota Padangsidimpuan ” diperoleh kesimpulan dari hasil analisis penilaian terkait kemampuan menyusun soal HOTS bahwa (1) pada soal HOTS level pengetahuan dan pemahaman (L1) 64.3% masuk kriteria sangat baik; (2) pada soal HOTS level aplikasi (L2) 44.6% peserta masuk kriteria sangat baik; (3) pada soal HOTS level penalaran (L3) sebanyak 46.4% masuk dalam kriteria cukup. Ini menunjukkan bahwa bapak/ibu guru peserta workshop dapat menyusun soal HOTS sesuai dengan level kognitif matematika berdasarkan kisi-kisi ujian nasional yang nantinya akan diterapkan dalam proses pembelajaran kepada siswa-siswanya sehingga akan meningkatkan kemampuan siswanya dalam menyelesaikan soal-soal HOTS