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Efektivitas Media Papan Edukasi Pintar Terhadap Kemampuan Literasi Dan Numerasi Pelajaran Matematika Kelas 1 SDN 02 Guyangan Muhammad Rozikul Afnani; Atik Eva Nur Rizki; Wulan Sutriyani
Pendekar : Jurnal Pendidikan Berkarakter Vol 1 No 3 (2023): Juni : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v1i3.277

Abstract

Considering that the culture of literacy in Indonesia is still low, has not taken root and has not taken root among humans. It's no secret that during the rise of popular culture, books are no longer a priority. This study aims to determine the effectiveness of smart education board media on literacy and numeracy abilities of grade 1 students at SDN 02 Guyangan in Mathematics subject matter Place Value of Numbers. This type of research is a quantitative experimental research, with a One-Group Pretest-Posttest Design. The research conducted in class 1 at SD N 2 Guyangan found that the use of the Smart Education Board media was effective in improving the literacy and numeracy skills of grade 1 students in the Place Value of Numbers material.
EFEKTIFITAS PENERAPAN METODE CROSS-LINE TERHADAP PEMAHAMAN KONSEP PERKALIAN PADA SISWA KELAS 3 SD NEGERI 2 BUGEL Natasya Arieni Fasya; Daniela Arnesti Nailufar; Wulan Sutriyani
Pendekar : Jurnal Pendidikan Berkarakter Vol 1 No 3 (2023): Juni : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v1i3.287

Abstract

This research is motivated by an understanding of the material concept in multiplication which aims to evaluate the effectiveness of applying the cross-line method to understanding the concept of multiplication in grade 3 students at SD Negeri 2 Bugel. modern. This is because, because there are still many who cannot multiply, the cross-line method is a shortcut for understanding the concept of multiplication quickly. The cross-line method is a math learning technique that involves using crossed lines to help students understand the concept of multiplication. This study used a quasi-experimental method with a pretest-posttest group design. The research sample consisted of 14 grade 3 students. The results showed that the application of the cross-line method significantly increased the understanding of the concept of multiplication in grade 3 students at SD Negeri 2 Bugel. In conclusion, the cross-line method can be used as an alternative in learning mathematics to increase understanding of the concept of multiplication in 3rd grade elementary school students.
Efektifitas Penerapan Metode Cross-Line Terhadap Pemahaman Konsep Perkalian Pada Siswa Kelas 3 SD Negeri 2 Bugel Natasya Arieni Fasya; Daniela Arnesti Nailufar; Wulan Sutriyani
Pendekar : Jurnal Pendidikan Berkarakter Vol 1 No 3 (2023): Juni : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v1i3.296

Abstract

Abstract.This research is motivated by an understanding of the material concept in multiplication which aims to evaluate the effectiveness of applying the cross-line method to understanding the concept of multiplication in grade 3 students at SD Negeri 2 Bugel. modern. This is because, because there are still many who cannot multiply, the cross-line method is a shortcut for understanding the concept of multiplication quickly. The cross-line method is a math learning technique that involves using crossed lines to help students understand the concept of multiplication. This study used a quasi-experimental method with a pretest-posttest group design. The research sample consisted of 14 grade 3 students. The results showed that the application of the cross-line method significantly increased the understanding of the concept of multiplication in grade 3 students at SD Negeri 2 Bugel. In conclusion, the cross-line method can be used as an alternative in learning mathematics to increase understanding of the concept of multiplication in 3rd grade elementary school students.
Inovasi Media Pembelajaran Literacy Board Srikandi sebagai Upaya Membangun Karakter Siswa Sekolah Dasar Wulan Sutriyani; Hamidaturrohmah Hamidaturrohmah; Dewi Nur Agustin
Kifah: Jurnal Pengabdian Masyarakat Vol 1 No 1 (2022): Juni 2022
Publisher : Mafapress Institut Pesantren Mathali'ul Falah Pati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35878/kifah.v1i1.403

Abstract

Data KPAI menunjukkan 67% tindakan kekerasan terjadi di jenjang sekolah dasar. Tingginya kasus kekerasan ini memperlihatkan betapa pentingnya penanaman karakter sejak dini. Perlu adanya media inovatif agar karakter anak dapat terbentuk dengan baik sesuai profil pelajar pancasila. Kegiatan pengabdian ini bertujuan memberikan kontribusi pada guru sekolah dasar dalam membangun karakter siswa berprofil pancasila melalui inovasi media pembelajaran berbasis budaya lokal. Mitra program PKM ini merupakan lembaga pendidikan Sekolah Dasar yaitu SDIU Fadlun Nafis Kecamatan Bangsri Kabupaten Jepara. Metode pelaksanaan kegiatan pengabdian meliputi tahap: (1) sosialisasi, (2) pelatihan, (3) pendampingan dan (4) evaluasi (keberlanjutan). Hasil PKM ini menunjukkan bahwa mitra berperan aktif dalam pembuatan media pembelajaran berbasis budaya lokal yaitu literacy board srikandi berbentuk permainan monopoli yang diintegrasikan dengan tokoh tiga ratu Jepara dengan nilai-nilai keteladanan tokoh yang dapat dijadikan sarana membangun karakter siswa berprofil pelajar pancasila. Selanjutnya dilakukan pendampingan praktik implementasi media literacy board srikandi di sekolah mitra yang menunjukkan keaktifan siswa belajar serta menjawab pertanyaan.
THE ROLE OF CHARACTER EDUCATION IN PREVENTING VERBAL BULLYING BEHAVIOR BETWEEN STUDENTS AT ELEMENTARY SCHOOL Diana Putri Ariyanti; Wulan Sutriyani; Syailin Nichla Choirin Attalina
Jurnal Cakrawala Pendas Vol. 10 No. 1 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i1.7532

Abstract

This research comes as bullying becomes an increasingly important issue in Indonesia, particularly in education. Indonesia ranks fifth out of 78 countries in terms of bullying cases. The purpose of this study is to examine the role of character education in preventing verbal bullying behavior among students at SDN 4 Bringin. The study employs a descriptive-qualitative approach with data collection methods encompassing observation, interviews, and documentation. The data analysis process used techniques developed by Miles and Huberman, namely data reduction, data presentation, and conclusion drawing. The results showed that the forms of verbal bullying that often occur in class 3 of SDN 4 Bringin are mocking their friends, calling their parents, and saying harsh words. Factors that influence these actions include children's personality factors, the environment, and mass media. Therefore, the role of character education is important in shaping students' positive attitudes, values, and behaviors. Through the application of values such as honesty, responsibility, cooperation, and tolerance, students can develop a better understanding of the negative impact of verbal bullying behavior. The implementation of character education involves teachers, school parties, and parents to create effective and sustainable character education. Based on the research results, it can be concluded that character education has an important role in preventing verbal bullying behavior at SDN 4 Bringin. The implementation of strong character values and the involvement of teachers and parents will support student development. Therefore, concrete steps need to be taken to strengthen the role of character education in preventing verbal bullying behavior among students in the school environment.
Pengaruh Game Based Learning Berbasis Augmented Reality terhadap Pemahaman Konsep Bangun Ruang SD Anis Fariqoh; Wulan Sutriyani; Erna Zumrotun
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 5 No. 3 (2025): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2025 (3)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v5i3.1745

Abstract

Penelitian ini bertujuan untuk menguji efektivitas model Game Based Learning berbasis Augmented Reality (GBL-AR) dalam meningkatkan pemahaman konsep bangun ruang pada siswa sekolah dasar. Subjek penelitian adalah 26 siswa kelas VI SDN 1 Sowan Lor. Pendekatan yang digunakan adalah kuantitatif dengan desain pra-eksperimen tipe one group pre-test-post-test. Instrumen berupa tes pilihan ganda sebanyak 24 soal mengukur tiga indikator utama: (1) mengidentifikasi jenis bangun ruang, (2) memahami sifat-sifat dan elemen bangun ruang seperti sisi, rusuk, dan sudut, dan (3) menghitung volume bangun ruang. Hasil analisis menunjukkan peningkatan skor rata-rata dari 49,15 (pre-test) menjadi 85,81 (post-test). Uji paired sample t-test menunjukkan nilai signifikansi 0,000 < 0,05, yang menandakan perbedaan signifikan sebelum dan sesudah perlakuan. Temuan ini membuktikan bahwa GBL-AR efektif dalam memperkuat pemahaman konsep, meningkatkan partisipasi, serta memotivasi siswa dalam pembelajaran matematika. Model ini direkomendasikan sebagai strategi pembelajaran inovatif di sekolah dasar, khususnya untuk materi geometri bangun ruang.