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Model Project Based Learning dalam Pembelajaran Seni Rupa untuk Meningkatkan Kreativitas Siswa Kelas VIII SMP Gusti, Getar Pramustya; Rahayuningtyas, Wida
Journal of Language Literature and Arts Vol. 5 No. 1 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um064v5i12025p1-11

Abstract

Kreativitas adalah membuat suatu hal unik yang belum pernah terpikirkan oleh orang lain. Penyebab kurangnya kreativitas pada peserta didik yaitu rendahnya kepercayaan diri mempresentasikan ide saat pembelajaran belangsung. Model Project Based Learning (PjBl) adalah suatu bentuk pembelajaran yang tidak hanya menekankan pada penguasaan konsep materi saja, tetapi juga melaksanakan pada peran pengetahuan dan teknologi di dalam berbagai kehidupan masyarakat dan menumbuhkan rasa tanggung jawab sosial terhadap dampak sains yang terjadi di masyarakat. Penelitian ini bertujuan meningkakan kualitivitas peserta didik dalam pembelajaran seni budaya mater seni rupa apresiasi ragam hias tradisional nusantara di kelas VIII E SMPN 9 Malang. Jenis penelitian yang dilakukan adalah Penelitian Tindakan kelas (PTK) mengacu model Kemmis & Mc Taggart dengan dua siklus, setiap siklus memiliki empat tahapan yaitu perencanaan, pengamatan, pelaksanaan dan refleksi. Hasil dari dua siklus yang telah dilaksanakan, penerapan pendekatan model pembelajaran Project based learning pada mata pelajaran seni budaya (seni rupa) berhasil meningkatkan kreatifitas peserta didik dalam berproses menggambar ragam hias tradisional nusantara dengan menggunakan stimulus yang telah dikembangkan.
Problematika Guru Seni Budaya dalam Pelaksanaan Pembelajaran Seni Tari di SMP Negeri Ainurianata, Ilfarika; Rahayuningtyas, Wida
Journal of Language Literature and Arts Vol. 5 No. 3 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um064v5i32025p299-311

Abstract

Guru memiliki peran penting dalam pembelajaran, termasuk menganalisis kebutuhan siswa, merancang pembelajaran yang efektif, serta mengaktifkan siswa agar terbimbing dan terlatih. Namun, dalam praktiknya, guru menghadapi berbagai kendala, terutama dalam pembelajaran Seni Tari. Problematika ini dapat berasal dari faktor internal guru, siswa, lingkungan, serta aspek perencanaan, pelaksanaan, dan evaluasi pembelajaran. Penelitian ini menggunakan metode kualitatif dengan pengumpulan data melalui observasi, wawancara, studi dokumen, dan dokumentasi langsung di SMP Negeri 1 Tarik. Narasumber utama adalah guru Seni Budaya, serta delapan siswa kelas VIII. Hasil penelitian menunjukkan bahwa kendala pembelajaran Seni Tari terbagi menjadi dua aspek utama, yaitu problematika instruksional yang mencakup perencanaan, pelaksanaan, dan evaluasi pembelajaran, serta problematika non-instruksional yang meliputi faktor guru, siswa, lingkungan, dan kurikulum. Salah satu temuan utama adalah kesulitan guru dalam mengajarkan Seni Tari karena latar belakang pendidikan yang lebih berfokus pada Seni Musik. Oleh karena itu, penelitian ini merekomendasikan perlunya guru dengan kompetensi khusus di bidang Seni Tari. Kajian lebih lanjut diharapkan dapat memperdalam analisis dan memperkaya referensi mengenai tantangan serta strategi pembelajaran Seni Tari di SMP.
Kompleksitas Pola Permainan Drum pada The Dance of Eternity Karya Dream Theater Natanael, Octaviolyn; Rahayuningtyas, Wida
Journal of Language Literature and Arts Vol. 5 No. 3 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um064v5i32025p253-265

Abstract

Lagu The Dance of Eternity merupakan komposisi bergenre progresif metal yang terkenal dengan struktur kompleks dan 104 perubahan sukat. Penelitian ini bertujuan untuk mendeskripsikan teknik permainan drum yang digunakan dalam lagu tersebut. Menggunakan pendekatan kualitatif dengan metode deskriptif, data dikumpulkan melalui wawancara dengan beberapa ahli dalam bidang permainan drum, serta observasi terhadap partitur lagu dan video permainan drum. Analisis ini bertujuan untuk memperoleh data mengenai teknik dan gaya permainan drum yang diterapkan dalam lagu tersebut. Hasil penelitian menunjukkan bahwa permainan drum dalam The Dance of Eternity sangat beragam dan memerlukan penguasaan berbagai teknik yang kompleks. Teknik-teknik yang diterapkan mencakup match grip, heel up, triplet, single stroke linear sixtuplet, herta, flam, paradiddle combination, rock swing, syncopated accents variation, serta hi-hat cross hand. Selain itu, posisi duduk yang diterapkan, dengan sudut antara paha dan betis lebih dari 90 derajat, juga turut mendukung kelancaran teknik-teknik tersebut. Berdasarkan temuan ini, dapat disimpulkan bahwa permainan drum dalam The Dance of Eternity tidak hanya membutuhkan keterampilan teknis yang tinggi, tetapi juga ketepatan dalam mengatur dinamika dan karakteristik ritmis lagu, yang membuatnya menjadi salah satu komposisi instrumental yang sangat kompleks.
Perbedaan Pembelajaran Menggunakan Media Audiovisual dan Alat Peraga terhadap Hasil Belajar Tari Yosim Pancar pada Siswa Kelas XI Satriawan, Bayu; Rahayuningtyas, Wida
Journal of Innovation and Teacher Professionalism Vol. 2 No. 1 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um084v2i12024p10-25

Abstract

Pembelajaran seni budaya di SMA Negeri 1 Kertosono menggunakan dua media, yaitu audiovisual dan alat peraga dengan materi yang dipelajari yaitu tari Yosim pacar. Penggunaan media audiovisual dan alat peraga memiliki capian yang berbeda juga. Penelitian ini bertujuan untuk membandingkan dua kelas yang berbeda (XI-8 dan XI-10) menggunakan media pembelajaran berbeda yaitu audio­visual dan alat peraga, tetapi materi yang disampaikan pada kedua kelas tersebut sama. Pene­litian ini merupakan penelitian kuantitatif dengan menggunakan pendekatan komparatif. Rancangan penelitian menggunakan desain static-group comparision. Hasil penelitian membuktikan bahwa ter­dapat perbedaan hasil belajar siswa dalam pembelajaran seni budaya menggunakan media audio­visual dan alat peraga. Dalam pengujian akhir menghasilkan signifikasi yaitu 0.000 yang berarti ter­dapat perbedaan pada kedua kelas tersebut. Pada kelas XI-8 dengan menggunakan media audio­visual memiliki nilai rata-rata 88,88 dibandingkan kelas XI-10 yaitu 86,72 yang menggunakan media alat peraga. Penggunaan media audiovisual lebih unggul karena siswa lebih kompleks dalam memahami materi baik dari segi penglihatan (visual) dan pendengaran (audio) sehingga dapat merangsang perkembangan kognitif para siswa menjadi lebih baik. Sedangkan media alat peraga menggunakan indra penglihatan saja sehingga siswa hanya berpacu pada peraganya yang meng­akibatkan terbatasnya pemahaman siswa. Kata kunci: media audiovisual, media alat peraga, hasil belajar Differences in Learning Using Audiovisual Media and Props on the Learning Outcomes of Yosim Pancar Dance in Class XI Students Cultural arts learning at SMA Negeri 1 Kertosono uses two media, namely audiovisual and props with the material studied, namely Yosim henna dance. The use of audiovisual media and props are two types of media that are very different and have different capian as well. This study aims to compare two different classes (XI-8 and XI-10) using different learning media, namely audiovisual and teaching aids, but the material presented in both classes is the same. This research is quantitative research using a comparative approach. The research design used a static-group comparision design. The results proved that there were differences in student learning outcomes in learning cultural arts using audiovisual media and teaching aids. In the final test produced a significance of 0.000 which means there is a difference in the two classes. In class XI-8 using audiovisual media has an average score of 88.88 compared to class XI-10, which is 86.72 using teaching aids. The use of audiovisual media is superior because students are more complex in understanding the material both in terms of vision (visual) and hearing (audio) so that it can stimulate the cognitive development of students get better. While the teaching aids media use the sense of sight only so that students only race on the demonstrations which results in limited student understanding. Kata kunci: audiovisual media, props media, learning outcomes
Innovative art teaching with augmented reality: validation and effectiveness of an ar-based embossing art module for vocational high schools Yekti , Dony Pamungkas; Rahayuningtyas, Wida; Sayekti , Pranti
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 19 No. 2 (2024)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v19i2.6224

Abstract

This study addresses the limited creativity in art learning at Muhammadiyah 1 Vocational High School Kepanjen by developing and evaluating an Augmented Reality (AR)--based teaching module for embossing techniques. The research, conducted using the ADDIE model within a Research and Development (R&D) framework, involved 26 Grade X students majoring in Network Computer Engineering. It focused on enhancing specific aspects of creativity, including originality, technical skills, and conceptual understanding. Validation by media and material experts yielded high scores of 89.3% and 91.3%, respectively. The module's effectiveness was demonstrated through significant improvements in student outcomes, with an average post-test score of 85.43 compared to a pre-test score of 66.95. The AR module fosters an engaging and immersive learning experience by combining interactive multimedia elements, bridging traditional art techniques with modern technology. This research contributes to the advancement of vocational art education by promoting creativity and cultural heritage preservation through innovative digital tools.
Penggunaan Strategi Pembelajaran Berbasis Guided-Critical Reading (GCR) Untuk Meningkatkan Kemampuan Membaca Pemahaman Siswa Kelas IV SD Al-Hikmah Yapis Parirak, Ressy Sabena; Basuki, Imam Agus; Rahayuningtyas, Wida
BRILIANT: Jurnal Riset dan Konseptual Vol 10 No 4 (2025): Volume 10 Nomor 4, November 2025
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v10i4.1996

Abstract

Effective learning through a love of reading allows a person to absorb and interpret information from spoken and written sources. This research aims to improve the reading comprehension skills of fourth grade students at SD Al-Hikmah Yapis through the application of the guided-critical reading (GCR) strategy. This research is classroom action research (PTK) carried out in two cycles, with researchers acting directly from the beginning to the end of the action. PTK was chosen to increase teacher professionalism and improve teaching and learning activities in the classroom. The indicator of success in the student reading comprehension test is a minimum of 75% of students reaching the KKM (≥ 60). The results of the pre-test conducted on 20 students showed that only 5 students (25%) achieved the specified KKM, while 15 students (75%) had not yet completed it. However, after implementing the GCR strategy in the learning process, the results of the post-test cycle 1 showed a positive improvement. There are 50% of students who succeed in achieving scores above the KKM, so only 50% of students have scores below the KKM.
Traditional Indonesian carved ornaments in Rancakan contemporary gamelan to support fine arts learning Hermanto, Bambang; Ponimin, Ponimin; Rahayuningtyas, Wida; Zulkifli, Norzizi
Bahasa dan Seni: Jurnal Bahasa, Sastra, Seni, dan Pengajarannya Vol. 52, No. 2
Publisher : citeus

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The teaching process in the form of teaching, training and research can be a means to strengthen steps in living in the world so that achievements in the fields of knowledge and skills are expected by everyone, namely a way to fully enjoy life based on the world. These human needs and desires can be fulfilled by the emergence of creative thinking ideas and innovative thinking ideas which are achieved by studying one's education. The aim of this research is to increase students' love for Indonesian culture through "Nusantara Ornaments". The design of this research is qualitative research. The population and sample in this study consisted of MAN Batu students in class. The results of this research are that students can describe works of applied art through ana-lytical sketches which include application, installation and combination columns. We conclude that the activity of observing and carrying out art criticism can help students gain information about works of applied art, the artists who created them, and the pro-cess of creating sculpture according to the students themselves.
The presentation structure of “Lahire Naga Tahun” in Wayang Topeng Malang theatrical dance Rahayuningtyas, Wida
Bahasa dan Seni: Jurnal Bahasa, Sastra, Seni, dan Pengajarannya Vol. 50, No. 1
Publisher : citeus

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Abstract

Dramatari Wayang Topeng shows the diversity of characters, the variety of movements, the diversity of costumes, and the diversity of stories. Dramatari Wayang Topeng show is taken from the Panji story, which is oral literature. 17 stories have been developed by the puppeteers at Padepokan Asmara Bangun, Malang Regency. There is one story that is only performed on certain days, namely the month of Sura, which is the month of reckoning Javanese or Javanese new year, which is entitled Lahire Naga Tahun. The purpose of this research is to describe the presentation structure of "Lahire Naga Tahun" in the Malang mask puppet show. The research method used is descriptive qualitative. The data were collected through observation, interviews, and documentation. The results showed that the Lahire Naga Tahun story is based on the results of the development by the puppeteers consisting of 4 episodes, namely (1) Sekartaji Palsu (Fake Sekartaji), (2) Lahire Panji Laras (the birth of Panji Laras), (3) Sayembara Adu Jago (Adu Jago Competition), and (4) Lahire Naga Tahun (the birth of Naga Tahun). The four episodes are presented consecutively with a show time of approximately 2 hours. Each episode contains several scenes. The Sekartaji Palsu episode consists of 4 scenes, namely Partapan, Kingdom of Rancong Kencana, Jenggala Soldier and Keputren. The Lahire Panji Laras episode consists of 2 stages, namely Kaputren and Lolaras. The Sayembara Adu Jago consists of 2 steps, namely Karang Pradesan and Alun-Alun. The Lahire Naga Tahun episode consists of 2 scenes, namely Alun-Alun and Alas.
TINGKAT KEPUASAN SISWA SMAN 8 MALANG TERHADAP MAHASISWA PPG PRAJABATAN SENI BUDAYA UNIVERSITAS NEGERI MALANG Handi Wiyono; Ahmad Yusuf; Handi Wiyono; Ahmad Yusuf; Wida Rahayuningtyas
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 4 No. 4 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v4.i4.2024.9

Abstract

This research aims to measure the level of satisfaction of class The method used is Service Quality. The results of the student satisfaction evaluation show aspects that need to be maintained and improved in the competence of PPG Pre-Service Arts and Culture students. The implications of this research are the need to maintain the quality of pre-service PPG student selection, improve the quality of courses and teaching lecturers that are integrated with PPL activities, provide adequate preparation time for students, as well as the importance of high awareness and motivation from students to increase their competence as prospective teachers. Thus, this research contributes to improving the quality of arts and culture education through evaluating student satisfaction as an indicator of teacher competence.
Metode Injeksi pada Teknik Menari Sanggar Tari Swardance Pandanwangi Kabupaten Malang Divva Marchanda Adiha Sholichin; Wida Rahayuningtyas
Gesture: Jurnal Seni Tari Vol. 15 No. 1 (2026): Gesture: Jurnal Seni Tari (April)
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gjst.v15i1.71114

Abstract

This study presents the creative practice of Eko Ujang in the invention of the Sekar Kadipaten Dance and is intended to find out how the creative process of innovating it from the Wayang Topeng Malangan dance adaptation. The effort is motivated by the development of Malangan creative traditional dance which is based on the Wayang Topeng Malangan art. The main framework reference in this paper is the creative process and results expected. The research method that will be used is a descriptive qualitative method with an ethnochoreology approach. The data collection process uses a semi-structured interview method and combines literature studies. The results of this study describe the creative process of inventing the Sekar Kadipaten Dance which was originated from the process of adaptation and development of dancing work patterns referring to Malangan traditional dance. This research can be used as a critical reflection on the innovation of creative dance works based on Malangan traditional art. This can add to the reference about creative dance art formation that has developed in Malang Regency.