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Pengembangan Model Deteksi Tumor Otak pada Magnetic Resonance Imaging Menggunakan Arsitektur YOLOv10 Ahadin, Akbar Ihsanul; Hana, Fida Maisa; Prihandono, Agung
Sainteks Vol. 21 No. 2 (2024): Oktober
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/sainteks.v21i2.23989

Abstract

Dengan meningkatnya kebutuhan akan diagnosis yang cepat dan akurat dalam bidang medis, model deteksi berbasis deep learning menawarkan solusi yang menjanjikan. Penelitian ini bertujuan untuk mengembangkan model deteksi tumor otak pada citra Magnetic Resonance Imaging (MRI) menggunakan arsitektur YOLOv10. YOLOv10 dipilih karena kemampuannya dalam melakukan deteksi objek secara real-time dengan tingkat akurasi yang tinggi. Dalam penelitian ini, dataset MRI otak yang terdiri dari 1003 gambar digunakan untuk melatih model. Proses pelatihan dilakukan dengan menggunakan berbagai jumlah epoch untuk mengidentifikasi parameter yang optimal. Hasil menunjukkan bahwa model YOLOv10 mampu mendeteksi tumor otak dengan tingkat presisi yang tinggi, dengan metrics precision sebesar 97,88%, recall 95,24%, dan mAP50 sebesar 95,84%.pada epoch 200. Model ini diharapkan dapat digunakan sebagai alat bantu bagi para profesional medis dalam mendeteksi tumor otak secara lebih efisien dan efektif, serta memberikan kontribusi signifikan dalam bidang diagnosa penyakit menggunakan teknologi berbasis kecerdasan buatan.
Analisa Pengendalian Kualitas Produk Dengan Metode Six Sigma PT. XYZ Ahmad, Saiful; Hakim, Cikita Berlian; Ridwan, Achmad; Firmansyah, Nunung Agus; Hana, Fida Maisa; Muadzah, Muadzah
Metode : Jurnal Teknik Industri Vol. 11 No. 1 (2025): Jurnal Metode
Publisher : Universitas Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33506/mt.v11i1.4228

Abstract

PT XYZ. Is an industrial company that produces galvalume toilet doors. August 2024. Successfully produced 11,147 non-coloring galvalume doors and 1,645 existing defective products. These problems are caused by a variety of factors including machines, people, and materials. To overcome this problem, the Six Sigma method was integrated with the DMAIC approach. The aim of this approach is to identify the causes of defects and provide solutions and preventive measures to reduce the occurrence of defective products. Types with broken rivets 49.06%, fast frame coming off 19.88%, loose 11.00%, loose 5.11%, black scratches 2.86%, rivets not up to 2.55%, brand, rust & scratches 2.43%, brands & scratches 1.52%, length 1.46%, dents & loose 1.22%, stains & scratches 0.97%, tilted 0.36%, black stains 0.30%, poor installation 0.30%, loose & loose connections 0.30%, scratches & dents 0.18%, rusted 0.12%, rust & scratches 0.12%, dents 0.12%, loose connections 0.06%, reversed 0.06%. Broken rivets are the most common cause of product defects. PT. XYZ. Measured using defects per million occurrences (DPMO) and shows that the quality of the door product is at a sigma level of 6.030 and a DPMO value of 4.676. Factors include galvalume and rivet nails that do not meet production standards, as well as worker negligence during the production process. Based on these findings, several suggestions were put forward, including the need for a control list to check good and bad raw materials.
Augmented Reality Learning Media with Ethnomathematic Approach to Grow Students' Mathematics Learning Motivation Rohim, Dhina Cahya; Hana, Fida Maisa; Manggalastawa, Manggalastawa; Saharani, Safira; Himayati, Ade Ima Afifa
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 8, No 4 (2024): October
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v8i4.25740

Abstract

The efforts that can be made to increase learning motivation are through the use of learning media integrated with current technology with a culture-based approach that students often find in everyday life. The purpose of this study was to describe the importance of AR in mathematics learning, the use of technology in ethnomathematics, and the effects of AR in fostering student learning motivation. This research method is Systematic Literature Review (SLR) with the PRISMA (Preferred Recording Items for Systematic Review and Meta-analysis) technique. The article search process uses a database from international journals indexed by Scopus and found 287 articles. Then a feasibility study was carried out according to the specified criteria so that 18 final articles were obtained. The results of the study showed that: (1) the use of AR in mathematics learning is very important because it has a positive impact such as improving learning outcomes, increasing learning motivation, improving the quality of learning, creating fun learning, improving learning experiences and improving creative thinking skills; (2) Cultural integration combined with technology provides benefits, namely learning becomes interesting so that it can foster student learning motivation, the form of integration between AR technology and ethnomathematics can be in the form of developing interactive learning media, modules or android-based media; and (3) Several studies using AR-based learning media have provided significant results in increasing students' learning motivation. 
PENGEMBANGAN LKPD INTERAKTIF BERBASIS AUGMENTED REALITY BERMUATAN BUDAYA NUSANTARA PADA MATERI PECAHAN Rohim, Dhina Cahya; Hana, Fida MAisa; Manggalastawa, Manggalastawa; Himayati, Ade Ima Afifa
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 3 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i3.13837

Abstract

Students' difficulties in learning mathematics in elementary school are caused by its abstract nature and the use of models and teaching materials that are less interesting. Therefore, innovation is needed by providing technology-based teaching materials and linking the material to real problems such as worksheet.. This study aims to develop an interactive AR-based worksheet containing Indonesian culture that is valid and practical as an alternative teaching material and can help the learning process become more interesting. This research method is a Borg & Gall model development research with procedures including potential and problems, data collection, design planning, assessment, revision, usability testing, and final revision. Data collection techniques used observation, interviews and questionnaires. The product validity data analysis technique was carried out by calculating the percentage of the value. The validation results from material experts were 88.5%, media experts 84.5%, and cultural experts 86.8%. Therefore, the overall validation results can be categorized as very valid. The practicality test was conducted by administering a student response questionnaire, with a result of 81.9%, thus categorizing it as very practical. Therefore, it can be concluded that the development of AR-based interactive student worksheets (LKPD) with Indonesian cultural content on fractions is valid and practical for use.
PENGEMBANGAN APLIKASI WEBSITE UNTUK SISTEM KEPEGAWAIAN YANG BERFOKUS PADA PENGELOLAAN CUTI PEGAWAI DI KOPERASI BMT MUBARAKAH KUDUS Fadhila, Vera; Hana, Fida Maisa; Saiful, Saiful ulya
Jurnal SISKOM-KB (Sistem Komputer dan Kecerdasan Buatan) Vol. 9 No. 1 (2025): Volume IX - Nomor 1 - September 2025
Publisher : Teknik Informatika, Sistem Informasi dan Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47970/siskom-kb.v9i1.867

Abstract

Teknologi informasi saat ini telah berkembang pesat sehingga mendorong banyak instansi untuk beralih sistem manual dengan sistem digital, termasuk dalam pengelolaan cuti pegawai. Koperasi BMT Mubarakah Kudus masih menerapkan tahapan prosedur yang masih bersifat manual menggunakan perangkat lunak Microsoft Office dan surat menyurat dalam pengajuan cutinya, sehingga rentan menimbulkan resiko seperti kesalahan dalam pencatatan, keterlambatan serta ketidakefisienan administrasi. Penelitian ini bertujuan untuk merancang dan membangun sebuah aplikasi pengelolaan cuti pegawai yang berbasis website dan mampu dalam mengotomatiskan beberapa proses seperti proses pengajuan, persetujuan hingga proses pencatatan cuti pegawai. Metode yang digunakan dalam penelitian ini menggunakan metode waterfall, yang dimana terdiri dari tahapan analisis kebutuhan, desain, implementasi, pengujian dan pemeliharaan. Sistem yang telah dibuat ini lebih fokus untuk pegawai dan pengelolaan cuti dengan alasan menikah dan melahirkan, hasil dari penelitian ini berupa aplikasi website yang mudah digunakan/user-friendly, sehingga memungkinkan pegawai di BMT Mubarakah Kudus dapat mengajukan cuti, memantau status dan sisa cuti secara online. Selain itu, user manajer dan supervisor dapat mengelola data cuti yang lebih efisien dan akurat. Implementasi sistem ini dapat meningkatkan efisiensi kerja, transparansi dan akuntabilitas dalam pengelolaan cuti dikoperasi BMT Mubarakah Kudus.
Pengaruh Asisten Virtual Berbasis Artificial Intelligence Terhadap Integritas Sertifikasi Kompetensi Pemrograman secara Online Pujiono, Imam Prayogo; Rachmawanto, Eko Hari; Hana, Fida Maisa
Jurnal Kridatama Sains dan Teknologi Vol 6 No 01 (2024): JURNAL KRIDATAMA SAINS DAN TEKNOLOGI
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v6i01.1052

Abstract

The use of virtual assistants based on Artificial Intelligence (AI) has shown a significant impact in various sectors, especially education. The presence of AI-based virtual assistants capable of answering questions from various topics creates new opportunities and challenges, especially regarding exams and assessments. This research examines the impact of using AI-based virtual assistants, specifically ChatGPT (GPT-4), on the integrity of programming competency certification carried out online. Through field experiments, the author took three online programming competency certifications related to "Python Fundamentals for Beginners", "Java Programming", and "Android Application Development" and used ChatGPT (GPT-4) to answer all exam questions. The test results show that GPT-4 successfully answered 9 out of 10 questions given in the three programming competency certifications that were taken and declared to have passed the exam. This raises serious questions about the validity of certificates obtained through competency certification which is carried out online. This research reveals that there is a need for more effective examination methods in assessing the true abilities of certification participants, such as project-based examinations, examinations using questions in video form, and interview-based examinations. This examination method will not only increase the credibility of online programming competency certification but also ensure that participants who pass the certification have expertise related to the field being tested. Further research is needed to explore the impact of AI-based virtual assistants in various educational contexts, especially on online competency certification.
Penerapan Algoritma ID3 Decision Tree Pada Klasifikasi Penyakit Diabetes Hana, Fida Maisa
Jurnal Dinamika Informatika Vol. 12 No. 2 (2023): Jurnal Dinamika Informatika Vol.12 No.2
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

A Blood glucose levels that exceed normal are a sign of diabetes mellitus (DM), a complex and chronic condition that requires ongoing medical care to reduce the risk of complications through glycemic control. In 2015, there are 10 million people in Indonesia who suffer from diabetes. The number of diabetics is increasing every year. The International Diabetes Federation estimates that the number of people in Indonesia who suffer from diabetes will increase to 16.2 million in 2040. To reduce the risk of complications in the future, diabetes must be detected early. One method that can be used to predict diabetes is the ID3 Decision Tree algorithm. The ID3 algorithm is an algorithm used to form a decision tree. From the test results, it produces a fairly large accuracy of 98.08% with a Precision of 96.88% and a Recall of 100%.
Perancangan Antar Muka Aplikasi Penjemputan Siswa SD Mengunakan Metode Design Thinking Syahrul Azmi Nawaf; Fida Maisa Hana; Taftazani Ghazi Pratama
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 8, No 5 (2025): Oktober 2025
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i5.9687

Abstract

Abstrak - Penelitian ini bertujuan mengembangkan rancangan antar muka aplikasi penjemputan siswa Sekolah Dasar yang mampu memberikan pengalaman penggunaan yang aman, efisien, dan mudah diakses, terutama bagi orang tua yang tidak dapat mengantar anaknya ke sekolah. Proses perancangan menggunakan metode Design Thinking dengan lima tahap utama: Empathize, Define, Ideate, Prototype, dan Test. Tahap Empathize dilakukan melalui survei dan wawancara untuk menggali kebutuhan pengguna, diikuti Define untuk merumuskan masalah dan tujuan desain. Ide-ide solusi dikembangkan pada tahap Ideate, lalu divisualisasikan menjadi high fidelity prototype menggunakan Figma pada tahap Prototype. Tahap Test melibatkan evaluasi usability dengan metode System Usability Scale (SUS) pada sepuluh partisipan. Hasil pengujian menunjukkan nilai rata-rata SUS sebesar 80,0 yang termasuk kategori “Sangat Baik”, dengan mayoritas responden menilai antarmuka mudah dipahami dan digunakan. Aplikasi ini berhasil mengintegrasikan fitur pelacakan lokasi kendaraan berbasis GPS, notifikasi otomatis, konfirmasi penjemputan, serta opsi pembayaran fleksibel. Dampaknya, rancangan ini mampu meningkatkan keamanan dan kenyamanan proses antar jemput siswa, serta memperbaiki koordinasi antar orang.Kata kunci : Design Thinking; antarmuka pengguna; penjemputan siswa SD; UX/UI;Abstract - This study aims to develop a user interface design for an elementary school student pickup application that provides a safe, efficient, and easily accessible user experience, especially for parents who are unable to personally take their children to school. The design process employed the Design Thinking method, consisting of five main stages: Empathize, Define, Ideate, Prototype, and Test. The Empathize stage was carried out through surveys and interviews to explore user needs, followed by the Define stage to formulate problems and design objectives. Solution ideas were generated in the Ideate stage and then visualized into a high-fidelity prototype using Figma in the Prototype stage. The Test stage involved usability evaluation using the System Usability Scale (SUS) with ten participants. The test results showed an average SUS score of 80.0, categorized as “Excellent,” with most respondents stating that the interface was easy to understand and use. The application successfully integrates features such as GPS-based vehicle tracking, automatic notifications, pickup confirmation, and flexible payment options. As an impact, this design significantly enhances the safety and convenience of the student pickup process while improving coordination between parents, drivers, and schools.Keywords : Design Thinking, user interface, elementary school student pickup, UX/UI