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INTERACTIVE MULTIMEDIA AS INSTRUCTIONAL MEDIA FOR ELEMENTARY SCHOOL STUDENTS Keith Francis Ratumbuisang; Yosua Fitsgerald Ratumbuisang
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1516

Abstract

The purpose of this research id to develop an interactive multimedia as instructional media with Adobe Animate application on computer introduction material. To determine the feasibility of the interactive multimedia requires expert judgment in terms of materials and media as well as students. This is a Research and Development (R&D) which adapted from the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation), but only carried out until the Implementation. Validation is carried out by material experts, media experts, teachers, and students. Data collection techniques in this development research use a questionnaire. Data obtained from the questionnaire was then analyzed descriptively qualitatively and quantitatively. Based on four assessments which are material expert, media expert, teachers and students’ assessment, the level of feasibility of developed interactive instructional media is valid and worthy of being used as a computer introduction instructional media for Elementary school students. Thus, the use of this media helps connect students with enjoyable learning experience. As a result, a positive consequence of utilizing this interactive instructional media is that teacher must keep their materials up to date.
The Influence of Teacher Readiness and Learning Facilities on Student Learning Motivation: Blended Learning as a Mediating Variable Mario Parinsi; Yosua Fitsgerald Ratumbuisang; Keith Francis Ratumbuisang
Didaktika: Jurnal Kependidikan Vol. 13 No. 1 (2024): DIDAKTIKA Februari 2024
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.352

Abstract

Student learning motivation after the Covid-19 pandemic has become an interesting topic, student learning motivation plays an important role in the learning process. Problems with student learning motivation can arise due to a lack of teacher readiness or lack of support for learning facilities. These factors can hinder students' interest and enthusiasm in the learning process. The aim of this research is to determine the effect of teacher readiness and learning facilities on student learning motivation with blended learning as a mediating variable. The method used in this research is quantitative with an ex-post facto approach. The sample in this research was 12 teachers and 108 students spread across 4 vocational schools in Minahasa. The analysis technique used was Structural Equation Modeling with SmartPLS 3.0 supporting software. The results of this research show that teacher readiness, learning facilities and blended learning have a significant effect on student learning motivation. Blended learning can mediate teacher readiness and learning facilities on student learning motivation. Teacher readiness and learning facilities have an important role in motivating student learning and blended learning is a learning model to increase student learning motivation. Keywords: ; , , Teacher Readiness
Designing Expert System for Diagnosing Cancer with Forward Chaining Method Keith Francis Ratumbuisang; Yosua Fitsgerald Ratumbuisang; Dedi Sorongan
Jurnal Teknik Elektro dan Komputer Vol. 10 No. 3 (2021): Jurnal Teknik Elektro dan Komputer
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jtek.v10i3.31293

Abstract

Abstract - This study aims to produce software in the form of a Cancer Diagnosis Expert System using a system capable of managing the implementation of general disease diagnosis input in humans, namely registration, filling in symptoms of disease, early diagnosis, and given drugs. This research also tested the feasibility level of the software that has been made. The system development method uses the waterfall method with a 4-stage design, namely Analysis, Design, Coding and Testing. Meanwhile, the method of finding / drawing conclusions is the forward chaining method.. Software testing is done through black-box testing, McCall's Quality Factor as an indicator to determine the feasibility of the software with a measurement scale using a Likert scale. Interviews and questionnaires are techniques used to collect data, while data analysis techniques use quantitative descriptive analysis. The web-based expert system for diagnosing rice plant diseases that has been developed has the advantage of ease of access and ease of use. With its web-based features, the expert system for cancer diagnosis that has been built can be used as a tool for diagnosing various types of cancer and can be accessed by anyone.Keywords  -  Expert System, Cancer Disease,  Diagnosis,  Forward Chaining
The Impact of Education Character on Learning Activity of Madrasah Aliyah Students in Manado Modeong, Merriam; Ratumbuisang, Keith Francis; Hasibuan, Alfiansyah
Jurnal Ilmiah Iqra' Vol 18, No 1 (2024)
Publisher : IAIN Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30984/jii.v18i1.2924

Abstract

The Impact of Education Character on Learning Activity of Madrasah Aliyah Students In Manado. This research aims to determine the impact of Education Character on the learning activities of Madrasah Aliyah (MA) students in Manado City. This is quantitative research, and the population of this study were all class XII MA students in Manado City. At the same time, the sample in this study consisted of 78 students, formulated using an accidental sampling technique. Data analysis uses simple linear regression analysis.The research results reveal that the variable Furthermore, the t-count value is 7.524, which means it is greater than the t table value = 1.665 with N=78 (7.524>1.665). Furthermore, it can be stated that this research rejects the H0 decision, which means that Education Character has a positive and significant impact on the learning activities of Madrasah Aliyah students in Manado City
Green Technology Usage Behaviour in Vocational Education: The Mediating Roles of Perceived Long-Term Benefits Parinsi, Mario Tulenan; Ratumbuisang, Yosua Fitsgerald; Ratumbuisang, Keith Francis; Farid Mutohhari
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.75039

Abstract

The importance of green technology to be applied by vocational education (VE) has not yet been realized in optimal behavior. The strong assumption is that they do not find it instantly beneficial, even though the operational competencies and cultural drivers still need to be understood. This research aims to measure the significance of the influence of green technology competence (GTC), socio-cultural norms (SCN), and perceived long-term benefits (PB) on green technology use behavior (UB). In addition, the mediating role of PB is also tested in bridging the indirect influence of GTC and SCN on UB. The expost-facto study was conducted in VEs with Adiwiyata status with a total involvement of 647 participants who joined as teachers and students. Data collection used a closed questionnaire with four Likert scales that had been tested for validity and reliability. Structural Equation Modeling was used to analyze the data through path analysis and bootstrap methods. This study proved the importance of PB as a determinant of UB in VE teachers and students. It also provides essential insights into how GTC and SCN play an essential role in developing PB and determining UB. These results have important implications for VEs in improving their competencies and socio-cultural foundations to promote the sustainable use of green technologies. VE can synergize with various stakeholders and socio-cultural communities to support the strengthening of social capital and technical and financial assistance. In addition, the adaptive power of VE to analyze the need for green technology integration must also be pursued.
Pengembangan Media Pembelajaran Interaktif pada Mata Pelajaran Jaringan Dasar di SMK Nur Amelia Putri Londa; Parabelem Tinno Dolf Rompas; Olivia Eunike Selvie Liando; Keith Francis Ratumbuisang
Edutik : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 2 No. 2 (2022): EduTIK : April 2022
Publisher : Jurusan PTIK Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/edutik.v2i2.4683

Abstract

Tujuan dari penelitian ini adalah untuk mengembangkan Media Pembelajaran Interaktif Pada Mata Pelajaran Jaringan Dasar Kelas X TKJ sebagai alat bantu untuk memudahkan guru dan siswa belajar tentang materi Jaringan Dasar. Metode yang dipakai untuk pengembangan media pembelajaran jaringan dasar ini menggunakan metode MDLC versi Luther-Sutopo yang terdiri dari 6 tahapan yaitu: 1). Konsep, 2). Perancangan, 3.) Pengumpulan, 4). Pembuatan, 5). Pengujian, 6). Menyebarluaskan. Pengujian Media Pembelajaran ini dilakukan dua jenis pengujian yaitu pengujian Developer dan uji coba End-User, dan hasil pengujian tersebut peneliti mengambil kesimpulan bahwa media pembelajaran berbasis Android pada mata pelajaran Jaringan Dasar Sekolah Menengah Kejuruan dapat digunakan dengan baik. Aplikasi ini juga menggunakan dasar pemrograman Adobe Action Script 3.0 pada Flash dengan OS Android.
Pengaruh Media Video Youtube Terhadap Hasil Belajar Siswa SMK Rivaldo Frids Kampong; Trudi Komansilan; Peggy Veronica Togas; Keith Francis Ratumbuisang
Edutik : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 2 No. 3 (2022): EduTIK : Juni 2022
Publisher : Jurusan PTIK Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/edutik.v2i3.5250

Abstract

Tujuan dari penelitian ini yakni mendapatkan data tentang pengaruh media video youtube terhadap hasil belajar siswa Kelas X SMK Negeri 3 Bitung. Jenis penelitian ini adalah eksperimen semu dan menggunakan rancangan penelitian non equivalent control group design. Populasi penelitian adalah seluruh siswa kelas X Jurusan TIK, sedangkan sampel penelitian berjumlah 40 siswa, yang terbagi kedalam dua kelas dengan masing-masing kelas berjumlah 20 siswa. Teknik analisis menggunakan uji-t. Berdasarkan penelitian diperoleh t-hitung=5,678 dan t-tabel=1,687. Hasil t-hitung lebih dari t-tabel sehingga disimpulkan bahwa terdapat pengaruh media video youtube terhadap hasil belajar siswa Kelas X pada mata pelajaran KKPI SMK Negeri 3 Bitung.
Pengaruh Peran Orang Tua dan Motivasi Terhadap Prestasi Belajar Siswa SMK Angga Saputra Gonibala; Herry Sumual; Olivia Eunike Selvie Liando; Keith Francis Ratumbuisang
Edutik : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 2 No. 4 (2022): EduTIK : Agustus 2022
Publisher : Jurusan PTIK Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/edutik.v2i4.5810

Abstract

Penelitian ini bertujuan untuk mengetahui ada tidaknya pengaruh peran orang tua dan motivasi terhadap prestasi belajar siswa. Dalam penelitian ini, peneliti akan menggunakan metode pengumpulan data berupa metode dokumentasi dan angket dengan cara menyebarkan angket atau pernyataan yang kemudian diisi oleh siswa. Populasi dalam penelitian ini yaitu seluruh siswa jurusan Multimedia SMK Negeri 1 Bolaang sebanyak 71 siswa dan teknik pengambilan sampel yang digunakan adalah purposive sampling. Hasil dari penelitian ini menunjukan bahwa secara Bersama-sama variabel peran orang tua dan motivasi memberikan sumbangan sebesar 83.7% terhadap prestasi belajar, sedangkan sumbangan sebesar 16.3% diberikan variable-variabel lain yang tidak dibahas dalam penelitian ini.
Developing a Virtual Laboratory on Computer Assembly to Improve SMK Students’ Motivation and Independent Learning Skills Using the ADDIE Model Paat, Wensi Ronald Lesli; Kamasi, Nadya Verona Viani; Ratumbuisang, Keith Francis; Modeong, Merriam Listiany
Tadbir : Jurnal Studi Manajemen Pendidikan Vol. 9 No. 2 (2025)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jsmp.v9i2.14208

Abstract

Students' motivation for independent learning remains low, partly due to the lack of engaging and high quality learning media. This study aims to develop a virtual laboratory for computer assembly to support high school students’ independent learning. The virtual lab was developed using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through observation, interviews, and questionnaires based on the ISO 25010 instrument. Evaluation involved two media experts and ten users (two teachers and eight students), yielding feasibility scores of 110.08 and 111.8, both rated “Very Feasible.” A small-group trial with 60 students (experimental and control groups) showed a significant difference in learning outcomes (t-test sig. = 0.000), with the experimental group scoring higher (M = 51.79) than the control group (M = 36.67). These results suggest that the virtual lab has the potential to enhance students' independent learning abilities in the short term. However, caution is needed in interpreting these results, as other factors such as novelty effects, teacher influence, or students’ prior knowledge may also have contributed.
Implementasi Model Problem Based Learning untuk Meningkatkan Hasil Belajar Informatika Siswa Kelas X SMA Negeri 1 Tondano Mamangkey, Nasarany; Manoppo, Christine Takarina Meitty; Ratumbuisang, Keith Francis
Edutik : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 5 No. 5 (2025): EduTIK : Oktober 2025
Publisher : Jurusan PTIK Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar peserta didik dalam mata pelajaran Informatika melalui penerapan model Problem-Based Learning (PBL) pada siswa kelas X SMA Negeri 1 Tondano. Permasalahan yang diangkat berkaitan dengan rendahnya capaian hasil belajar, kurangnya variasi pendekatan pembelajaran, serta minimnya keterlibatan aktif siswa selama proses pembelajaran. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus dengan tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian terdiri dari 32 siswa, dan data dikumpulkan melalui tes hasil belajar, observasi aktivitas siswa, serta dokumentasi. Hasil penelitian menunjukkan adanya peningkatan signifikan pada ketuntasan belajar, dari 37,5% pada pra-siklus menjadi 59,38% pada siklus I, dan meningkat lagi menjadi 78,13% pada siklus II. Selain peningkatan hasil belajar, terjadi pula peningkatan partisipasi siswa dalam diskusi, kemampuan mengemukakan pendapat, serta kerja sama dalam kelompok. Temuan ini menunjukkan bahwa model PBL efektif dalam membangun lingkungan belajar yang aktif, kolaboratif, dan mendorong pengembangan keterampilan berpikir kritis. Oleh karena itu, model ini direkomendasikan sebagai alternatif untuk meningkatkan mutu pembelajaran Informatika di tingkat SMA.