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Application of STEAM Project Based Learning Model to Improve Mathematical Creativity of Sixth Grade Students at SDN Binong, Pamarayan Novia, Gita; Sopandi, Wahyu; Nurulpaik, Iik; Ulfah, Maria
International Conference on Elementary Education Vol. 8 No. 1 (2025): Proceedings The 8th International Conference on Elementary Education
Publisher : International Conference on Elementary Education

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Abstract

Mathematics learning in elementary schools is often still oriented towards final results and calculation skills alone, rather than the creative thinking process of students. Phenomena in the field show that most students experience difficulties when faced with contextual problems that require flexible and innovative thinking. This indicates that procedural learning has not been able to foster creativity and mathematical imagination. To address this challenge, this study aims to examine the effectiveness of project-based STEAM learning in improving the mathematical creativity of sixth-grade students at SDN Binong Elementary School in Pamarayan District. The study uses a quantitative approach with a one group pretest-posttest design, involving 28 students. The instruments used are mathematical creativity tests and learning activity observation sheets. The results of the analysis using a paired t-test showed a significant increase in students' mathematical creativity, with a pretest average score of 60.7 and a posttest average score of 84.2 (t = 9.03; p < 0.05). The most prominent improvement occurred in the aspects of originality and flexibility of thinking. These results indicate that project-based STEAM learning is able to transform the classroom into a space for exploring ideas, fostering the courage to innovate, and developing creative thinking skills in the context of real life.
The Effect of the STEAM Learning Model on Problem-Solving Skills in Science Education for Third-Grade Students at SDN Kamasan 1 Paridah, Nur; Sopandi, Wahyu; Nurulpaik, Iik; Fitriani, Yulianti; Rokayah, Eroh
International Conference on Elementary Education Vol. 8 No. 1 (2025): Proceedings The 8th International Conference on Elementary Education
Publisher : International Conference on Elementary Education

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Abstract

Science and Social Studies (IPAS) learning in elementary schools plays a crucial role in developing students’ critical and problem-solving abilities. However, preliminary observations at SDN Kamasan 1, Cinangka District, revealed that third-grade students still struggle to identify problems and design contextual solutions in IPAS learning activities. This study aims to determine the effect of the STEAM (Science, Technology, Engineering, Art, and Mathematics) learning model on students’ problem solving skills. The research employed a quasi-experimental design with a non-equivalent control group, involving 52 students divided into an experimental class (n = 26) and a control class (n = 26). The experimental class received learning through the STEAM model, while the control class used conventional learning. Data were collected through problem-solving tests and observation sheets, and analyzed using an independent sample t-test. The results showed that the mean posttest score of the experimental class (M = 84.12, SD = 6.45) was significantly higher than that of the control class (M = 72.31, SD = 7.28), with t(50) = 6.42, p < 0.001. The effect size (Cohen’s d = 1.15) indicated a strong influence of the STEAM model on students’ problem-solving skills. These findings suggest that the STEAM learning model effectively enhances students’ ability to connect IPAS concepts to real-life situations, promoting creativity and collaboration in 21st-century learning contexts.
DIGITAL ANIMATION IN PANCASILA EDUCATION LEARNING: POWTOON MEDIA INNOVATION TO ENHANCE CIVIC KNOWLEDGE AND UNITY VALUES IN ELEMENTARY SCHOOL STUDENTS Bahar, Viona Savira; Nurulpaik, Iik; Suprianto, Oki
PIONIR: JURNAL PENDIDIKAN Vol. 15 No. 1 (2026): PIONIR: JURNAL PENDIDIKAN
Publisher : Prodi PGMI FTK UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/pjp.v15i1.33507

Abstract

This study aims to analyze the differences in civic knowledge between students using Powtoon digital animation media and students learning through conventional methods, as well as to measure the effectiveness of Powtoon media in improving civic knowledge and the value of unity in elementary school students. The research uses a quantitative approach with a quasi-experimental design of the non-equivalent control group type. The research subjects are the fourth-grade students of SDN Sempu 1, consisting of class IV A as the experimental group and class IV B as the control group. The research instruments are learning outcome tests and student attitude observation sheets. Data were analyzed using the Shapiro-Wilk normality test, Levene's Test for homogeneity, t-tests, and Cohen's d effect size. The research results show a significant difference between students' civic knowledge before and after learning using Powtoon media, with a significance value of p < 0.05. The effect size value of 0.83 indicates that using Powtoon media has a large impact on improving civic knowledge and unity values. Additionally, the observation results indicate that student attitudes and engagement are in the very good category. Thus, Powtoon digital animation media is effectively used as an innovative learning medium in Pancasila Education lessons in elementary school. Keywords: Elementary Education, Civic Knowledge, Digital Animation, Powtoon  
DIGITAL CITIZENSHIP DALAM PEMBELAJARAN PENDIDIKAN PANCASILA: PENGEMBANGAN E-LKPD BERBASIS LIVEWORKSHEET DI SEKOLAH DASAR Arrahmani Habib, Thifail; Nurulpaik, Iik; Suprianto, Oki
JS (JURNAL SEKOLAH) Vol. 10 No. 2 (2026): MARET 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/d5b3vg76

Abstract

Abstrak: Penelitian ini bertujuan untuk merancang serta mengembangkan E-LKPD pada pembelajaran Pendidikan Pancasila yang mengintegrasikan nilai kedisiplinan digital sebagai bagian dari digital citizenship. Metode yang digunakan adalah Research and Development (RnD) mengacu pada model ADDIE yang mencangkup tahapan analysis, design, development, implementation, dan evaluation. Instrumen penelitian terdiri atas angket validasi, angket guru, dan peserta didik, serta pretest dan posttest yang dianalisis menggunakan pendekatan kuantatif. Hasil validasi menunjukkan bahwa E-LKPD pada kategori sangat layak dengan hasil rekapitulasi 94% . Hasil angket menunjukkan bahwa respons peserta didik mencapai 93% dengan katgori sangat baik, sedangkan respons guru memperoleh nilai sebesar 98% yang juga termasuk dalam kategori sangat baik. Sementara itu, uji efektivitas menghasilkan nilai N-Gain sebesar 0,61 dengan kriteria sedang. Berdasarkan hasil tersebut, E-LKPD berbasis liveworksheet yang dikembangkan pada pembelajaran Pendidikan Pancasila dengan muatan digital citizenship dinyatakan sangat layak dan efektif untuk digunakan dalam proses pembelajaran di sekolah dasar. Kata Kunci: Digital Citizenship, Pendidikan Pancasila, E-LKPD, Liveworksheet  
Implementing Differentiated Learning in the Merdeka Curriculum at Upper Elementary Level: Teachers’ Constraints and Adaptive Strategies Muhammad Sulthon Fadil; Iik Nurulpaik
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 2 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i2.1663

Abstract

Differentiated learning constitutes a fundamental component of the Independent Curriculum that realizes responsive instruction toward student diversity. Its implementation in grade VI poses complex challenges that require adaptive strategies. This study analyzes the constraints and strategies teachers employ in implementing differentiated learning within the Independent Curriculum for grade VI in an elementary school. This qualitative descriptive research involved two grade VI teachers, the principal, and the curriculum coordinator at SDN Serang 20, Serang City. Data were collected through interviews, classroom observations, and document analysis. Findings indicate that differentiation practices predominantly occur in the learning process through flexible grouping and individual mentoring, while content and product differentiation remain limited. Main constraints include non-operational conceptual understanding, limited planning time, high student ability heterogeneity, infrastructure limitations, and administrative burden. Teachers develop adaptive strategies through continuous independent learning, collaborative learning community, simplified teaching modules, flexible grouping, intensive individual mentoring, and creativity in creating simple learning media. Institutional support through learning communities and collaborative leadership is a key success factor.