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Rancang Bangun Sistem Pengukur Ketinggian Permukaan Air untuk Peringatan Dini Banjir Berbasis Internet of Things Guci, Putra Fajar Adhari; Faiza, Delsina; Almasri, Almasri; Anori, Sartika
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.31060

Abstract

Penelitian ini bertujuan untuk merancang dan mengimplementasikan alat pendeteksi banjir berbasis Internet of Things (IoT) guna memberikan peringatan dini kepada masyarakat. Sistem ini menggunakan NodeMCU ESP 8266 yang terhubung dengan sensor ultrasonik untuk mengukur ketinggian permukaan air, serta modul komunikasi untuk mengirimkan data secara real-time ke aplikasi pemantauan. Metode waterfall di gunakan dalam proses pengembangan, meliputi tahap Analisis, Perancangan, Implementasi, Pengujian, dan Pemeliharaan. Hasil pengujian menunjukkan bahwa alat dapat mendeteksi kenaikan ketinggian permukaan air secara konsisten dan mengirimkan notifikasi peringatan ke aplikasi setelah ambang batas terlampaui. Sistem ini juga mampu beroperasi secara stabil dengan respons cepat, bekerja dengan baik, dan bisa memberi peringatan dini yang fleksibel bagi pengguna tanpa gangguan. Penggunaan alat ini diharapkan dapat meminimalkan risiko kerugian akibat banjir dengan memberikan waktu yang cukup bagi warga untuk melakukan evakuasi dan persiapan.
Development of IoT Learning Media for Hybrid Learning Using Wokwi Simulation Anori, Sartika; Fikri, Ryan; Jalinus, Nizwardi; Ernawati, Ernawati; Fadhilah, Fadhilah
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v13i4.136927

Abstract

The rapid development of Internet of Things (IoT) technology requires learning media that are able to support practical competencies in flexible learning environments. However, IoT learning implementation in hybrid learning faces major challenges related to limited laboratory facilities and hardware availability. This study aims to develop IoT learning media based on hybrid learning using Wokwi Simulation as a virtual laboratory solution. The research employed a Research and Development (R&D) approach using the 4D development model, consisting of define, design, develop, and disseminate stages. The feasibility of the developed media was evaluated through expert validation and practicality testing. Validation involved three subject matter experts and three media experts, analyzed using Aiken’s V coefficient. The results showed that the learning media achieved high validity, with an average Aiken’s V value of 0.846 from material experts and 0.929 from media experts. Practicality testing conducted with 15 students resulted in a practicality level of 91.33%, categorized as very practical. These findings indicate that the developed IoT learning media is valid, practical, and suitable for supporting hybrid learning. The integration of Wokwi Simulation provides flexible access, reduces dependency on physical hardware, and enhances students’ learning experiences in IoT practical activities.Keywords— IoT, Hybrid Learning, Learning Media, Wokwi Simulation, Virtual Laboratory.
OPTIMALISASI POTENSI DIGITAL UMKM DI KOTA PAYAKUMBUH MELALUI PELATIHAN PEMANFAATAN TEKNOLOGI Thamrin, Thamrin; Sartika Anori; Khairi Budayawan; Geovanne Farell; Vera Irma Delianti; Sheanny Ocmi Sakti
Journal of Community Service Vol 7 No 2 (2025): JCS, December 2025
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56670/jcs.v7i2.294

Abstract

Perkembangan teknologi informasi dan komunikasi telah mengubah pandangan bisnis secara dramatis, termasuk dalam strategi pemasaran produk .Perkembangan teknologi membuka peluang besar bagi Usaha Mikro, Kecil, dan Menengah (UMKM) untuk memanfaatkan digital marketing dalam mempromosikan produk mereka. Namun, banyak pelaku UMKM di Kota Payakumbuh yang masih terbatas dalam pemanfaatan teknologi ini, terutama dalam membuat materi promosi digital yang efektif. Kegiatan pengabdian masyarakat ini bertujuan untuk mengoptimalkan potensi digital UMKM melalui pelatihan pemanfaatan teknologi, khususnya dalam pembuatan materi digital marketing menggunakan Aplikasi Capcut. Kegiatan ini menggunakan metode pelatihan langsung yang mana pesertanya adalah pemilik UMKM di kota Payakumbuh. Kegiatan yang dilaksanakan di Kecamatan Payakumbuh Barat ini menunjukkan bahwa pelatihan berhasil meningkatkan kompetensi peserta dalam membuat materi promosi digital yang dapat diterapkan dalam usaha mereka. Selain itu, pelatihan ini juga membuka wawasan peserta tentang pentingnya digital marketing dalam meningkatkan daya saing produk mereka di pasar yang semakin kompetitif, serta memberikan keterampilan praktis yang dapat langsung diterapkan dalam usaha mereka.
Development of a Basic Logic Gate Practicum Module to Support Quality Engineering Education in Digital Electronics Sartika Anori; Syerlie Annisa; Ryan Fikri; Ganefri; Asmar Yulastri; Efrizon
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.13849

Abstract

Meaningful learning in digital electronics requires hands-on practicum activities to support students’ understanding of abstract logic concepts. However, limited access to appropriate practicum media often hinders effective learning experiences. This study aims to develop and validate a physical Basic Logic Gate practicum module designed to support hands-on learning in digital electronics courses. The study employed a Research and Development approach using the 4D model, completing the Define, Design, and Develop stages up to expert validation and student practicality testing. The developed module consists of a hardware-based logic gate kit that enables students to assemble and test basic logic gate circuits directly during practicum sessions. Content and media validation were conducted by a material expert and a media expert using a Likert-scale instrument, while practicality testing involved 28 undergraduate students. The validation results indicated high validity, with scores of 96.19% from the material expert and 97.14% from the media expert. Practicality testing yielded an average score of 98.57%, indicating that the module is highly practical in terms of usability, functionality, and suitability for practicum implementation. These findings demonstrate that the developed Basic Logic Gate practicum module meets quality standards for instructional media and is feasible for use in digital electronics practicum learning.
Perancangan dan Pengembangan Media Pembelajaran Interaktif Berbasis FlipBook pada Mata Pelajaran Teknik Elektronika Industri untuk Materi Elemen Sistem Kontrol Industri Reza, Bayu Rizky Alfa; Efrizon, Efrizon; Dewi, Ika Parma; Anori, Sartika
TSAQOFAH Vol 5 No 6 (2025): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i6.7573

Abstract

This study aims to (1) design an interactive media-based learning tool using FlipBook for the subject of Industrial Electronics Engineering, specifically on the topic Elements of Industrial Control Systems, and (2) evaluate the validity and practicality of the developed learning media. The research was conducted with Grade XI students at SMK Negeri 5 Padang, utilizing the 4-D development model, which includes the stages of Define, Design, Develop, and Disseminate. Data were collected in both qualitative and quantitative forms through questionnaires and analyzed using descriptive quantitative methods. The results show that the FlipBook-based interactive learning media covers four core content elements related to Elements of Industrial Control Systems. Expert evaluations indicate that the media has a very high level of validity, with an average score of 90%. Although the media was deemed feasible and effective, some limitations were identified in its implementation by instructors, particularly regarding technical readiness and integration into the learning process. The study concludes that FlipBook media holds great potential as an interactive learning tool in vocational education. However, further development is needed, especially in conducting needs analysis and designing adaptive content tailored to real classroom conditions.
Rancang Bangun Media Pembelajaran Interaktif Berbasis Articulate Storyline pada Mata Pelajaran Dasar-Dasar Kejuruan Kelas X di SMK Negeri 1 Sumatera Barat Nigel Mahardhika; Sartika Anori
MASALIQ Vol 5 No 4 (2025): MASALIQ: Jurnal Pendidikan dan Sains
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i4.6874

Abstract

This study is motivated by the low level of understanding and learning outcomes among Grade X students in the Audio Video Engineering program at SMK Negeri 1 West Sumatra in the subject of Dasar-Dasar Kejuruan (DDK), which is attributed to the limited use of engaging and student-appropriate interactive learning media. The aim of this research is to develop a valid and practical interactive learning media based on Articulate Storyline for use in DDK learning. The method employed is Research and Development (R&D) using the 4-D development model (Define, Design, Develop, Disseminate), limited to the Develop stage. Data were collected through observation, validation questionnaires from subject matter and media experts, and practicality testing by students. The results indicate that the developed media received very high validity scores from media experts (86.87%) and subject matter experts (94.12%). In addition, a practicality test involving 15 students showed a very high level of practicality, with an average score of 89.77%. The study concludes that the interactive learning media based on Articulate Storyline meets the criteria for validity and practicality and is feasible for use as a supporting tool to enhance the quality of DDK learning in vocational schools.
Analisis Bibliometrik Aplikasi Internet of Things (IoT) dalam Pendidikan Vokasi Sartika Anori; Winda Agustiarmi; M Giatman; Dedy Irfan; Hansi Effendi
Jurnal Teknologi Informasi dan Pendidikan Vol. 19 No. 2 (2026): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v19i2.1122

Abstract

The rapid integration of Industry 4.0 technologies has necessitated a transformation in vocational education, with the Internet of Things (IoT) emerging as a critical competency. However, a comprehensive mapping of the research landscape in this niche is still limited. This study aims to conduct a bibliometric analysis to identify trends, dominant contributors, and thematic evolutions of IoT applications in vocational education. Data were retrieved from the Scopus database, yielding 121 relevant documents. The analysis focused on four main dimensions: publication year, geographical distribution, subject areas, and source titles, processed through bibliometric mapping techniques. The findings indicate a significant upward trend in publications, reaching its peak in 2024, signaling an urgent global interest in digitalizing vocational training. China and the United States emerged as the most productive countries, reflecting their strategic focus on smart manufacturing and educational innovation. Subject-wise, Engineering and Computer Science dominate the literature, suggesting that research is currently centered on technical infrastructure and system implementation. Furthermore, IEEE was identified as the leading source of publications, reinforcing the technical and standardized nature of current IoT research in the vocational sector. This study highlights a shift from theoretical exploration to practical implementation. The dominance of technical subjects suggests a research gap in the pedagogical and social impacts of IoT, providing a clear direction for future studies to explore the human-centric aspects of IoT-enabled vocational learning.
Exploring the Impact of the STAD Cooperative Learning Model on Learning Outcomes in Vocational High Schools Wila Mutiara Yeni; Ilmiyati Rahmy Jasril; Sartika Anori; Kenan Işık; Xue Wan
Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 3 (2023): Book Haven
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i3.92

Abstract

This study examines the impact of the Student Team Achievement Division (STAD) cooperative learning model on student learning outcomes in technical education, specifically focusing on "The Application of Electronic Circuits" at SMKN 1 Sutera. The study employed a quasi-experimental design in which two classes were selected as samples: an experimental group taught using the STAD model and a control group utilizing direct instruction. Posttest results revealed that the experimental group achieved significantly higher average scores (80.00) compared to the control group (71.43), with a lower standard deviation (9.40) indicating more consistent learning outcomes. Normality and homogeneity tests confirmed the validity of the dataset, while hypothesis testing (tcalculated = 5.73, ttable = 1.679, α = 0.05) demonstrated the significant effectiveness of the STAD model. The findings highlight STAD’s ability to foster collaboration, inclusivity, and equitable learning, effectively bridging theoretical knowledge and practical skills gaps. This research addresses a gap in the application of cooperative learning models within technical education and offers actionable insights for enhancing teaching strategies in vocational contexts. Future studies should explore the long-term effects of STAD on skill application, student motivation, and knowledge retention, contributing to the broader discourse on innovative pedagogical approaches in education.
Exploring the Impact of Tinkercad-Assisted Learning on Student Performance in Industrial Electronics Subject Asbendri BL; Sartika Anori; Ika Parma Dewi; Efrizon
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 2 (2024): Meta World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i2.124

Abstract

This research explored the impact of implementing Tinkercad-assisted learning media on the learning outcomes of 11th-grade Electronics Engineering students at SMK Negeri 5 Padang, focusing on embedded system programming. Employing a quasi-experimental design with a Non-equivalent Control Group Design method, the study comprised an experimental group using Tinkercad and a control group undergoing traditional direct learning. The analysis of pretest and posttest data revealed a significant difference between the two groups, with the experimental group exhibiting an 11.5% improvement in learning outcomes. The hypothesis test, employing the t-test, yielded a t-value of 2.231, surpassing the critical t-value (1.708). Consequently, the null hypothesis (H0) was rejected, and the alternative hypothesis (H1) was accepted. The study concludes that the implementation of Tinkercad-assisted learning media had a significantly positive influence on the learning outcomes of Electronics Engineering students. These findings contribute to both practical and theoretical understanding regarding the effectiveness of Tinkercad in enhancing student learning outcomes in embedded system programming. It is recommended that further emphasis be placed on integrating Tinkercad into the curriculum to enrich students’ learning experiences and elevate the overall educational quality at SMK Negeri 5 Padang.
Automatic Light Control System for Bathroom Using Arduino Uno Ripo Winda Kusuma; Delsina Faiza; Thamrin; Sartika Anori
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.134

Abstract

This study aims to design and develop an Arduino Uno microcontroller-based automated system for controlling lighting and ventilation to minimize energy waste associated with user inattention in deactivating electronic devices. Using a Passive Infrared Receiver (PIR) sensor, the system detects human presence within a room and automatically activates or deactivates lighting and fans, optimizing energy consumption in real-time. The methodology follows the Research and Development (R&D) framework, encompassing four stages: (1) requirement analysis to identify key system functionalities and component specifications, (2) system design using flowcharts and block diagrams to outline hardware-software integration, (3) hardware assembly involving Arduino Uno, PIR sensors, and relay modules, and (4) functional testing for validating system accuracy in real-world conditions, specifically in human detection range and energy efficiency. The results indicate that the proposed system achieves an 8-meter detection range with high accuracy, aligning well with existing technologies in energy management for enclosed spaces. Compared to similar systems that utilize alternative microcontrollers or sensors, the Arduino Uno-based approach offers a cost-effective solution with comparable detection reliability and reduced energy waste, suitable for both residential and small commercial applications. The system’s capability to consistently reduce electricity consumption highlights its practical application in energy-saving initiatives, particularly within the context of increasing global energy demands. This research demonstrates that automated systems using accessible microcontroller technology like Arduino Uno can provide a significant impact in the field of energy-efficient automation.