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Fostering Student Creativity: Through Project-Based Learning E-Module with the ClassPoint.Io Gamification Puspita, Laila; Dwi Solviana, Meita; Nafrilla, Fina; Dwi Kesumawardani, Aryani; Oktafiani, Raicha; Kurnia Hayati, Dwi; Syahril, Sulthan; Rakhmawati, Ismi
Biosfer: Jurnal Tadris Biologi Vol 16 No 2 (2025): Biosfer: Jurnal Tadris Biologi
Publisher : UNIVERSITAS ISLAM NEGERI RADEN INTAN LAMPUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/biosfer.v16i2.28756

Abstract

Creativity is an essential 21st-century skill; however, observations and interviews revealed that students’ creativity in biology learning remains low. This study aimed to analyze the development procedures, feasibility, teachers’ and students’ responses, and the effectiveness of a project-based learning e-module integrated with ClassPoint.io gamification. The study employed a Research and Development (R&D) method using the 4D model, involving two subject-matter experts, two media experts, one language expert, teachers, and 30 tenth-grade senior high school students. Validation results indicated very high feasibility (media 91%, content 91%, language 93%). Teachers’ responses reached 85%, while students’ responses were 88% (limited scale) and 91% (large scale). The t-test results showed a significant effect (0.000 < 0.05), indicating that the e-module is effective in enhancing students’ creativity. Membina Kreativitas Siswa : Melalui E-Modul Pembelajaran Berbasis Proyek dengan Gamifikasi ClassPoin.Io ABSTRAK : Kreativitas merupakan keterampilan penting abad ke-21, namun observasi dan wawancara menunjukkan kreativitas peserta didik dalam pembelajaran biologi masih rendah. Penelitian ini bertujuan menganalisis prosedur pengembangan, kelayakan, respons pendidik dan peserta didik, serta keefektifan e-modul berbasis project-based learning dengan gamifikasi ClassPoint.io. Metode yang digunakan adalah Research and Development (R&D) model 4D dengan subjek 2 ahli materi, 2 ahli media, 1 ahli bahasa, pendidik, dan 30 peserta didik kelas X SMA. Hasil validasi menunjukkan kelayakan sangat tinggi (media 91%, materi 91%, bahasa 93%). Respons pendidik mencapai 85%, respons peserta didik 88% (skala terbatas) dan 91% (skala luas). Uji t-test menunjukkan hasil signifikan (0,000 < 0,05), sehingga e-modul dinyatakan efektif meningkatkan kreativitas peserta didik.
Sustainable project-based learning e-module: Enhancing problem-solving skills and environmental awareness Nasrul Hakim; Dwi Kurnia Hayati; Asih Fitriana Dewi; Tika Mayang Sari; Laila Puspita
JPBI (Jurnal Pendidikan Biologi Indonesia) Vol. 12 No. 1 (2026): MARCH
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jpbi.v12i1.43249

Abstract

Background: Education plays a crucial role in sustainable development by shaping generations who are sensitive to environmental issues and capable of addressing them. In higher education, research-based sustainable campus concepts and strategies can enhance the well-being, health, and productivity of the academic community. Objectives: This study employed a research and development design to develop a Project-Based Learning e-module integrated with Education for Sustainable Development to improve students’ problem-solving skills and environmental awareness. Methods: The e-module was developed using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation. Results: Validation by material experts yielded a score of 89.93, categorized as very valid, while design expert validation produced a score of 88.29, also categorized as very valid. The practicality test resulted in a score of 86%, indicating that the e-module was practical for use in learning activities. Students’ problem-solving skills achieved an N-gain score of 0.49, while environmental awareness reached 0.68, both categorized as moderate. Conclusion: These findings indicate that the developed e-module is valid, practical, and moderately effective, suggesting its potential as an innovative learning resource for promoting sustainability-oriented education in higher education contexts. It also offers a relevant instructional alternative for fostering active, contextual, and environmentally responsible learning experiences among university students effectively.