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Research Trends in the Development of an E-booklet on Butterfly Species Diversity in Kerandangan Nature Park to Improve Science Literacy of High School Students: A Systematic Review Rita Alawiyah; Susilawati Susilawati; Gunawan Gunawan
Current Educational Review Vol. 1 No. 2 (2025): June
Publisher : Balai Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56566/cer.v1i2.353

Abstract

A Learning is an integral part of human life, enabling individuals to develop their potential and fulfil their needs through four pillars: learning to know, to work, to live together and to develop as a whole. Learning resources, which include everything that supports learning, play an important role in improving teaching effectiveness and enabling students to learn independently. This research examines the development of an Android-based butterfly diversity e-book as a learning resource to improve student learning outcomes and science literacy. The method used was descriptive analytical by analyzing 1,000 documents indexed in Google Scholar between 2015 and 2024. Results showed a significant upward trend in e-book-related publications after 2017, with some peaks in previous years. The data also shows that a large category of research is in the form of articles, with leading journals being the main source of publications. This research highlights the importance of developing innovative learning resources to support biodiversity learning, especially in the context of school teaching
Development of an Ethnoscience-Based E-Module with the PBL Model to Improve Problem-Solving and Critical Thinking Skills: A Literature Review Yulia Hasan; Susilawati Susilawati; Gunawan Gunawan; Yayuk Andayani
Current Educational Review Vol. 1 No. 2 (2025): June
Publisher : Balai Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56566/cer.v1i2.355

Abstract

Problem-solving and critical thinking skills are important skills that students must have in learning physics. Problem-solving and critical thinking skills can be facilitated through the use of ethnoscience- based e-modules with the PBL model. This study aims to identify and analyze research trends using ethnoscience -based e-modules with the PBL model to improve problem-solving and critical thinking skills in physics learning. This research method is descriptive and analytical. The data used in this study were obtained from documents indexed by Google Scholar from 2015-2024 using Publish or Perish and Dimension.ai. The research procedure used the PRISMA guidelines. The data identified and analyzed were the types of publications, sources of publications, and research titles on the PBL model to improve problem-solving and critical thinking skills in physics learning that were widely cited. The data analysis method used bibliometric analysis assisted by VOS viewer software. The results showed that research trends on this topic had increased significantly from 2015 to 2024. This indicates a high interest in innovative approaches that combine local cultural aspects (ethnoscience) with problem-based learning strategies
Development of Mangrove Ecotourism Teaching Materials on Ecosystem Material to Improve Students' Science Literacy Skills: A Literature Review Siti Diniah; Susilawati Susilawati; Gunawan Gunawan; Agil Al Idrus; Didik Santoso
Current Educational Review Vol. 1 No. 2 (2025): June
Publisher : Balai Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56566/cer.v1i2.357

Abstract

This study aims to identify and analyze the development of mangrove ecotourism teaching materials on ecosystem material to improve students' scientific literacy skills. Using the systematic literature review method, this study collected and analyzed scientific articles published between 2015 and 2024 through the Google Scholar and Sinta databases. The focus of the study includes keywords such as "Learning Materials Development", "Mangrove", "Ecosystem", and "Science Literacy". The results of the review show that environmental-based teaching materials, especially those that link the concept of mangrove ecotourism, can significantly improve students' scientific literacy. Learning approaches such as project-based learning and the use of interactive media have proven effective in attracting students' interest. This study confirms that the development of teaching materials that are contextual and relevant to students' environment can encourage a better understanding of ecosystems and the environmental issues they face. It is hoped that through direct experience and interaction with the mangrove ecosystem, students will not only gain theoretical knowledge, but will also be able to apply it in their daily lives, thereby contributing to environmental conservation. Thus, the development of mangrove ecotourism teaching materials is expected to be an effective tool in science education and increase students' environmental awareness
Pengembangan Media Pembelajaran Simple Submarine Berbasis Teknologi Sederhana untuk Meningkatkan Literasi Sains Peserta Didik Yulia Hasan; Gunawan Gunawan
Indonesian Journal of STEM Education Vol. 5 No. 2 (2023): Edisi Juli-Desember 2023
Publisher : Indonesian Publication Center

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Abstract

The ability of science literacy in students in Indonesia is still relatively lacking or low, which is characterized by the inability of students to use scientific knowledge, identify relevant questions, and draw conclusions based on scientific facts. This research method uses Research and Development (R&D). Some of the factors that trigger students' low science literacy are school infrastructure, learning facilities and facilities, resources in schools, and management implemented by schools. Based on the results of observations and interviews at Nurul Mujahiddin NW Penimbung Islamic Junior High School, the technology media facilities are inadequate, as a result of which the understanding of science literacy is low.  This can also be assessed through the lack of activity of students and when given questions they are unable to answer the questions asked.  The low science literacy ability with minimal facilities is what is the innovation in the creation of this learning media by utilizing items that are easy to find and get in the environment around the school. So the author is interested in raising the title "Development of Simple Submarine Learning Media Based on Simple Technology for Science Literacy of Students". With the aim that the author can help various schools that have limited technology media facilities by utilizing simple submarines as simple technology-based learning media so that they can improve science literacy in students.
The Effect of Problem-Based Learning Supported by Interactive Media on Students' Physics Learning Outcomes Juis Hildayanti; Kosim Kosim; Gunawan Gunawan
Indonesian Journal of STEM Education Vol. 7 No. 2 (2025): Edisi Juli-Desember 2025
Publisher : Indonesian Publication Center

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Abstract

This study aims to investigate the effect of a Problem-Based Learning (PBL) model supported by interactive media on students' physics learning outcomes. This research employed a quasi-experimental method with a pretest-posttest control group design. The population comprised all Grade 11 Mathematics and Natural Sciences (XI MIPA) students at SMAN 1 Sambelia. A total of 69 students were selected via purposive sampling, consisting of Class XI MIPA 1 (N=34) as the experimental group and Class XI MIPA 2 (N=35) as the control group. Data were collected using a cognitive learning outcome instrument consisting of 20 multiple-choice items. Prior to data collection, the instrument underwent validity, reliability, difficulty index, and discrimination power testing, resulting in 16 valid items used for assessment. The results indicated that the mean score of students taught using the PBL model supported by interactive media was 77.50, whereas the mean score for students taught using conventional methods was 68.14. Prerequisite tests confirmed that the pretest and posttest data for both classes were normally distributed and homogeneous. Hypothesis testing using a t-test revealed a calculated t-value greater than the critical t-table value (4.069>1.668) at a 5% significance level (df=68). Consequently, H0 was rejected, and Ha was accepted, confirming that the problem-based learning model supported by interactive media has a significant effect on the physics learning outcomes of students at SMAN 1 Sambelia.
The Application of Quizizz Game to Enhance the Cognitive Abilities of Group B Children at TK PGRI 1 Mataram Namiratun Sa'rah; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 4 (2025): Edisi Desember 2025
Publisher : Indonesian Publication Center

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Abstract

This research aims to enhance children's cognitive abilities through the implementation of the Quizizz game. Cognitive ability is a crucial developmental aspect that must be stimulated from an early age. At this stage, appropriate stimulation is essential to assist children in developing these skills. One effective method for stimulating early childhood cognitive development is game-based learning, such as Quizizz. This study employed the Classroom Action Research (CAR) method, following the Kemmis and McTaggart model, which was conducted in two cycles. The subjects of this research consisted of 14 children. Data collection techniques included observation, cognitive tests, and documentation. The results indicated a significant improvement in children's cognitive abilities from the pre-cycle to Cycle II. In the pre-cycle, classical mastery reached 52.98%. This increased to 62.50% in Cycle I and reached 88.84% in Cycle II. Consequently, the application of the Quizizz game is proven effective in enhancing early childhood cognitive abilities in a fun and interactive manner.
The Relationship Between Well-being Levels and Mental Health Among Early Childhood Education (ECE) Teachers in Selaparang District Nurhaliza Nurhaliza; Gunawan Gunawan; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 4 (2025): Edisi Desember 2025
Publisher : Indonesian Publication Center

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Abstract

Teacher well-being is a critical factor influencing both mental health and instructional quality. This study aims to examine the relationship between well-being levels and mental health among early childhood education (ECE) teachers in Selaparang District. A quantitative correlational research design was employed, with a sample of 68 ECE teachers selected from a population of 217 using Slovin's formula. Data were collected via well-being and mental health questionnaires, which were validated using Aiken’s V and reliability-tested with Cronbach’s Alpha. The data were analyzed using simple linear regression. The results revealed a regression coefficient of 0.591 with a significance level of p < 0.001 (p < 0.05), indicating a strong, positive, and significant relationship between well-being and mental health. These findings suggest that higher levels of perceived well-being are associated with better mental health outcomes among teachers. Furthermore, the coefficient of determination (R2) was 0.335, indicating that well-being contributes 33.5% to the mental health of ECE teachers, while other factors influence the remaining 66.5%. Consequently, the null hypothesis (H0) is rejected, and the alternative hypothesis (Ha) is accepted.
The Utilization of Quizizz-Based Educational Games to Enhance the Cognitive Abilities of Children Aged 5–6 at Raudatush Shibyan Kindergarten Juliani Hidayah; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 4 (2025): Edisi Desember 2025
Publisher : Indonesian Publication Center

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Abstract

Quizizz-based educational game media is an innovative learning tool that integrates play with instruction, fostering a more engaging and interactive environment for cognitive development. This study addresses the challenges of low cognitive abilities in problem-solving, logical thinking, and symbolic thinking among children at TK Raudatush Shibyan, which are often attributed to teacher-centered methods and limited digital media integration. Using a quasi-experimental design with a one-group pretest-posttest approach, the study involved 13 children selected through purposive sampling. Cognitive development was assessed using a pictorial instrument aligned with national early childhood education standards. Data were analyzed using non-parametric statistical tests to determine the significance of the intervention. The findings revealed a substantial increase in children's cognitive scores following the intervention. Statistical analysis confirmed a significant difference between pretest and posttest results, with a large effect size indicating that the use of Quizizz had a profound impact on cognitive improvement. In conclusion, Quizizz-based educational games are proven to be an effective and powerful medium for significantly enhancing the cognitive abilities of children aged 5–6 years.
The Role of Early Childhood Education Teachers in Detecting and Addressing Mental Health Issues in Young Children at Kindergarten Cluster II, Seteluk District Anggun Berliantina; Baik Nilawati Astini; Ika Rachmayani; Gunawan Gunawan
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 3 (2025): Edisi September 2025
Publisher : Indonesian Publication Center

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Abstract

This study investigates the role of Early Childhood Education (ECE) teachers in detecting and addressing mental health issues among young children in Kindergarten Cluster II, Seteluk District. Employing a quantitative approach with a survey design, data were collected through questionnaires distributed to 44 teachers across 16 kindergartens. The data were analyzed using simple linear regression with SPSS 30.0. The results indicate that the teacher's role significantly influences the detection and management of mental health problems in early childhood. A regression coefficient of -0.864 was obtained, indicating an inverse relationship: as the teacher's role increases, the level of mental health problems in children decreases. Furthermore, the R-Square value of 0.302 suggests that 30.2% of the variance in children's mental health issues is attributed to the teacher's role. Consequently, teachers play a pivotal role in identifying and mitigating mental health challenges. The study recommends continuous training and collaboration among teachers, parents, and professionals to foster a healthy, supportive environment for early childhood development.
Digital Transformation of Learning Media in Elementary Schools: A Shift from Physical Props to Augmented Reality Gunawan Gunawan; Ni Made Yeni Suranti; Imran Imran; Lovy Herayanti; Kurniawan Arizona; Fahmi Yahya
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 3 (2025): Edisi September 2025
Publisher : Indonesian Publication Center

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Abstract

The transformation of learning media in elementary schools has undergone a significant evolution, moving from a reliance on physical props to the utilization of immersive technologies. This review article aims to analyze this paradigm shift, starting from the use of static visual media to the adoption of Augmented Reality (AR). Through a literature review of various recent studies, the analysis focuses on how interactive digital platforms and gamification act as a transitional bridge before reaching the stage of AR technology, which is capable of visualizing abstract concepts in real-time. The analysis reveals that the shift to AR does not only replace the role of physical props in terms of cost and space efficiency but also provides a superior impact on enhancing student engagement, reducing cognitive load, and fostering deeper conceptual understanding. This review concludes that digital transformation in elementary schools is a crucial step in creating an adaptive and futuristic learning environment for Generation Alpha.