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Journal : ICONESTH

IMPLEMENTATION OF MULTIMEDIA-BASED LEARNING MEDIA TO STIMULATE THE ABILITY TO RECOGNIZE GEOMETRY CONCEPTS IN KINDERGARTEN FKIP UNSYIAH Rossiana Br Ginting; Diana; Helnita; Satria Prayudi
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.135

Abstract

Introducing geometric shapes in early childhood is the ability of children to recognize, point, mention and collect objects around based on geometric shapes by using geometry game applications on android. Introducing geometric shapes in early childhood starts from building geometric concepts, namely by identifying the characteristics of geometric shapes. Before identifying geometric shapes, in children's cognitive development according to Bloom's theory there are six levels of processes in thinking, including knowing, understanding, applying, analyzing, evaluating, and creating. The purpose that will be carried out in this study is at the level of the ability to know, recognize, and apply with geometry game applications that have been downloaded on the playstore on Android. In this study, researchers wanted to see how children's knowledge about recognizing geometric shapes and how to improve the ability to recognize geometric shapes in children
IMPROVING COUNTING SKILLS THROUGH NUMBER BLOCK GAMES FOR GROUP B CHILDREN AT TK SEULANGA DAYA Helnita; Suwaibah; Rossiana Br Ginting; Ahmad Nasriadi; Riza Oktariana
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.195

Abstract

This study is based on the less than optimal cognitive development in early childhood in group B of Seulanga Daya Kindergarten due to the monotonous learning process. This should make teachers provide active and creative learning materials by playing, children can think more critically and logically like what children do, namely using symbols, classifying objects and sorting objects. This study aims to improve counting skills through number block games in group B children at Seulanga Daya Kindergarten. This type of research is a qualitative Classroom Action Research. The subjects in this study were group B children as many as 20 children. Based on the results of the research that has been carried out, it shows that the Pre-Cycle obtained a value of 35%, Cycle I 70%, and Cycle II 92%. It can be interpreted that the ability to count through the game of number blocks in group B children at Seulanga Daya kindergarten has increased. So that the percentage increase in children's counting ability has reached the success indicator