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Uji Fungsionalitas Dan Kebermanfaatan Aplikasi Random Angka Soal Vektor Berbasis Web Sebagai Media Latihan Soal Yunita Citra Dewi; Muhammad Rizqi Sholahuddin; Topan Trianto
JPF (Jurnal Pendidikan Fisika) Universitas Islam Negeri Alauddin Makassar Vol 13 No 1 (2025)
Publisher : Pendidikan Fisika UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jpf.v13i1.51091

Abstract

The fundamental role of vector concepts in engineering education underscores the development of a web-based application designed to facilitate vector problem-solving practice. To enhance students’ comprehension of vector material, repeated exposure to varied problem sets is essential. This study aims to design and evaluate a practice application that integrates randomized number generation, enabling users to encounter dynamically changing numerical values with each use. Employing a Research and Development (R&D) approach with experimental methods, the application was developed using the Laravel Model-View-Controller (MVC) framework. The database structure, built on MariaDB, was optimized for efficient storage of questions, solutions, and user responses. The application was implemented and tested by first-year students in the Diploma 3 Mechanical Engineering Program at Politeknik Negeri Bandung. Functional testing revealed that 92.89% of the features operated effectively. Furthermore, based on the usefulness assessment, the application received a total score of 254, classifying it as “highly useful.”
Pelatihan Peningkatan Kompetensi Guru melalui Media Board Game sebagai Inovasi Pembelajaran Computational Thinking di Pondok Pesantren Darul Fithrah Kabupaten Bandung Fitriani, Sofy; Rachmat, Setiadi; Sari, Aprianti Nanda; Syakrani, Nurjannah; Hidayatullah, Priyanto; Soewono, Eddy Bambang; Widhiyasana, Yudi; Abdillah, Trisna Gelar; Setiarini, Siti Dwi; Sholahuddin, Muhammad Rizqi
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 10 No 1 (2026): Volume 10 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v10i1.27180

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini dilatarbelakangi oleh keterbatasan guru pesantren dalam memahami dan mengimplementasikan keterampilan computational thinking dalam pembelajaran. Di Pondok Pesantren Darul Fithrah, media pembelajaran inovatif berupa board game berbasis Unplugged Computational Thinking dirancang untuk menjembatani kebutuhan tersebut sekaligus memberikan alternatif metode pembelajaran yang lebih interaktif. Metode pelaksanaan meliputi perancangan board game, penyusunan instrumen pelatihan, pelaksanaan pre-test, pemberian materi dan simulasi board game, serta post-test dan observasi implementasi di kelas. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada pemahaman guru mengenai computational thinking, terlihat dari kenaikan skor rata-rata pre-test dan post-test, khususnya pada aspek pengenalan pola, penyusunan langkah pemecahan masalah, dan pemahaman istilah computational thinking. Respon kuesioner dan feedback guru juga menunjukkan bahwa board game dipandang interaktif, mudah digunakan, serta potensial untuk diterapkan dalam pembelajaran di pesantren. Dengan demikian, kegiatan PKM ini berhasil mendorong guru lebih siap mengintegrasikan keterampilan abad 21 ke dalam praktik pendidikan