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Sosialisasi Dampak E-sports pada Anak Sekolah Dasar Fajar Hamdhan Utama; Septyaningrum Putri Purwoto; Heni Yuli Handayani; Haryo Mukti Widodo
Jurnal Berkarya Pengabdian Masyarakat Vol 4 No 1 (2022): Jurnal Berkarya Pengabdian Kepada Masyarakat
Publisher : Pusat Kajian Pendidikan Olahraga, Kesehatan dan Rekreasi Jurusan Pendidikan Olahraga Fakultas Ilmu Keolahragaan Uiveristas Negeri Padang Jl. Prof. Hamka, Air Tawar Padang 25131 Telp. 0751-7059901

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jba.0401.2022.01

Abstract

Esports or electronic sports are types of sports based on electronic equipment such as PCs (computers), cellphones (mobile phones) or such as PlayStation or Xbox. Esports is growing rapidly in Indonesia. Games that are often played include Mobile Legend, PUBG Mobile, Free Fire and Dota. This game is even in demand in all circles, be it children, teenagers and parents. Most children often forget the time when they have played the game. This dedication to socializing the impact of esports has been successful. This is because it makes students understand more about the impact of esports for elementary school children, besides that students can also find out how to overcome the addiction to playing esports.
PEMANFAATAN LINGKUNGAN SEBAGAI PEMBELAJARAN PENJAS SDN KLAMPIS BARAT BANGKALAN Fajar Hamdhan Utama; Septyaningrum Putri Purwoto; Heni Yuli Handayani; Haryo Mukti Widodo
SATRIA : Journal of Sports Athleticism in Teaching and Recreation on Interdisciplinary Analysis Vol 5 No 1 (2022): SATRIA : Journal of Sports Athleticism in Teaching and Recreation on Interdiscipl
Publisher : Penerbit Pendidikan Olahraga STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/satria.v5i1.774

Abstract

This research is a literature study that looks at learning resources, especially the environment as a learning medium for students in elementary schools. The environment is a learning object that can be seen by students and can be shown directly to students. We hope that utilizing the environment as a learning resource will help improve the quality of student learning in the learning process. As a result, the researcher collected and analyzed secondary data, showing that learning through the use of the environment provided a positive stimulus for students to easily understand the material. Utilization of the coastal environment as a learning medium by considering the many benefits of doing sports in the coastal environment such as the risk of injury on the sand tends to be lower than when running on a hard surface and the relatively clean air on the beach can make students comfortable to exercise so that The use of this physical education learning environment is very appropriate. In addition, the teacher uses the beach environment as a medium for recreation or vacation in order to relieve fatigue from studying in the classroom.
Analisis pemanfaatan media sosial sebagai media pembelajaran pendidikan jasmani olahraga dan kesehatan Haryo Mukti Widodo; Fajar Hamdhan Utama; Septyaningrum Putri Purwoto; Agus Himawan
SATRIA : Journal of Sports Athleticism in Teaching and Recreation on Interdisciplinary Analysis Vol 5 No 2 (2022): SATRIA : Journal of Sports Athleticism in Teaching and Recreation on Interdiscipl
Publisher : Penerbit Pendidikan Olahraga STKIP PGRI Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31597/satria.v5i2.865

Abstract

Media sosial merupakan situs dimana seseorang dapat membuat laman situs pribadi dan terhubung dengan setiap orang yang tergabung dalam media sosial yang sama untuk berbagi informasi dan berkomunikasi. Pembelajaran siswa dengan model pembelajaran interaktif dengan memanfaatkan teknologi akan lebih baik dan meningkatkan pola pikir mereka untuk melakukan aktivitas yang dicontohkan. Tujuan penelitian untuk memaparkan data tentang pemanfaatan media sosial sebagai media pembelajaran pada pendidikan jasmani, Media seperti YouTube, Instagram, Twitter, Facebook dapat digunakan untuk mencari informasi mengenai olahraga atau pendidikan jasmani.
Dampak Positif Dan Negatif Permainan Lato-Lato Pada Anak Sekolah Dasar Fajar Hamdhan Utama; Haryo Mukti Widodo; Septyaningrum Putri Purwoto; Agus Himawan
JURNAL JENDELA PENDIDIKAN Vol. 3 No. 02 (2023): Jurnal Jendela Pendidikan: Edisi Mei 2023
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v3i02.428

Abstract

Pada era modern ini permainan tradisional atau permainan lama sangat jarang dimainkan oleh anak sekolah dasar, tetapi pada awal tahun 2023 ini permainan tradisional atau permainan lama mulai bermunculan. Permainan lato-lato ini adalah permainan tradisional atau permainan lama yang menggunakan dua bola yang diikat dengan tali dan cincin untuk mengendalikannya. Permainan lato-lato ini sangat popular saat ini. Namun ketenaran permainan lato-lato ini menuai banyak tanggapan positif dan negatif dari kalangan orang tua dan guru di sekolah. Salah satu dari dampak positifnya yaitu anak sekarang lebih beralih ke permainan lato-lato dari pada gadget. Sedangkan dampak negatifnya yaitu anak menjadi lupa waktu dan lupa tempat saat memainkan permainan lato-lato. Saran dari peneliti yaitu perlunya sosialiasasi dan pendampingan orang tua dan anak terkait permainan lato-lato ini. Karena sebagai orang tua,  kita juga perlu mengawasi apa yang dimainkan anak dan lebih mengatur waktu bermain anak.
Hybrid Digital Learning: Enhancing Physical Education Student Achievement in Motor Learning Courses With Synchronous and Asynchronous Session Fajar Hidayatullah; Khoirul Anwar; Heni Yuli Handayani; Septyaningrum Putri Purwoto; Agus Himawan; Haryo Mukti Widodo
Proceeding International Conference on Digital Education and Social Science Vol. 2 No. 1 (2024): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v2i1.62

Abstract

Hybrid digital learning has gained prominence as an innovative approach to enhancing student achievement in motor learning courses within physical education (PE) programs. This study explores the effectiveness of combining synchronous and asynchronous learning sessions to improve students development and performance. In traditional PE courses, students often face challenges in mastering information gained due to the limitations of face-to-face instruction and the varying pace at which individuals learn. The hybrid model, which integrates real-time, instructor-led sessions with flexible, self-paced online learning modules, offers a more dynamic and personalized educational experience. Through synchronous sessions, students benefit from live interaction with instructors, enabling immediate feedback and the opportunity to engage in real-time discussions. Asynchronous sessions, on the other hand, provide students with the flexibility to review course materials, and complete assignments at their own pace, reinforcing learning outside the classroom. This dual approach accommodates different learning styles, encourages self-directed learning, and helps students develop cognitive of motor learning. The study examines the impact of this hybrid learning format on student achievement in motor learning courses, focusing on factors such as cognitive development and student engagement. The findings suggest that students who participated in the hybrid model showed significant improvements in motor skill performance and better retention of learned techniques compared to those in traditional, fully in-person courses. Additionally, the hybrid format promoted greater student self-regulation and allowed for individualized learning, making the course more inclusive and accessible. This research highlights the potential of hybrid digital learning to revolutionize motor learning in physical education, providing a flexible, effective, and engaging approach to developing motor skills and enhancing student outcomes in the digital age.