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Pelatihan Pembuatan Materi Pengajaran dan Penggunaan Aplikasi Perpustakaan bagi Guru SMP Swadaya Karya Cibuni Desa Indragiri Bandung Loekito, Jimmy Agustian; Wijaya, Marvin Chandra; Tjiharjadi, Semuil; Lehman, Andrew Sebastian; Tanubrata, Markus; Wong, Hendry; Yapinus, Pin Panji; Chandra, Jonathan; Pranata, Yosafat Aji; Setiawan, Deni; Hutasoit, Aldi Febri
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 3 (2023): Volume 7 Nomor 3 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i3.19613

Abstract

Swadaya Karya Cibuni Junior High School, Indragiri Village, Bandung Regency, feels the need for a better learning system. One of them is the creation of learning materials that can be used online and offline. Therefore, it will be taught how to make teaching materials using PowerPoint accompanied by videos. Apart from that, it is necessary to use computer applications to make the process of borrowing books in the SMP Swadaya Karya Cibuni library more well-organized. The method used in this training is a direct training system in schools. Maranatha Christian University prepared the training materials and also created a library application that Swadaya Karya Middle School can use. Training is given to teachers at Swadaya Karya Junior High School directly at school. The results of this training were considered suitable by the training participants based on the survey results. The training participants felt that the materials for making these teaching materials were beneficial. In addition, the participants also thought that the library application was easy to use and very useful.
Petualangan Energi Angin Bersama Anak Rumah Singgah Sartika, Erwani Merry; Meilan Jimmy Hasugian; Markus Tanubrata; Novie Theresia Br. Pasaribu; Herawati YS; Arvin Ezekiel Denri Utama; Dido Hardinanto Ginting; Jeffrey Christopher; Yehuda Njuah Sectio Cibro
Jurnal Atma Inovasia Vol. 6 No. 1 (2026)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jai.v6i1.12212

Abstract

The wind energy adventure with children from the shelter home has become the focus of a community service initiative aimed at elementary school children in the Cibogo area. The need for alternative forms of learning to stimulate interest and engagement among children at the shelter inspired the application of science using a wind power car as the central theme of this community service program. The activity was conducted using an experimental method, training the children to observe, design tools, measure results, and draw conclusions from the objects they created—ranging from mechanical components to the drive system—through hands-on experimentation. The outcomes of this wind energy adventure had a positive impact on the children, the service team, and the surrounding community, fostering awareness of the importance of experiment-based education and providing valuable knowledge to all participants involved.
A SMIL-Based Approach for Designing Interactive Multimedia Film Players Wijaya, Marvin Chandra; Tanubrata, Markus; Maksom, Zulisman; Lehman, Andrew Sebastian; Tjiharjadi, Semuil; Siahaan, Agnes Hardiani
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 16 No 01 (2026): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM Universitas Bhinneka Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v16i01.2206

Abstract

Typically, an HTML-style application requires extensive scripting to coordinate user interactions, manage display layout, and synchronize the timing of all interaction events. With Synchronized Multimedia Integration Language (SMIL), an alternative approach to developing an interactive multimedia film application has been defined, supporting time-based multimedia cooperation and user interactivity without the need for complex scripts. This study presents the development and evaluation of an SMIL-based interactive multimedia film application. The application allows for user-selected films to be automatically selected, played, and managed (synchronized) through an interactive GUI. The two measures, the Layout Consistency Score (LCS) and Screen Utilization Efficiency (SUE), were evaluated. Experimental evaluations have shown that the average LCS for the application = 0.92, indicating that the application maintains a consistent and predictable layout across multiple instances of the interface. In addition, the average SUE score for the application was calculated to be 0.79, indicating that it uses the available screen space efficiently and does not create a visually competing cluster. These results reinforce the concept that the region-based approach of SMIL and its declarative style for creating applications enable the development of multimedia that is consistently and efficiently presented across multiple contexts. As a result, the findings of this study indicate that the SMIL approach will simplify and allow for a practical methodology to build interactive multimedia film player applications, while preserving layout quality and interactivity.