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Journal : Efektor

PENERAPAN METODE BERCERITA DENGAN MEDIA WAYANG GAPIT SEBAGAI UPAYA PENGEMBANGAN KEMAMPUAN BERBICARA ANAK USIA DINI Wijaya, Intan Prastihastari; Iswantiningtias, Veny
Efektor Vol 2 No 2 (2015): Efektor Vol 2 No 2 Tahun 2015
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (79.652 KB) | DOI: 10.29407/e.v2i2.89

Abstract

Tujuan penelitian ini untuk mengetahui ada tidaknya perkembangan kemampuan berbicara anak antara waktu sebelum dan setelah dilakukan tindakan berupa penerapan metode bercerita dengan media wayang gapit. Penelitian ini menggunakan pendekatan Penelitian Tindakan Kelas (PTK) kolaboratif yang dilaksanakan dalam dua siklus. Hasil penelitian pada siklus pertama menunjukkan nilai ketuntasan perkembangan kemampuan berbicara anak sebesar 56%, sedangkan pada siklus kedua menunjukkan hasil nilai ketuntasan perkembangan kemampuan berbicara anak sebesar 78%. Hasil penelitian ini menunjukkan bahwa perkembangan kemampuan berbicara anak mengalami peningkatan setelah menerapkan metode bercerita dengan media wayang gapit. Oleh sebab itu, pada penelitian ini dapat disimpulkan bahwa penerapan metode bercerita dengan media wayang gapit dalam pembelajaran dapat berhasil dan efektif mengembangkan kemampuan berbicara anak usia dini. Kata kunci: kemampuan berbicara, metode bercerita, media wayang kulit.
Pengembangan Media Pembelajaran Interaktif Budaya Jawa Untuk Menstimulasi Kesantunan Bahasa Pada Anak Usia 5-6 Tahun Adea, Adea Jery Nurafitri; Wati, Epritha Kurnia; Wijaya, Intan Prastihastari
Efektor Vol 8 No 2 (2021): Efektor Vol.8 No.2 Tahun 2021
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v8i2.16234

Abstract

Today's millennial generation, politeness in language is fading, in Javanese society, it is rare for us to meet someone who uses it, so this will have an impact on early childhood language development, especially on politeness. In addition, the current generation of Java is very minimal in using the Java language correctly. Politeness in Javanese has a very useful role in a person's behavior, because language is an expression that includes traits and behavior for Javanese people. Based on the results of observations that have been carried out by researchers at the Gurah District Kindergarten Institution, it shows that language politeness in children aged 5-6 years is very low. very close there are still many children who use language that is less polite when speaking. The purpose of this research is to stimulate language politeness with interactive learning media of Javanese culture. This research technique uses the Research and Development type of research for the research model using the Lee & Owens development model, this model was chosen because at the implementation stage it is easy and practical so it is very suitable to be used as Microsoft Office Power Point-based product development, namely interactive learning of Javanese culture. The results of this study can be seen in the evaluation results of media experts, amounting to 0.9 and 0.8 with very valid criteria or very feasible to use. While the material products 0.9 and 0.7 with very valid criteria or very feasible to use for the acquisition of a questionnaire of 0.7. At the small group of trial stage also obtained a result of 0.9 so that it can be categorized as very suitable for use.
Multimedia Interaktif Edugame Star: Solusi untuk Meningkatkan Numerasi Anak Usia Dini Sholihah, Imroatus; Wijaya, Intan Prastihastari; Lestariningrum, Anik
Efektor Vol 12 No 1 (2025): Efektor Vol.12 No.1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v12i1.24612

Abstract

Numeracy skills play a crucial role in daily life, including for early childhood. Based on initial observations at Putera Bhakti Kindergarten, it was found that there was a problem of low numeracy skills and lack of stimulation provided by teachers, so researchers applied Edugame Star media to improve early childhood numeracy skills. This study aims to create the effect of the application of interactive multimedia Edugame Star in improving early childhood numeracy skills and analyzing the differences with conventional learning media. Researchers chose a quantitative descriptive research method with a pseudo-experimental approach and Posttest-only design with nonequivalent groups to conduct the proof. The population in the study included all students at Putera Bhakti Kindergarten with 2 sample groups, including the experimental group (B3) and the control group (B1). The results of the study based on the Mann U Whitney Test showed that the value of Exact Sig. [2*(1-tailed Sig.)] of 0,009<0,05, then H0 is rejected, which means that there is an effect of the application of interactive multimedia Edugame Star on early childhood numeracy skills. The research results also showed a difference in the value of the mean rank results, namely the control group reached 13.97 and the experimental group 23.03 which resulted in a difference of 9.06. This significant difference causes H0 to be rejected, which means that there is a difference in the application of interactive multimedia Edugame Star with the application of conventional media.