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MENINGKATKAN WAWASAN DAN PENGETAHUAN TENTANG PENGUATAN KOMPETENSI LITERASI NUMERASI DI ERA DISRUPSI rustandi, adi
Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah Vol. 15 No. 1 (2025): Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/literasi.v15i1.22319

Abstract

Artikel ini berfokus pada penguatan kemampuan literasi dan numerasi dosen sehingga bisa mengimplementasikan dalam kegiatan belajar mengajar di kelas. Setelah mengikuti workshop, peserta workshop mampu mengimplementasikan literasi dan numerasi pada kegiatan perkualiahannya. Tujuannya yaitu peserta workshop mampu memahami literasi dan numerasi dan mampu mengimplementasikan literasi dan numerasi pada mata kuliah yang diampunya. Worshop ini dirancang dengan pola berbagi dan menginspirasi. Dengan harapan, segala bentuk hal positif yang didapatkan bisa diimplementasikan dalam ruang belajar dosen dan mahasiswa. Hasilnya, peserta membuat materi perkuliahan yang mengacu pada konsep literasi dan numerasi.
IMPLEMENTASI KETELADANAN K. H. AHMAD DAHLAN DALAM PEMBELAJARAN MENULIS ESAI PADA MAHASISWA PBSI FKIP UNPAS Rustandi, Adi; Mulkhan, Abdul Munir; Zamah Sari
Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah Vol. 15 No. 1 (2025): Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/literasi.v15i1.22842

Abstract

Abstract This research was motivated by 2 (two) things, namely the decline in character education (exemplary) of PBSI FKIP Pasundan University students and students' difficulties in writing essays. So, the aim of this research is to re-build the foundation for character education for PBSI FKIP students at Pasundan University in the fifth semester through the example of K. H. Ahmad Dahlan in learning to write essays. The research method used is an experimental method in the form of a quasi experimental design (quasi experiment). The research design used was the matched-only pretest-posttest control group. The results of this study showed that the average score of the experimental class before using the Jigsaw type cooperative learning method, the pre-test score was 64, the quality score was B-, between 2.41 to 2.41. 2.70, and good category. After using the Jigsaw type cooperative learning method, we got a score of 86, a quality score of A-, between 3.41 to 3.41. 3.70, and very good category. Meanwhile for the control class, before using the conventional method, the pre-test score was 61, the quality score was B-, between 2.71 to 2.71. 3.00, and good category. After using the conventional method, we got a score of 70, a quality score of B, between 2.71 to 2.71. 3.00, and good category. Next, in the experimental class, refer to the results ttable = 2.045, it turns out that tcount > from ttable, namely 11.64 > 2.045. Meanwhile, in the control class, the result was ttable = 2.045, it turned out that tcount > ttable, namely 5.60 > 2.045. So, it can be concluded that learning to write essays in the experimental class which contains the example of K. H. Ahmad Dahlan using the Jigsaw type cooperative learning model is very significant, successful and more effective than using conventional methods in the control class. Keywords: exemplary and essay writing
ANALISIS PENDIDIKAN KARAKTER PADA LIRIK LAGU JUDULNYA ADALAH NAMAMU KARYA FIERSA BESARI Rustandi, Adi; Triandy, Rendy; Suratiningsih, Meity
Bahtera Indonesia Jurnal Penelitian Bahasa dan Sastra Indonesia
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/bi.v8i1.437

Abstract

Lagu merupakan salah satu bentuk ekspresi diri yang berisikan ide, gagasan, dan pesan yang disampaikan penulis lagu kepada pendengarnya. Hanya saja, akhir-akhir ini banyak lagu yang isinya kurang mendidik untuk pendengarnya. Maka, tujuan penelitian ini adalah untuk mendeskripsikan pendidikan karakter pada lagu Judulnya adalah Namamu karya Fiersa Besari. Jenis penelitian ini adalah penelitian kualitatif dengan metode deskriptif. Prosedur pengumpulan data menggunakan dokumentasi. Keabsahan data menggunakan triangulasi teknik dan peningkatan ketekunan. Metode analisis data menggunakan data collection, data reduction, data display, dan verification. Hasil penelitian pada lagu Judulnya adalah Namamu karya Fiersa Besari mengandung pendidikan karakter seperti nilai religius, jujur, toleran, bekerja keras, kreatif, mandiri, cinta damai, dan bertanggung jawab.
PENERAPAN MODEL PEMBELAJARAN GAMIFIKASI DALAM PEMBELAJARAN MENULIS TEKS CERPEN BERORIENTASI DIKSI KONOTATIF PADA MEDIA NEARPOD FASE F SMA PASUNDAN 3 BANDUNG Alifa Angel Ivada; Panca Pertiwi Hidayati; Adi Rustandi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6842

Abstract

This research is motivated by students low understanding in writing short stories particularly those orientes toward connotative diction. One of the contributing factors is the lack of innovative and engaging learning models implemented by teacher. Therefore, this study aims to examine the effectiveness of the gamification learning model in improving students ability to write short stories with a focus on connotative diction. Specifically, the objectives of thus research are: 1) to describe students writing abilities before and after being taught using the gamification model and nearpod media in writing short stories oriented toward connotative diction; 2) to illustrate the differences in writing abilities between students taught using the expository model and those taught using the gamification model in teaching short story writing focused on connotative diction at SMA Pasundan 3 Bandung. The research method used is an experimental method with a control group. The fidings show a significant improvement in the experimental class, with an average pretest score of 44 increasing to 90 in the posttest. Meanwhile, the control class also showed improvement, with the average pretest score rising from 38 to 76 in the posttest. These results indicate that the gamification learning model is effective in enhacing students skills in writing short stories with connotative diction orientation