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Distribution analysis of coral reefs for development of marine tourism in Weh Island, Aceh, Indonesia Tumiar Sidauruk; M Taufik Rahmadi; Sugiharto Sugiharto; Ayu Suciani; Rima Meilita Sari; Eni Yuniastuti
Depik Vol 11, No 2 (2022): August 2022
Publisher : Faculty of Marine and Fisheries, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.13170/depik.11.2.25919

Abstract

One of the most attractive ecosystems to be used as tourist destinations is coral reefs. The coral reef ecosystem on Weh Island, Aceh, Indonesia is one of the coastal ecosystems that have a strategic role in ecological and economic development. One of the ecological and economic development efforts can be done through marine tourism. This study aims to analyze the distribution of coral reefs to develop marine tourism in Weh Island. This study uses Landsat 8 OLI image data and field observations. The technique used in this research is the image data analysis technique using multispectral classification. The results showed that the coral reefs on Weh Island in 2020 amounted to 13,136,000 Ha. Therefore, the development of marine tourism must create tourism zones to maintain the sustainability of coral reef ecosystems.
Peningkatan Kompetensi Masyarakat dalam Mempromosikan Ekowisata melalui Pelatihan Internet Based Ecotourism Desa Pusung Kapal Rima Meilita Sari; Tengku Muhammad Sahudra; Faiz Urfan; Ridhwan Ridhwan
Jurnal Pemberdayaan Masyarakat Vol 9 No 2 (2024): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v9i2.10603

Abstract

Pusung Kapal Village is one of the villages located in the coastal area of Seruway District, Aceh Tamiang Regency, Aceh Province. This village has tourism potential that can be developed as ecotourism including Pusung Siung Beach, Teluk Tamiang Beach, and Tuntong Laut Conservation. The potential that attracts visits is sea turtles (Batagur Borneoensis) and mangroves. However, this ecotourism potential is not yet known by many tourists due to the lack of information. This is due to the lack of knowledge and skills of the Pusung Kapal Village Pokdarwis to promote ecotourism. The method of implementing community service includes training and technical guidance related to ecotourism promotion through website-based internet utilization. The training provided knowledge and technical implementation of tourism promotion such as containing interesting content, presenting information on accessibility and tourist facilities, and promoting souvenirs and village products. After the training, Pokdarwisa members, villagers, and village officials produced content that they would later upload on the ecotourism website. Participants gained knowledge and skills of promotional content through utilizing cyberspace. Another advantage is that for the community it can be a source of increased income through increased tourist visits.
Akselerasi Pengembangan Kawasan Geotourism melalui Pendampingan Pemetaan Digital berbasis Potensi Wilayah di Desa Pusung Kapal Faiz Urfan; Rima Meilita Sari; Ridhwan; Sindiy Amay Rella; Muhammad Zakir
Jurnal Pemberdayaan Masyarakat Vol 10 No 2 (2025): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v10i2.12734

Abstract

Pusung Kapal Village has ecological and geological potential, positioning it as a promising geotourism destination. However, its current utilization remains limited due to insufficient geospatial information regarding the area's potential and a lack of facilitated spatial data-driven tourism management. This community sevice program was conducted in Pusung Kapal Village, Seruway District, Aceh Tamiang Regency, Aceh Province. The primary objective of this project was to accelerate geotourism development through territorial potential mapping and the implementation of geospatial technology-based innovations. The target of community service is the community and tourism-aware groups in Pusung Kapal Village. This service aims to accelerate the development of geotourism through mapping the potential of the area and implementing innovations based on geospatial technology. The activities consist of a preparation stage, an implementation stage, an evaluation stage, and a reporting stage. The outcomes derived from this endeavor include 1) enhanced community competency in geotourism mapping and promotion, 2) the distribution map of geotourism site footprints; 3) the geotourism promotional video of Pusung Kapal Village, 4) the geotourism information website of Pusung Kapal Village. This activity is expected to foster community self-reliance in their efforts to advance geotourism destinations within Pusung Kapal Village.
Enhancing Learning Outcomes and Learning Motivation through Quizizz-Based Gamification in Elementary School IPAS Learning Raudha Hadi; Furqan Ishak Aksa; Rima Meilita Sari
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 8, No 2 (2026): July
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v8i2.11921

Abstract

This study aimed to examine the effect of Quizizz-based gamification on students’ learning outcomes and learning motivation in Integrated Science and Social Studies (IPAS) learning at the elementary school level. A quantitative quasi-experimental design employing a non-equivalent control group pretest–posttest design was used. The participants consisted of 34 third-grade students from State Elementary School 3 Langsa, Indonesia, divided equally into experimental and control groups. Data were collected using a learning outcomes test and a learning motivation questionnaire. Statistical analyses included descriptive statistics, normality tests, homogeneity tests, Independent Samples t-tests, and effect size analysis. The findings revealed that the experimental group achieved a higher posttest mean score (85.44) than the control group (77.06), with a significant difference between groups (t = 4.826, p < 0.001). Learning motivation was also significantly higher among students receiving Quizizz-based gamification (t = 4.118, p < 0.001). Large effect sizes were obtained for learning outcomes (d = 1.71) and learning motivation (d = 1.41). The findings support the integration of gamified digital platforms to enhance elementary students’ academic achievement and motivation.