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Kelayakan Buku Saku IPA untuk Meningkatkan Keterampilan Proses Sains di Sekolah Dasar Fitri Yani; Nuri Ramadhan; Mustafa Habib
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (439.547 KB) | DOI: 10.33487/edumaspul.v5i2.2579

Abstract

Penelitian ini merupakan jenis penelitian pengembangan (Research and Development) dengan metode ADDIE, yang bertujuan untuk mengetahui kelayakan Buku Saku IPA yang dikembangkan. Metode yang digunakan untuk menganalisis data adalah dengan tehnik deskriftif kualitatif yang diungkapkan dalam distribusi skor dan kategori skala penilaian. Subjek pada penelitian ini adalah validator ahli, kemudian guru dan siswa kelas IV di SD Annysa Tanjung Gusta, dimana jumlah siswa kelas IV adalah 31 orang. Penelitian pengembangan ini menghasilkan produk yang memenuhi syarat kelayakan. Validasi yang dilakukan pada pertemuan pertama (P1) mencapai angka 58,82% yang artinya buku saku sudah dikatakan cukup valid dan cukup layak digunakan, tetapi masih ada revisi yang harus diperbaiki. Sehingga pada pertemuan yang kedua (P2) mencapai angka 87,05% yang artinya buku saku sudah dikatakan valid dan layak digunakan. Begitu juga dengan penilaian lembar angket respon siswa dengan skor rata-rata persentasi mencapai 77% dengan kategori valid atau layak digunakan untuk siswa kelas IV. Sehingga dari uji kelayakan Buku Saku dinyatakan media yang dikembangkan sudah layak digunakan oleh siswa kelas IV SD Annysa Tanjung Gusta untuk meningkatkan keterampilan proses sains siswa
Penanaman Pohon Pucuk Merah Sebagai Penghijauan di Desa Ajibaho Ramadhani, Mastari; Syarifah Ainun Harahap; Rizka Hidayah Husin Lubis; Thessa Herdyana; Emy Hariati; Leni Malinda; Nuri Ramadhan
Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2022): Juni 2022
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v1i1.12

Abstract

Trees play an important role in carbon sequestration and the global carbon cycle thereby helping to mitigate climate change. The carbon dioxide cycle maintains the natural balance of atmospheric concentrations. The creation of too many greenhouse gases causes an imbalance with heat trapped in the Earth's atmosphere, increasing the overall average temperature resulting in global warming. Planting red shoots is the reason it is planted because in addition to functioning as a hedge, it also has a fresh fragrance. And can be used for food coloring from the color of the leaves it has. So that people don't just get the benefits of fresh air. This is in line with the government's request that the Indonesian people plant 25 trees as long as they live. Considering that Indonesia is the largest oxygen contributor in the world, good quality oxygen is needed for the survival of living things on this earth. Indonesia also has the most forests, making it the lungs of the world.
Peningkatan Literasi Siswa SD Negeri 106204 Tanjung Raja Melalui Pojok Baca Hendra; Nuri Ramadhan; Leni Malinda; Emy Hariati; Sisilia Florina Yanti; Nurbaity Situmorang; Dewi Novina Sukapiring; Hendri Irawan; Muhammad Khaibar Putra Adhitia; Nurul Ajima Ritonga; Astria Ayu Ramadianti; Syarifah Ainun Harahap
Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2023): Juni 2023
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v2i1.57

Abstract

With children's interest in reading still low, the government launched the School Literacy Movement (GLS). This program is expected to foster interest in reading in students as well as to build a literacy climate in schools. However, not all schools have been able to implement GLS in accordance with the guidelines provided. The problems include inadequate facilities and infrastructure, limited reading materials, limited reading time. The purpose of this community service is to develop reading literacy in students at UPT Elementary School in launching GLS through books and reading trees provided by the PKM team to each partner school. Activities in assisting the making of this class reading corner are carried out by the team and class teachers at the State Elementary School, starting from preparing the class that will later be made a class reading corner, the materials needed in making the reading corner, the books to be donated, and the teacher's role in mentoring later. The team will also donate basic education level books and folklore books to fulfill the bookshelves that will be made in the reading corner later. The end result of this activity is expected that the reading corner that has been made will be emulated by teachers in other classes and the donated books will be useful for teachers and students and schools.
SOSIALISASI MENCUCI TANGAN DENGAN BENAR DAN PELATIHAN PEMBUATAN PAPER SOAP DI SMP NEGERI 1 SORKAM, KECAMATAN SORKAM KABUPATEN TAPANULI TENGAH Emy Hariati; Hendra; Nuri Ramadhan; Leni Malinda; Sisilia Florina Yanti; Nurbaity Situmorang; Dewi Novina Sukapiring; Mastari Ramadhani; Juhardi Sembiring; Rizky Ananda; Fatimah Pohan; Suharsih; Syarifah Ainun Harahap; Rara Astili Siregar
Jurnal Pengabdian Masyarakat Vol. 3 No. 1 (2024): Juni 2024
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v3i1.117

Abstract

Regular handwashing is the first 5M health protocol and is effective in preventing the transmission of viruses and diseases. However, mobility and activities cause many to neglect to always have soap on hand when travelling. For this reason, a simple innovation for the use of soap is needed, namely by using paper soap. Paper soap is much more practical in its use and easy to carry anywhere. Based on the survey of the service team, several problems were found, such as students who were often absent from school due to illness, students' low understanding of hand washing with soap, and students' lack of knowledge in making paper soap. The purpose of this community service is to improve students' knowledge and skills in applying the six steps of handwashing with soap and to improve students' skills in making paper soap with natural ingredients. This community service was carried out by providing counselling on the importance of hand washing, assistance in making paper soap from natural ingredients to students. The results obtained from this service are an increase in knowledge and creativity of students who initially did not know how to make paper soap to know, and increased student understanding of the steps of good and correct hand washing.
DEVELOPMENT OF POP-UP BOOK MEDIA IN THEMATIC LEARNING IN GRADE III SDN 101921 BERINGIN permata, lisa; Nuri Ramadhan; Syarifah Ainun Harahap
Edelweiss : Journal Of Innovation In Educational Research Vol. 2 No. 2 (2024): Edelweiss: Oktober 2024
Publisher : CV. Mitkom Indotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62462/edelweiss.v2i3.36

Abstract

This study aims to: (1) produce Pop-Up Book learning media in the Thematic learning of food production technology development material in grade III SD Negeri 101921 Beringin, (2) find out the feasibility and practicality of Pop-Up Book learning media in the Thematic learning of food production technology development material in grade III SD Negeri 101921 Beringin which is valid from the results of feasibility validation by material experts, media experts, learning experts, and student responses. This research is a type of Research and Development (R&D) research with a 4D model developed by Thiagarajan (1974) which includes four steps, namely: the stages of define, design, development, and disseminate. The instruments used to collect data are interviews, documentation, and questionnaires. Based on the assessment of the validation results by material experts, 96% scores, media experts get 97.3% and learning experts get 93.3%, resulting in Pop-Up Book products that are very suitable for use for third grade elementary school students. Therefore, from the data from the validation results of the three validators, it can be concluded that the Pop-Up Book media in the Thematic learning of the Food Production Technology Development material was declared valid and there was no revision by experts, so it was declared very suitable to be used as a teaching material in learning.
Pengembangan Media Pembelajaran Audio Visual Berbantuan Aplikasi Geogebra Classic 5 3D Pada Materi Bangun Ruang Oleh Siswa Kelas V SDN 105380 Kramat Gajah Tahun Ajaran 2024 Jimi Pratama; Nuri Ramadhan; Astria Ayu Ramadianti
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa Vol. 4 No. 1 (2025): Inspirasi Dunia : Jurnal Riset Pendidikan dan Bahasa
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/insdun.v4i1.2889

Abstract

This project involves the development of audiovisual learning media using the Geogebra Classic program, which specifically focuses on building materials for Class V at SDN 105380. This study is based on the inadequate use of technology by educators, especially in the application of learning media for teaching mathematics. To improve the teaching of mathematics using building materials, audiovisual learning media using the Geogebra Classic 5 program was created to diversify math learning resources and increase student engagement in math classes. This study uses ADDIE paradigm. This Model represents analysis, design, development, implementation, and evaluation. This study involved a cohort of 32 students from Class V SDN 105380. This research instrument uses questionnaires that include validation questionnaires for two experts, instructor effectiveness questionnaires, and student effectiveness questionnaires. The findings of this study indicate the creation of appropriate resources for the learning process, achieving an average value of 80% in the very feasible category according to the material validator, and a value of 88% in the very feasible category according to the media validator. The efficacy of Learning media resulted in scores of 93% for teacher responses and 87% for student responses, indicating that the criteria for Learning media are very successful. Based on these results, it can be concluded that the audio-visual learning media assisted by the geogebra application has been declared very feasible and effective.
Upaya Meningkatkan Hasil Belajar IPA Siswa Kelas V SDN 104252 Sei Tuan Dengan Menggunakan Media Komputer Pada Materi Benda dan Wujudnya Nuri Ramadhan; Maringan Sihombing
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): Oktober : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.377

Abstract

This type of research is classroom action research, which consists of 4 stages, namely planning, implementing, observing and reflecting. Based on the results of the study it can be concluded that of the 20 students only 5 students (25%) have completed the writing skills of Indonesian language lessons, and 15 students are still not finished. Based on the results of the initial test, the researcher took action using the Picture and Picture learning model in the first cycle of the first meeting, the results obtained by student observations were (48.35%) at the second meeting of the first cycle, the results obtained were student observations (50.23%) These observations obtained an average value of (49.29) and classified as Low. In addition to student observations, teacher observations were also carried out in cycle I and obtained a value of (61.11%) at the first meeting, (76.38%) at the second meeting, from the results of teacher observations obtained an average observation of (68.74%) %) and is quite good. Based on the data from cycle I, the value is still not good, so the researcher continues the action in cycle II. At the first meeting in the second cycle the results of student observations were (80.15%) and at the second meeting the results of student observations were (80.65%), from the two observations, the average result of student observations was (80, 4%). And classified as complete. The results of teacher observations in the second cycle of the first meeting obtained (84.72%) and (88.88%) results at the second meeting of the data obtained that the average value of teacher observations was (86.8%) and classified as high. After the end of the actions in cycle I and cycle II, the researcher again gave Writing Skills Tests to the students and the results were that from 20 students 16 students (80%) were included in the improved and complete category, while 4 students (20%) were still classified as in the incomplete and non-increasing category.
PENGEMBANGAN MEDIA 3D HOLOGRAM PADA MATERI KEADAAN CUACA DI KELAS III YPI ANNUR PRIMA Suci Triyana Daulay; Nuri Ramadhan; Syarifah Ainun Harahap
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 5 (2025): Jurnal Sains Student Research (JSSR) Oktober
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i5.6628

Abstract

This study aims to develop a learning medium based on 3D hologram technology for weather conditions material in the third grade of elementary school. The research method used was Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of the study involved material experts, media experts, a classroom teacher, and 32 third-grade students. The instruments used included expert validation questionnaires, student response questionnaires, and media effectiveness tests. The results showed that the 3D hologram media on weather material was assessed as highly feasible by both material and media experts. The effectiveness test showed scores of 74% (teachers) and 89% (students), both categorized as very good. Thus, the 3D hologram media can serve as an innovative learning tool to improve students’ understanding of science concepts in elementary schools.
Keefektifan Media Audio Visual dengan Bantuan GC 5 Tiga Dimensi Materi Bangun Geometri Kelas V SD YPNU Medan Nuri Ramadhan; Thessa Herdyana
JURNAL RISET RUMPUN ILMU PENDIDIKAN Vol. 4 No. 3 (2025): Desember : JURRIPEN : Jurnal Riset Rumpun Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurripen.v4i3.6655

Abstract

This research is a development study that aims to create a product in the form of a learning aid, namely audio-visual media through the GeoGebra Classic application, which is used for 3-dimensional geometric shapes lessons in grade V of YPNU Elementary School Medan. This research was conducted because teachers still do not utilize technology optimally in teaching, especially in mathematics subjects related to spatial shapes. The lack of engaging and interactive teaching methods for complex topics like 3D geometric shapes often leads to reduced student interest and understanding. To improve the mathematics learning process on the topic of spatial shapes, audio-visual media was created with the help of the GeoGebra Classic 5 application. The goal is to provide variations in mathematics learning media and increase student interest in the lesson. The development of this media allows students to visualize 3D geometric shapes more clearly and interactively. The instrument used to collect data was a questionnaire that included questions to assess the effectiveness of the media from the perspective of educators and students. The results of the evaluation revealed that learning using this media received 93% responses from teachers and 87% from students, which indicates that the media is very effective. The positive feedback from both groups suggests that this audio-visual tool can enhance students' understanding of spatial geometry concepts and improve the overall learning experience. This study offers an innovative approach to teaching mathematics and highlights the importance of integrating technology into the classroom to foster better engagement and learning outcomes.
Pengembangan Permainan Monopoli Sebagai Media Pada Materi Puisi Kelas IV SDN 105352 Pasar Miring Kecamatan Pagar Merbau Yesi Wulandari; Syarifah Ainun Harahap; Nuri Ramadhan
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 1 No. 3 (2024): Juli - September
Publisher : CV.ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This development research aims to explain the procedures for developing monopoly game media and analyze student responses to monopoly game media. The development of monopoly game media was carried out to foster students' enthusiasm for learning in poetry material. Apart from that, this media was developed in accordance with the characteristics of students and the students' learning environment, namely the school environment implements a teaching and learning process through collaboration between subject matter and the natural environment, so that the learning process is done while learning. play. This research includes Research and Development research using the ADDIE (Analize, Design, Develop, Implement, Evaluate) development model which was tested on 30 class IV students at SDN 105352 Pasar Miring, Pagar Merbau District. Data collection techniques in this research used questionnaires, interviews, observation and documentation. Data analysis techniques use quantitative data analysis and qualitative data analysis. This monopoly game media was developed as a learning medium for poetry material for class IV Indonesian language subjects at SDN 105352 Pasar Miring, Pagar Merbau District. This monopoly game media product has several components, namely a container, game board, manual and answer key, icon cards, dice and player miniatures. This research and development produces monopoly game learning media products. The validation results for the monopoly game media product obtained valid criteria with a score from the material expert validator of 97.5%, the media design expert validator 87.5%, the learning expert validator 95%. The monopoly game media also received a positive score from student responses, namely 97.5%. Based on the student response criteria, the monopoly game media as a medium for learning poetry material in Indonesian subjects is positive.