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DESAIN SISTEM PENDATAAN KEHADIRAN KARYAWAN TERINTEGRASI FINGERPRINT DENGAN FUNGSI PENGATURAN SHIFT KERJA BERBASIS VISUAL Ahmad Zainudin; Lutfil Hakim Arif Efendi
Elkom : Jurnal Elektronika dan Komputer Vol 12 No 2 (2019): Desember: Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v12i2.452

Abstract

Data collection on employee attendance at a company is a must, with the aim of monitoring discipline, calculating employee salaries, and other needs. Data collection on employee attendance at companies that are used today is very diverse, following the development of technology. The United Tronik Semarang office, which employs relatively many employees, currently uses a manual card attendance data collection system that attracts researchers to make the United Tronik Office the object of research. Fingerprint is one of the hardware used to support employee attendance data collection which is relatively simple and easy to reach, the accuracy and ease of operation make the fingerprint attendance system more and more in demand. One of the human error problems in the attendance data collection system is attendance recording errors, especially for employees with shift work hours. Arrangement of work shifts in programs built with Visual Basic 2010 can minimize attendance recording errors, because it can set the recording time for employees. To support the ease of data access and shift settings, the researcher uses a Client Server database system with SQL Server 2005 Software.
Pengembangan Game Edukasi Matematika Geometri Untuk Siswa Kelas V Sekolah Dasar Kristen Ngampin Agus Priyadi; Ahmad Zainudin; Eko Rustanto
JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA Vol 2 No 2 (2022): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v2i2.162

Abstract

Mathematic Geometry Educational Game Development for Fifth Grade Students at SD Kristen Ngampin. Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills. There are some problems which frequently happened at SD Kristen Ngampin, especially for fifth grade students, related to the media game utilization in learning. Firstly, conservative learning which is already applied by the teacher, lead them to have less curiosity in learning the material. Secondly, the media learning limitation affects the students’ independence learning and their participation on the learning process. The software used in this game development was Adobe Flash CS6. The research was conducted through R&D; Research and Development method by processed through some stages. First, problem identification stage, then, data collection, product design, design validation, design revision, and the final step was the product trials. The validation was carried out by the expert validators and product user. Based on the research conducted, it concluded that educational game enhances insight and direct experience about Mathematic learning, especially on geometry material for fifth grade students of SD Kristen Ngampin.
Pengembangan Game Edukasi Pengenalan Rambu-Rambu Lalu Lintas TK Kemala Bhayangkari 31 Salatiga Ahmad Zainudin; Agus Priyadi; Dewi Prehantini Wahyuningtyas
Pixel :Jurnal Ilmiah Komputer Grafis Vol 15 No 2 (2022): Vol 15 No 2 (2022): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v15i2.817

Abstract

Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills. There are some problems which frequently happened at TK Kemala Bhayangkari 31 Salatiga, firstly, the number of props of traffic signs is limited so it is not proportional to the number of meetings in the existing curriculum and students must repeat the same material. Secondly, there isn’t suitable learning support media to add props to traffic signs that are still lacking. The software used in this game development was Adobe Flash CS6. The research was conducted through R&D; Research and Development method by processed through some stages. First, problem identification stage, then, data collection, product design, design validation, design revision, and the final step was the product trials. The validation was carried out by the expert validators and product user. Based on the research conducted, it concluded that this game has 43 signs which fulfill the number of signs that must be taught to students according to the curriculum at TK Kemala Bhayangkari 31 Salatiga, 18% which is most often found on the road from the total number of traffic signs in the Minister of Transportation Regulation No. 13 years 2014.
PELATIHAN PELATIHAN TEKNOLOGI INFORMASI TINGKAT DASAR FORUM KOMUNIKASI GURU SWASTA (FKGS) TK KABUPATEN SEMARANG Ahmad Zainudin; Andik Prakasa; Dewi Widyaningsih; Agus Priyadi; Robby Andika Kusumajaya; Dani Sasmoko
Community : Jurnal Pengabdian Pada Masyarakat Vol 2 No 2 (2022): Juli : Jurnal Pengabdian Pada Masyarakat
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (378.326 KB)

Abstract

Kegiatan ini dilakukan berdasarkan hasil pengamatan masih minimnya pengetahuan oleh pimpinan setempat beserta anggotanya tentang teknologi informasi, khususnya terkait kesulitan dalam mengarsipkan data serta mengolah data dan juga dapat membagikannya melalui jaringan internet. Pola pelaksanaan pelatihan dan penyuluhan Teknologi Informasi Tingkat Dasar dilakukan dengan menggunakan pelatihan bersama-sama dengan skema interaksi langsung dengan instruktur dengan dibantu mahasiswa. Dasar pertimbangan yang menjadi pilihan dilakukannya pelatihan yang bersifat bersama-sama karena adanya permintaan pelatihan dari peserta yang menginginkan pelatihan secara bersama-sama atau berkelompok. Pada prinsipnya, pelatihan secara klasikal dilakukan untuk pengenalan dasar mengenai strategi manajemen kelola data dengan menerapkan Teknologi Informasi yang efektif di Kabupaten Semarang. Setelah program tersebut selesai dilatihkan, maka TIM PPM akan dilakukan evaluasi berdasarkan materi dilatihkan secara individual
PENERAPAN METODE SIMPLE ADDITIVE WEIGHT (SAW) PADA SISTEM INFORMASI PEMILIHAN JURUSAN BERBASIS DECISION SUPPORT SYSTEM Moh Muthohir; Ahmad Zainudin
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 7, No 1 (2018): Smart Comp :Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v7i1.716

Abstract

Pendidikan merupakan aspek penting dalam kehidupan, karena pendidikan sudah menjadi kebutuhan primer dalam rangka membina dan membentuk watak serta kepribadian bangsa agar menjadi bangsa yang berbudaya dan beradab. Terbatasnya lapangan kerja menjadi salah satu masalah yang dihadapi masyarakat Indonesia. Bentuk jenjang pendidikan yang ada di Indonesia sebagai jembatan untuk memasuki dunia kerja adalah Sekolah Menengah Kejuruan (SMK). SMK lebih mengedepankan pembentukan siswa yang siap memasuki lapangan kerja serta mengembangkan sikap profesional yang terdiri dari berbagai macam jurusan. Banyaknya jurusan pada tingkat SMK membuat calon siswa kesulitan menentukan jurusan yang tepat sesuai dengan kemampuan yang dimiliki, oleh karena itu dibutuhkan sebuah sistem pendukung keputusan yang dapat menentukan pemilihan jurusan sesuai dengan nilai, minat dan kemampuan calon siswa. Penelitian ini menerapkan logika fuzzy dengan metode Simple Additive Weighting (SAW) guna mempermudah pemilihan jurusan SMK.
Pembuatan Media Promosi Cetak Meliputi Spanduk, MMT, Kartu Nama Dan Brosur Di Perusahaan Kaos Semarang Andik Prakasa Hadi; Ahmad Zainudin
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 3 (2023): September : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1674.955 KB) | DOI: 10.55606/jupikom.v1i1.83

Abstract

Along with the development of increasingly modern times and increasingly sophisticated technology, many types of businesses are developing, one of which is a business in the convection field. The promotional media that is currently running at the Nanang Kaos company currently uses print media, only in the form of a nameplate in front of the shop, but the promotion system using a nameplate is also less effective, because the existence of the Nanang Kaos company itself is in the village area and has never carried out promotional activities for attracting new consumers, this makes it difficult for the Nanang Kaos Company to develop and is not well known by the wider consumer. So the author will add promotional media for the company, by adding print promotion media in the form of MMT Banners, Business Cards, and Brochures, it is hoped that consumers will know more about the products or services offered and know the existence of the company, which is a company engaged in convection.
Perancangan Media Pembelajaran Interaktif Mata Pelajaran Tematik Bahasa Indonesia Untuk Siswa Kelas 1 Studi Kasus di SDN Leyangan Rudjiono, Daniel; Andik Prakasa Hadi; Ahmad Zainudin; Ester Dian Santos
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1668

Abstract

This Study aims to design interactive learning media in indonesian subjects, especially theme 2 sub-theme 4 lesson 5. Based on the identified students, that there are still students who are still not able to read and write fluently. This is due to factors from within the students themeselves such as the willingness and ability of the child. This type of research is a research and development research and development (R&D) method. This study uses six stages: (1) Potential and problems, (2) gathering information, (3) product design, (4) design validation, (5) design revision, (6) product trial, (7) product revision. Validation was carried out by media experts (lecturers) and material experts (teachers). The subjects of the research trial consisted of grade 1 students at SDN Leyangan. The trial was conducted by 5 students. Data collected by interviews, documentation, and questionnaires (questionnaires). The data are the results of an assessment of product quality and suggestions for revising the product, which are then analyzed descriptively. The results showed that interactive learning media for Indonesian thematic subjects as a media tool designed to be suitable for use in learning theme 2 sub-theme 4 lesson 5 class 1 SDN Leyangan. This is shown by (1) the assessment of the media expert (lecturer) included in the very good criteria with a score of 37, (2) the assessment of the material expert (teacher) included in the very good criteria with a score of 36, and (3) in the trial use included in the very good criteria with a score of 36.
PEMBUATAN MEDIA PROMOSI CETAK MELIPUTI SPANDUK, MMT, KARTU NAMA DAN BROSUR DI PERUSAHAAN KAOS SEMARANG Andik Prakasa Hadi; Ahmad Zainudin
Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol. 1 No. 3 (2021): November : Jurnal Teknik Mesin, Elektro dan Ilmu Komputer (TEKNIK)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (525.852 KB) | DOI: 10.55606/teknik.v1i3.25

Abstract

Along with the development of increasingly modern times and increasingly sophisticated technology, many types of businesses are developing, one of which is a business in the convection field. The promotional media that is currently running at the Nanang Kaos company currently uses print media, only in the form of a nameplate in front of the shop, but the promotion system using a nameplate is also less effective, because the existence of the Nanang Kaos company itself is in the village area and has never carried out promotional activities for attracting new consumers, this makes it difficult for the Nanang Kaos Company to develop and is not well known by the wider consumer. So the author will add promotional media for the company, by adding print promotion media in the form of MMT Banners, Business Cards, and Brochures, it is hoped that consumers will know more about the products or services offered and know the existence of the company, which is a company engaged in convection. Keywords: Print, Promotion, Media ABSTRAK Seiring dengan perkembangan zaman yang semakin modern dan teknologi yang semakin canggih, banyak sekali jenis usaha yang sedang berkembang, salah satunya adalah usaha dibidang konveksi. Media promosi yang sedang berjalan diperusahaan Nanang Kaos saat ini menggunakan media cetak, hanya berupa Papan Nama didepan Ruko, akan tetapi sistem promosi dengan menggunakan Papan Nama juga kurang efektif, dikarenakan keberadaan dari Perusahaan Nanang Kaos sendiri ada didaerah perkampungan dan belum pernah melakukan kegiatan promosi untuk menarik konsumen baru, hal ini menyebabkan Perusahaan Nanang Kaos sulit berkembang dan kurang begitu diketahui oleh konsumen luas. Maka penulis akan menambah media promosi untuk perusahaan, dengan menambah media promosi cetak berupa Spanduk MMT, Kartu Nama, dan Brosur diharapkan konsumen lebih mengetahui produk atau jasa yang ditawarkan serta mengetahui keberadaan Perusahaan tersebut, yang merupakan sebuah perusahaan yang bergerak dibidang konveksi. Kata Kunci: Media, Promosi, Cetak
Pengembangan Sistem Informasi Pencatatan Pembayaran SPP Dan Tabungan Berbasis Website Agus Priyadi; Daniel Rudjiono; Ahmad Zainudin; Siti Sohiroh
Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol. 3 No. 1 (2023): Maret : Jurnal Teknik Mesin, Elektro dan Ilmu Komputer
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/teknik.v3i1.1884

Abstract

Advances in technology encourage many agencies to be able to maximize the use of technology. One of the institutions affected is the educational institution. The payment transaction process that is still widely used in educational institutions is a manual transaction. Recording transactions manually raises several problems, one of which is transparency in recording. A web-based information system for paying tuition fees and student savings was developed to maximize the use of existing technology. This research resulted in a system for recording tuition fees and student savings which can be easily used and has good transaction recording transparency. This web-based system was developed using the R&D method. Based on the results of the validation carried out, it shows that the system is good and ready to use.
Peran Kepala Sekolah Untuk Mengembangkan Moderasi Beragama di Lingkungan Sekolah Efendi, Nur Mahfud; Anam, Choirul; Zainudin, Ahmad; Fathoni, Tamrin
Global Education Journal Vol. 2 No. 2 (2024): Global Education Journal (GEJ)
Publisher : Civiliza Publishing, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/gej.v2i2.364

Abstract

This study investigates the pivotal role of school principals in fostering religious moderation within educational environments. School principals are crucial in enhancing educational quality and integrating values that promote religious moderation. The research adopts a comprehensive literature review approach, gathering and analyzing relevant data on concepts, theories, and best practices related to school leadership. The study aims to explore the strategies and challenges faced by principals in implementing religious moderation and character development in schools. Findings reveal that effective school leadership, characterized by strong leadership competencies and a deep understanding of diversity values, is essential for creating an inclusive and respectful school culture. Key strategies include professional development for teachers, extracurricular programs promoting tolerance, and strong collaboration with parents and the community. However, challenges such as resistance to change, limited resources, and external pressures must be addressed through flexible policies and effective communication. The study concludes that principals play a crucial role in shaping school culture, influencing the entire school community towards embracing diversity and reducing social conflicts. Effective school leadership contributes significantly to the positive character development of students, preparing them to live harmoniously in a diverse society. This research underscores the importance of principal leadership in building inclusive and culturally respectful educational communities.