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ANALISIS PENGELOLAAN DANA KAS BERBASIS VB.NET DENGAN PENDEKATAN CASH BASIS Sumarlin, Tantik; Zainudin, Ahmad
Dinamika: Jurnal Manajemen Sosial Ekonomi Vol 4 No 1 (2024): DINAMIKA : Jurnal Manajemen Sosial Ekonomi
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/dinamika.v4i1.481

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Penelitian ini dilaksanakan di Zao Martial Art yang merupakan salah satu usaha industri konveksi yang bergerak dalam memproduksi seragam dan perlengkapan alat-alat taekwondo yang terletak di Jl. Raya Manyaran-Gunungpati, Cepoko, Kec.Gunung Pati, Kota Semarang. Perhitungan penerimaan dan pengeluaran kas setiap bulannya menggunakan Microsoft Excel dan untuk pencatatannya masih menggunakan tulis tangan pada selembar kertas. Belum adanya sistem informasi berbasis dekstop yang dapat memudahkan bagian pencatatan dan perhitungan penerimaan serta pengeluaran kas pada Zao Martial Art. Sistem informasi berbasis dekstop ini bertujuan untuk membantu mengelola pencatatan data serta perhitungan penerimaan dan pengeluaran kas. Pengumpulan data untuk penelitian dilakukan dengan beberapa opsi, diantaranya wawancara, observasi dan studi pustaka. Sistem ini dikembangkan dengan Microsoft Visual Studio 2013, Xampp, MySql. Perancangan sistem menggunakan UML (Unifed Modeling Language) dengan metode R&D (Research and Development) sebagai metode pengembangannya.
Leveraging Machine Learning for Personalized Recommendations in Mobile Tourism: A Study on Collaborative and Content-Based Filtering zainudin, ahmad; Siswanto, Edy
Journal of Technology Informatics and Engineering Vol 3 No 2 (2024): Agustus : Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtie.v3i2.190

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The rapid growth of the tourism industry, coupled with the increasing reliance on mobile technology, necessitates the development of intelligent applications that enhance user experience through personalized recommendations. This research investigates the application of machine learning techniques, specifically Collaborative Filtering and Content-Based Filtering, to create a mobile tourism application that addresses the challenges of providing relevant and tailored suggestions to users. The primary objective of this study is to improve user satisfaction and engagement by delivering precise recommendations based on individual preferences and behaviors. To achieve this, the research employs a mixed-methods approach, combining quantitative data analysis from user interactions and qualitative assessments of user feedback. The study utilizes datasets sourced from reputable platforms, including user ratings and demographic information, to train the recommendation algorithms effectively. The evaluation of the implemented system demonstrates a significant increase in recommendation accuracy, leading to enhanced user satisfaction and increased visitation rates to tourist attractions. The findings indicate that the integration of Collaborative Filtering and Content-Based Filtering not only optimizes the personalization of recommendations but also fosters user loyalty and engagement with the application. By leveraging machine learning techniques, tourism providers can better understand user preferences, ultimately leading to a competitive advantage in a crowded market. This study contributes to the ongoing discourse on the intersection of technology and tourism, offering valuable insights for future research and application development in this dynamic field.
The role of family on children's education: Islamic law perspective Zainudin, Ahmad; Al-Muqri, Fatima
AS-SAKINAH Vol 2 No 2 (2024): Vol 2 No 2 Agustus 2024
Publisher : Prodi Hukum Keluarga Islam Fakultas Syari'ah Universitas Islam Zainul Hasan Genggong Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55210/jhki.v2i2.436

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This research examines the role of the family in children's education from the perspective of Islamic law. The main issues raised are how the family influences the process of child education in accordance with the principles of Islamic law and what challenges are faced in its implementation. The purpose of this study is to analyze the role of the family in children's education and how Islamic law governs family responsibilities.. The research method used is literature reviewand in-depth interviews with parents and educators. Data were collected from relevant primary and secondary sources, including classical and contemporary texts on Islamic law and education. The results show that the family has a central role in children's education according to Islamic law, which includes the responsibility to provide adequate religious education, educate children with moral values, and support their academic development. The research found that despite the important role families play, challenges include a lack of understanding of the principles of Islamic law and limited resources. The findings emphasize the need for a more integrative approach and support for families in carrying out their role in children's education in accordance with Islamic law.
Implementation of the EVOLUSI (English Vocabulary Submission) Innovation Program Towards Bilingual Schools to Build Character Profile of Pancasila Students Mukhlisin, Mukhlisin; Zainudin, Ahmad; Setiani, Tri
JMSP (Jurnal Manajemen dan Supervisi Pendidikan) Vol 6, No 3 (2022): Vol. 6 No. 3 Juli 2022
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um025v6i3p129

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Abstract: EVOLUSI Program (English Vocabulary Submission) is the innovation of English program applied for improving vocabulary skill to all the school members as a form of achieving bilingual school. This research used mixed-method research. The data was collected by questionnaire, interview, and documentations. The research participants were 26 teachers and 313 students the seventh and eighth graders of SMP Islam Al-Fahd Jakabaring. The result showed that there were three main benefits in this innovation program: (1) Teachers and students’ confidence in vocabulary skill for all the school members was improved so that bilingual school could be achieved; (2) The literacy in reading interest for teachers and students was raised effectively and productively; (3) Establish the competent students in realizing Pancasila Student Profile.
PENGEMBANGAN GAME PEMBELAJARAN INTERAKTIF MATEMATIKA BANGUN RUANG SISWA KELAS 6 SD Ahmad Zainudin; Agus priyadi; Andik Prakasa Hadi; ALDO KRISDIANANTA
Pixel :Jurnal Ilmiah Komputer Grafis Vol 17 No 1 (2024): Vol 17 No 1 (2024): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v17i1.1979

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Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media. This game was created using Construct2 software as a 2D video game engine. The method used in this study is the MDLC (Multimedia Development Life Cycle) method. Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media.
Pelatihan Pemanfaatan Teknologi Multimedia Untuk Membuat Media Pembelajaran Agus Priyadi; Ahmad Zainudin; Andik Prakasa Hadi; Rudjiono Rudjiono; Setiyo Adi Nugroho; Priyadi Priyadi; Robby Andika Kusumajaya; Danang Danang
Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat Vol. 1 No. 3 (2023): Juli : Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/pandawa.v1i3.54

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The results of observations, efforts to improve the quality of education, SDIP Haji Muhammad Subandi need tools or media to convey lessons as a substitute for teaching aids, describe an incident, and provide examples. Computers and projectors are only used to display text using Microsoft Word and Power Point application software. Animation, sound and video are never used. Multimedia has many variations in appearance so that learning activities become more interesting, effective and efficient. The development of multimedia technology, one of which is the website, provides many tools for making various media such as images, converters, sound, animation, and video, which can be used to facilitate the creation of multimedia-based learning media. Canva on its website mentions its mission so that people can design and publish anywhere and anytime. This training was held for teachers at SDIP Haji Muhammad Subandi so that teachers have additional knowledge and alternative options for teaching students using Canva's easy-to-use and complete tools..
Effectiveness Of Entrepreneurship Education and Demographic Environment on Entrepreneurial Interest Through Entrepreneurial Attitude as An Intervening Variable Zainudin, Ahmad; Nasikh, Nasikh; Sumanto, Agus
Journal of Applied Business, Taxation and Economics Research Vol. 3 No. 4 (2024): April 2024
Publisher : PT. EQUATOR SINAR AKADEMIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54408/jabter.v3i4.276

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It is time for the younger generation to change their perspective, do not just think about becoming an employee after graduating from college, let alone a public servant, becoming an entrepreneur needs to be considered as an option. The hope of being accepted into the world of work is certainly not a mistake, but it cannot be denied that job opportunities are very limited and not directly proportional. This study uses a quantitative approach with Partial Least Squares structural equation modeling (PLS-SEM) to predict and confirm the hypothesis given. This study uses Google Forms to collect data on private vocational students in Mojokerto Regency. Respondents in this study were 319 respondents who were used as research objects. The results showed that entrepreneurship education cannot explain entrepreneurial attitudes. Likewise, the demographic environment variable cannot explain entrepreneurial interest. Furthermore, the demographic environment will have more influence on entrepreneurial interest, if reinforced by entrepreneurial attitude as a mediator variable. While entrepreneurship education will not have a greater influence on entrepreneurial interest, although strengthened by entrepreneurial attitude as a mediator variable.
Workshop on Utilizing Artificial Intelligence (AI) for Teachers as a Learning Aid at Bina Insani Elementary IT School Semarang Hadi, Andik Prakasa; Rudjiono; Zainudin, Ahmad; Nugroho, Setiyo Adi; Priyadi, Agus
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 4 No. 2 (2024): Juni : Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v4i2.2872

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The utilization of technology has influenced many aspects of life, and one of the fields affected is education. Basic education must adapt to the evolving era influenced by technology. The implementation of a workshop on the utilization of AI as a learning tool is based on observations and interviews with the headmaster of SD IT Bina Insani Semarang. This workshop introduces AI technology to the teachers of SD IT Bina Insani, along with its advantages and disadvantages. During the workshop, participants not only receive theoretical material but also engage in practical exercises in utilizing AI, guided by the team from PPM Universitas STEKOM Semarang. The evaluation of participants' understanding of the material on the use of AI is conducted directly during the practical sessions, considering the participants' active involvement throughout the workshop.
Pemanfaatkan Artificial Intelligence untuk Kegiatan Belajar Mengajar di Sekolah Dasar Nugroho, Setiyo Adi; Prakasa Hadi, Andik; Rudjiono, Rudjiono; Zainudin, Ahmad; Priyadi, Agus
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 2 (2025): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v5i2.4439

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The rapid advancement of computer technology, particularly artificial intelligence (AI), has a significant impact in educational sector. This influence spans all educational levels, from primary schools to universities. A Workshop was conducted to explore the use of AI as an educational aid, based on observations and interviews with theprincipal of Virgo Maria 2 Elementary School in Semarang Regency before the workshop. The goal was to familiarize the teachers with AI technology, highlighting both its advantages and disadvantages. The Workshop included both theoretical instruction and practical application of AI, guided by lecturers from the LPPM team from STEKOM University Semarang. Participants' understanding the usage of AI was assessed through their active engagement during the practical sessions of the Workshop . As a result, the participants are now have ability to utilize AI tools to enhance teaching and learning processes at VirgoMaria 2 Elementary School in Semarang Regency. The enhancement of teachers technical abilities in computer technology, especially in the use of artificial intelligence (AI), after the workshop, has achieved the destined goals..
Daya Saing Buah Tropis Indonesia Di Pasar Asia Tenggara Zainudin, Ahmad; Permatasari, Adinda
Journal of Food System & Agribusiness Volume 8 Nomor 1 Tahun 2024
Publisher : Politeknik Negeri Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25181/jofsa.v8i1.4090

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Tropical fruit is a potential commodity, contributing 54.7% to the national horticulture GDP, included in the main component of the Pola Pangan Harapan, and a part of Southeast Asia's national horticulture development goals. Fruits with the highest export value are mangoes, mangosteens, guavas, oranges, and watermelons. This study aims to determine the export competitiveness of Indonesian tropical fruit commodities in the Southeast Asian market. The research methods used Revealed Comparative Advantages (RCA), Export Product Dynamics (EPD), Intra Industry Trade (IIT). The results showed that based on RCA analysis, the fruits with strong competitiveness were mango, mangosteen and guava, pineapple, and watermelon in Malaysia and Timor Leste. The EPD analysis results show that most Indonesian tropical fruit in Malaysia is in the Rising Star position, Timor Leste Lost Opportunity, and Singapore Retreat and Falling Star. IIT analysis shows that trade integration between Indonesia and Malaysia is in moderate indicators, and Singapore and Timor Leste is still weak.