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In House Training (IHT) Peningkatan Kompetensi Guru Dalam Pemanfaatan IT SD Islam Plus H.M Subandi Kabupaten Semarang Rudjiono, Rudjiono; Hadi, Andik Prakasa; Zainudin, Ahmad; Agus Priyadi; Agustinus Budi Santoso; Nugroho, Setiyo Adi; Kusumajaya, Robby Andika
Community : Jurnal Pengabdian Pada Masyarakat Vol. 3 No. 3 (2023): November : Jurnal Pengabdian Pada Masyarakat
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/community.v3i3.413

Abstract

Dalam tahun tahun terakhir ini teknologi informasi dan komunikasi (TIK) telah memasuki seluruh elemen kehidupan, yang menyebabkan perubahan pada pola kehidupan sosial dan ekonomi, dan juga pada bidang pendidikan. TIK telah meresap memasuki kehidupan sehari-hari, dan penggunaannya menjadi persyaratan mendasar dalam proses pendidikan yang bermutu. Pendidikan yang bermutu sendiri akan terjamin oleh guru-guru yang berkompeten di bidangnya . IN HOUSE TRAINING (IHT) dalam rangka PENINGKATAN KOMPETENSI GURU pada lembaga SDIP H.M Subandi Kab. Semarang ditujukan dalam usaha peningkatan kinerja dan performa para guru di SDIP H.M Subandi Wilayah Kab. Semarang. Kegiatan ini didasarkan dari hasil observasi yang menunjukkan masih minimnya pengetahuan di bidang Teknologi Informasi yang dimiliki Kepala Sekolah setempat beserta Guru tentang teknologi informasi, khususnya terkait kesulitan dalam pembuatan soal-soal secara Online atau CBT. peserta pelatihan merasa terpuaskan dengan adanya Program In House Training (IHT) Peningkatan Kompetensi Guru Dalam Pemanfaatan IT ini karena melalui program ini mereka telah dapat mempraktekkan dalam pelatihan dan telah menguasai pengaplikasian ilmu yang diperoleh dalam materi pelajaran dalam upaya meningkatkan skill dan performa guru dalam menggunakan Teknologi Informasi.
Bagaimana Teknologi Digital Mendukung Pendidikan Dasar: Pelatihan AI untuk Guru Andik Prakasa Hadi; Setiyo Adi Nugroho; Rudjiono Rudjiono; Agus Priyadi; Ahmad Zainudin
Nusantara: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 2 (2025): Mei: NUSANTARA Jurnal Pengabdian Kepada Masyarakat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v5i2.4607

Abstract

The advancement of artificial intelligence (AI) has opened new opportunities in education, particularly at the primary level. This article presents the outcomes of an AI training program for early childhood education (PAUD) teachers in Semarang Regency, aimed at enhancing their understanding and skills in integrating technology into teaching and administration. The study employed observations, interviews, post-tests, and focus group discussions. Findings reveal significant improvement in teachers’ abilities to use tools like ChatGPT and Canva, alongside increased confidence in adopting technology. However, infrastructure limitations and lack of post-training support remain key challenges. The study highlights the need for continuous and adaptive training to ensure successful AI integration in education.
Rancang Bangun Sistem Informasi Website Company Profile pada Industri Perhotelan Agus Priyadi; Andik Prakasa Hadi; Ahmad Zainudin; Ayrelliano Reyvanda Nugroho
Teknik: Jurnal Ilmu Teknik dan Informatika Vol. 4 No. 2 (2024): Oktober : Teknik: Jurnal Ilmu Teknik dan Informatika
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/teknik.v4i2.581

Abstract

This study aims to develop a web-based information system as a company profile for the hospitality industry, specifically for Hotel Griya Wijaya Ambarawa. The development method used is Research and Development (R&D), involving an iterative process to enhance the efficiency and effectiveness of the website. The results of this study indicate that the designed website not only improves hotel promotion but also expands market reach through interactive features such as an online reservation system and social media integration. The website is also designed to provide an optimal user experience with a responsive design, ultimately increasing reservations and customer satisfaction.
Hak dan Kewajiban Suami Istri Dan Harta Bersama Dalam Perkawinan Menurut UU No. 1 Tahun 1974 Zainudin, Ahmad
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 18 No. 1 (2020): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (501.236 KB)

Abstract

Abstrak – Suatu perkawinan kadang-kadang terdapat beberapa macam harta perkawinan. Menurut Undang-Undang No. 1 Tahun 1974 yaitu harta bawaan, harta asal dan harta bersama. Ketiga harta perkawinan di atas, harta bawaan masing-masing suami/isteri mempunyai hak sepenuhnya untuk melakukan perbuatan hukum sedangkan mengenai harta bersama ialah harta yang diperoleh selama perkawinan suami atau isteri dapat bertindak atas persetujuan kedua belah pihak. Selanjutnya menyangkut harta bersama, yang didapat oleh isteri/suami atau hanya oleh suami atau isteri saja, merupakan pendapatan bersama serta tanggung jawab bersama. Perkawinan merupakan salah satu kebutuhan masyarakat yang cukup menonjol dalam kehidupan bermasyarakat. Dengan adanya Undang-Undang No. 1 Tahun 1974 tentang Pokok-pokok Perkawinan, maka telah memberikan landasan hukum perkawinan yang berlaku bagi berbagai golongan masyarakat di Indonesia. Kata Kunci: Hak dan Kewajiban, Harta Bersama, Perkawinan.
SISTEM INFORMASI PERSEDIAAN OBATBERBASIS WEB DI RUMAH SAKIT BINA KASIH AHMAD ZAINUDIN; Andik Prakasa Hadi; AGUS PRIYADI
Jurnal Ilmiah Sistem Informasi Vol. 3 No. 3 (2024): November : Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Sains dan Teknologi Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/2xwvpm83

Abstract

Effective drug inventory management is essential for hospital pharmacy management to prevent stock shortages and waste due to expiration. Bina Kasih Hospital faces obstacles such as manual recording and reporting difficulties. This study designs a web-based drug inventory information system with waterfall methodology, using PHP, MySQL, and Bootstrap interface. This system allows real-time data access, stock tracking, automatic notification, and data integration. Testing using black-box and user acceptance testing showed increased operational efficiency, with a reduction in recording errors of up to 80% and an acceleration of reporting of up to 50%. This system supports auditing, reporting, and data integration. This solution is expected to optimize Bina Kasih Hospital's pharmacy management, with the potential for further development for integration with electronic medical record modules and procurement systems.
Development of AR and VR Home Brochure Applications PT. Griya Pantura Mandiri Kendal Based on Android Muhammad Khoiril Anaam; Ahmad Zainudin
International Journal of Graphic Design Vol. 2 No. 1 (2024): May : International Journal of Graphic Design
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Based on observations, promotional media used at PT. Griya Pantura Mandiri Kendal is a brochure. The effectiveness of the brochure as a promotional media tool so far has not been enough to have an impact on the level of understanding of information and product visualization by the user. This research offers a solution to the use of Augmented Reality (AR) and Virtual Reality (VR) technology as an attractive visualization media promotion tool, users can see the object of the house according to the type scanned using an Android device, in addition they can visit the house according to that type in advance with virtual Android devices. The validity value of media experts was 3.8 which was declared feasible, while the validity value of material experts was 4 which was declared feasible, and product trials by users increased the understanding of information and visualization in the brochure from 28% initially to 88%. Based on the results of observations, the promotional media used at PT. Griya Pantura Mandiri Kendal is a brochure. The effectiveness of brochures as a promotional media tool so far has not had enough impact on the level of understanding of information and product visualization by users. This research offers a solution for utilizing Augmented Reality (AR) and Virtual Reality (VR) technology as an attractive promotional media visualization tool for users. can see house objects according to the type scanned using an Android device, apart from that they can visit houses according to that type first virtually with an Android device. The validity value from media experts was 3.8, which was declared feasible, while the validity value from material experts was 4, which was declared feasible, and product trials by users increased understanding of information and visualization in brochures from initially 28%, increasing to 88%.
Workshop on Utilizing Artificial Intelligence (AI) for Teachers as a Learning Aid at Bina Insani Elementary IT School Semarang Andik Prakasa Hadi; Rudjiono; Ahmad Zainudin; Setiyo Adi Nugroho; Agus Priyadi
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 4 No. 2 (2024): Juni : Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v4i2.2872

Abstract

The utilization of technology has influenced many aspects of life, and one of the fields affected is education. Basic education must adapt to the evolving era influenced by technology. The implementation of a workshop on the utilization of AI as a learning tool is based on observations and interviews with the headmaster of SD IT Bina Insani Semarang. This workshop introduces AI technology to the teachers of SD IT Bina Insani, along with its advantages and disadvantages. During the workshop, participants not only receive theoretical material but also engage in practical exercises in utilizing AI, guided by the team from PPM Universitas STEKOM Semarang. The evaluation of participants' understanding of the material on the use of AI is conducted directly during the practical sessions, considering the participants' active involvement throughout the workshop.
Perancangan Game Edukasi Aksara Jawa Untuk Siswa Kelas V SDIP Haji Muhammad Subandi Kecamatan Bawen Anhari, Ridlo Qoirul; Ridlo Qoirul Anhari; Agus Priyadi; Ahmad Zainudin
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 18 No. 2 (2025): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v18i2.3222

Abstract

The rapid advancement of digital technology has significantly influenced students’ learning behavior while gradually reducing their interest in local cultural education, including the study of the Javanese script. This phenomenon is evident at SDIP Haji Muhammad Subandi, where most students still struggle to recognize, read, and understand Javanese characters due to the limited use of engaging and interactive learning media. To address this issue, a 2D educational game was developed as an innovative, contextual, and enjoyable learning medium that integrates cultural elements into an interactive digital learning experience. The design and development process employed the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: concept, design, material collecting, assembly, testing, and distribution. The game was built using Unity software to produce dynamic visuals, responsive controls, and supporting audio elements that enhance the immersive quality of gameplay. The educational game enables students to learn Javanese script through interactive play activities, including letter recognition, pronunciation practice, and quiz-based challenges. Each component was designed to strengthen cognitive understanding while increasing students’ intrinsic motivation to learn. Expert validation results indicated that the game met the “highly feasible” criteria as a learning medium, while user testing showed notable improvements in motivation, engagement, and learning enjoyment. Overall, this educational game not only enhances learning effectiveness but also contributes to the preservation and revitalization of the Javanese script as part of Indonesia’s cultural heritage in the digital era. Therefore, this game-based learning approach serves as an adaptive and culturally grounded educational innovation for primary-level students
Meningkatkan Kinerja Keuangan UMKM melalui Sistem Informasi Andik Prakasa Hadi; Rudjiono Rudjiono; Setiyo Adi Nugroho; Ahmad Zainudin; Agus Priyadi
Jurnal Teknik Informatika dan Teknologi Informasi Vol. 5 No. 1 (2025): April: Jurnal Teknik Informatika dan Teknologi Informasi
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jutiti.v5i1.5057

Abstract

Digitalization in business has started to penetrate various sectors, particularly in assisting with the preparation of financial statements to improve financial performance. However, small and medium-sized enterprises (SMEs), as business entities in society, have not fully embraced digitalization. The main challenge is the lack of integration between SMEs' financial systems and technology, which impacts their financial performance. The current system cannot automatically record financial transactions, often lacks accuracy, contains errors, and is inefficient in recording and generating reports. To enhance the financial performance of SMEs by leveraging technology, a new information system has been designed to accelerate the preparation of automated financial statements, with a high level of accuracy in transaction recording. Three variabels were observed and tested, including automation, accuracy, and time efficiency. The system development followed the System Development Life Cycle (SDLC) methodology, while testing was conducted by analyzing questionnaire data. The test results revealed a strong relationship between the variabels. The information system significantly contributes to financial performance, accounting for 95%, and has a significant impact on financial performance. These findings indicate that the implementation of an accounting information system for financial management is highly feasible. Additionally, the system can serve as an effective technological solution to help improve the financial performance of SMEs.
The influence of sim service quality, visitor facilities and police performance on sim service user satisfaction at the Serang Regency Police Zainudin, Ahmad; Sukhaerah, Erah; Mutmainah, Mutmainah; Sumarjo, Wahid; Tajudin, Tajudin
Enrichment : Journal of Management Vol. 15 No. 6 (2026): Management Science And Field
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/enrichment.v15i6.2460

Abstract

This study looks at how service quality and visitor facilities affect police performance and user satisfaction among staff at the Serang Regency Police Resort (Polres). It examines both individual and combined effects. The population included all 97 people at the Polres, and they were selected using a saturated sampling method. For hypothesis 1, the results showed that the calculated t-value (7.117) was higher than the critical t-value (1.985), with a significance level of 0.00, which is less than 0.05. This means service quality has a significant impact on the performance of the Indonesian National Police. For hypothesis 2, the t-value (6.120) was also higher than the critical t-value (1.985), with a significance level of 0.00, indicating that visitor facilities significantly affect police performance. Hypothesis 3 showed a t-value of 2.534, which is above 1.985, with a significance level of 0.01, meaning police performance significantly influences user satisfaction. Finally, hypothesis 4 had an F-value of 29.942, which is greater than the critical F-value of 3.093, with a significance level of 0.00, showing that both service quality and visitor facilities together have a significant effect on police performance at the Serang Regency Police Resort (Polres).