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Deep learning to optimize literacy intervention with educational games in elementary schools Ismail Ismail; Rahmat; Muhammad Junaedi Mahyuddin; Ita Sarmita Samad; Suarti Djafar
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol. 14 No. 1 (2024)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v14i1.21665

Abstract

This study examines the impact of deep learning-supported game-based learning on literacy skills in primary school students in Indonesia. A four-month intervention involving 32 fifth-grade students used adaptive educational games to target phonemic awareness, vocabulary, and reading comprehension. Utilizing a quasi-experimental design with pre-test and post-test assessments, the study found an average literacy score increase of 31.84 points post-intervention. Students from lower socioeconomic backgrounds showed the greatest improvement, indicating the potential of adaptive, technology-assisted education to reduce learning disparities. The use of deep learning models to personalize feedback and adjust content to individual needs was key to enhancing student engagement. The findings suggest that integrating deep learning with game-based learning can significantly boost literacy outcomes, especially in under-resourced settings. Further research is recommended to evaluate these interventions across broader populations and extended timelines
Developing Students’ Entrepreneurship Competencies through Problem and Project Based Learning Model Putriyani S; Suarti Djafar; Sugian Nurwijaya
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.7067

Abstract

Indonesia often faces the problem of a lack of job opportunities which results in high unemployment and fewer opportunities to find work for school graduates. Therefore, teacher innovation is needed in learning to foster student competencies such as creativity, critical thinking, problem-solving, collaboration, communication and so on, in which these competencies can be summarized as entrepreneurship competencies. Entrepreneurship competencies needs to be cultivated in every student to form an entrepreneurial spirit, so that they can realize economic development and open their own jobs. To build entrepreneurship competencies through internalization in life, learning in schools requires a comprehensive study of the potential of the learning model used by teachers in learning mathematics. Student-centred learning models such as Problem-based Learning and Project-based Learning indirectly build and instill entrepreneurship competencies in students, including creativity, problem-solving, critical thinking, collaboration, communication, and independence.
EKSPLORASI KEMAMPUAN REPRESENTASI MAHASISWA CALON GURU DALAM MENYELESAIKAN MASALAH GEOMETRI BERDASARKAN PEMAHAMAN MATEMATIKA Lisna; Putriyani S; Nurdin; Suarti Djafar; Hafsyah
Al-Irsyad Journal of Mathematics Education Vol 4 No 2 (2025): AL–IRSYAD JOURNAL OF MATHEMATICS EDUCATION
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v4i2.361

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kemampuan representasi mahasiswa calon guru dalam menyelesaikan masalah geometri ditinjau dari tingkat pemahaman matematika. Representasi matematika merupakan salah satu kemampuan penting yang harus dimiliki dalam memahami konsep dan menyelesaikan permasalahan matematika, khususnya pada materi geometri yang selama ini dianggap cukup kompleks. Penelitian ini dilaksanakan pada mahasiswa program studi pendidikan matematika dengan pendekatan kualitatif dan metode deskriptif. Subjek penelitian terdiri dari mahasiswa dengan kategori pemahaman matematika tinggi, sedang, dan rendah. Pengumpulan data dilakukan melalui tes kemampuan representasi matematika dan wawancara mendalam untuk menggali lebih jauh strategi serta bentuk representasi yang digunakan. Hasil penelitian menunjukkan bahwa mahasiswa dengan tingkat pemahaman matematika tinggi dan sedang cenderung mampu menggunakan multiple representation secara lengkap, yaitu representasi dalam bentuk gambar, visual, kata atau teks tertulis, serta persamaan atau ekspresi matematika. Hal ini mencerminkan adanya pemahaman konsep yang baik dan kemampuan mentransformasikan ide matematika ke dalam berbagai bentuk representasi. Sebaliknya, mahasiswa dengan tingkat pemahaman rendah menunjukkan keterbatasan dalam menggunakan berbagai bentuk representasi, di mana representasi persamaan atau ekspresi matematika cenderung tidak muncul. Temuan ini mengindikasikan bahwa tingkat pemahaman matematika sangat berpengaruh terhadap kelengkapan dan keberagaman representasi yang digunakan dalam menyelesaikan masalah geometri. Penelitian ini diharapkan menjadi masukan penting dalam proses pembelajaran matematika di perguruan tinggi.
Peningkatan Pemahaman Siswa Terhadap Konsep Volume Balok Melalui Pendekatan Matematika Realistik pada Siswa Kelas V SDN 10 Pinrang Faradillawati Faradillawati; Muh Idham Haliq; Suarti Djafar
Journal of Contemporary Gender and Child Studies Vol 5 No 2 (2026): August: Women and Children Welfare in Indonesian Context (IN PRESS)
Publisher : Yayasan Zia Salsabila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61253/jcgcs.v5i2.616

Abstract

Penelitian ini bertujuan untuk meningkatkan pemahaman siswa terhadap konsep volume balok melalui pendekatan matematika realistik pada siswa kelas V SDN 10 Pinrang. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) dengan pendekatan kuantitatif. Subjek penelitian terdiri dari 37 siswa kelas V. Teknik pengumpulan data menggunakan observasi dan tes dengan instrumen berupa lembar observasi dan soal tes pilihan ganda. Hasil penelitian menunjukkan adanya peningkatan pemahaman siswa terhadap konsep volume balok dari pra-siklus dengan nilai rata-rata 60, meningkat menjadi 75 pada siklus I, dan mencapai 88 pada siklus II. Peningkatan tersebut menunjukkan bahwa pendekatan matematika realistik efektif dalam meningkatkan pemahaman konsep siswa.
Pengaruh Penggunaan Media Interaktif Terhadap Pemahaman Konsep Matematika Siswa Kelas III SDN 116 Enrekang Muhammad Haikal; Suarti Djafar; Nadar Nadar
Journal of Contemporary Gender and Child Studies Vol 5 No 2 (2026): August: Women and Children Welfare in Indonesian Context (IN PRESS)
Publisher : Yayasan Zia Salsabila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61253/jcgcs.v5i2.1125

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media interaktif terhadap pemahaman konsep matematika siswa kelas III SDN 116 Enrekang. Penelitian menggunakan metode Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus, meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian berjumlah 34 siswa kelas III SDN 116 Enrekang. Teknik pengumpulan data meliputi tes, observasi, dokumentasi, dan catatan lapangan, sedangkan analisis data dilakukan secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa penggunaan media interaktif mampu meningkatkan pemahaman konsep matematika siswa secara signifikan. Nilai rata-rata siswa meningkat dari 52,94 pada pra siklus menjadi 73,94 pada siklus I dan 83,47 pada siklus II. Persentase ketuntasan belajar juga meningkat dari 8,82% menjadi 55,88% pada siklus I dan mencapai 97,06% pada siklus II. Selain meningkatkan hasil belajar, media interaktif mendorong keaktifan, motivasi, dan keterlibatan siswa selama proses pembelajaran. Dengan demikian, media interaktif terbukti efektif dalam meningkatkan pemahaman konsep matematika siswa sekolah dasar dan layak dijadikan alternatif pembelajaran yang inovatif serta berpusat pada peserta didik.
PENGEMBANGAN MEDIA PEMBELAJARAN LKPD ELEKTRONIK (E-LKPD) INTERAKIF BERBASIS LIVEWORKSHEET PADA MATERI SUDUT KELAS V SDN 143 LEMO Nur Adinda Ismi Azis; Suarti Djafar; Nadar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13941

Abstract

The low level of students’ understanding of angle material, the lack of interactive learning media, and the use of conventional teaching methods became problems in mathematics learning for fifth-grade students at SDN 143 Lemo. These conditions caused students to be less active, easily bored, and have difficulty understanding abstract angle concepts. Therefore, interactive learning media were needed to improve learning quality. This study aimed to develop an interactive Electronic Student Worksheet (E-LKPD) based on Liveworksheet on angle material and determine its validity, practicality, and effectiveness. This research used the Research and Development (R&D) method with the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The subjects were three validators and 20 fifth-grade students of SDN 143 Lemo. Data were collected through questionnaires, observations, documentation, and tests. The results showed that the interactive E-LKPD based on Liveworksheet was categorized as very valid, with average scores of 3.92 from media experts, 4.25 from material experts, and 5.00 from practitioners. The practicality test obtained average scores of 4.30 in the small group trial and 4.65 in the large group trial. The effectiveness test showed an N-Gain score of 0.53 in the moderate category. Therefore, the interactive E-LKPD based on Liveworksheet is feasible and effective for mathematics learning in elementary school.
The Effect of Jarimatics-Based Drill Method on Multiplication Operation Skills of Third Grade Elementary School Students Nurhidaya Sangeran; Suarti Djafar; Irman Syarif
Tunas: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 1 (2024): Tunas: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/tunas.v10i1.8540

Abstract

Background: This research is motivated by the learning of mathematics in class III elementary school still using the lecture method and the lack of use of media and methods in learning. The jarimatika-based drill method is expected to be a solution to the problems found. Aim: The objectives of this study are: 1) To determine the multiplication operation ability of class III students of elementary school before using the jarimatika-based drill method, 2) To determine the multiplication operation ability of class III students of elementary school after using the jarimatika-based drill method, 3) To determine the effect of the jarimatika-based drill method on the multiplication operation ability of class III students of elementary school. Method: This type of research is an experiment with a Pre-Experimental One Group Pretest-Posttest design. The sample of this study was 11 class III students. The study was conducted in 8 meetings. Data collection techniques are tests, observations and documentation. Data analysis techniques in this study are validity tests, reliability tests, descriptive statistics, normality tests, homogeneity tests, hypothesis tests and N-gain tests. Result and Discussions: The results of the study showed that: 1) The average pretest score was 56.45, 2) The average posttest score was 76.64, 3) The results of the Paired Sample T-test in this study have an influence of the jarimatika-based drill method on students' multiplication operation abilities. It can be seen from the analysis results that there is a significant difference between the pretest and posttest scores, namely (t(10) = -7.971, p < 0.000, with a significance value of 0.000 < 0.05.