Suarti Djafar
Universitas Muhammadiyah Enrekang

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Deep learning to optimize literacy intervention with educational games in elementary schools Ismail Ismail; Rahmat; Muhammad Junaedi Mahyuddin; Ita Sarmita Samad; Suarti Djafar
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol. 14 No. 1 (2024)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v14i1.21665

Abstract

This study examines the impact of deep learning-supported game-based learning on literacy skills in primary school students in Indonesia. A four-month intervention involving 32 fifth-grade students used adaptive educational games to target phonemic awareness, vocabulary, and reading comprehension. Utilizing a quasi-experimental design with pre-test and post-test assessments, the study found an average literacy score increase of 31.84 points post-intervention. Students from lower socioeconomic backgrounds showed the greatest improvement, indicating the potential of adaptive, technology-assisted education to reduce learning disparities. The use of deep learning models to personalize feedback and adjust content to individual needs was key to enhancing student engagement. The findings suggest that integrating deep learning with game-based learning can significantly boost literacy outcomes, especially in under-resourced settings. Further research is recommended to evaluate these interventions across broader populations and extended timelines
Developing Students’ Entrepreneurship Competencies through Problem and Project Based Learning Model Putriyani S; Suarti Djafar; Sugian Nurwijaya
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.7067

Abstract

Indonesia often faces the problem of a lack of job opportunities which results in high unemployment and fewer opportunities to find work for school graduates. Therefore, teacher innovation is needed in learning to foster student competencies such as creativity, critical thinking, problem-solving, collaboration, communication and so on, in which these competencies can be summarized as entrepreneurship competencies. Entrepreneurship competencies needs to be cultivated in every student to form an entrepreneurial spirit, so that they can realize economic development and open their own jobs. To build entrepreneurship competencies through internalization in life, learning in schools requires a comprehensive study of the potential of the learning model used by teachers in learning mathematics. Student-centred learning models such as Problem-based Learning and Project-based Learning indirectly build and instill entrepreneurship competencies in students, including creativity, problem-solving, critical thinking, collaboration, communication, and independence.