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How is the Implementation of Realistic Mathematics Education on Mathematical Literacy Skills? A Systematic Literature Review Hamidah, Ida; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra; Pramuditya, Surya Amami
Mosharafa: Jurnal Pendidikan Matematika Vol. 13 No. 3 (2024): July
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v13i3.2089

Abstract

Penelitian ini bertujuan untuk mengkaji penerapan pendidikan matematika realistis (RME) dalam meningkatkan keterampilan literasi matematika dan mengidentifikasi kesenjangan serta rekomendasi untuk penelitian lebih lanjut dalam meningkatkan keterampilan literasi matematika. Melalui metode tinjauan pustaka sistematis, penelitian ini mengkaji 18 artikel relevan dari Scopus yang diambil dalam periode 2018-2023 menggunakan aplikasi Publish or Perish. Analisis data dalam penelitian ini dilakukan menggunakan kerangka kerja PIECES (Planning, Identifying, Evaluating, Collecting/Elaborating, Explaining, dan Summarizing). Hasil analisis menunjukkan bahwa RME dapat secara signifikan meningkatkan literasi matematika siswa dengan mendorong keterlibatan aktif, pemahaman yang mendalam, dan transferabilitas pengetahuan dalam berbagai konteks. Selain itu, penelitian ini menyoroti kesenjangan penelitian dan menawarkan wawasan untuk penelitian di masa mendatang. Temuan-temuan ini memberikan kontribusi penting bagi pengembangan metode pembelajaran matematika berbasis literasi di berbagai tingkat pendidikan.This research aims to examine the application of realistic mathematics education (RME) in improving mathematical literacy skills and identify gaps and recommendations for further research in improving mathematical literacy skills. Through a systematic literature review method, this research examines 18 relevant articles from Scopus taken in the 2018-2023 period using the Publish or Perish application. Data analysis in this research was carried out using the PIECES framework (Planning, Identifying, Evaluating, Collecting/Elaborating, Explaining, and Summarizing). The analysis results show that RME can significantly improve students' mathematical literacy by encouraging active engagement, deep understanding, and transferability of knowledge in various contexts. Additionally, this study highlights research gaps and offers insights for future research. These findings provide an important contribution to the development of literacy-based mathematics learning methods at various levels of education.
MathAR Book Technology Innovation: Effectiveness of Using Augmented Reality-Based Mathematics Books on Students' Mathematical Understanding Ability Prihatini, Atik; Dewi, Utami; Pramuditya, Surya Amami; Aminah, Neneng
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.1141

Abstract

Educational innovation continues to develop with advances in digital technology, including the use of Augmented Reality (AR) in learning. This research aims to measure the effectiveness of AR-based mathematics books (MathAR Book) on students' mathematical understanding. MathAR Book integrates traditional learning content with AR elements such as 3D visualization and interactive animations to increase student interest and engagement in learning mathematics. This research methodology uses a quasi-experimental approach with a pretest-posttest design. The sample consisted of class XII students who were randomly selected and divided into an experimental group that used the MathAR Book and a control group that used conventional textbooks. The instruments used include tests of understanding mathematical concepts, learning motivation questionnaires, and in-depth interviews. The results showed a significant increase in students' mathematical understanding in the experimental group compared to the control group. MathAR Book students also showed increased learning motivation and concept visualization abilities. Student feedback indicates that AR creates a more engaging and effective learning environment. In conclusion, the MathAR Book effectively improves students' mathematical understanding.
Analysis of Student Perceptions on the Use of Interactive Mathematics Learning Media Dewi, Utami; Atik Prihatini; Surya Amami Pramuditya; Neneng Aminah
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.1147

Abstract

This study analyzes students' perceptions of using Quizizz as an interactive mathematics learning media in the classroom. Quizizz media was chosen because Quizizz is the most popular among teachers and students. Using a quantitative descriptive method, the study involved 60 grade X high school students who had used Quizizz. Data were collected through a Likert-scale-based closed questionnaire, measuring ease of use, learning benefits, and student engagement. The analysis showed that students had positive perceptions of Quizizz, with 80% stating that the platform was easy to use, 75% feeling that Quizizz helped them understand the material, and 70% feeling more motivated. Linear regression tests showed a significant relationship between ease of use, learning benefits, and student engagement in learning motivation. Most students felt more active and motivated while using Quizizz, most likely due to the competitive elements such as the leaderboard and point system. These elements not only boost students' intrinsic motivation but also generate extrinsic motivation through healthy competition among students. The more positive students' perceptions of Quizizz, especially in ease of use and learning benefits, the higher their motivation to participate in the learning process. This study concluded that Quizizz is an effective mathematics learning media, improves learning outcomes, and motivates students to be more actively involved in learning.
Analysis of Learning Obstacles for Junior High School Students in Understanding SPLDV Concepts Firda Luthfiatika Jannah; Neneng Aminah; Surya Amami Pramuditya; Rosita, Cita Dwi; Noto, M. Subali
Journal Focus Action of Research Mathematic (Factor M) Vol. 6 No. 2 (2023)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/f_m.v6i2.1862

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan siswa dalam memahami konsep dari literatur pada SPLDV. Tujuan penelitian ini untuk melakukan eksplorasi mengenai learning obstacle yang dialami oleh siswa SMP ketika mereka mencoba memahami konsep SPLDV. Oleh karena itu, diharapkan kedepannya penguasaan konsep dasar SPLDV dapat tercapai secara optimal. Penelitian ini merupakan penelitian kualitatif dengan desain Didactical Design Research (DDR). Subjek dalam penelitian ini berjumlah 3 siswa yang dipilih berdasarkan purposive sampling. Instrumen penelitian yang digunakan yaitu tes pemahaman konsep dan pedoman wawancara. Analisis data dalam penelitian ini meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa siswa masih menghadapi sejumlah kesulitan dalam memahami materi spldv. Kendala-kendala yang dihadapi siswa antara lain yaitu (1) kesulitan dalam merumuskan ulang konsep sistem persamaan linear dua variabel dan kurangnya kemampuan untuk memberikan contoh SPLDV. (2)Kesulitan dalam menentukan titik potong saat membuat grafik SPLDV. (3) Kekeliruan dalam melakukan operasi hitung dan mengembangkan model matematika. (4) Kesulitan dalam merancang langkah-langkah yang diperlukan untuk menyelesaikan soal SPLDV. (5) Kesulitan dalam menyelesaikan soal yang berbeda dengan contoh soal yang diajarkan oleh guru. Hal ini menunjukkan adanya beberapa hambatan yang perlu diatasi dalam pembelajaran konsep SPLDV di tingkat SMP.   This research was motivated by the low ability of students to understand concepts from the literature on SPLDV. This research aims to explore the learning obstacles experienced by junior high school students when they try to understand the concept of SPLDV. Therefore, it is hoped that in the future mastery of the basic concepts of SPLDV can be achieved optimally. This research is qualitative research with a Didactical Design Research (DDR) design. The subjects in this research were 3 students selected based on purposive sampling. The research instruments used were concept understanding tests and interview guidelines. Data analysis in this research includes data reduction, data presentation, and concluding. The research results show that students still face several difficulties in understanding SPLDV material. The obstacles faced by students include (1) difficulties in reformulating the concept of a system of linear equations in two variables and a lack of ability to provide examples of SPLDV. (2) Difficulty in determining the intersection point when creating SPLDV graphs. (3) Errors in carrying out calculation operations and developing mathematical models. (4) Difficulty in designing the steps needed to solve SPLDV problems. (5) Difficulty in solving questions that are different from the example questions taught by the teacher. This shows that several obstacles that need to be overcome in learning SPLDV concepts at the junior high school level.
Komunikasi Matematis Siswa melalui Pembelajaran Berbantuan Modul Digital Daring Pramuditya, Surya Amami; Khodijah, Atina Sabila; Asnawati, Sri
Edumatica : Jurnal Pendidikan Matematika Vol 11 No 3 (2021): Edumatica: Jurnal Pendidikan Matematika (Desember 2022)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (786.474 KB) | DOI: 10.22437/edumatica.v11i03.15123

Abstract

Mathematical communication is one of the mathematical abilities that need to be mastered by students because mathematical communication has an important role in linking ideas and abstract language with mathematical symbols. Meanwhile, digital modules based on several previous studies are considered practical and can improve mathematics learning outcomes. Therefore, the online digital module was used as a supporting medium in this research. This study aims to describe the profile of students' mathematical communication skills through online digital module-assisted learning. The approach used is a qualitative approach with a descriptive method. The subjects in this study were grade IX students from one of the public junior high schools in Majalengka Regency as many as three people with better cognitive abilities than other students. The instruments used are tests and interview guidelines. The results of the study: (1) S-1 has high mathematical communication skills capable of fulfilling 5 of 6 sub-indicators; (2) S-2 has moderate mathematical communication skills and can fulfill 3 of the 6 sub-indicators; (3) S-3 has low mathematical communication skills and can fulfill 3 of the 6 sub-indicators with more errors in completion. The conclusion is that students can communicate their ideas based on things they have understood from the module such as ideas for solving SPLTV problems and the steps for solving them.
PROSES ABSTRAKSI REFLEKTIF MATEMATIS SISWA BERDASARKAN PIAGET Sutrisna, Nia; Pramuditya, Surya Amami; Raharjo, Jajo Firman; Setiyani, Setiyani
Jurnal Silogisme : Kajian Ilmu Matematika dan Pembelajarannya Vol 6 No 2 (2021): Desember
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/silogisme.v6i2.3152

Abstract

Kemampuan abstraksi reflektif siswa merupakan suatu kemampuan yang menjelaskan alur berfikir siswa dalam menyelesaikan suatu masalah. Selain itu, abstraksi reflektif sangat penting untuk mengembangkan kognitif seseorang saat mempelajari suatu konsep. Berdasarkan Piaget dalam mempelajari matematika yang bersifat abstrak, siswa melalui beberapa tahapan yaitu tahap konkret, semi konkret, dan abstrak. Tujuan penelitian ini adalah untuk mengetahui proses abstraksi siswa dalam menyelesaikan materi bangun ruang pada sub materi jarak titik ke titik, titik ke garis, dan titik ke bidang. Pendekatan yang digunakan yaitu dengan kualitatif dan subjek dalam penelitian ini peneliti mengambil satu orang siswa kelas X MIPA tahun pelajaran 2019/2020. Metode yang digunakan untuk mengumpulkan data yaitu dengan memberikan soal tes dan wawancara. Hasil penelitian menunjukkan bahwa siswa melewati tahapan proses abstraksi yang dinyatakan oleh Piaget
Pelatihan Game Edukasi RPG sebagai Media Penilaian dan Pembelajaran Literasi Matematika bagi Guru SMP/MTs di Cirebon Pramuditya, Surya Amami; Hamidah, Ida; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra
INCOME: Indonesian Journal of Community Service and Engagement Vol 4 No 4 (2025)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/income.v4i4.1814

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan meningkatkan kompetensi guru SMP/MTs di wilayah Cirebon dalam memahami literasi matematika berbasis PISA dan mengembangkan media pembelajaran inovatif berbasis Role Playing Game (RPG). Latar belakang kegiatan ini adalah rendahnya capaian literasi matematika siswa Indonesia serta keterbatasan guru dalam memanfaatkan media digital kontekstual yang sesuai dengan Kurikulum Merdeka. Metode pelaksanaan meliputi lima tahap, yaitu sosialisasi, pelatihan konseptual, workshop teknis pengembangan game RPG menggunakan RPG-MV Maker, pendampingan implementasi di kelas, dan evaluasi hasil kegiatan. Kegiatan diikuti oleh lima guru dari lima sekolah mitra. Hasil menunjukkan peningkatan pemahaman guru terhadap literasi matematika (dari skor rata-rata 70 menjadi 90) dan keterampilan teknis pengembangan RPG (dari 50 menjadi 75). Guru mampu menerapkan game edukasi dan modul pembelajaran berbasis konteks lokal. Respon siswa terhadap media RPG positif, ditunjukkan oleh meningkatnya motivasi dan partisipasi belajar. Kegiatan ini berdampak pada peningkatan kompetensi pedagogik dan keterampilan digital guru, sekaligus mendukung implementasi Kurikulum Merdeka di wilayah Cirebon.
Evaluation of the Effectiveness of Digital Teaching Materials on Google Sites-Based "Relationships and Functions" Materials: Accessibility Analysis and User Feedback APRILIANI, MALA; PRAMUDITYA, SURYA AMAMI
Journal Of Education Vol 2 No 03 (2025): Journal of Education and Multidisciplinary
Publisher : Journal of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65353/6azhap79

Abstract

This research is motivated by the importance of evaluating digital learning materials to ensure their quality and effectiveness in learning. The objective was to evaluate the effectiveness of the Google Sites-based digital learning material "Relations and Functions" through accessibility analysis and user feedback. The method used was descriptive quantitative, with data collected using an online Likert-scale questionnaire from two peer teachers (accessibility test) and one teacher and several students (feedback test). The main results showed that the technical aspects and learning feasibility received excellent ratings (100% each) in the accessibility test, while visual design (88.9%) and interactivity (77.8%) still needed improvement. On the other hand, user feedback showed lower scores in the technical (61.4%), pedagogical (64.74%), and aesthetic (65.74%) dimensions. The implication is that although it meets basic standards, this learning material requires further optimization, especially in interactivity, responsiveness, and visual design, to improve the overall learning experience and user engagement.
Pengembangan Media Pembelajaran Interaktif Berbasis Google Sites Pada Materi Rasio Kelas VII Fahira, Gifta Maudy; Pramuditya, Surya Amami
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 8, No 1 (2026): February
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v8i1.8847

Abstract

Penelitian ini berawal dari pentingnya media pembelajaran interaktif untuk mengatasi kesulitan siswa dalam memahami konsep rasio di kelas VII. Tujuannya untuk mengembangkan dan mengevaluasi kelayakan media pembelajaran interaktif berbasis google sites pada materi rasio. Kebaruan penelitian ini terletak pada penggabungan evaluasi kelayakan yang  mencakup aspek pendagogis, teknis dan visual secara bersamaan dalam pembuatan media rasio berbasis googlesites yang sebelumnya yang berfokuskan pada aspek penggunaan media atau efektivitas hasil belajar tanpa mengevaluasi kelayakan media secara komprehensif yang mencakup aspek pendagogis, teknis dan visual secara bersamaan materi rasio kelas VII SMP. Penelitian ini menggunakan pendekatan Research and Development (R&D), melalui dua tahap yaitu peneliti membuat media pembelajaran yang interaktif dan mengumpulkan umpan balik dari dua guru serta 31 siswa dengan menggunakan angket terbuka dan angket tertutup. Dari data analisis secara deskriptif mendapatkan hasil evaluasi yang menunjukkan respons positif, dengan aspek pendagogis meraih skor tertinggi. Kesimpulannya media pembelajaran ini memiliki kelayakan dasar dan potensi baik namun memerlukan penyempurnaan media pembelajaran khususnya pada mengoptimalkan teknis, pendalaman materi dan penyempurnaan desain agar implementasinya lebih efektif
Evaluation of the Effectiveness of Digital Teaching Materials on Google Sites-Based "Relationships and Functions" Materials: Accessibility Analysis and User Feedback APRILIANI, MALA; PRAMUDITYA, SURYA AMAMI
Journal Of Education Vol 2 No 03 (2025): Journal of Education and Multidisciplinary
Publisher : Journal of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65353/6azhap79

Abstract

This research is motivated by the importance of evaluating digital learning materials to ensure their quality and effectiveness in learning. The objective was to evaluate the effectiveness of the Google Sites-based digital learning material "Relations and Functions" through accessibility analysis and user feedback. The method used was descriptive quantitative, with data collected using an online Likert-scale questionnaire from two peer teachers (accessibility test) and one teacher and several students (feedback test). The main results showed that the technical aspects and learning feasibility received excellent ratings (100% each) in the accessibility test, while visual design (88.9%) and interactivity (77.8%) still needed improvement. On the other hand, user feedback showed lower scores in the technical (61.4%), pedagogical (64.74%), and aesthetic (65.74%) dimensions. The implication is that although it meets basic standards, this learning material requires further optimization, especially in interactivity, responsiveness, and visual design, to improve the overall learning experience and user engagement.