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Connecting Concepts and Representations in Mathematics: A Sistematic Literature Review Latifa, Ulfa; Indrasari, Peti; Pramuditya, Surya Amami; Asnawati, Sri
International Journal of Contemporary Studies in Education Vol. 4 No. 2 (2025)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/ijcse.v4i2.1483

Abstract

Purpose - This study aims to identify effective media, instructional strategies, or teaching models that can bridge conceptual understanding and mathematical representation in mathematics education. It was motivated by the persistent gap observed between students' conceptual grasp and their ability to translate concepts into mathematical forms, which hinders problem-solving competence. Methodology - A Systematic Literature Review (SLR) was conducted following the PRISMA 2020 guidelines. Literature was sourced from Google Scholar and DOAJ databases, focusing on publications from 2015 to 2025. The review process resulted in seven articles meeting the inclusion criteria. Data analysis involved thematic synthesis of instructional approaches and their reported effectiveness in bridging conceptual and representational understanding. Findings - The review found that the relationship between conceptual understanding and mathematical representation is closely linked but not automatic, depending significantly on the instructional strategies employed. Effective approaches identified include the Concrete–Pictorial–Abstract (CPA) model, GeoGebra media, SAVI strategy, Joyful Problem-Based Learning (JPBL), and Role-Playing Game (RPG)-based learning, which enhance engagement and facilitate conceptual-visual connections. These findings imply the need for intentional instructional designs that integrate conceptual and representational aspects in mathematics learning. Novelty - This study contributes by systematically mapping and synthesising diverse strategies and media specifically targeting the integration of conceptual understanding with mathematical representation, an area underexplored in prior reviews. Significance - The results are valuable for mathematics educators, curriculum developers, instructional designers, and educational policymakers seeking evidence-based practices to improve mathematics teaching and learning outcomes.
Bridging conceptual understanding and mathematical representation through game-based cuboid learning in junior high school Latifa, Ulfa; Indrasari, Peti; Pramuditya, Surya Amami; Asnawati, Sri
Jurnal Elemen Vol 11 No 3 (2025): July
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v11i3.30085

Abstract

In the era of modernisation, conceptual understanding and mathematical representation are key components of education. However, many students still encounter difficulties in understanding and accurately representing rectangular prisms. This study addresses the need for innovative learning by examining students' experiences in understanding and representing rectangular prisms through a Role-Playing Game-based educational game and module. This study employed a qualitative method to understand the experiences of 17 eighth-grade junior high school students in learning rectangular prisms through an RPG game and a supplementary module. Data were collected through observation, module analysis, and documentation and then analysed thematically. The findings revealed that while some students found it easier to grasp concepts through visual exploration, others struggled to apply these concepts flexibly beyond the game. Students who actively engaged in gameplay demonstrated a deeper understanding and were better able to make meaningful conceptual connections. Although verbal representation improved significantly, symbolic representation remained challenging for some students. This study emphasises the importance of designing educational games that support conceptual understanding and representation skills. The implications of this study highlight the need for the development of interactive learning media that can facilitate students' conceptual connections and foster their mathematical representation skills.
WORKSHOP GAMIFIKASI LITERASI MATEMATIKA BERBANTUAN APLIKASI ROLE PLAY GAME UNTUK GURU DAN MAHASISWA Hamidah, Ida; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra; Pramuditya, Surya Amami
MINDA BAHARU Vol 9, No 1 (2025): Minda Baharu
Publisher : Universitas Riau Kepulauan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33373/jmb.v9i1.7560

Abstract

Di era digital, metode pembelajaran yang lama sering tidak lagi efektif dalam membuat siswa tertarik dan memahami pelajaran matematika. Karena itu, dibutuhkan cara baru yang lebih sesuai dengan perkembangan teknologi saat ini. Workshop ini diselenggarakan untuk meningkatkan kemampuan guru dan mahasiswa dalam memahami dan mengajarkan matematika, dengan menggunakan gamifikasi yang didukung oleh aplikasi berbasis Role-Playing Game (RPG). Pendekatan ini bertujuan menciptakan pengalaman belajar yang lebih menarik, aktif, dan sesuai dengan kebutuhan zaman sekarang. Workshop dilaksanakan dalam tiga tahap, yaitu: (1) Perencanaan, di mana peserta dikenalkan pada konsep gamifikasi dan cara menerapkannya dalam pembelajaran matematika; (2) Pengembangan, yaitu pelatihan untuk membuat dan menggabungkan aplikasi RPG ke dalam materi ajar; dan (3) Evaluasi, dengan melihat tanggapan peserta terhadap pelatihan yang telah diberikan. Kegiatan ini diikuti oleh 10 guru dan 100 mahasiswa dari berbagai wilayah di Jawa, Sumatra, dan Riau. Hasilnya menunjukkan peningkatan pengetahuan peserta, yaitu sebesar 100% untuk mahasiswa dan 66,7% untuk guru, berdasarkan hasil pretest dan posttest. Para peserta merasa pendekatan ini membantu membuat siswa lebih aktif, tidak cepat bosan, dan lebih mudah memahami konsep matematika yang sulit. Selain itu, para guru juga mendapatkan keterampilan baru dalam menggunakan teknologi untuk mendukung proses mengajar.
Interactive Learning Media Using Google Sites to Enhance Students’ Understanding of Ratio Concepts in Grade VII Gina Putri Aulia; Surya Amami Pramuditya
Ar-Riyadhiyyat: Journal of Mathematics Education Vol. 6 No. 1 (2025): Ar-Riyadhiyyat: Jurnal Pendidikan Matematika
Publisher : Tadris Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47766/arriyadhiyyat.v6i1.5923

Abstract

This study aims to analyze the effectiveness of Google Sites as an interactive learning medium for teaching ratio concepts to Grade VII students. Despite increasing access to digital tools in education, the adoption of web-based platforms like Google Sites remains limited due to technical constraints and a lack of training among teachers. To address this, a learning website was developed using the ADDIE instructional design model (Analysis, Design, Development, Implementation, Evaluation) and implemented through a Research and Development (R&D) methodology. The platform included structured explanations, interactive exercises, videos, and quizzes aligned with the curriculum. A total of 45 students participated in the implementation phase, and their responses were evaluated using a student questionnaire. The results showed that 84.8% of students found the material presented on the Google Site to be clear and easy to understand, and 83.2% reported that it helped them grasp ratio concepts more effectively. The platform was also rated positively for design and navigation (80.8%). However, student motivation for independent learning was relatively lower at 73.8%, indicating the need for further development of interactive and engaging features. These findings suggest that Google Sites is effective in supporting conceptual understanding in mathematics, and its integration with blended learning and gamification strategies is recommended to enhance student motivation and engagement in digital learning environments.