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WORKSHOP GAMIFIKASI LITERASI MATEMATIKA BERBANTUAN APLIKASI ROLE PLAY GAME UNTUK GURU DAN MAHASISWA Hamidah, Ida; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra; Pramuditya, Surya Amami
MINDA BAHARU Vol 9, No 1 (2025): Minda Baharu
Publisher : Universitas Riau Kepulauan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33373/jmb.v9i1.7560

Abstract

Di era digital, metode pembelajaran yang lama sering tidak lagi efektif dalam membuat siswa tertarik dan memahami pelajaran matematika. Karena itu, dibutuhkan cara baru yang lebih sesuai dengan perkembangan teknologi saat ini. Workshop ini diselenggarakan untuk meningkatkan kemampuan guru dan mahasiswa dalam memahami dan mengajarkan matematika, dengan menggunakan gamifikasi yang didukung oleh aplikasi berbasis Role-Playing Game (RPG). Pendekatan ini bertujuan menciptakan pengalaman belajar yang lebih menarik, aktif, dan sesuai dengan kebutuhan zaman sekarang. Workshop dilaksanakan dalam tiga tahap, yaitu: (1) Perencanaan, di mana peserta dikenalkan pada konsep gamifikasi dan cara menerapkannya dalam pembelajaran matematika; (2) Pengembangan, yaitu pelatihan untuk membuat dan menggabungkan aplikasi RPG ke dalam materi ajar; dan (3) Evaluasi, dengan melihat tanggapan peserta terhadap pelatihan yang telah diberikan. Kegiatan ini diikuti oleh 10 guru dan 100 mahasiswa dari berbagai wilayah di Jawa, Sumatra, dan Riau. Hasilnya menunjukkan peningkatan pengetahuan peserta, yaitu sebesar 100% untuk mahasiswa dan 66,7% untuk guru, berdasarkan hasil pretest dan posttest. Para peserta merasa pendekatan ini membantu membuat siswa lebih aktif, tidak cepat bosan, dan lebih mudah memahami konsep matematika yang sulit. Selain itu, para guru juga mendapatkan keterampilan baru dalam menggunakan teknologi untuk mendukung proses mengajar.
Interactive Learning Media Using Google Sites to Enhance Students’ Understanding of Ratio Concepts in Grade VII Gina Putri Aulia; Surya Amami Pramuditya
Ar-Riyadhiyyat: Journal of Mathematics Education Vol. 6 No. 1 (2025): Ar-Riyadhiyyat: Jurnal Pendidikan Matematika
Publisher : Tadris Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47766/arriyadhiyyat.v6i1.5923

Abstract

This study aims to analyze the effectiveness of Google Sites as an interactive learning medium for teaching ratio concepts to Grade VII students. Despite increasing access to digital tools in education, the adoption of web-based platforms like Google Sites remains limited due to technical constraints and a lack of training among teachers. To address this, a learning website was developed using the ADDIE instructional design model (Analysis, Design, Development, Implementation, Evaluation) and implemented through a Research and Development (R&D) methodology. The platform included structured explanations, interactive exercises, videos, and quizzes aligned with the curriculum. A total of 45 students participated in the implementation phase, and their responses were evaluated using a student questionnaire. The results showed that 84.8% of students found the material presented on the Google Site to be clear and easy to understand, and 83.2% reported that it helped them grasp ratio concepts more effectively. The platform was also rated positively for design and navigation (80.8%). However, student motivation for independent learning was relatively lower at 73.8%, indicating the need for further development of interactive and engaging features. These findings suggest that Google Sites is effective in supporting conceptual understanding in mathematics, and its integration with blended learning and gamification strategies is recommended to enhance student motivation and engagement in digital learning environments.
Strategies, Successes, and Gaps in Algebra Teaching: A Scoping Review Hamidah, Ida; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra; Pramuditya, Surya Amami
Edumatika Vol 8 No 1 (2025): May 2025, Edumatika : Jurnal Riset Pendidikan Matematika
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan IAIN Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/ejrpm.v8i1.5109

Abstract

Algebra is a fundamental component of mathematics education that supports students’ success in higher-level mathematical learning. However, many students struggle to understand algebraic concepts due to their abstract nature and the limited use of effective instructional strategies. This scoping review aims to (1) identify how algebra teaching activities are represented in the literature, (2) explore the main instructional themes and approaches discussed, and (3) examine existing research gaps that require further study. A total of 143 studies published between 2015 and 2025 were retrieved from the Scopus database, and after a rigorous screening process, six studies met the inclusion criteria for full analysis. The review identified five dominant instructional themes: contextual problem-based learning, visual and concrete representations, technology-enhanced and game-based learning, collaborative discussions, and reflective reasoning. These approaches were found to enhance students’ engagement, conceptual understanding, and algebraic reasoning. Nevertheless, significant gaps remain in early algebra instruction, teacher professional development, and the integration of emerging technologies in classroom practice. The findings underscore the need for innovative, inclusive, and technology-integrated teaching strategies to strengthen students’ algebraic thinking and improve the quality of mathematics education.
How is the Implementation of Realistic Mathematics Education on Mathematical Literacy Skills? A Systematic Literature Review Hamidah, Ida; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra; Pramuditya, Surya Amami
Mosharafa: Jurnal Pendidikan Matematika Vol. 13 No. 3 (2024): July
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v13i3.2089

Abstract

Penelitian ini bertujuan untuk mengkaji penerapan pendidikan matematika realistis (RME) dalam meningkatkan keterampilan literasi matematika dan mengidentifikasi kesenjangan serta rekomendasi untuk penelitian lebih lanjut dalam meningkatkan keterampilan literasi matematika. Melalui metode tinjauan pustaka sistematis, penelitian ini mengkaji 18 artikel relevan dari Scopus yang diambil dalam periode 2018-2023 menggunakan aplikasi Publish or Perish. Analisis data dalam penelitian ini dilakukan menggunakan kerangka kerja PIECES (Planning, Identifying, Evaluating, Collecting/Elaborating, Explaining, dan Summarizing). Hasil analisis menunjukkan bahwa RME dapat secara signifikan meningkatkan literasi matematika siswa dengan mendorong keterlibatan aktif, pemahaman yang mendalam, dan transferabilitas pengetahuan dalam berbagai konteks. Selain itu, penelitian ini menyoroti kesenjangan penelitian dan menawarkan wawasan untuk penelitian di masa mendatang. Temuan-temuan ini memberikan kontribusi penting bagi pengembangan metode pembelajaran matematika berbasis literasi di berbagai tingkat pendidikan.This research aims to examine the application of realistic mathematics education (RME) in improving mathematical literacy skills and identify gaps and recommendations for further research in improving mathematical literacy skills. Through a systematic literature review method, this research examines 18 relevant articles from Scopus taken in the 2018-2023 period using the Publish or Perish application. Data analysis in this research was carried out using the PIECES framework (Planning, Identifying, Evaluating, Collecting/Elaborating, Explaining, and Summarizing). The analysis results show that RME can significantly improve students' mathematical literacy by encouraging active engagement, deep understanding, and transferability of knowledge in various contexts. Additionally, this study highlights research gaps and offers insights for future research. These findings provide an important contribution to the development of literacy-based mathematics learning methods at various levels of education.
MathAR Book Technology Innovation: Effectiveness of Using Augmented Reality-Based Mathematics Books on Students' Mathematical Understanding Ability Prihatini, Atik; Dewi, Utami; Pramuditya, Surya Amami; Aminah, Neneng
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.1141

Abstract

Educational innovation continues to develop with advances in digital technology, including the use of Augmented Reality (AR) in learning. This research aims to measure the effectiveness of AR-based mathematics books (MathAR Book) on students' mathematical understanding. MathAR Book integrates traditional learning content with AR elements such as 3D visualization and interactive animations to increase student interest and engagement in learning mathematics. This research methodology uses a quasi-experimental approach with a pretest-posttest design. The sample consisted of class XII students who were randomly selected and divided into an experimental group that used the MathAR Book and a control group that used conventional textbooks. The instruments used include tests of understanding mathematical concepts, learning motivation questionnaires, and in-depth interviews. The results showed a significant increase in students' mathematical understanding in the experimental group compared to the control group. MathAR Book students also showed increased learning motivation and concept visualization abilities. Student feedback indicates that AR creates a more engaging and effective learning environment. In conclusion, the MathAR Book effectively improves students' mathematical understanding.
Analysis of Student Perceptions on the Use of Interactive Mathematics Learning Media Dewi, Utami; Atik Prihatini; Surya Amami Pramuditya; Neneng Aminah
International Journal of Educational Research Excellence (IJERE) Vol. 3 No. 2 (2024): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v3i2.1147

Abstract

This study analyzes students' perceptions of using Quizizz as an interactive mathematics learning media in the classroom. Quizizz media was chosen because Quizizz is the most popular among teachers and students. Using a quantitative descriptive method, the study involved 60 grade X high school students who had used Quizizz. Data were collected through a Likert-scale-based closed questionnaire, measuring ease of use, learning benefits, and student engagement. The analysis showed that students had positive perceptions of Quizizz, with 80% stating that the platform was easy to use, 75% feeling that Quizizz helped them understand the material, and 70% feeling more motivated. Linear regression tests showed a significant relationship between ease of use, learning benefits, and student engagement in learning motivation. Most students felt more active and motivated while using Quizizz, most likely due to the competitive elements such as the leaderboard and point system. These elements not only boost students' intrinsic motivation but also generate extrinsic motivation through healthy competition among students. The more positive students' perceptions of Quizizz, especially in ease of use and learning benefits, the higher their motivation to participate in the learning process. This study concluded that Quizizz is an effective mathematics learning media, improves learning outcomes, and motivates students to be more actively involved in learning.
Analysis of Learning Obstacles for Junior High School Students in Understanding SPLDV Concepts Firda Luthfiatika Jannah; Neneng Aminah; Surya Amami Pramuditya; Rosita, Cita Dwi; Noto, M. Subali
Journal Focus Action of Research Mathematic (Factor M) Vol. 6 No. 2 (2023)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/f_m.v6i2.1862

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan siswa dalam memahami konsep dari literatur pada SPLDV. Tujuan penelitian ini untuk melakukan eksplorasi mengenai learning obstacle yang dialami oleh siswa SMP ketika mereka mencoba memahami konsep SPLDV. Oleh karena itu, diharapkan kedepannya penguasaan konsep dasar SPLDV dapat tercapai secara optimal. Penelitian ini merupakan penelitian kualitatif dengan desain Didactical Design Research (DDR). Subjek dalam penelitian ini berjumlah 3 siswa yang dipilih berdasarkan purposive sampling. Instrumen penelitian yang digunakan yaitu tes pemahaman konsep dan pedoman wawancara. Analisis data dalam penelitian ini meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa siswa masih menghadapi sejumlah kesulitan dalam memahami materi spldv. Kendala-kendala yang dihadapi siswa antara lain yaitu (1) kesulitan dalam merumuskan ulang konsep sistem persamaan linear dua variabel dan kurangnya kemampuan untuk memberikan contoh SPLDV. (2)Kesulitan dalam menentukan titik potong saat membuat grafik SPLDV. (3) Kekeliruan dalam melakukan operasi hitung dan mengembangkan model matematika. (4) Kesulitan dalam merancang langkah-langkah yang diperlukan untuk menyelesaikan soal SPLDV. (5) Kesulitan dalam menyelesaikan soal yang berbeda dengan contoh soal yang diajarkan oleh guru. Hal ini menunjukkan adanya beberapa hambatan yang perlu diatasi dalam pembelajaran konsep SPLDV di tingkat SMP.   This research was motivated by the low ability of students to understand concepts from the literature on SPLDV. This research aims to explore the learning obstacles experienced by junior high school students when they try to understand the concept of SPLDV. Therefore, it is hoped that in the future mastery of the basic concepts of SPLDV can be achieved optimally. This research is qualitative research with a Didactical Design Research (DDR) design. The subjects in this research were 3 students selected based on purposive sampling. The research instruments used were concept understanding tests and interview guidelines. Data analysis in this research includes data reduction, data presentation, and concluding. The research results show that students still face several difficulties in understanding SPLDV material. The obstacles faced by students include (1) difficulties in reformulating the concept of a system of linear equations in two variables and a lack of ability to provide examples of SPLDV. (2) Difficulty in determining the intersection point when creating SPLDV graphs. (3) Errors in carrying out calculation operations and developing mathematical models. (4) Difficulty in designing the steps needed to solve SPLDV problems. (5) Difficulty in solving questions that are different from the example questions taught by the teacher. This shows that several obstacles that need to be overcome in learning SPLDV concepts at the junior high school level.
Komunikasi Matematis Siswa melalui Pembelajaran Berbantuan Modul Digital Daring Pramuditya, Surya Amami; Khodijah, Atina Sabila; Asnawati, Sri
Edumatica : Jurnal Pendidikan Matematika Vol 11 No 3 (2021): Edumatica: Jurnal Pendidikan Matematika (Desember 2022)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (786.474 KB) | DOI: 10.22437/edumatica.v11i03.15123

Abstract

Mathematical communication is one of the mathematical abilities that need to be mastered by students because mathematical communication has an important role in linking ideas and abstract language with mathematical symbols. Meanwhile, digital modules based on several previous studies are considered practical and can improve mathematics learning outcomes. Therefore, the online digital module was used as a supporting medium in this research. This study aims to describe the profile of students' mathematical communication skills through online digital module-assisted learning. The approach used is a qualitative approach with a descriptive method. The subjects in this study were grade IX students from one of the public junior high schools in Majalengka Regency as many as three people with better cognitive abilities than other students. The instruments used are tests and interview guidelines. The results of the study: (1) S-1 has high mathematical communication skills capable of fulfilling 5 of 6 sub-indicators; (2) S-2 has moderate mathematical communication skills and can fulfill 3 of the 6 sub-indicators; (3) S-3 has low mathematical communication skills and can fulfill 3 of the 6 sub-indicators with more errors in completion. The conclusion is that students can communicate their ideas based on things they have understood from the module such as ideas for solving SPLTV problems and the steps for solving them.
PROSES ABSTRAKSI REFLEKTIF MATEMATIS SISWA BERDASARKAN PIAGET Sutrisna, Nia; Pramuditya, Surya Amami; Raharjo, Jajo Firman; Setiyani, Setiyani
Jurnal Silogisme : Kajian Ilmu Matematika dan Pembelajarannya Vol 6 No 2 (2021): Desember
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/silogisme.v6i2.3152

Abstract

Kemampuan abstraksi reflektif siswa merupakan suatu kemampuan yang menjelaskan alur berfikir siswa dalam menyelesaikan suatu masalah. Selain itu, abstraksi reflektif sangat penting untuk mengembangkan kognitif seseorang saat mempelajari suatu konsep. Berdasarkan Piaget dalam mempelajari matematika yang bersifat abstrak, siswa melalui beberapa tahapan yaitu tahap konkret, semi konkret, dan abstrak. Tujuan penelitian ini adalah untuk mengetahui proses abstraksi siswa dalam menyelesaikan materi bangun ruang pada sub materi jarak titik ke titik, titik ke garis, dan titik ke bidang. Pendekatan yang digunakan yaitu dengan kualitatif dan subjek dalam penelitian ini peneliti mengambil satu orang siswa kelas X MIPA tahun pelajaran 2019/2020. Metode yang digunakan untuk mengumpulkan data yaitu dengan memberikan soal tes dan wawancara. Hasil penelitian menunjukkan bahwa siswa melewati tahapan proses abstraksi yang dinyatakan oleh Piaget
Pelatihan Game Edukasi RPG sebagai Media Penilaian dan Pembelajaran Literasi Matematika bagi Guru SMP/MTs di Cirebon Pramuditya, Surya Amami; Hamidah, Ida; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra
INCOME: Indonesian Journal of Community Service and Engagement Vol 4 No 4 (2025)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/income.v4i4.1814

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan meningkatkan kompetensi guru SMP/MTs di wilayah Cirebon dalam memahami literasi matematika berbasis PISA dan mengembangkan media pembelajaran inovatif berbasis Role Playing Game (RPG). Latar belakang kegiatan ini adalah rendahnya capaian literasi matematika siswa Indonesia serta keterbatasan guru dalam memanfaatkan media digital kontekstual yang sesuai dengan Kurikulum Merdeka. Metode pelaksanaan meliputi lima tahap, yaitu sosialisasi, pelatihan konseptual, workshop teknis pengembangan game RPG menggunakan RPG-MV Maker, pendampingan implementasi di kelas, dan evaluasi hasil kegiatan. Kegiatan diikuti oleh lima guru dari lima sekolah mitra. Hasil menunjukkan peningkatan pemahaman guru terhadap literasi matematika (dari skor rata-rata 70 menjadi 90) dan keterampilan teknis pengembangan RPG (dari 50 menjadi 75). Guru mampu menerapkan game edukasi dan modul pembelajaran berbasis konteks lokal. Respon siswa terhadap media RPG positif, ditunjukkan oleh meningkatnya motivasi dan partisipasi belajar. Kegiatan ini berdampak pada peningkatan kompetensi pedagogik dan keterampilan digital guru, sekaligus mendukung implementasi Kurikulum Merdeka di wilayah Cirebon.