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Journal : Prosiding Snastikom

Perancangan Aplikasi Quiz Interaktif Bahasa Inggris dengan Metode Convolutional Neural Network (CNN) menggunakan Macromedia Flash 8 Riza Rahmadani; Mufida Khairani; Siti Sundari
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

This research is a research on the development of learning media based on macromedia flash 8 in English quiz lessons for elementary students. This study aims to foster the interest of grade 2 elementary school students to usecomputers as learning media, create an interactive English quiz program to help increase the motivation andunderstanding of grade 2 elementary school students in learning English and improve intelligence IQ (IntelligenceQoutient), EQ ( Emotional Qoutient) and SQ (Spiritual Qoutient) in children. The benefits of this research canadd insight or knowledge of children in terms of answering the questions given as learning, can train thedevelopment of elementary level children to better understand quizzes, can be used as learning media that attractschildren's talents, can increase children's intelligence about technology, and motivate children to learn English.The method used is Convolutional Neural Network (CNN). The results of this study indicate that a computer-basedEnglish quiz interactive learning application has been designed using macromedia flash 8 software, the design ofan English quiz interactive learning application consists of a display design for quiz questions and answers,English language material designed in the form of animated images, animated text, and an explanation of thematerial by including voices to make elementary school students enthusiastic about taking lessons, macromediaflash 8 as a means to present computer-based English learning, a learning application made to attract users'interest in receiving lessons and make it easier with interesting applications in the learning process teach.
Optimasi Algoritma AES Dengan Implementasi Parallel Dalam Pengamanan Data Digital Nur Wulan; Siti Sundari; Rapna Dewi
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

Digital data security is the protection of private data to prevent unwanted access to computer databases or websites. In this study, cryptographic techniques are used which is a way to enter data. Why data needs to bedigital, it can prevent potential loss, reduce data risk, and reduce crime. In this study, we will optimize the AESalgorithm, the AES algorithm has a linear speed, where the greater the number of N blocks to be executed, thehigher the execution time. The design in this study uses a unified modeling language and mysql as a database. Thepurpose of this study is to implement the parallel AES algorithm for the encryption and decryption process ofdigital data and analyze and provide recommendations for the algorithm that will be used in the future byconsidering the comparison results obtained.
Teknik Penyembunyian Pesan Pada Citra Digital Menggunakan Metode Kombinasi RC4 Dan Steganografi LSB Berbasis VB sarmi Ningsih; Siti sundari; khairunnisa
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (391.282 KB)

Abstract

The rapid development of technology, makes most people follow the existing developments. Technological developments have made it easy for people to access various things, including messages. There are several risks that can hinder the sending of long-distance messages, including we cannot know whether the message sent reaches the person we are going to. It is possible that the messages we send have been read by unauthorized persons. Therefore, security is needed for a system so that messages sent are not easily stolen by others. One way to secure a system requires a combination of cryptographic methods, namely RC4 (Rivest Code 4) and steganography, namely LSB (Least Significant Bit). The system designed is used to secure information from a message by encrypting it using the RC4 algorithm which is then inserted into the image file using the LSB method. The system designed has two main functions, namely the encryption function for encoding messages and steganography on the image. The second function is the decryption function which aims to extract the image so that the hidden message can be understood.
Implementasi Algoritma Alpha Beta Pada Aplikasi Pembelajaran Untuk Anak Usia Dini Berbasis Android Angga Rahma Zagitha Siregar; Siti sundari; Sumi Khairani
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (759.449 KB)

Abstract

The use of media in the learning process is one of the efforts to create more meaningful and quality learning. Learning media serves as a tool to convey learning messages. Learning media must be packaged as attractively as possible so that early childhood can be interested in learning an introduction to material and the learning process only uses conventional media such as blackboards, textbooks. This kind of learning is less interactive, as a result, early childhood does not understand the material well and affects their learning outcomes. This research will build a learning game for word, letter and image recognition, this game is aimed at children aged 1-10 years and this game was developed using Unity 3D software and the use of flow diagrams of a unified modeling language to maximize the workflow of the number recognition game. , letters and images. The purpose of this research is to produce an application that can be used for android based children