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PENGARUH PENERAPAN TEKNIK IDENTITAS KORPORAT TERHADAP PEMAHAMAN KONSEP MATEMATIS SISWA KELAS VII SMPN 1 KOTO SALAK KABUPATEN DHARMASRAYA Asmara, Dwi Novri
Pendidikan Matematika Vol 4, No 2 (2014)
Publisher : STKIP PGRI Sumbar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The background of this research is that the students were passive and afraid toexplore their opinion and ideas that they have and their math conceptunderstanding was low. The aim of this research was to find out is the students’learning activity during the implementation of corporate identity technique betterthan the implementation of convention technique at the seventh grade students ofSMPN 1 Koto Salak. The design of this research is experimental research design.Based on the analysis of observation sheets, the students’ learning activitiesimproved. The result of hypothesis testing by using t-test supported by MINITABsoftware shown that the P-value = 0,002 smaller than = 0, 05. Therefore, itcan be learning activities of students in the experimental class of the first meetingup to five experiencing have developmental activities and the students’ mathconcept understanding of seventh grade students of SMPN 1 Koto Salak improvedby implementing corporate identity technique in teaching learning process ofmath.
Analisis Pemahaman Konsep Matematis Mahasiswa PGSD pada Mata Kuliah Konsep Dasar Matematika Hayati, Rahmatul; Asmara, Dwi Novri
Jurnal Basicedu Vol. 5 No. 5 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i5.976

Abstract

Abstrak Tujuan penelitian ini adalah untuk menganalisis pemahaman konsep matematis mahasiswa PGSD Semester 1 TA. 2020/2021 pada Mata Kuliah (MK) Konsep Dasar Matematika (KDM). Pada MK ini mahasiswa dituntut untuk menguasai, memahami, dan terampil dalam mengajarkan materi-materi pelajaran matematika Sekolah Dasar (SD). Jenis penelitian ini merupakan penelitian deskriptif dengan menggunakan pendekatan kualitatif. Metode ini digunakan karena penelitian ini mendeskripsikan hasil penelitian secara mendalam pada MK KDM. Subjek penelitian adalah mahasiswa PGSD Semester 1 FKIP UNDHARI TA. 2020/2021. Instrumen dalam penelitian ini adalah pedoman wawancara, lembar observasi, tes pemahaman konsep dan dokumentasi. Teknik pengumpulan data melalui wawancara, observasi, tes dan dokumentasi. Teknik analisis data untuk wawancara, observasi dan dokumentasi adalah melalui teknik analisis deskriptif, sedangkan untuk tes pemahaman konsep, analisis dilakukan berdasarkan indikator pemahaman konsep. Hasil penelitian menunjukkan bahwa rendahnya pemahaman konsep matematis mahasiswa PGSD Semester 1 TA. 2020/2021.
The Effect of Snowball Throwing Learning Model towards Integrated Thematic Learning Outcomes in Science Class V Students at SDN 104/II Sungai Pinang Hader, Antik Estika; Asmara, Dwi Novri; Nurwasilah, Nurwasilah
The Future of Education Journal Vol 2 No 1 (2023): February
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (898.581 KB) | DOI: 10.61445/tofedu.v2i1.23

Abstract

Science learning is one of the lessons that has a very strategic and important role, especially in terms of improving the quality of human resources (Human Resources). continuously growing at a faster rate. Science learning carried out in elementary schools should be carried out by presenting a method or learning model that is not monotonous and more diverse so that it can make students feel more interested in taking part in learning, besides that science learning should make students feel actively involved both physically and mentally. nor emotional. From the results of the observations, several problems were found in class V SDN 104/II Sungai Pinang, namely in class VA students who did not complete as much as 60% of the total students or a number of 18 students out of 23 students (KKM score 75), and class VB who completed as much as 70% of the total students or a number of 15 students from 22 students. This shows that more than 50% of students in the class, both VA and VB classes, still have not mastered the learning provided well enough, for this reason the teacher is obliged to carry out various kinds of efforts in order to improve the learning outcomes of his students in class. One of them is that it can be done by choosing a model, strategy or learning method that is considered appropriate, so that later it is expected to be able to involve students both to be able to play a more active role both in terms of emotional, physical and social. The researcher tries to apply the Snowball Throwing learning model, the results of the hypothesis test at a significant level of 0.05 after applying the Snowball Throwing learning model are obtained sig <α (0.00 <0.05), thus meaning that the test results are not in the H0 acceptance area so that Ha , so that it can be concluded that the Snowball Throwing learning model has a significant influence on the integrated thematic learning outcomes of science content in fifth grade students at SDN 104/II Sungai Pinang
PENGEMBANGAN GAME EDUKASI MENGGUNAKAN APLIKASI CONSTRACK 2 SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA KELAS IV SDN 14 PULAU PUNJUNG Saputra, Randika; Ali, Gunawan; Asmara, Dwi Novri
Consilium: Education and Counseling Journal Vol 4 No 2 (2024): Edisi Agustus
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v4i2.4489

Abstract

Penelitian ini bertujuan untuk melihat hasil belajar peserta didik dalam mata pelajaran matematika kelas IV SDN 14 Pulau Punjung dengan menggunakan game edukasi berbantu aplikasi constrack 2. Jenis penelitian yang digunakan adalah research and development (R&D). Metode yang digunakan dalam penelitian ini yaitu analisis deskriptif dimana pengumpulan data dilakukan dengan teknik observasi, wawancara dan pengisian angket. Penelitian ini melibatkan guru kelas IV dan peserta didik kelas IV. Faktor penyebab peserta didik kurang memahami materi dikarenakan masih banyak guru yang mengajarkan dengan menggunakan model dan media yang sama dalam proses pembelajaran. Upaya yang dapat dilakukan untuk mengatasi hal tersebut dengan mengembangkan game edukasi menggunakan aplikasi constrack 2 sebagai media pembelajaran matematika kelas IV SDN 14 Pulau Punjung.
Analisis Pemahaman Konsep Matematis Mahasiswa PGSD pada Mata Kuliah Konsep Dasar Matematika Hayati, Rahmatul; Asmara, Dwi Novri
Jurnal Basicedu Vol. 5 No. 5 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i5.976

Abstract

Abstrak Tujuan penelitian ini adalah untuk menganalisis pemahaman konsep matematis mahasiswa PGSD Semester 1 TA. 2020/2021 pada Mata Kuliah (MK) Konsep Dasar Matematika (KDM). Pada MK ini mahasiswa dituntut untuk menguasai, memahami, dan terampil dalam mengajarkan materi-materi pelajaran matematika Sekolah Dasar (SD). Jenis penelitian ini merupakan penelitian deskriptif dengan menggunakan pendekatan kualitatif. Metode ini digunakan karena penelitian ini mendeskripsikan hasil penelitian secara mendalam pada MK KDM. Subjek penelitian adalah mahasiswa PGSD Semester 1 FKIP UNDHARI TA. 2020/2021. Instrumen dalam penelitian ini adalah pedoman wawancara, lembar observasi, tes pemahaman konsep dan dokumentasi. Teknik pengumpulan data melalui wawancara, observasi, tes dan dokumentasi. Teknik analisis data untuk wawancara, observasi dan dokumentasi adalah melalui teknik analisis deskriptif, sedangkan untuk tes pemahaman konsep, analisis dilakukan berdasarkan indikator pemahaman konsep. Hasil penelitian menunjukkan bahwa rendahnya pemahaman konsep matematis mahasiswa PGSD Semester 1 TA. 2020/2021.
Pengembangan Modul Pembelaran Materi Bilangan Pecahan Siswa di Kelas IV SDN 01 Koto Baru Asmara, Dwi Novri; Apreasta, Lika; Pitriana, Depi
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September 2024
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.672

Abstract

This research aims to develop a learning module for learning fractions for students in class IV SDN01 Koto Baru. This research uses Research and Development (R&D). The development research model useduses ADDIE. The ADDIE model consists of 5 stages, namely Analysis, Design, Development, Implementationand Evaluation. The types of data taken from the development of this Teaching Module are qualitative andquantitative data. The data collection instruments used are Validation, Practicality sheets and Effectivenesssheets. The data collection techniques used used observation, questionnaires, documentation and tests. The dataanalysis techniques used are validation analysis, practical analysis and effectiveness analysis. Based on thedevelopment that has been carried out on the Mathematics learning module for class IV fraction material atSDN 01 Koto Baru. Then you can get the results of developing the learning module. Material mathematicsusing the ADDIE development model which can be tested in class IV at SDN 01 Koto Baru. Validation of theMathematics learning module material for class IV fractions at SDN 01 Koto Baru was assessed by threevalidators. Validation shows that the learning module obtained a percentage of 72.1% with a very validcategory. Practicality was assessed by the class teacher and four students for the learning module obtained apercentage of 89.3% with a very practical category. Effectiveness is assessed by student results. Studentlearning outcomes obtained a percentage of 82.1% in the very effective category.
Perkembangan Media Ular Tangga Raksasa pada kemampuan mengenal angka anak usia 5-6 tahun di TK Islam Bakti 71 Sialang Gaung Sari, Pitri Deva; Asmara, Dwi Novri; Saputra, Agus
Jurnal Ilmiah Dikdaya Vol 15, No 1 (2025): April
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v15i1.720

Abstract

Penelitian Ini Bertujuan Untuk Mengembangakan Media Ular Tangga Rakasasa Pada Kemampuan Mengenal Angka Anak Usia Dini Tk IB 71 Sialang Gaung. Meningkatkan Tingkat Perkembangan Dan Kemajuan Yang Dicapai Anak-Anak Setelah Proses Belajar Dalam Jangka Waktu Tertentu.      Hasil Penelitian Menunjukan Bahwa Media Ular Tangga Raksasamenggunakan Jenis Penelitian Research And Development (R&D) Yang Bertujuan Untuk Menghasilkan Suatu Produk Baru Dari Hasil Pengembangan. Metode Pengembangan Ini Menggunakan Pengembangan Addie Yaitu Analisis, Perancangan, Pengembangan, Implementasi Dan Evaluasi. Berdasrkan . Hasil Penilaian Oleh Ahli Media Secara Keseluruhan Mendapatkan Presentase 89% Dengan Kategori Sangat Valid, Penilaian Dari Ahli Materi Mendapatkan Presentase 80% Dengan Kategori Sangat Valid, Dan Penilaian Oleh Ahli Bahasan Mendapatkan Presentase 88% Dengan Kategori Sangat Valid. Dari Hasil Yang Didapatkan Dari Ke-3 Ahli Maka Media Ular Tangga Raksasa Dapat Dinyatakan Layak Digunakan Dalam Proses Pembelajaran.
The Effect of the Cooperative Learning Model: Student Teams Achievement Division (STAD) on Science Learning Outcomes of Fourth Grade Students at SD Negeri 01 Tiumang Saputra, Agus; Asmara, Dwi Novri; Astarina, Lusia
The Future of Education Journal Vol 4 No 6 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i6.735

Abstract

This study is motivated by the low learning outcomes of Science (IPAS) students. Therefore, this research aims to examine the effect of implementing the Cooperative Learning Model: Student Teams Achievement Division (STAD) assisted by Question Ball media on Science learning outcomes for fourth-grade students at SD Negeri 01 Tiumang. This research employs a quantitative approach with a quasi-experimental design using a one-group pretest-posttest design. The population of this study consisted of all fourth-grade students at SD Negeri 01 Tiumang, with a saturated sampling technique used to select the sample. Data collection was done using a test with a set of questions as the instrument. After applying the Cooperative Learning Model: Student Teams Achievement Division (STAD), the average pretest score was 56, and the posttest score was 72, indicating an improvement in posttest scores. Based on the analysis using non-parametric tests, the asymptotic significance (2-tailed) value was 0.000, which is smaller than 0.05, thus the hypothesis is accepted. This indicates that there is a significant difference between the pretest and posttest results. Therefore, it can be concluded that the implementation of the Cooperative Learning Model: Student Teams Achievement Division (STAD) with Question Ball media has a positive effect on Science learning outcomes for fourth-grade students at SDN 01 Tiumang.
The Development of Educational Animation Videos Using the Capcut Application in Pancasila Education Subject at SDN 01 Padang Laweh Sukron, Muhammad; Asmara, Dwi Novri; Utari, Juwita Dwi
The Future of Education Journal Vol 4 No 6 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i6.766

Abstract

This research is motivated by the finding that the learning process is still not optimal, with students showing a lack of interest in the learning process, especially in Pancasila Education content, due to the fact that the teaching of Pancasila Education mainly involves lectures or storytelling. Therefore, the researcher concluded that in Pancasila Education learning, it is necessary to utilize engaging and creative learning media to prevent students from feeling bored or monotonous during the learning process. One such media is animated video, which is considered appropriate and supportive for creating an engaging learning environment that captures students' attention. This would make it easier for students to understand the material and enhance their active participation in the learning process. This study is a research and development (R&D) type of research. The development model used is the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The trial was conducted in class VI at SDN 01 Padang Laweh, with data collection techniques through analysis of validity, practicality, and effectiveness tests. The results of the validation of the animated video learning media obtained an average language validation score of 96%, categorized as very valid. The validation results for the teaching module received an average of 84.37%, categorized as very valid, while the validation results for the questions obtained an average of 92.18%, also categorized as very valid. The results of the practicality test conducted by educators and students in class VI showed a score of 90.76%, categorized as very practical. The effectiveness test, measured through the students' learning outcomes, showed an average score of 84%, categorized as highly effective.
The Effect of Using YouTube Learning Videos on Mathematics Learning Outcomes in Whole Numbers Material for Second Grade Students at SDN 16 Sitiung Asmara, Dwi Novri; Novitasari, Ana; Jannah, Miftahul
The Future of Education Journal Vol 4 No 1 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i1.809

Abstract

This study is based on the low learning outcomes of students in mathematics subjects in grade II of SD Negeri 16 Sitiung. The low learning outcomes of students are due to students not paying attention during the learning process, causing many students' scores to still be below the KKTP Education Level Framework that must be achieved by students in mathematics subjects, which is 70. This study aims to determine the significant effect of implementing learning videos on student learning outcomes in mathematics subjects in grade II of SD Negeri 16 Sitiung. The type of research used is experimental. In the research used is pre-experimental designs (non-designs). In this study using One-Group Pretest-Posttest Designs. The stages of this research are preparation, implementation and completion. And the data analysis techniques that researchers do are normality tests and parametric tests. The results of this study show that the pretest results have an average value of 62.895 while the posttest value has an average of 83.947. In the normality test for pretest data, the data is normally distributed and for posttest data, it is normally distributed. Because the data is normally distributed, a parametric hypothesis test is carried out. With the results of the parametric test using paired sample tests SPSS 25, the significance result is 0.000. Because the significance value of 0.000 <0.5, it can be concluded that Ho is rejected and Ha is accepted. So it can be concluded that there is a significant influence in the application of learning videos on the learning outcomes of students in the mathematics subject of class II of SD Negeri 16 Sitiung.