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Pengaruh Metode DGBL (Digital Game Based Learning) Berbasis Media Educaplay terhadap Minat dan Hasil Belajar Matematika Siswa Kelas IV Sekolah Dasar Febrianti, Rani; Akhbar, M. Taheri; Kuswidyanarko, Arief
Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar Vol. 7 No. 3 (2025): Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar
Publisher : Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikandasar.v7i3.3195

Abstract

Metode Digital Game Based Learning (DGBL) adalah pembelajaran berbasis aplikasi atau game yang dirancang untuk meningkatkan efektivitas belajar siswa, terutama dalam aspek emosional, intelektual, dan psikomotor. Salah satu media yang digunakan adalah Educaplay, platform game edukatif yang menyediakan berbagai fitur menarik untuk latihan soal dan evaluasi pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh metode DGBL berbasis Educaplay terhadap minat dan hasil belajar matematika siswa kelas IV SD. Metode yang digunakan adalah eksperimen dengan desain True Experimental: Posttest Control Group Design, melibatkan 57 siswa dari kelas IV.A dan IV.B. Data dikumpulkan melalui tes, angket, dan dokumentasi, kemudian diuji validitas dan reliabilitasnya. Hasil penelitian menunjukkan bahwa nilai signifikansi < 0,05 (0,000 < 0,05), sehingga dapat disimpulkan bahwa metode DGBL berbasis Educaplay berpengaruh positif terhadap minat dan hasil belajar matematika siswa.
Pengembangan Media Pengayaan Berbasis Cerita Rakyat Sumatera Selatan “Legenda Pulau Kemaro” Sebagai Media Literasi Siswa Sekolah Dasar Amelia, Sindi; Akhbar, M. Taheri; Selegi, Susanti Faipri
Cokroaminoto Journal of Primary Education Vol. 8 No. 3 (2025): Juli - September 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.8.3.2025.6425

Abstract

Urgensi pengembangan media ini terletak pada perannya dalam menjembatani kesenjangan antara pembelajaran literasi dan pelestarian budaya lokal yang mulai tergerus oleh arus globalisasi.Penelitian ini bertujuan untuk mengembangkan media pengayaan berbasis cerita rakyat Sumatera Selatan “Legenda Pulau Kemaro” sebagai media literasi bagi siswa sekolah dasar. Latar belakang penelitian ini dilandasi oleh rendahnya minat literasi siswa serta terbatasnya ketersediaan media bacaan kontekstual yang mengandung nilai budaya lokal. Penelitian menggunakan model pengembangan 4D (Define, Design, Develop, Disseminate) dari Thiagarajan. Data dikumpulkan melalui observasi, wawancara, angket, dan tes. Teknik analisis data pada penelitian ini untuk menguji kevalidan, kepraktisan, dan keefektifan dari produk yang akan dibuat. Subjek dalam penelitian ini adalah siswa kelas IV SD Negeri 137 Palembang pada semester genap tahun ajaran 2024/2025. Hasil penelitian menunjukkan bahwa media pengayaan yang dikembangkan telah memenuhi kriteria validitas, kepraktisan, dan efektivitas berdasarkan penilaian ahli dan uji coba kepada siswa kelas IV SD Negeri 137 Palembang. Media ini mampu meningkatkan minat baca siswa serta memperkenalkan nilai-nilai budaya lokal secara menarik dan kontekstual. Dengan demikian, media ini dapat dijadikan sebagai alternatif dalam upaya meningkatkan literasi siswa sekolah dasar melalui pendekatan berbasis kearifan lokal.
Keefektifan Model Think Talk Write Pada Keterampilan Menulis Pantun Siswa Kelas IV SD Negeri 05 Rambang Faurenda, Nahdia; Akhbar, M. Taheri; Syaflin, Sylvia Lara
Indonesian Research Journal on Education Vol. 2 No. 1 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (601.615 KB) | DOI: 10.31004/irje.v2i1.34

Abstract

This study aims to: 1) examine the effectiveness of the Think Talk Write model comparedto the conventional model on the Poetry Writing Skills of fourth grade students of SD Negeri 05 Rambang. 2) to test whether there are differences in rhyme writing skills in fourth grade students of SD Negeri 05 Rambang who apply the Think Talk Write model and those who apply the conventional model.The subjects of this study were the fourth grade students of SD Negeri 05 Rambang with 30 students in class IV.A as the experimental class and class IV.B as many as 30 students as the control class. The method used by the researcher is aquasi-experimental method. Data collection techniques using tests and documentation. Data analysis used N-gain test, normality test, homogeneity test, Independent Sample t-test(t-test).Based on the results of the analysis and discussion, this is evidenced by the calculation of the N-gain score test showing that the average N-gain score for the experimental class is 71.7761 or 71% while for the control class it is 36.4412 or 36%. The think talk write model is effective compared to the conventional model in poetry writing skills, while the use of the conventional model is less effective. And the results of the t-test calculation with a significant level (α) of 0.05 and dk = 30 – 1 = 29 it was found that the value of tcount = 305.56, thus it can be concluded that tcountttable or 305.56 2.43 then H0 is rejected Ha be accepted. This means that the hypothesis states that there are differences in the poetry writing skills of fourth grade students of SD Negeri 05 Rambang who apply the think talk write model and those who apply the conventional model proven true.
Analisis Upaya Guru Mengatasi Kesulitan Membaca pada Siswa Kelas 1 SDN 195 Palembang Regowo, Naufal Nachief Rigo; Akhbar, M. Taheri; Dedy, Adrianus
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (427.924 KB) | DOI: 10.31004/irje.v2i3.53

Abstract

This study aims to find out how the teacher’s efforts to overcome reading difficulties in grade 1students at SDN 195 Palembang. This study uses a qualitative approach with a descriptive method.The subjects of this study were grade 1 teachers, parents of grade 1 stundents and grade 1 stundents. Data collection in this study used interview techniques, questionnaires, anddocumentation. Data analysis techniques used are data collection, data reduction, data presentation, and drawing conclusions. Based on the result of the study, it can be concluded that the teacher’s efforts to overcome reading difficulties for grade 1 stundents are the teacher providing advice, additional tutoring, and using learning media such as letter picture books using the lecturemethod so that students are motivated.
Pengembangan Media Display Flipchart Berbasis Komik pada Pembelajaran IPA Kelas IV SD Negeri 136 Palembang Nopianti, Indri; Akhbar, M. Taheri; Aryaningrum, Kiki
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (376.393 KB) | DOI: 10.31004/irje.v2i3.78

Abstract

Development of Flipchart Display in Fourth Grade Science Learning at SD Negeri 136 Palembang. Media flipchart display a comic-based in science learning for class IV SD Negeri 136 Palembang which is valid and practical. This type of research and development uses (Research and Development) using the ADDIE model which consists of 5 stages, namely, 1) Analyze 2)Design, 3) Development, 4) Implementation, 5) Evaluation). The subjects in this study were 1media expert validator, 1 material expert validator, 1 linguist validator, and grade IV elementary school students totaling one to one as many as 3 students and a small group of 8 students. The data collection instruments were media validation sheets by validators, practical questionnaires from students and documentation. Based on the results of the research, the average assessment by media experts was 74%; material experts were 83.75%; and linguists were 71% with valid categories, and the results of student response questionnaires were one to one 78% small group of 80.75% in the practical category.
Pengembangan Bahan Ajar Flipbook Berbasis Lingkungan pada Mata Pelajaran IPA Kelas V Sekolah Dasar Saputri, Nabila; Akhbar, M. Taheri; Aryaningrum, Kiki
Indonesian Research Journal on Education Vol. 3 No. 2 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v3i2.86

Abstract

This research aims to produce a product of environmental-based flipbook teaching materials in the natural science subject of class V ecosystem material at SD Negeri 20 Pemulutan which has valid and practical results. This study uses research and development research methods (research and development) using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects in this study were 1 media expert validator, 1 material expert validator, 1 linguist validator,and fifth-grade elementary school students in the one-to-one trial with 3 students and 9 students in the small group. The data collection instruments are in the form of validation sheets of teaching materials by validators, practical questionnaires from students, and documentation. Based on the results of the study, the average assessment by media experts was 91.6%; linguists by 83.6%; and material experts at 88.3% with a very valid category, and the results of the student response questionnaires, namely one-to-one by 82.6% and small group field tests by 82.1% with very practical categories.
Pengaruh Model Value Clarification Technique (VCT) Terhadap Hasil Belajar PKn Kelas IV di SDN 1 Gelumbang Febriyani, Siska; Akhbar, M. Taheri; Dedy, Adrianus
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (169.441 KB) | DOI: 10.31004/irje.v3i1.99

Abstract

This study aims to determine the effect of the Value Clarification Technique (VCT) model on thefourth grade Civics learning outcomes at SD Negeri 1 Gelumbang. The research method used is an experimental method of True Experimental Design in the form of Pretest-Posttest Only Control Group Design. The population in this study were fourth grade students of SD Negeri 1Gelumbang. The sample of this study used random sampling, namely IV A and IV C. Datacollection techniques were through tests, observations, and documentation. Based on the results of research and data analysis, it can be seen that the experimental class that was given treatment with Value Clarification Technique (VCT) model had an average final score of 81,03 higher than the average control class that was given treatment without using the Value model Clarification Technique (VCT) is 72,9. The results of testing the hypothesis that tcount = 2,247 and ttablel = 1,675, tcount > ttable (2,247 > 1,675) then Ho is rejected and Ha is accepted, it can be concluded that there is an effect of the Value Clarification Technique (VCT) model on the learning outcomes of Civis Class IV at SD Negeri 1 Gelumbang.
Pengaruh Media Audio Visual Terhadap Hasil Belajar PKn Kelas III Lestari, Nidya; Akhbar, M. Taheri; Dedy, Adrianus
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (294.139 KB) | DOI: 10.31004/irje.v3i1.137

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Based on the results of observations, it was found that the learning process at SD Negeri 195 Palembang was the lack of media use so that students did not understand the material for theGaruda Pancasila symbol. Students have difficulty in understanding the material of the GarudaPancasila symbol and the learning media used are less effective, and the packaged learning systemis not yet attractive and optimal. The purpose of this study was to determine the effect of audiovisual media on the learning outcomes of third grade Civics at SD Negeri 195 Palembang. This research method uses a pre-experimental design method using a one group pretest-posttest design. The data collection technique used observation, test, and documentation, while the data analysis technique used the t test. Based on the results, it was found that the highest average test result was found in the final test (posttest) of 66.11, while the average for the initial test (prestest) was 48.29. Thus, there was an increase after the application of the influence of audio-visual media on the learning outcomes of third grade PKN students at SD Negeri 195 Palembang.
Pengaruh Video Interaktif Powtoon Terhadap Hasil Belajar Tematik Tema Daerah Tempat Tinggalku Siswa Kelas IV SD Negeri 65 Palembang Marcela, Ovi; Akhbar, M. Taheri; Surmilasari, Nora
Indonesian Research Journal on Education Vol. 2 No. 2 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (613.696 KB) | DOI: 10.31004/irje.v2i2.313

Abstract

The purpose of this study is to find out what happens to students in thematic learning with the theme of the area where I live, especially in the content of science lessons and to determine the effect of Powtoon's interactive video on the thematic learning outcomes of the area where I live, fourth grade students of SD Negeri 65 Palembang. This research method only refers to the Posttest-Only Control Design method. The sampling technique used is Simple Random Sampling. class IV A used Powtoon interactive video & class IV B was used instead of Powtoon interactive video learning. The statistical data collection technique used is experimental. Statistical data analysis technique using ttest. As the experiment was given, until the experimental design in the Posttest data using the t-testwas obtained the value of t _hitung=13.37 and (dk) = n_1+n_2-2=30+13-2=41 and = 0.025 until was found. t_table = 2.019. because 13.37 2.019, then Hₒ is rejected, so Hₐ is accepted. So it can beconcluded that there is an effect of Powtoon's interactive video on the thematic learning outcomes of the area where I live for fourth grade students at the State Elementary School 65 Palembang.
Analisis Kemampuan Membaca Lancar Siswa Kelas IV B di SD Negeri 99 Palembang Permatasari, Intan; Akhbar, M. Taheri; Syaflin, Sylvia Lara
ANTHOR: Education and Learning Journal Vol 1 No 2 (2022): Vol 1 No 2. Page: 57 - 133
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v1i2.14

Abstract

The problem in this research is how the student's ability to read fluently in grade IV B SD N 99 Palembang. The purpose of this study was to determine the ability to read fluently in grade IV B SD N 99 Palembang. The research method used is the descriptive qualitative method. Data collection techniques used are interviews, observation, and documentation techniques. The data analysis technique used is data reduction, data presentation, and conclusion drawing. The research subjects in this study were students of class IVB SD Negeri 99 Palembang with a total of 20 students. The results in this study are the overallability to read fluently students obtained a percentage value of 90% which shows the high ability of students in reading fluently