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PENGARUH KECERDASAN EMOSIONAL TERHADAP HASIL BELAJAR FISIKA SISWA KELAS X SEMESTER GANJIL SMAN 2 SEKAMPUNG T.P 2016/2017 Harviana, Riza; Partono, Partono; Alarifin, Dedy Hidayatullah
JURNAL FIRNAS Vol. 4 No. 1 (2023): Volume 4
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/firnas.v4i1.4421

Abstract

The research was correlational ex-post facto research to discover the influence of emotional intelligence through physics study results of SMA Negeri 2 Sekampung class X students 2016/2017 time period which consisted as much as nine classrooms. Sample gathering was use Cluster Random Sampling techniques, choosen samples was Siswa Kelas X.MIA.1 which consists as much as 30 students. Data gathering were performed with two instruments, they are emotional intelligence questionnaire which consists as self awareness, self control, self motivation, empathy and social skills and study results which consists as multiple choice and essay test. Inferential analysis results shown that self awareness, self control, self motivation, empathy and social skills simultaneously affected significantly through physics study results of class X.MIA.1 SMA Negeri 2 Sekampung students, with regression equation Y = 0,90X-39,01 with coefficient R2 = 0,94 %. From analysis it can be concluded that self awareness, self control, self motivation, empathy and social skills affects positively through physics study results of class X.MIA.1 SMA Negeri 2 Sekampung students.
PENGARUH MODEL PEMBELAJARAN COOPERATIVE LEARNING TIPE NUMBERED HEADS TOGETHER (NHT) TERHADAP HASIL BELAJAR FISIKA DITINJAU DARI KESIAPAN BELAJAR Oktaviani, Diyah; Partono, Partono; Alarifin, Dedy Hidayatullah
JURNAL FIRNAS Vol. 4 No. 1 (2023): Volume 4
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/firnas.v4i1.4424

Abstract

Learning Model Cooperative Learning type Numbered Heads Together (NHT) is a learning model that involves the learners to be more active in following the classroom learning process organized in groups to implement a cooperation, thus making learners more responsible. The purpose of this research is to know the difference of learners 'learning outcomes between control class and experiment class after using learning model of NHT type Cooperative Learning and to know learning readiness to support the improvement of learners' learning outcomes. This type of research is quasi experimental research with the research design used is Two-Group Post-Test-Only Design, where the population in this research is all students of class VII MTs. Sadar Sriwijaya Lampung with a total of 74 students. Sadar Sriwijaya Lampung with a total of 74 students. Based on the results of research obtained that: 1) There is a difference of learners' learning outcomes between the control class and the experimental class after using the Cooperative Learning model of Numbered Heads Together (NHT) Obtained analysis that . 2) Readiness of learning supports the improvement of learning outcomes of learners obtained analysis that . Thus it can be concluded that there is influence of learning model of Cooperative Learning type Numbered Heads Together (NHT) to the results of physics learning in terms of readiness of learners class VII MTs. Sadar Sriwijaya East Lampung Academic Year 2016/2017.
PENGARUH MODEL PROJECT BASED LEARNING TERHADAP AKTIVITAS BELAJAR DAN KETERAMPILAN PROSES SAINS SMA NEGERI 6 METRO Andriani, Sima; Suseno, Nyoto; Alarifin, Dedy Hidayatullah
JURNAL FIRNAS Vol. 4 No. 2 (2023): Volume 4
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jurnal firnas.v4i2.4988

Abstract

The aim of this research was to determine the influence of the project based learning model on the learning activities of class XI students at SMA Negeri 6 Metro, to determine the influence of the project based learning model on the science process skills of class This research was conducted using a true experimental design. Determining the sample using the cluster random sampling technique selected was class XI 1 as the experimental class, class XI 4 as the control class. The data collection technique used was an observation sheet to measure learning activities and science process skills in the experimental class and control class. The observation instrument used is a grid of observation sheets. To test and analyze the hypothesis in this research, the independent t-test was used. The results of the research show the influence of the project based learning model on the learning activities of class XI SMA Negeri 6 Metro, namely the significance obtained by the Sig value. equal to 0.000 < 0.05. There is an influence of the project based learning model on the science process skills of class XI SMA Negeri 6 Metro, namely on the significance obtained by the Sig value. equal to 0.000 < 0.05. From the research carried out, it can be concluded that there is a positive influence of the use of the project based learning model on learning activities as shown by the results of the hypothesis test, the significance value obtained is Sig. equal to 0.000 < 0.05. There is a positive influence of using the project based learning model on science process skills, as shown by the results of the hypothesis test, the significance value obtained is Sig. of 0.000 < 0.05.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF TERINTEGRASI PRAKTIKUM VIRTUAL PADA MATERI BUNYI Novitasari, Lilik; Partono, Partono; Alarifin, Dedy Hidayatullah
JURNAL FIRNAS Vol. 4 No. 2 (2023): Volume 4
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jurnal firnas.v4i2.4991

Abstract

Abstract: This study aims to: 1) describe the design of interactive learning media integrated with virtual practicum, 2) find out the feasibility of the developed media, 3) find out the user's response to the practicality of using media in learning activities. This product development makes it easier for educators to convey material and makes it easier for students to understand the material. The product developed is in the form of interactive learning media integrated with virtual practicum on sound material. This research is research development or Research and Development using the ADDIE model. This research was conducted at SMPN 1 ANAK RATU AJI with class VIII students as research subjects. The instruments used in data collection were interview guide sheets and questionnaire sheets. Based on the results of this study, it can be interpreted that interactive learning media integrated with virtual practicum on sound material that has been developed is designed so that students can freely change menu choices or value variables as desired. The results of the acquisition of the average proportion of the validation value of media experts and material experts is 90.75% with a very feasible category and the results of the media practicality assessment by respondents obtained an average value of 88% with a very practical category, so it can be stated that interactive interactive learning media is integrated Virtual practicum on sound material can be used as a supporting medium for learning activities.
PENGARUH PENGGUNAAN E-MODUL INTERAKTIF TERHADAP HASIL BELAJAR SISWA KELAS XI PADA MATERI GELOMBANG BUNYI Puspita, Windi; Rosa, Friska Octavia; Alarifin, Dedy Hidayatullah
JURNAL FIRNAS Vol. 4 No. 2 (2023): Volume 4
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jurnal firnas.v4i2.4992

Abstract

Abstract: This study aimed to determine the effect of using interactive 3D Emodules on learning outcomes on sound wave material for class IX MA Muhammadiyah Metro for the 2021-2022 academic year. This research used a quantitative approach with a type of quasi-experimental research using Non Equivalent Control Group. The data collection technique used the written test method. The test instrument used was a multiple choice test in the form of a posttest which amounted to 10 multiple choice questions. The population in this study were all 9th grade students of MA Muhammadiyah Metro. The target of this study were students of class XI Al-Hikmah as many as 20 people as an experimental class and class XI An-Nahl as many as 19 people as a control class. Sampling technique was by means of non probability sampling technique. The hypothesis test used was Independent Sample T-test and N-gain score test, which previously tested the prerequisites of normality and homogeneity. The results showed that: (1) based on the results of the Independent Sample T-test test, the Sig. (2-tailed) of 0.032, so it can be concluded that there was a significant effect of using interactive 3D E-modules on learning outcomes in sound wave material of class IX MA Muhammadiyah Metro students, (2) based on the results of the N-gain score test calculation above, it showed that the average value of the N-gain score for the experimental class (Interactive 3D E-Module) was 0.54 including in the medium or quite effective category. While the N-gain score for the control class (Conventional LKS) is 0.30 including in the low or ineffective category.
ANALISIS KEMAMPUAN ADAPTASI TEKNOLOGI DAN LITERASI MEMBACA SEBAGAI KESIAPAN MENGHADAPI ERA NEW NORMAL DALAM IMPLEMENTASI PROGRAM KAMPUS MENGAJAR Prastowo, Dedi Catur; Riswanto, Riswanto; Alarifin, Dedy Hidayatullah
JURNAL FIRNAS Vol. 4 No. 2 (2023): Volume 4
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jurnal firnas.v4i2.4993

Abstract

Abstract: This study aims to determine and conclude about the readiness or unpreparedness of the fifth grade UPTD SD Negeri 2 Mekarmukti students in the new normal when viewed from their reading literacy ability. As well as knowing and concluding about the readiness or unpreparedness of the fifth grade school teacher in the new normal when viewed from the ability to adapt to technology. This type of research is a case study using a qualitative research approach. The process of collecting data using the Snowball, then the technique is packaged into a data triangulation method with the help of three instruments, namely observation, interviews, and questionnaires. The data triangulation method is used by researchers to make it easier to draw conclusions obtained through the validity and saturation of the data obtained through the three data collection instruments that have been used. Based on the results of the analysis of the three instruments that have been triangulated and verified by the researcher, the fifth grade students are ready to face learning in the new normal based on the National Assessment if viewed from reading literacy. This readiness can be proven by 2 (two) of 3 (three) students, having met the indicators of reading literacy ability, namely the ability to read and students' understanding of a reading. While the last one student, does not yet have good reading literacy skills because they have not met these two indicators. Then on the ability to adapt to technology, the fifth grade teacher of the school already has the readiness to face learning in the new normal when viewed from the ability to adapt to technology. This readiness can be seen from self-knowledge of technology that is very good and has an interest in utilizing technology in the offline learning process in the classroom on an ongoing basis.
Gamification in Ethnophysics and Its Impact on Digital Learning: A Systematic Literature Review Riswanto, Riswanto; Alarifin, Dedy Hidayatullah; Hidayat, Arif
Jurnal Ilmiah Pendidikan Fisika Al-Biruni Vol 14 No 1 (2025): Jurnal Ilmiah Pendidikan Fisika Al-Biruni
Publisher : Universitas Islam Negeri Raden Intan Lampung, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/jipfalbiruni.v14i1.27156

Abstract

As digital learning environments evolve, there is a growing demand for culturally relevant and engaging instructional strategies. Gamification has emerged as a powerful tool to enhance student motivation and participation, while Ethnophysics offers a framework for integrating indigenous knowledge into science education. However, the combined application of these approaches remains underexplored. This study aims to investigate the potential integration of gamification elements within Ethnophysics to improve digital learning, with a focus on identifying key trends, conceptual gaps, and implementation challenges. A systematic literature review was conducted following PRISMA guidelines, focusing on Scopus-indexed publications. VOSviewer was employed to map research patterns, dominant themes, and conceptual gaps. The findings highlight four key gamification elements leaderboards, simulations, escape rooms, and interactive assessments that, when integrated with immersive technologies such as virtual reality (VR) and augmented reality (AR), significantly improve students’ conceptual understanding, digital literacy, and self-regulated learning. These elements also align with traditional cultural practices, making physics education more meaningful and contextually relevant. Despite these advantages, challenges persist, including the absence of a standardized gamified Ethnophysics model and limited access to advanced technologies in under-resourced settings. To address these issues, the study proposes a conceptual framework emphasizing inclusivity, cultural relevance, and affordability, offering practical guidance for researchers and educators seeking to implement culturally responsive digital learning strategies.
Exploring the Role of Digital Literacy as a Predictor of Self-Regulated Learning in Physics Education Riswanto, Riswanto; Hidayatullah Alarifin, Dedy; Hidayat, Arif
Jurnal Pendidikan Fisika Vol. 13 No. 3 (2025): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/ghc8bt46

Abstract

The rapid integration of digital technologies into education highlights the critical importance of digital literacy in developing self-regulated learning (SRL), particularly among physics education students. This study aims to investigate the influence of digital literacy on SRL by (1) assessing the digital literacy levels of physics students, (2) examining their SRL profiles, (3) analyzing the predictive power of digital literacy on SRL, and (4) identifying which digital literacy indicators significantly impact different SRL dimensions. A quantitative, cross-sectional approach was employed with 28 undergraduate students using validated instruments: the Digital Literacy Scale and the Online Self-Regulated Learning Questionnaire. The results revealed high digital literacy levels, especially in media utilization (M = 4.17), but lower performance in evaluating digital information (M = 3.96). SRL was strongest in planning (M = 3.3) and monitoring-evaluation (M = 3.2), while autonomy (M = 2.5) and motivation-discipline (M = 2.8) were less developed. Regression analyses confirmed digital literacy as a significant predictor of SRL (β = 0.50; p = 0.016), explaining 58.9% of the variance. Among the digital literacy indicators, digital technology skills emerged as the most influential factor across all SRL dimensions. Furthermore, gender was found to moderate the relationship, with a stronger effect observed in female students. This study contributes to physics education by demonstrating the importance of integrating digital literacy training, particularly in technology skills and information evaluation, into curriculum design to support students' independent learning capabilities in digital learning environments.
EFISIENSI PRAKTIKUM FISIKA MELALUI PENYAJIAN LAPORAN HASIL PRAKTIKUM BERBASIS VIDEO PROJEK DALAM MENUMBUHKAN KEMAMPUAN SELF-LEARNING MAHASISWA riswanto, riswanto; Alarifin, Dedy Hidayatullah; suseno, Nyoto; Harjati, Purwiro; Putra, Dian hartanto Setya
Jurnal Pendidikan Fisika FKIP UM Metro Vol 12, No 2 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jpf.v12i2.10920

Abstract

Writing dozens of reports every semester in physics practicum is often a heavy burden for students, so a more efficient and innovative reporting method is needed to ease their tasks without reducing the quality of learning. This study analyzes the use of video in reporting physics practicum results to ease the burden on students in writing reports. Through videos, students can present information, explain concepts, and demonstrate the application of physics theories in a dynamic and interactive manner. Videos are expected to improve the quality of practicum reports, provide constructive feedback, and promote UM Metro's physics education program. This study used quantitative and descriptive qualitative methods with purposive sampling, involving 6th semester Physics Education students who took astronomy courses. Data were obtained from practicum video assessment rubrics, student response questionnaires, and in-depth interviews, analyzed through a 1-5 Likert scale. This study found that the Project-Based Learning model with video as a practicum report was effective in improving the self-learning of Physics Education students. The title of the video (97.27%) was most attractive, but improvement was needed in time management (55.00%) and simulation of results (67.27%).
Pelatihan Pemanfaatan Buku Bacaan Bermutu Berbasis Lesson Study Learning Community untuk Meningkatkan Literasi dan Numerasi Afwan, Bahtiar; Alfarisi, Muhamad; Aththibby, Arif Rahman; Anwar, Rahmad Bustanul; Salim, Muhammad Barkah; Alarifin, Dedy Hidayatullah; Gunawan, Ade; Prasasti, Adya Rosa; Sarwendah, Titin; Fikriana, Fikriana
SINAR SANG SURYA Vol 9, No 2 (2025): Agustus 2025
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v9i2.4182

Abstract

Rendahnya kemampuan literasi dan numerasi siswa Sekolah Dasar di Kota Metro menjadi masalah yang membutuhkan penanganan segera. Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kemampuan literasi dan numerasi melalui pelatihan dan pendampingan guru menggunakan model Lesson Study Learning Community (LSLC) dengan fokus pada pemanfaatan buku bacaan bermutu. Kegiatan dilaksanakan di 12 Sekolah Dasar dengan capaian literasi dan numerasi rendah. Metode yang digunakan meliputi sosialisasi, pelatihan intensif guru, pelaksanaan lesson study dalam tiga siklus pembelajaran, serta refleksi dan replikasi praktik baik. Data dikumpulkan melalui observasi, angket, dan dokumentasi, kemudian dianalisis secara deskriptif kualitatif. Hasil menunjukkan peningkatan signifikan dalam pelaksanaan pembelajaran dan keterlibatan siswa dari siklus pertama ke siklus berikutnya. Guru melaporkan peningkatan kemampuan profesional dan kesiapan dalam mengintegrasikan buku bacaan bermutu, sementara siswa menunjukkan peningkatan motivasi belajar serta kemampuan berpikir kritis dan numerik. Pengabdian ini membuktikan bahwa penerapan model LSLC yang terintegrasi dengan pemanfaatan buku berkualitas efektif dalam memperkuat budaya literasi dan numerasi di sekolah dasar, sekaligus meningkatkan kualitas pembelajaran secara berkelanjutan. Implikasi dari kegiatan ini diharapkan dapat menjadi rujukan bagi sekolah lain dalam pengembangan pembelajaran berbasis literasi dan numerasi.