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Improvement of Game Understanding and Modern Regulation of Pentathlon in 2022 in East Java Arief Darmawan; Lokananta Teguh Hari Wiguno; Zihan Novita Sari; Tatok Sugiarto; Moh. Fathur Rohman; Linggo Jiventino Yono Prayogo; Ahadi Priyohutomo
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2023): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v4i1.2237

Abstract

Community service activities were held on October 5 and November 3, 2022 with a total number of 75 participants. 40 students and 35 teachers and trainers. this activity was carried out online via zoom and continued with practice in the field of the Faculty of Sports Science, State University of Malang. The purpose of this service is to improve understanding of the rules and games of the Modern Pentathlon sport so that there will be many new young athletes who will be mentored by Physical Education, Sports and Health teachers. The implementation method is divided into four stages, namely: a) Licensing and Approach to PB Modern Pentathlon b) Making materials, c) Preparation for Implementation: Survey of locations for activities, making media. This media was created as a means of disseminating information through electronic media which contains information about the regulations of Modern pentathlon, preparation of socialization, d) Evaluation of activities. The results of this activity indicate an increase in the understanding of teachers, coaches and students about the rules and games of the Modern Pentathlon sport. This is the first time that Indonesia has participated in the Modern Pentathlon at the 2018 Asian Games. This sport continues to show positive developments by becoming the overall champion at the 2019 Philippine sea games. So that it is necessary to socialize and improve the understanding of sports actors, both teachers, coaches and students.
MENINGKATKAN KETERAMPILAN TEKNIK GUNTINGAN MENGGUNAKAN METODE DRILL PADA ATLET PERISAI DIRI (PD) KABUPATEN MALANG Rizal Prasetyo; Tatok Sugiarto; Sugiyanto Sugiyanto
Gelanggang Pendidikan Jasmani Indonesia Vol 6, No 1 (2022): VOL 6. NO. 1 JUNI 2022
Publisher : Fakultas Ilmu Keolahragaan Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um040v6i1p73-79

Abstract

Tujuan penelitian ini adalah untuk meningkatkan keterampilan teknik guntingan pencak silat pada atlet Perisai Diri Kabupaten Malang dengan menggunakan metode drill. Metode penelitian menggunakan deskriptif kualitatif dan deskriptif kuantitatif. Penelitian ini dilakukan dalam 2 siklus, dengan tahapan perencanaan, pelaksanaan, pengamatan dan refleksi.Rancangan penelitian yang dipilih adalah penelitian tindakan olahraga. Penilaian hasil siklus 1 diperoleh data, 5 atlet mendapat skor sangat baik dengan persentase 25%, 5 atlet mendapat skor baik dengan persentase 25%, 7 atlet mendapat skor cukup dengan persentase 15% dan 3 atlet mendapat skor kurang dengan persentase 15%. Penilaian hasil Siklus 2 diperoleh data, 17 atlet mendapat skor sangat baik dengan persentase 85% dan 3 atlet mendapat skor baik dengan persentase 15%. Subjek dalam penelitian ini sebanyak 20 atlet tergolong pemula di Perisai Diri Kabupaten Malang. Berdasarkan hasil penelitian maka dapat disimpulkan bahwa metode drill dapat meningkatkan keterampilan teknik guntingan pada atlet Perisai Diri Kabupaten Malang.
PERBEDAAN TINGKAT KEBUGARAN JASMANI SISWA DI DATARAN TINGGI DENGAN DI DATARAN RENDAH Moch. Ilyas Satriyono; Ari Wibowo Kurniawan; Tatok Sugiarto
Gelanggang Pendidikan Jasmani Indonesia Vol 6, No 1 (2022): VOL 6. NO. 1 JUNI 2022
Publisher : Fakultas Ilmu Keolahragaan Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um040v6i1p51-59

Abstract

Tujuan dalam penelitian ini adalah membandingkan perbedaan tingkat kebugaran jasmani yang dimiliki oleh siswa dataran tinggi dengan dataran rendah. Dataran tinggi berada di kota malang sedangkan untuk dataran rendah berada di kota probolinggo. Kedua sekolah ini sama-sama berada di tengah-tengah kota, akan tetapi berbeda dalam hal kategori ketinggian lokasi. Rancangan ini memiliki jenis penelitian deskriptif kuantitatif. Instrumen yang digunakan yaitu TKJI yang sudah ada dan paten untuk usia 13-15 tahun. Data yang diperoleh kemudian dianalisis menggunakan uji-t sampel independent dengan uji prasyarat uji normalitas dan uji homogenitas. Berdasarkan data yang sudah dianalisis, hasil uji-t menyatakan nilai signifikan sebesar 0,0. Sehingga nilai α ≤ 0,05 yang menyatakan bahwa terdapat pebedaan yang signifikan tentang tingkat kebugaran jasmani siswa kelas VII di SMPN 9 Malang dengan SMPN 1 Probolinggo. Dan perbedaan tingkat kebugaran jasmaninya yaitu SMPN 1 Probolinggo yang berada di dataran rendah lebih baik daripada SMPN 9 Malang yang berada di dataran tinggi.
PENINGKATAN KONDISI FISIK DOMINAN ATLET GULAT KABUPATEN NGANJUK KATEGORI JUNIOR USIA 17-20 TAHUN MELALUI PROGRAM LATIHAN SIRKUIT Ayuna Falum Luksita; Tatok Sugiarto; Surya Adi Saputra
Jayabama: Jurnal Peminat Olahraga Vol. 3 No. 2 (2024): Jayabama: Jurnal Peminat Olahraga
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6732/jayabama.v3i2.4904

Abstract

For an athlete who is in good physical condition is a unified component that must be possessed both when practicing and competing, this also applies to wrestling athletes. The problem in this research is that there is a decrease in the physical condition experienced by wrestling athletes in Nganjuk Regency, especially in the Junior category aged (17-20 years). The dominant physical condition of wrestling consists of the physical components of arm power, leg power, flexibility, balance, speed and endurance. The purpose of this research is to improve the dominant physical condition of Nganjuk wrestling athletes by providing a circuit training program. The research design used is Sports Action Research (PTO). This research uses a type of qualitative research which is carried out in 2 cycles, in which each cycle consists of 5-6 meetings. The implementation took place in the Hall of Patianrowo 1 Public Middle School which is located on Jalan Raya Ngepung, Sukorejo Village, Patianrowo District, as a training ground for wrestling athletes, Nganjuk Regency. The results of this study stated that all 6 components of the dominant physical condition tested had succeeded in meeting the success criteria, namely the components of arm power by 83.33%, leg power by 75%, flexibility by 91.67%, balance by 100%, speed of 83.33%, and durability of 83.33%. This shows that the aim of the researchers to improve the physical condition of junior wrestling athletes in Nganjuk district has been achieved so that the research can be completed until cycle II.
Pelatihan peraturan dan permainan olahraga cricket untuk guru PJOK SD Kecamatan Kromengan Kabupaten Malang Ari Wibowo Kurniawan; Lokananta Teguh Hari Wiguno; Tatok Sugiarto
PROMOTIF: Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 1 (2022): PROMOTIF: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um075v2i12022p76-82

Abstract

Olahraga cricket merupakan olahraga yang tergolong dalam permainan bola kecil. Banyak daerah di Indonesia yang memainkan cricket di berbagai tingkat sekolah dalam pembelajaran PJOK. Namun terdapat pula masih banyak daerah di Indonesia yang belum mengenal cricket termasuk daerah Kabupaten Malang. Para guru PJOK Sekolah Dasar yang sebagai mediator penyebar olahraga di daerah Kabupaten Malang juga belum paham dengan olahraga cricket. Oleh karena itu perlu dilakukan pemberian pelatihan olahraga cricket untuk guru PJOK SD di Kabupaten Malang terutama diwilayah Kecamatan Kromengan. Program pelatihan olahraga cricket untuk guru PJOK bertujuan untuk menambah pengetahuan guru PJOK sehingga olahraga cricket dapat dipahami dan diaplikasikan dalam pembelajaran disekolahyang dipandu oleh pemateri/asisten. Subjek dalam pelatihan ini adalah guru-guru Pendidikan jasmani, olahraga dan kesehatan Sekolah Dasar di Kecamatan Kromengan, dengan jumlah 44 pesertaasil dari pelatihan ini para Guru PJOK memliki pemahaman tentang peraturan dan permainan olahraga cricket. Serta memiliki pemahaman keterampilan dalam bermain olahraga cricket.
Effect of Reciprocal Learning in Big Ball Games to Improve Physical Literacy of 12-Year-Old Junior High School Students Sugiarto, Tatok; Darmawan, Arief; Novita Sari, Zihan; Priyohutomo, Ahadi; Putri Hariyoko, Vania
Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi Vol 14, No 2 (2024): VOLUME 14 NOMOR 2 TAHUN 2024
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jm.v14i2.4703

Abstract

Physical literacy is the development of various human movements consisting of basic movement skills and basic sports skills, so that these skills provide tools for humans to do physical activities that improve or maintain lifelong health. On average, students after school do not have time to do physical activities, this shows that awareness of physical activity is very low, in addition, in physical education learning there are still students who lack and have not optimized physical activity, so that motivation, understanding, knowledge and movement activities in children decrease. This study aims to determine the effect of reciprocal learning in big ball games in improving physical literacy in 12-year-old children at the junior high school level. The method in this study uses a randomized control group pretest-posttest design experimental study, this experimental study was conducted on a group with a control or comparison group, the research sample consisted of 12-year-old children at the junior high school level, the research instrument used in this study adopted from the measurement of physical literacy from the Canadian Assessment of Physical Literacy (CAPL). The results in the independent t-test output table in the equal variances assumed section are known to have a Sig (2-tailed) of 0.015 <0.05 so that a decision can be taken that in the independent sample t-test it can be concluded that Ho is rejected and Ha is accepted, thus the results of this study conclude that there is a significant difference in the final test results of reciprocal learning in big ball games in improving physical literacy between the intervention group and the control group.
The Influence of Augmented Reality Technology Models on Floor Exercise Movement Skills in Junior High School Students. Sugiarto, Tatok; Darmawan, Arief; Sugiyanto, Sugiyanto; Priyohutomo, Ahadi; Sigit, Cahyo Nugroho
Media Ilmu Keolahragaan Indonesia Vol 13, No 2 (2023): Desember 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract. The achievement of a movement learning process will run well and maximally if it includes the influence of new media or teaching and is accompanied by appropriate technology. The aim of this research is to find out the effectiveness of Augmented Reality (AR) in floor exercise. This research method uses an experimental approach with a randomized control group pretest and posttest design. The subjects in this study consisted of 10 children in each control and experimental group, making a total of 20 children aged 13-14 years. The results of this research show an average value of 40.90 in the control group and 100.50 in the experimental group. It can be concluded that there was an increase in floor exercise movement skills for front rolls and back rolls in both groups by 59.6%. In the paired samples test, the Sig (2-tailed) value was 0.000 0.005, indicating significant differences in floor exercise skills between the control and experimental groups. This research demonstrates the effectiveness of AR models in improving floor exercise skills. The novelty of this research lies in its application of AR technology in physical education, which has not been extensively explored. The implications of this study suggest that AR technology can significantly enhance learning experiences and outcomes in physical education, providing a valuable tool for educators and students alike.Abstract in Indonesia. Ketercapaian sebuah proses pembelajaran gerak akan berjalan dengan baik dan maksimal jika di dalamnya terdapat pengaruh media atau pengajaran yang baru serta disertai dengan teknologi yang tepat guna. Tujuan penelitian ini adalah untuk mengetahui efektivitas Augmented Reality (AR) dalam senam lantai. Metode penelitian ini menggunakan pendekatan eksperimental dengan desain kelompok kontrol acak pretest dan posttest. Subjek dalam penelitian ini terdiri dari 10 anak di setiap kelompok kontrol dan eksperimen, dengan total 20 anak berusia 13-14 tahun. Hasil penelitian ini menunjukkan nilai rata-rata sebesar 40,90 pada kelompok kontrol dan 100,50 pada kelompok eksperimen. Dapat disimpulkan bahwa terdapat peningkatan keterampilan gerak senam lantai untuk guling depan dan guling belakang di kedua kelompok sebesar 59,6%. Pada uji sampel berpasangan, nilai Sig (2-tailed) sebesar 0,000 0,005, yang menunjukkan adanya perbedaan signifikan dalam keterampilan senam lantai antara kelompok kontrol dan eksperimen. Penelitian ini menunjukkan efektivitas model AR dalam meningkatkan keterampilan senam lantai. Kebaruan dari penelitian ini terletak pada penerapan teknologi AR dalam pendidikan jasmani, yang belum banyak dieksplorasi. Implikasi dari penelitian ini menunjukkan bahwa teknologi AR dapat secara signifikan meningkatkan pengalaman dan hasil belajar dalam pendidikan jasmani, memberikan alat yang berharga bagi pendidik dan siswa. 
Efforts to Improve the Physical Conditions of Banyuwangi Teenage and Junior Wrestling Athletes After Coronavirus Outbreak Covid-19 Surya Adi Saputra; Rohmat Al Wafi; Tatok Sugiarto
Physical Education and Sports: Studies and Research Vol. 1 No. 1 (2022): Physical Education and Sports: Studies and Research
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v1i1.106

Abstract

Background: The decreased intensity of exercise accompanied by the absence of an exercise program aimed at maintaining physical condition during the COVID-19 outbreak caused the wrestling athletes of Camp Satria Perkasa Kedunggebang to experience a decrease in physical condition. Objectives: This study aims to improve the physical quality of 20 athletes categorized according to their teens (ages 13-16 years) and juniors (ages 17-21 years), consisting of 14 males and 6 females. Methods: The research method used is a quantitative research type within action sports research. In this sports action research, there are two cycles, and each cycle consists of 3 to 5 meetings, where each cycle consists of 4 stages, namely planning, action/treatment, observation/observation, and reflection. Results: From the results of the tests that have been carried out, many athletes have managed to improve their speed quality as much as 70% of the total athletes, 75% agility quality, 85% strength component and 75% endurance. Conclusion: That all components of the athlete's physical condition have successfully met the previously targeted success criteria.
Development of Virtual Hologram Audio Visualizer Box Technology to Improve Physical Fitness Darmawan , Arief; Sugiarto, Tatok; Saputra, Surya Adi; Priyohutomo, Ahadi; Mahardikarani, Amirina Surya
Indonesian Journal of Physical Education and Sport Science Vol. 4 No. 4 (2024): December: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v4i4.839

Abstract

Study purpose. Develop virtual hologram box technology in improving the physical fitness of junior high school students Materials and methods. Study adopted the research and development of Borg and Gall which is divided into planning, development and implementation stages. Subjects of this study consisted of junior high school students in grade VII with a sample size of 24 students, small-scale trials were taken with 8 students and for large-scale trials were taken with 16 students, in sampling the researcher used proportional random sampling. Instrument used in this study was a product trial questionnaire, using a Likert scale which was then assessed by experts and observers of the virtual hologram box technology media Results. Validation results showed an average value of 84% with a very good category, the results of small-scale group trials showed an average gain from experts and observers of 77.5% with a good category and the results of large-scale group trials showed an average gain percentage from experts and observers of 81% with a very good category and the product can be used without experiencing any problems. Conclusions. Findings of this trial emphasize that the integration of interactive technology such as virtual hologram box can be a solution to enrich conventional and limited physical fitness teaching methods. The use of this technology allows students to be more actively involved in the learning process, and helps teachers in delivering materials in a more interesting and innovative way. For future research, the development of hologram technology should be able to visualize 3D animation, and can be tested at a higher level.
PENGEMBANGAN MODEL PEMBELAJARAN TGFU UNTUK MENINGKATKAN TEKNIK DASAR SEPAK CUNGKIL DAN SEPAK SILA SEPAK TAKRAW Arief Darmawan; Zihan Novita Sari; Tatok Sugiarto; Sugiyanto; Surya Adi Saputra
Jurnal Kesehatan Jasmani dan Olahraga (KEJAORA) Vol 6 No 2 (2021): Jurnal Kejaora (Kesehatan Jasmani dan Olah Raga)
Publisher : Prodi Pendidikan Jasmani Kesehatan dan Rekreasi, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (264.312 KB) | DOI: 10.36526/kejaora.v6i2.1523

Abstract

Tujuan dari penelitian ini adalah membuat model pembelajaran TGFU untuk meningkatkan teknik dasar sepak cungkil dan sepak sila pada sepak takraw. Model ini dibuat dan di unggah di Sipejar Universitas Negeri Malang agar nantinya para mahasiswa menjadi mudah memperoleh materi dari dosen pengajar mata kuliah sepak takraw. Pendekatan penelitian menggunakan mixed method. Sedangkan metode penelitiannya menggunakan metode research & development (Borg and Gall), menggunakan langkah kesatu sampai langkah ketujuh. Analisis kebutuhan penelitian dan pengembangan model pembelajaran TGFU untuk mahasiswa PJKR dilakukan wawancara sederhana kepada 12 orang mahasiswa yang sedang mengikuti perkuliahan sepak takraw. Berdasarkan analisis kebutuhan yaitu masih belum optimal pembelajaran yang dilakukan hal ini dapat terlihat dari antusias mahasiswa yang kurang aktif dan belum mengetahui apa yang akan dilakukan, kemudian kesulitan gerakan dalam permainan. Hasil uji kecil dan uji besar meyatakan bahwa produk ini layak digunakan. Sedangkan uji eksperimen menggunakan desain one shot case study menyatakan bahwa ada peningkatan yang signifikan setelah mahasiswa diberikan pembelajaran menggunakan TGFU, hal ini dapat terlihat nilai sig-2 tailed yang menunjukkan hasil 0.358 > 0,05 untuk sepak cungkil, dan 0,434 > 0,05 untuk sepak sila.