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Development of E-learning Software Based Multiplatform Components Irma Salamah; M. Aris Ganiardi
Bulletin of Electrical Engineering and Informatics Vol 6, No 3: September 2017
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.119 KB) | DOI: 10.11591/eei.v6i3.647

Abstract

E-learning software is a product of information and communication technology used to help dynamic and flexible learning process between teacher and student. The software technology was first used in the development of e-learning software in the form of web applications. The advantages of this technology because of the ease in the development, installation, and distribution of data. Along with advances in mobile/wireless electronics technology, e-learning software is adapted to this technology known as mobile learning. The ability of this electronic device is the same as a single computer even though it is simpler than a single computer. The problem that arises when e-learning software operates on multiple platforms is that computer programs are made repeatedly depending on the platform being used. This situation will obviously affect the quality of e-learning software. To overcome these problems, in this study developed component-based software that is a modern paradigm for software development that produces reusable software components, high quality, and cost-effective. In software development, software components will be assembled in the software in need. The result of this research is high quality e-learning software based multiplatform component.
Development of E-learning Software Based Multiplatform Components Irma Salamah; M. Aris Ganiardi
Bulletin of Electrical Engineering and Informatics Vol 6, No 3: September 2017
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.119 KB) | DOI: 10.11591/eei.v6i3.647

Abstract

E-learning software is a product of information and communication technology used to help dynamic and flexible learning process between teacher and student. The software technology was first used in the development of e-learning software in the form of web applications. The advantages of this technology because of the ease in the development, installation, and distribution of data. Along with advances in mobile/wireless electronics technology, e-learning software is adapted to this technology known as mobile learning. The ability of this electronic device is the same as a single computer even though it is simpler than a single computer. The problem that arises when e-learning software operates on multiple platforms is that computer programs are made repeatedly depending on the platform being used. This situation will obviously affect the quality of e-learning software. To overcome these problems, in this study developed component-based software that is a modern paradigm for software development that produces reusable software components, high quality, and cost-effective. In software development, software components will be assembled in the software in need. The result of this research is high quality e-learning software based multiplatform component.
PENGEMBANGAN PERANGKAT LUNAK E-COMMERCE BERORIENTASI ASPEK MENGGUNAKAN USE CASES Muhammad Aris Ganiardi
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 8 No 2 (2016): Jupiter Oktober 2016
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.3427113

Abstract

Perangkat lunak berorientasi aspek merupakan perangkat lunak yang memiliki kualitas mudah digunakan ulang (reusability) dan diperbaiki (maintainability) yang lebih baik dibandingkan dengan perangkat lunak berorientasi objek. Pada pengembangan perangkat lunak berorientasi aspek concern-concern yang tersebar di objek-objek dipisahkan dan dimodularisasi menjadi sebuah aspek. Untuk memudahkan identifikasi dan pemisahan concern maka digunakan Use Cases pada fase analisis dan perancangan pada siklus pengembangan perangkat lunak. Uses  Cases digunakan untuk mengidentifikasi dan memisahkan concern karena Use Cases menggambarkan interaksi langsung antara pengguna dan sistem. Studi kasus yang digunakan dalam peneliti adalah aplikasi web e-commerce pada mahasiswa dan alumni wirausaha Inkubator Bisnis Polsri. Hasil yang dihasilkan pada penelitian ini diharapkan dapat membantu mahasiswa dan alumni wirausaha Inkubator Bisnis Polsri untuk memasarkan produk mereka dan memudahkan pembeli untuk memesan sebuah produk di Inkubator Bisnis Polsri.
Analisis Dan Perancangan Sistem Informasi Geografi Pengembangan Perumahan Penduduk Berbasis Komponen Muhammad Aris Ganiardi Aris Ganiardi
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 12 No 2 (2020): JUPITER Oktober 2020
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

 Abstrak Besar laju pertumbuhan penduduk menuntut kebutuhan akan rumah yang semakin besar. Untuk menentukan kelayakan suatu daerah menjadi  kawasan pengembangan perumahan diperlukan sebuah aplikasi yang mampu mengukur berdasarkan kriteria yang telah ditentukan seperti keamanan, keselamatan, kesehatan, dan legalitas. Sistem informasi geografi merupakan suatu bentuk sistem yang merepresentasikan data dalam bentuk peta. Keunggulan dari sistem informasi ini pengguna dapat langsung melihat data secara riil berdasarkan peta. Sistem informasi geografi yang akan dirancang memiliki kemampuan untuk membantu keputusan pengembangan menetukan kelayakan suatu daerah untuk dikembangkan menjadi pemukiman penduduk. Metode yang digunakan untuk mendukung keputusan menggunakan metode Analytical Hierarchy process (AHP). Pada proses pengembangannya sistem ini akan dirancang berbasiskan komponen yang memiliki keunggulan mampu beradaptasi dengan perubahan-perubahan kebutuhan dari pengguna dan keunggulan kedua mampu digunakan ulang pada sistem yang jika memiliki spesifikasi yang sama. Kata kunci : Sistem informasi geografi, perumahan penduduk, komponen perangkat lunak
Development of E-learning Software Based Multiplatform Components Irma Salamah; M. Aris Ganiardi
Bulletin of Electrical Engineering and Informatics Vol 6, No 3: September 2017
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.119 KB) | DOI: 10.11591/eei.v6i3.647

Abstract

E-learning software is a product of information and communication technology used to help dynamic and flexible learning process between teacher and student. The software technology was first used in the development of e-learning software in the form of web applications. The advantages of this technology because of the ease in the development, installation, and distribution of data. Along with advances in mobile/wireless electronics technology, e-learning software is adapted to this technology known as mobile learning. The ability of this electronic device is the same as a single computer even though it is simpler than a single computer. The problem that arises when e-learning software operates on multiple platforms is that computer programs are made repeatedly depending on the platform being used. This situation will obviously affect the quality of e-learning software. To overcome these problems, in this study developed component-based software that is a modern paradigm for software development that produces reusable software components, high quality, and cost-effective. In software development, software components will be assembled in the software in need. The result of this research is high quality e-learning software based multiplatform component.
Computer Anxiety and Computer Attitude towards Computer Self Efficacy (CSE) Polsri Telecommunication Engineering Student on Writing the Final Report Irma Salamah; M. Aris Ganiardi; RD Kusumanto
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 2: EECSI 2015
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1021.294 KB) | DOI: 10.11591/eecsi.v2.786

Abstract

Various attitudes emerged and shown byindividuals for the presence of computer. Although manybenefits are felt by the computer, but there are some peoplewho feel anxious with the computer (computer anxiety).Computer attitude showed no reaction or behave the computerby pleasure or displeasure against the computer. Thephenomenon that arises is computer anxiety and computerattitude can affect a person's expertise in the use or operate thecomputer. This study aims to examine how the effect ofcomputer anxiety and computer attitude towards computer selfefficacy on the 6th semester student telecommunicationsengineering POLSRI. Samples taken in this study were allstudents of telecommunication engineering 6th semesterPOLSRI totaling 89 people. The results showed computeranxiety and computer attitude not affect the computer selfefficacy6th semester student of telecommunicationsengineering POLSRI. This is due because the 6th semesterstudent of telecommunications engineering POLSRI havepositive feelings to learn the computer either by themselves orthrough a learning courses.They also realize that the computerprovides many benefits. With the computer, the informationcan be obtained more quickly and efficiently. Computer is anecessity, can enhance human life, and was instrumental ineducation and employment.
PENGEMBANGAN PERANGKAT LUNAK E-LEARNING BERBASIS KOMPONEN MULTIPLATFORM Irma Salamah; Muhammad Aris Ganiardi
Prosiding Semnastek PROSIDING SEMNASTEK 2016
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perangkat lunak  e-learning  merupakan produk teknologi informasi dan komunikasi yang digunakan untuk membantu proses belajar mengajar yang dinamis dan fleksibel antara guru dan siswa. Teknologi perangkat lunak yang pertama kali digunakan dalam pengembangan perangkat lunak  e-learning  berbentuk aplikasi  web. Keunggulan teknologi ini karena kemudahan dalam pengembangan, instalasi, dan distribusi data. Seiring dengan kemajuan teknologi perangkat elektronika  mobile/wireless, perangkat lunak  e-learning  diadaptasi ke teknologi ini yang dikena sebagai mobile learning. Kemampuan perangkat elektronika ini sama dengan komputer tunggal meskipun berbentuk lebih sederhana dibandingkan komputer tunggal. Permasalahan yang muncul ketika perangkat lunak e-learning beroperasi pada multi platform adalah program komputer dibuat berulang-ulang bergantung pada platform yang digunakan. Keadaan ini jelas akan mempengaruhi kualitas perangkat lunak  e-learning. Pengembangan perangkat lunak berbasis komponen merupakan paradigma modern pengembangan perangkat lunak yang menghasilkan komponen perangkat lunak yang reusable (mudah digunakan ulang), berkualitas tinggi, dan hemat biaya. Pada pengembangan perangkat lunak komponen perangkat lunak akan dirakit di perangkat lunak yang membutuhkan.  Fokus penelitian ini adalah mengembangkan perangkat lunak  e-learning  multi  platform berbasis komponen yang berkualitas tinggi.  Kata kunci : e-learning, aplikasi web, mobile learning, komponen perangkat lunak
PENGEMBANGAN APLIKASI WEB E-LEARNING BERBASIS KOMPONEN Irma Salamah; Muhammad Aris Ganiardi
Prosiding Semnastek PROSIDING SEMNASTEK 2015
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

ABSTRAK            Aplikasi web e-learning merupakan salah satu bentuk teknologi informasi dan komunikasi yang digunakan dalam proses belajar di sekolah. Penggunaan aplikasi web e-learning memungkinkan seorang siswa dapat belajar dimana saja tanpa terikat oleh waktu.  Kebutuhan akan aplikasi web e-learning menjadi lebih luas tidak hanya terbatas pada distribusi informasi berkaitan dengan mata pelajaran dan materi pelajaran. Pada ujian online yang bersifat essai, aplikasi web e-learning harus mampu menvalidasi pelajar yang akan mengikuti ujian dan memberikan nilai secara akurat jawaban yang dijawab oleh siswa beserta rangkingnya. Untuk mengantisipasi kebutuhan-kebutuhan penggunaan aplikasi web e-learning yang besar dan variatif maka aplikasi web e-learning harus bersifat reusability (penggunaan ulang) dan maintainability (mudah pemeliharaan). Diperlukan suatu paradigma pemrograman yang mampu memenuhi kebutuhan-kebutuhan tersebut. Aplikasi web e-learning yang dikonstruksi oleh komponen-komponen program bersifat reusability dan maintainability sehingga mampu menjawab kebutuhan-kebutuhan pengguna aplikasi web e-learning. Ketika ada perubahan pada aplikasi web e-learning maka perubahan tersebut dilakukan pada komponen yang terkait dengan perubahan tersebut. Pada penelitian ini mengembangkan aplikasi web e-learning berbasis komponen dengan menggunakan teknologi Enterprise Java Bean (EJB). Metode pengembangan aplikasi web e-learning menggunakan metode spiral yang memgijinkan kembali ke fase sebelum ketika ditemukan kesalahan. Hasil yang didapatkan berupa aplikasi web e-learning yang mampu beradaptasi secara cepat terhadap perubahan kebutuhan-kebutuhan pengguna. Jika ada perubahan spesifikasi aplikasi web e-learning maka perubahan tersebut cepat dilakukan tanpa mengganggu struktur utama aplikasi web e-learning.
WEBSITE SEBAGAI SARANA PROMOSI UKM SOPYAN Indri Ariyanti; Nita Novita; Delta Khairunnisa; Aris Ganiardi
Aptekmas Jurnal Pengabdian pada Masyarakat Vol 3 No 3 (2020): APTEKMAS Volume 3 Nomor 3 September 2020
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (333.376 KB) | DOI: 10.36257/apts.v3i3.2125

Abstract

Sopyan UKM is one of Palembang's craftsmen of Palembang woven fabric cloths / tajung located in the Tuan Kentang area of Palembang which is led by Mr. Sopyan Candra. The internet is a tool used by UKM Sopyan in introducing and promoting its products. Both through the website and social media such as Instagram, line, and WhatsApp. For this reason, counseling needs to be given on how to create a Website and introduce equipment used in the process of making woven woven cloths / tajung to Sopyan Palembang UKM.
JQUERY SEBAGAI KOMPONEN USABILITAS ANTARMUKA APLIKAS WEB Irma Salamah; Muhammad Aris Ganiardi; RD Kusumanto
Jurnal Digit Vol 6, No 1 (2016)
Publisher : Universitas Catur Insan Cendekia (CIC) Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51920/jd.v6i1.35

Abstract

Web applications are most widely used by the user in the cooperative information portal. This web application type is used as a communication tool to distribute information to the general public relating to the the organization or company. State Polytechnic Sriwijaya develop information portal that is used to distribute information related to academic activities in the form of announcements and news that happens in the State Polytechnic Sriwijaya. Portal of information held by the State Polytechnic Sriwijaya has not implemented the quality factor of reusability in Web application development cycle. The purpose of this research is to implement JQuery as the application of the quality factor of reusability at the Polytechnic of Sriwijaya information portal. JQuery is applied on the portal interface to allow users to use the information portal. Results obtained from this study that more information portal interesting and attractive. Keywords : JQuery, Usability, Web Aplicationexpectancy, social factor