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Journal : Jurnal Eduscience (JES)

GOOGLE SITES-BASED LEARNING MEDIA ON EARTHQUAKE AND TSUNAMI DISASTER MITIGATION: STUDENTS' PREPAREDNESS IN MIDDLE SCHOOL Novianti, Iin; Nadjamuddin, Lukman; Listiqowati, Ika; Widyastuti, Widyastuti; Latief, Juraid Abdul; Hanis, Hasdin
JURNAL EDUSCIENCE Vol 12, No 5 (2025): Jurnal Eduscience (JES), (Authors from Malaysia and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i5.7763

Abstract

Purpose – This study aims to develop a Google Sites-based disaster mitigation learning media to examine the preparedness of students toward earthquake and tsunami disasters at SMPN 1 Balaesang Tanjung.Methodology – This study employed a Research and Development design using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research involved a total sampling of 32 eighth-grade students at SMPN 1 Balaesang Tanjung. The intervention was carried out by developing a Google Sites-based learning media focused on disaster mitigation for earthquakes and tsunamis. Data were collected using Likert-scale questionnaires to assess three leading indicators: content quality, visual appearance, and benefits. The data were then analyzed using descriptive quantitative techniques to determine the effectiveness of the developed media.Findings – The Google Sites-based learning media on earthquake and tsunami disaster mitigation developed in this study proved to be highly effective in supporting disaster mitigation education. It achieved an effectiveness score of 87.5% for content quality (very effective), 84.4% for visual appearance (effective), and 86% for benefits (very effective), with an overall average score of 86%, indicating a classification as very effective.Contribution – This study presents an innovative web-based learning medium that integrates disaster mitigation content specifically designed for schools in high-risk areas, utilizing Google Sites for disaster preparedness.
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON MICROSOFT SWAY TO IMPROVE SPATIAL THINKING SKILLS Listiqowati, Ika; Saputra, Iwan Alim; Maliki, Rendra Zainal; Khairurraziq, Khairurraziq; Muis, Arifuddin Abd
JURNAL EDUSCIENCE Vol 13, No 1 (2026): Jurnal Eduscience (JES), (Authors from Australia, Taiwan, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i1.8378

Abstract

Purpose - This study aims to develop an interactive learning media in Microsoft Sway to enhance participants' spatial thinking skills.Methodology - Method study using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The study population consisted of grade 11 students at SMA N 1 Banawa across 8 classes. A sample of 30 participants was drawn from class XI C IPS. The instrument included 1) tests to think spatially as a pre-test and post-test, 2) questionnaire validation and eligibility expert technology learning, and 3) questionnaire teacher and participant responses to educate. Analyse data for effectiveness testing using the N-Gain test. Eligibility was measured based on expert validator results, technology learning outcomes, teacher and participant responses, and the educational use percentage formula.Findings - Research results obtained results validation media expert with a score of 96.2 is included in the excellent category, or worthy, which is Very worthy, and did need to be revised; however, for perfection, the fixed validator product provides suggestions for improvement. From the effectiveness test, an N-gain value of 0.50, or an enter criterion of medium, was obtained, indicating that Microsoft Sway interactive media was developed effectively to improve spatial thinking. "Feasibility test results based on teacher and participant responses yielded scores of 82 and 86, respectively, both classified as Good. This indicates the media is suitable for use and requires no revision. The interactive media developed in Microsoft Sway is practical and feasible for enhancing participants' spatial thinking skills.Contribution - This research provides a positive contribution to the application of technology, media, and digital teaching materials. Suggestions for future researchers include developing interactive Microsoft Sway-based media for other learning materials or subjects and conducting product trials on a broader scale.