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HUBUNGAN SELF ESTEEM DAN KECENDERUNGAN NARSISISME TERHADAP PENGGUNA FACEBOOK PADA MAHASISWA PGSD UN PGRI KEDIRI Santi, Novi Nitya
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 1 No 2 (2016): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (226.724 KB) | DOI: 10.29407/jpdn.v1i2.212

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Abstract:From fenomina facebook users often mempostinmang poto- for a personal photograph in the show or to share with friends - friends. The more thatcomment, they consider themselves more popular.Dalam this case they can be said tobe narcissistic behavior, which means self-love, greatly exaggerated attention toyourself. Narcissism is a personality disorder. People who suffer, suffer from healthypride and self love. Narcissists may have a lot of personal charm, needs more to makethemselves known or requirements grow. While self-esteem is the acceptance ofoneself, by oneself related that we deserve, valuable, capable and useful not concernedwith anything that has been, is being or will terjadi.Peneliti want to know therelationship of self-esteem and narcissism tendency .Peneliti use social networks,namely Facebook , because social networking is widely used class of 2012 studentsProdi PGSD Nusantara University Pgri Kediri academic year 2012 - 2013. In theanalysis hyot t = 0968 means there is a relationship Self Esteem and Narcissism InUser Facebook.Hasil trend research can be used as a measure of the level ofconfidence students and contribute ideas in order to improve implementation of theconcept and practice of education as a strategic effort in developing human resources.Abstrak: Dari fenomina para pengguna facebook sering mempostinmang poto- potopribadinya untuk di tunjukan atau di pamerkan ke teman – temannya. Semakin banyakyang memberi komentar,mereka beranggapan dirinya makin popular.Dalam hal iniperilaku mereka bisa dikatakan narsis,yang berarti cinta-diri, perhatian yang sangatberlebihan kepada diri sendiri. Narsisme adalah gangguan kepribadian. Orang yang menderita, menderita sehat kesombongan dan cinta diri. Narsisis mungkin memilikibanyak pesona pribadi,kebutuhan yang lebih membuat sendiri dikenal ataupersyaratan tumbuh. Sedangkan self esteem adalah penerimaan diri sendiri, oleh dirisendiri berkaitan bahwa kita pantas, berharga, mampu dan berguna tak peduli denganapa pun yang sudah, sedang atau bakal terjadi.Peneliti ingin mengetahui hubunganself esteem dan kecenderungan narsisisme .Peneliti menggunakan jejaring sosial yaitufacebook ,karena jejaring sosial ini banyak di gunakan  mahasiswa angkatan 2012Prodi Pgsd Universitas Nusantara Pgri Kediri tahun akademik  2012 – 2013. Padaanalisis hyot t= 0.968 artinya ada Hubungan Self Esteem  Dan KecenderunganNarsisisme Pada Pengguna Facebook.Hasil penelitian dapat digunakan sebagai ukurantingkat kepercayaan diri mahasiswa dan sumbangan pemikiran dalam rangkapenyempurnaan konsep maupun implementasi praktik pendidikan sebagai upaya yangstrategis dalam pengembangan kualitas sumberdaya manusia.
ANALISIS DAMPAK PANDEMI COVID-19 TERHADAP KEBERLANGSUNGAN PEMBELAJARAN SISWA DI SEKOLAH DASAR KABUPATEN KEDIRI Santi, Novi Nitya; Laila, Alfi; Khan, Rosa Imani; Iswantiningtyas, Veny; Sahari, Sutrisno
Tarbiyatuna Kajian Pendidikan Islam Vol 6 No 1 (2022): (Februari 2022)
Publisher : LPPM Institut Agama Islam Ibrahimy Genteng Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69552/tarbiyatuna.v6i1.1303

Abstract

This study aims to describe the impact of the Covid-19 pandemic in; 1) Students, 2) Parents, and 3) Teachers on the Sustainability of Learning. The research approach uses descriptive qualitative research. The data source in this study was 202 students, 119 guardians of students, and 33 elementary school teachers in five sub-districts (Puncu, Kandangan, Mojo, Tarokan, and Baiyakan) Kediri Regency. Data collection techniques use quizzes, interviews, and documentation. The Miles and Huberman model uses the data analysis technique with data reduction measures, data presentation, and conclusion withdrawal. The results showed that; 1) Students are finished at the decline in competencies and characters that have been formed in face-to-face learning activities in schools in the form of learning outcomes, discipline, power, and learning interest that tend to be faster, understanding and completeness of learning outcomes, learning concentration, the intensity of guidance and Consult with Teacher also students. 2) Diversity background guardians of students in terms of education, age, work, income, experience, social and competence greatly affect the sustainability, assistance, and learning outcomes of children. Many students who are less successful in holding a baton from the teacher are caused by the diversity of the background possessed. 3) Inflanganization of infrastructure and facilities is a major obstacle for teachers in developing online learning for their students. This has an impact on children's motivation and learning outcomes during online learning in the Pandemic Covid-19 period. The results of this study are very important as the basis for improving further education quality.
Penyuluhan Kepada Orang Tua Tentang Bijak Mengenalkan Semartphone Pada Anak Putri, Kharisma Eka; Wahyudi, Wahyudi; Santi, Novi Nitya; Sahari, Sutrisno
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 1 No 1 (2021): Juni
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (428.057 KB) | DOI: 10.29407/dedikasi.v1i1.16056

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The problem parents experience today is being wise parents to introduce smartphones to children. This is what makes parents a dilemma to provide smartphone facilities to children or not. Because there are two influences that will arise when parents provide smartphone facilities to children. First, the positive effect is to support online learning activities, . The second effect is the negative effect, namely the child does not explore the physical environment, the child has difficulty interacting socially, the child gets emotional easily and the memory decline due to prolonged. In this service activity, there will be counseling to parents about how to wisely introduce smartphones to children. The target of this service is the parents of Al Amin Foundation Kindergarten Kediri and carried out on November 12, 2019. Material and assistance about wisely introducing smartphones to children can generate knowledge and insights to parents on how to wisely introduce smartphones to children. A wise way to introduce smartphones to children is to allocate time for children to play smartphones, make smartphones as learning tools containing educational applications, provide assistance to children when using smartphones, and be selective in choosing smartphones for children.
Analisis Kemampuan Mencermati Gagasan Pokok dan Gagasan Pendukung dari Teks Tulis Melalui Model Pembelajaran Cooperative, Integrated, Reading, And Composition (CIRC) Palupi, Pri; Laila, Alfi Alfi; Santi, Novi Nitya
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 7 No 2 (2020): TERAMPIL
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/terampil.v7i2.6619

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Pembelajaran bahasa Indonesia diarahkan untuk meningkatkan kemampuan berbahasa Indonesia siswa dalam berkomunikasi baik secara lisan maupun tertulis. Keterampilan membaca merupakan salah satu keterampilan berbahasa yang memiliki peran sangat penting dalam proses komunikasi. Membaca dapat membuat seseorang lebih memahami isi bacaan. Dalam pembelajaran untuk memudahkan siswa memahami isi bacaan dan lebih memudahkan siswa untuk mencermati gagasan pokok dan gagasan pendukung dari teks tulis. Penelitian ini bertujuan untuk mengetahui implementasi pembelajaran model CIRC untuk mencermati gagasan pokok dan gagasan pendukung pada siswa SD kelas IV. Artikel ini merupakan penelitian kualitatif dengan jumlah subjek 30 siswa. Dari 30 siswa terdapat tujuh kelompok selanjutnya peneliti mengambil empat hasil kelompok untuk diwawancarai dengan alasan mereka memiliki kemampuan mencermati yang baik sesuai indikator. Tekik pengumpulan data yang dilaksanakan melalui tiga tahap, yaitu: (1) pengumpulan data; (2)penentuan sampel; (3) pencatatan data; (4)reduksi;  dan (5) Penarikan kesimpulan. Sumber data dalam artikel ini adalah jurnal dan buku yang berkaitan dengan pembelajaran model CIRC. Data tersebut memberikan gambaran mengenai penerapan model CIRC terhadap kemampuan mencermati gagasan pokok dan gagasan pendukung. Selanjutnya, obyek penelitian adalah proses adaptasi dan kaitannya dengan urgensi model CIRC. Kesimpulan artikel menunjukkan bahwa: model CIRC ini sangat bagus diterapkan pada kompetensi dasar kemampuan  mencermati gagasan pokok dan gagasan pendukung.
DEVELOPMENT OF SMARTBOOK LEARNING MEDIA FICTIONAL STORY MATERIAL BASED ON EAST JAVA FOLK STORIES FOR CLASS 4 PRIMARY SCHOOL STUDENTS Kristianto, Johanes Victory; Hunaifi, Abdul Aziz; Santi, Novi Nitya
JURNAL EDUSCIENCE Vol 10, No 3 (2023): Jurnal Eduscience (JES), (Authors from Nigeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i3.4745

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This research is motivated by teachers still using the teacher center method so that learning is monotonous and the learning media is less interesting. Apart from that, it is not effective because students are less enthusiastic about learning so that learning outcomes are not satisfactory. This research has an urgency, namely to make learning interesting, innovative and make students have more motivation and enthusiasm for learning. The solution to overcome the problem is to develop learning media, namely smartbooks. The aims of the research are: (1) to determine the validity of smartbook learning media, (2) to determine the practicality of smartbook learning media, (3) to determine the effectiveness of smartbook learning media. This research is a type of development research (R&D) using a 4D development model through stages: (Define), (Design), (Development), and (Disseminate). The define stage is used to analyze and find out needs in the school. The design stage is to determine and design the product being developed. The development stage of the final product is different from other products. The disseminate stage is used for the product dissemination process through validation. The conclusion of this research: smartbook learning media is said to be very valid with a percentage of 86%. The results of the learning media teacher responses were said to be very practical with a percentage of 94%. Smartbook learning media is said to be very effective because after limited trials it got a percentage of 91% and extensive trials got 88%.Keywords: Smartbook Learning Media; fictional stories; East Javanese folklore.Abstrak Penelitian ini dilatarbelakangi oleh guru masih menggunakan metode teacher center  sehingga pembelajaran monoton dan media pembelajaran kurang menarik. Selain itu tidak efektif karena siswa kurang bersemangat belajar sehingga hasil belajar belum memuaskan. Penelitian ini memiliki urgensi yaitu guna membuat pembelajaran menjadi menarik, inovatif dan membuat siswa memiliki motivasi serta semangat belajar yang lebih. Adapun solusi untuk mengatasi permasalahan ialah mengembangkan media pembelajaran yaitu smartbook. Tujuan dari penelitian ialah: (1) untuk mengetahui kevalidan media pembelajaran smartbook, (2) untuk mengetahui kepraktisan media pembelajaran smartbook, (3) untuk mengetahui keefektifan media pembelajaran smartbook. Penelitian ini termasuk jenis penelitian pengembangan (R&D) menggunakan model pengembangan 4D melalui tahapan: (Define), (Design), (Development), dan (Disseminate). Tahap define digunakan  menganalisis dan mencari tahu kebutuhan di sekolah. Tahap design  guna menentukan dan merancang produk yang dikembangkan. Tahap Development hasil final produk berbeda dengan produk lain. Tahap disseminate digunakan guna proses penyebaran produk melalui validasi.  Kesimpulan penelitian ini: media pembelajaran smartbook dikatakan sangat valid dengan presentase  sebesar 86 %. Hasil dari respon guru media pembelajaran dikatakan sangat praktis dengan presentase sebesar 94%.  Media pembelajaran smartbook dikatakan sangat efektif  sebab setelah uji coba terbatas mendapatkan presentase sebesar 91% dan suji coba luas mendapatkan 88%.Kata Kunci: Media Pembelajaran smartbook: cerita fiksi: cerita rakyat Jawa Timur
THE INFLUENCE OF WATER CYCLE VIDEO LEARNING MEDIA ON THE UNDERSTANDING OF GRADE V STUDENTS OF SDN TAROKAN 3 ON WATER CYCLE MATERIAL Putri, Juita Cahyani; Santi, Novi Nitya; Sahari, Sutrisno
JURNAL EDUSCIENCE Vol 10, No 3 (2023): Jurnal Eduscience (JES), (Authors from Nigeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i3.4750

Abstract

This research was motivated by the lack of learning media used by teachers when delivering material. The solution to overcome this problem is to use learning video media. The aims of this research are (1) To find out how the use of water cycle video learning media affects the understanding of class V students at SDN Tarokan 3 in the experimental class, (2) To find out how learning without using learning media affects the understanding of class V students at SDN Tarokan 3 in the control class , (3) To determine the difference between the use of water cycle video learning media and without the use of media on the understanding of class V students at SDN Tarokan 3 regarding the water cycle material. This research is a type of quantitative research with experimental techniques. The conclusion of this research is that the water cycle video learning media has a greater role in increasing students' understanding compared to delivering material without using learning media.Keywords: learning media, videos, water cycles, student understanding. Abstrak Penelitian ini dilatarbelakangi oleh kurangnya media pembelajaran yang digunakan guru saat meyampaikan materi.  Solusi untuk mengatasi masalah ini adalah dengan menggunakan media video pembelajaran. Tujuan penelitian ini adalah (1) Untuk mengetahui bagaimana penggunaan media pembelajaran video siklus air terhadap pemahaman siswa kelas V SDN Tarokan 3 di kelas eksperimen, (2) Untuk mengetahui bagaimana pembelajaran tanpa menggunakan media pembelajaran terhadap pemahaman siswa kelas V SDN Tarokan 3 di kelas kontrol, (3) Untuk mengetahui adanya perbedaan penggunaan media pembelajaran video siklus air dan tanpa penggunaan media terhadap pemahaman siswa kelas V SDN Tarokan 3 terhadap materi siklus air.  Penelitian ini merupakan jenis penelitian kuantitatif dengan teknik eksperimen. Simpulan penelitian ini adalah media pembelajaran video siklus air memiliki peran lebih dalam meningkatkan pemahaman siswa dibandingkan dengan penyampaian materi tanpa menggunakan media pembelajaran.Kata Kunci: media pembelajaran, video, siklus air, pemahaman siswa.
DEVELOPMENT OF INTERACTIVE MULTIMEDIA IN IMPROVING THE DIGITAL LITERACY SKILLS OF CLASS 4 STUDENTS OF sdn SDN KARANG TENGAH 3 Rochman, Fatkhur; Hunaifi, Abdul Aziz; Santi, Novi Nitya
JURNAL EDUSCIENCE Vol 10, No 3 (2023): Jurnal Eduscience (JES), (Authors from Nigeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i3.4783

Abstract

The background of this research was carried out by means of classroom observations and interviews with teachers and students. Based on the results of interviews and observations obtained data that the use of teaching materials such as learning media is still lacking. Teaching materials that are often used are textbooks and blackboards. The solution to overcome the problem is to develop learning media, namely smart apps Creator. The aims of the study were: (1) to determine the validity of interactive multimedia, (2) to determine the practicality of interactive multimedia, (3) to determine the effectiveness of interactive multimedia. This research is a type of development research (R&D) using the Borg and Gall development model through 10 stages (1) research and data collection, (2) planning, (3) product draft development, (4) initial field trials, (5) revision design, (6) field trials, (7) product improvement, (8) trial use, (9) final product improvement, (10) dissemination and implementation.The Borg and Gall stage is used to analyze and find out the needs at school. This stage is to determine and design the product to be developed. The Development stage of the final product is different from other products. The disseminate stage is used for the product dissemination process through validation. The conclusion of this study: Interactive multimedia is said to be very valid with a percentage of 85%. The results of the response of the learning media teacher are said to be very practical with a percentage of 86%. Interactive Multimedia. said to be very effective because after a limited trial it got a percentage of 86% and an extensive trial got 85%.Keywords: Smartbook Learning Media; fictional stories; East Javanese folklore.Abstrak  Penelitian ini dilatarbelakangi oleh  dilakukan dengan cara observasi kelas dan wawancara dengan guru dan siswa. Berdasarkan hasil wawancara dan observasi yang diperoleh data bahwa penggunaan bahan ajar seperti media pembelajaran masih kurang. Bahan ajar yang sering dipakai lebih ke buku teks dan papan tulis. Adapun solusi untuk mengatasi permasalahan ialah mengembangkan media pembelajaran yaitu smart apps Creator. Tujuan dari penelitian ialah: (1) untuk mengetahui kevalidan multimedia Interaktif, (2) untuk mengetahui kepraktisan multimedia Interaktifk, (3) untuk mengetahui keefektifan multimedia Interaktif. Penelitian ini termasuk jenis penelitian pengembangan (R&D) menggunakan model pengembangan Borg and Gall melalui 10 tahapan (1) penelitian dan pengumpulan data, (2) perencanaan, (3) pengembangan draf produk, (4) uji coba lapangan awal, (5) revisi desain, (6) uji coba lapangan, (7) penyempurnaan produk, (8) uji coba pemakaian, (9) penyempurnaan produk akhir, (10) desiminasi dan implementasi.Tahap Borg and Gall digunakan menganalisis dan mencari tahu kebutuhan di sekolah. Tahap tersebut guna menentukan dan merancang produk yang dikembangkan. Tahap Development hasil final produk berbeda dengan produk lain. Tahap disseminate digunakan guna proses penyebaran produk melalui validasi. Kesimpulan penelitian ini: multimedia Interaktif  dikatakan sangat valid dengan presentase sebesar 85 %. Hasil dari respon guru media pembelajaran dikatakan sangat praktis dengan presentase sebesar 86%. Multimedia Interaktif. dikatakan sangat efektif sebab setelah uji coba terbatas mendapatkan presentase sebesar 86% dan suji coba luas mendapatkan 85%.kata Kunci: Multimedia Interaktif,  Literasi Digital, Media Social .
DEVELOPMENT OF INTERACTIVE MULTIMEDIA IN IMPROVING STUDENTS' DIGITAL LITERACY SKILLS Rochman, Fatkhur; Hunaifi,, Abdul Aziz; Santi, Novi Nitya
JURNAL EDUSCIENCE Vol 11, No 1 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, India, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i1.5359

Abstract

The background of this research was carried out by means of classroom observations and interviews with teachers and students. Based on the results of interviews and observations obtained data that the use of teaching materials such as learning media is still lacking. Teaching materials that are often used are textbooks and blackboards. The solution to overcome the problem is to develop learning media, namely smart apps Creator. The aims of the study were: (1) to determine the validity of interactive multimedia, (2) to determine the practicality of interactive multimedia, (3) to determine the effectiveness of interactive multimedia. This research is a type of development research (R&D) using the Borg and Gall development model through 10 stages (1) research and data collection, (2) planning, (3) product draft development, (4) initial field trials, (5) revision design, (6) field trials, (7) product improvement, (8) trial use, (9) final product improvement, (10) dissemination and implementation.The Borg and Gall stage is used to analyze and find out the needs at school. This stage is to determine and design the product to be developed. The Development stage of the final product is different from other products. The disseminate stage is used for the product dissemination process through validation. The conclusion of this study: Interactive multimedia is said to be very valid with a percentage of 85%. The results of the response of the learning media teacher are said to be very practical with a percentage of 86%. Interactive Multimedia. said to be very effective because after a limited trial it got a percentage of 86% and an extensive trial got 85%.
Hubungan antara, Self Esteem dengan Self Disclosure pada Saat Chatting di Facebook: The relationship between Self Esteem and Self Disclosure when Chatting on Facebook Santi, Novi Nitya; Damariswara, Rian
Pedagogia : Jurnal Pendidikan Vol. 6 No. 1 (2017): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v6i1.611

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Facebook is an internet based social media that were populer at the moment. The use of sosial media is very populer no exception student. Students communicatem confide and seek information through facebook. Of the activities, appears a phenomenon experienced by students of the symptoms of self esteem and self disclosure. This research aims to determine the relationship between self esteem and self disclosure. The relationship between the level of self esteem with self disclosure while chatting on facebook worth 0,766. Meaning that the reletionship between the level of self esteem with self disclosure is very strong and direct. Where a person who has high self esteem will be able to able to demonstrate self-disclosure are effective in communicating that is: be open, able to empathize, to be positive in the communication process and feel similar to the communication partner. Conversely a low self esteem are less able to express himself well, fear of failure in social relations
Pengaruh Dukungan Teman Sebaya Terhadap Motivasi Belajar Siswa Kelas III Sekolah Dasar Santi, Novi Nitya; Khan, Rosa Imani
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 4 No 2 (2019): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (473.015 KB) | DOI: 10.29407/jpdn.v4i2.13013

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Penelitian ini mengkaji tentang gambaran motivasi belajar siswa kelas III SD dan ada tidaknya pengaruh dukungan teman sebaya terhadap motivasi belajar siswa kelas III SD. Penelitian ini menggunakan pendekatan kuantitatif dengan subyek penelitian sebanyak 100 siswa kelas III dari SDN 1, 2 dan 3 Mojoroto Kota Kediri. Teknik pengumpulan data dalam penelitian ini menggunakan angket dan dokumentasi. Pengujian hipotesisnya menggunakan Uji Krusal-Wallis. Hasil dari penelitian ini menemukan bahwa: 1) Motivasi belajar siswa kelas III di SDN 1, 2 dan 3 Mojoroto Kota Kediri termasuk dalam kategori sedang karena sebagian besar siswa, yaitu 40% atau 40 siswa, memiliki motivasi belajar kategori sedang, 2) Dukungan teman sebaya berpengaruh siginifikan terhadap motivasi belajar siswa (probabilitas (sig) < 0,05). Teman sebaya adalah orang lain di luar anggota keluarga yang sering bertemu sehingga timbul keakraban. Usia mereka relatif sejajar dan mempunyai ide yang sama sehingga merupakan lingkungan kelompok yang cocok untuk bersosialisasi. Dalam proses pendidikan dan pembelajaran, anak akan memiliki motivasi dan prestasi yang tinggi jika merasa dihargai dan dihormati teman-teman sebayanya.